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80 lines
3.6 KiB
80 lines
3.6 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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//=============================================================================// |
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#include "cbase.h" |
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#include "usermessages.h" |
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#include "shake.h" |
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#include "voice_gamemgr.h" |
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// NVNT include to register in haptic user messages |
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#include "haptics/haptic_msgs.h" |
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void RegisterUserMessages() |
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{ |
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usermessages->Register( "Geiger", 1 ); // geiger info data |
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usermessages->Register( "Train", 1 ); // train control data |
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usermessages->Register( "HudText", -1 ); |
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usermessages->Register( "SayText", -1 ); |
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usermessages->Register( "SayText2", -1 ); |
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usermessages->Register( "TextMsg", -1 ); |
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usermessages->Register( "HudMsg", -1 ); |
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usermessages->Register( "ResetHUD", 1 ); // called every respawn |
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usermessages->Register( "GameTitle", 0 ); // show game title |
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usermessages->Register( "ItemPickup", -1 ); // for item history on screen |
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usermessages->Register( "ShowMenu", -1 ); // show hud menu |
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usermessages->Register( "Shake", 13 ); // shake view |
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usermessages->Register( "Fade", 10 ); // fade HUD in/out |
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usermessages->Register( "VGUIMenu", -1 ); // Show VGUI menu |
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usermessages->Register( "Rumble", 3 ); // Send a rumble to a controller |
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usermessages->Register( "CloseCaption", -1 ); // Show a caption (by string id number)(duration in 10th of a second) |
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usermessages->Register( "SendAudio", -1 ); // play radio command |
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usermessages->Register( "RawAudio", -1 ); // play a .wav as a radio command |
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usermessages->Register( "VoiceMask", VOICE_MAX_PLAYERS_DW*4 * 2 + 1 ); |
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usermessages->Register( "RequestState", 0 ); |
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usermessages->Register( "BarTime", -1 ); // For the C4 progress bar. |
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usermessages->Register( "Damage", -1 ); // for HUD damage indicators |
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usermessages->Register( "RadioText", -1 ); // for radio text display |
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usermessages->Register( "HintText", -1 ); // Displays hint text display |
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usermessages->Register( "KeyHintText", -1 ); // Displays hint text display |
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usermessages->Register( "ReloadEffect", 2 ); // a player reloading.. |
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usermessages->Register( "PlayerAnimEvent", -1 ); // jumping, firing, reload, etc. |
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usermessages->Register( "AmmoDenied", 2 ); |
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usermessages->Register( "UpdateRadar", -1 ); |
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usermessages->Register( "KillCam", -1 ); |
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usermessages->Register( "MarkAchievement", -1 ); |
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// Voting |
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usermessages->Register( "CallVoteFailed", -1 ); |
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usermessages->Register( "VoteStart", -1 ); |
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usermessages->Register( "VotePass", -1 ); |
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usermessages->Register( "VoteFailed", 2 ); |
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usermessages->Register( "VoteSetup", -1 ); // Initiates client-side voting UI |
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// NVNT register haptic user messages |
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RegisterHapticMessages(); |
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//============================================================================= |
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// HPE_BEGIN: |
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// [menglish] Registering PlayerStatsUpdate for Stats implementation |
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// [dwenger] AchievementEvent: Necessary for server-side achievement awarding |
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// [tj] Added support for absolute current match statistics updates |
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//============================================================================= |
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usermessages->Register( "PlayerStatsUpdate_DEPRECATED", -1 ); // Protocol changed, this message replaced below |
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usermessages->Register( "AchievementEvent", -1 ); |
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usermessages->Register( "MatchEndConditions", -1 ); //The end conditions for the match. long frag limit, long max rounds, long rounds needed won, and long time |
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usermessages->Register( "MatchStatsUpdate", -1 ); |
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usermessages->Register( "PlayerStatsUpdate", -1 ); //Processes stats update |
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//============================================================================= |
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// HPE_END |
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//============================================================================= |
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}
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