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50 lines
1.0 KiB
50 lines
1.0 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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//=============================================================================// |
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#ifndef WEAPON_HEGRENADE_H |
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#define WEAPON_HEGRENADE_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "weapon_basecsgrenade.h" |
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#ifdef CLIENT_DLL |
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#define CHEGrenade C_HEGrenade |
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#endif |
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//----------------------------------------------------------------------------- |
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// Fragmentation grenades |
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//----------------------------------------------------------------------------- |
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class CHEGrenade : public CBaseCSGrenade |
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{ |
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public: |
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DECLARE_CLASS( CHEGrenade, CBaseCSGrenade ); |
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DECLARE_NETWORKCLASS(); |
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DECLARE_PREDICTABLE(); |
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CHEGrenade() {} |
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virtual CSWeaponID GetWeaponID( void ) const { return WEAPON_HEGRENADE; } |
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#ifdef CLIENT_DLL |
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#else |
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DECLARE_DATADESC(); |
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virtual void EmitGrenade( Vector vecSrc, QAngle vecAngles, Vector vecVel, AngularImpulse angImpulse, CBasePlayer *pPlayer ); |
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#endif |
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CHEGrenade( const CHEGrenade & ) {} |
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}; |
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#endif // WEAPON_HEGRENADE_H
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