You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
94 lines
2.5 KiB
94 lines
2.5 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
|
// |
|
// Purpose: |
|
// |
|
//=============================================================================// |
|
|
|
#include "cbase.h" |
|
#include "hegrenade_projectile.h" |
|
#include "soundent.h" |
|
#include "cs_player.h" |
|
#include "KeyValues.h" |
|
#include "weapon_csbase.h" |
|
|
|
#define GRENADE_MODEL "models/Weapons/w_eq_fraggrenade_thrown.mdl" |
|
|
|
|
|
LINK_ENTITY_TO_CLASS( hegrenade_projectile, CHEGrenadeProjectile ); |
|
PRECACHE_WEAPON_REGISTER( hegrenade_projectile ); |
|
|
|
CHEGrenadeProjectile* CHEGrenadeProjectile::Create( |
|
const Vector &position, |
|
const QAngle &angles, |
|
const Vector &velocity, |
|
const AngularImpulse &angVelocity, |
|
CBaseCombatCharacter *pOwner, |
|
float timer ) |
|
{ |
|
CHEGrenadeProjectile *pGrenade = (CHEGrenadeProjectile*)CBaseEntity::Create( "hegrenade_projectile", position, angles, pOwner ); |
|
|
|
// Set the timer for 1 second less than requested. We're going to issue a SOUND_DANGER |
|
// one second before detonation. |
|
|
|
pGrenade->SetDetonateTimerLength( 1.5 ); |
|
pGrenade->SetAbsVelocity( velocity ); |
|
pGrenade->SetupInitialTransmittedGrenadeVelocity( velocity ); |
|
pGrenade->SetThrower( pOwner ); |
|
|
|
pGrenade->SetGravity( BaseClass::GetGrenadeGravity() ); |
|
pGrenade->SetFriction( BaseClass::GetGrenadeFriction() ); |
|
pGrenade->SetElasticity( BaseClass::GetGrenadeElasticity() ); |
|
|
|
pGrenade->m_flDamage = 100; |
|
pGrenade->m_DmgRadius = pGrenade->m_flDamage * 3.5f; |
|
pGrenade->ChangeTeam( pOwner->GetTeamNumber() ); |
|
pGrenade->ApplyLocalAngularVelocityImpulse( angVelocity ); |
|
|
|
// make NPCs afaid of it while in the air |
|
pGrenade->SetThink( &CHEGrenadeProjectile::DangerSoundThink ); |
|
pGrenade->SetNextThink( gpGlobals->curtime ); |
|
|
|
pGrenade->m_pWeaponInfo = GetWeaponInfo( WEAPON_HEGRENADE ); |
|
|
|
return pGrenade; |
|
} |
|
|
|
void CHEGrenadeProjectile::Spawn() |
|
{ |
|
SetModel( GRENADE_MODEL ); |
|
BaseClass::Spawn(); |
|
} |
|
|
|
void CHEGrenadeProjectile::Precache() |
|
{ |
|
PrecacheModel( GRENADE_MODEL ); |
|
|
|
PrecacheScriptSound( "HEGrenade.Bounce" ); |
|
|
|
BaseClass::Precache(); |
|
} |
|
|
|
void CHEGrenadeProjectile::BounceSound( void ) |
|
{ |
|
EmitSound( "HEGrenade.Bounce" ); |
|
} |
|
|
|
void CHEGrenadeProjectile::Detonate() |
|
{ |
|
BaseClass::Detonate(); |
|
|
|
// tell the bots an HE grenade has exploded |
|
CCSPlayer *player = ToCSPlayer(GetThrower()); |
|
if ( player ) |
|
{ |
|
IGameEvent * event = gameeventmanager->CreateEvent( "hegrenade_detonate" ); |
|
if ( event ) |
|
{ |
|
event->SetInt( "userid", player->GetUserID() ); |
|
event->SetFloat( "x", GetAbsOrigin().x ); |
|
event->SetFloat( "y", GetAbsOrigin().y ); |
|
event->SetFloat( "z", GetAbsOrigin().z ); |
|
gameeventmanager->FireEvent( event ); |
|
} |
|
} |
|
}
|
|
|