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868 lines
25 KiB
868 lines
25 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: Implements visual effects entities: sprites, beams, bubbles, etc. |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#include "cbase.h" |
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#include "Sprite.h" |
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#include "model_types.h" |
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#include "engine/ivmodelinfo.h" |
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#include "tier0/vprof.h" |
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#include "engine/ivdebugoverlay.h" |
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#if defined( CLIENT_DLL ) |
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#include "enginesprite.h" |
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#include "iclientmode.h" |
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#include "c_baseviewmodel.h" |
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# ifdef PORTAL |
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#include "c_prop_portal.h" |
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# endif //ifdef PORTAL |
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#else |
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#include "baseviewmodel.h" |
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#endif |
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// memdbgon must be the last include file in a .cpp file!!! |
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#include "tier0/memdbgon.h" |
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const float MAX_SPRITE_SCALE = 64.0f; |
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const float MAX_GLOW_PROXY_SIZE = 64.0f; |
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LINK_ENTITY_TO_CLASS( env_sprite, CSprite ); |
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LINK_ENTITY_TO_CLASS( env_sprite_oriented, CSpriteOriented ); |
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#if !defined( CLIENT_DLL ) |
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LINK_ENTITY_TO_CLASS( env_glow, CSprite ); // For backwards compatibility, remove when no longer needed. |
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#endif |
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#if !defined( CLIENT_DLL ) |
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BEGIN_DATADESC( CSprite ) |
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DEFINE_FIELD( m_flLastTime, FIELD_TIME ), |
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DEFINE_FIELD( m_flMaxFrame, FIELD_FLOAT ), |
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DEFINE_FIELD( m_hAttachedToEntity, FIELD_EHANDLE ), |
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DEFINE_FIELD( m_nAttachment, FIELD_INTEGER ), |
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DEFINE_FIELD( m_flDieTime, FIELD_TIME ), |
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DEFINE_FIELD( m_nBrightness, FIELD_INTEGER ), |
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DEFINE_FIELD( m_flBrightnessTime, FIELD_FLOAT ), |
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DEFINE_KEYFIELD( m_flSpriteScale, FIELD_FLOAT, "scale" ), |
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DEFINE_KEYFIELD( m_flSpriteFramerate, FIELD_FLOAT, "framerate" ), |
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DEFINE_KEYFIELD( m_flFrame, FIELD_FLOAT, "frame" ), |
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#ifdef PORTAL |
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DEFINE_FIELD( m_bDrawInMainRender, FIELD_BOOLEAN ), |
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DEFINE_FIELD( m_bDrawInPortalRender, FIELD_BOOLEAN ), |
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#endif |
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DEFINE_KEYFIELD( m_flHDRColorScale, FIELD_FLOAT, "HDRColorScale" ), |
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DEFINE_KEYFIELD( m_flGlowProxySize, FIELD_FLOAT, "GlowProxySize" ), |
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DEFINE_FIELD( m_flScaleTime, FIELD_FLOAT ), |
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DEFINE_FIELD( m_flStartScale, FIELD_FLOAT ), |
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DEFINE_FIELD( m_flDestScale, FIELD_FLOAT ), |
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DEFINE_FIELD( m_flScaleTimeStart, FIELD_TIME ), |
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DEFINE_FIELD( m_nStartBrightness, FIELD_INTEGER ), |
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DEFINE_FIELD( m_nDestBrightness, FIELD_INTEGER ), |
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DEFINE_FIELD( m_flBrightnessTimeStart, FIELD_TIME ), |
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DEFINE_FIELD( m_bWorldSpaceScale, FIELD_BOOLEAN ), |
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// Function Pointers |
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DEFINE_FUNCTION( AnimateThink ), |
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DEFINE_FUNCTION( ExpandThink ), |
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DEFINE_FUNCTION( AnimateUntilDead ), |
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DEFINE_FUNCTION( BeginFadeOutThink ), |
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// Inputs |
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DEFINE_INPUT( m_flSpriteScale, FIELD_FLOAT, "SetScale" ), |
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DEFINE_INPUTFUNC( FIELD_VOID, "HideSprite", InputHideSprite ), |
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DEFINE_INPUTFUNC( FIELD_VOID, "ShowSprite", InputShowSprite ), |
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DEFINE_INPUTFUNC( FIELD_VOID, "ToggleSprite", InputToggleSprite ), |
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DEFINE_INPUTFUNC( FIELD_FLOAT, "ColorRedValue", InputColorRedValue ), |
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DEFINE_INPUTFUNC( FIELD_FLOAT, "ColorGreenValue", InputColorGreenValue ), |
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DEFINE_INPUTFUNC( FIELD_FLOAT, "ColorBlueValue", InputColorBlueValue ), |
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END_DATADESC() |
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#else |
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BEGIN_PREDICTION_DATA( CSprite ) |
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// Networked |
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DEFINE_PRED_FIELD( m_hAttachedToEntity, FIELD_EHANDLE, FTYPEDESC_INSENDTABLE ), |
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DEFINE_PRED_FIELD( m_nAttachment, FIELD_INTEGER, FTYPEDESC_INSENDTABLE ), |
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DEFINE_PRED_FIELD( m_flScaleTime, FIELD_FLOAT, FTYPEDESC_INSENDTABLE ), |
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DEFINE_PRED_FIELD( m_flSpriteScale, FIELD_FLOAT, FTYPEDESC_INSENDTABLE ), |
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DEFINE_PRED_FIELD( m_flSpriteFramerate, FIELD_FLOAT, FTYPEDESC_INSENDTABLE ), |
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DEFINE_PRED_FIELD( m_flFrame, FIELD_FLOAT, FTYPEDESC_INSENDTABLE ), |
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#ifdef PORTAL |
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DEFINE_PRED_FIELD( m_bDrawInMainRender, FIELD_BOOLEAN, FTYPEDESC_INSENDTABLE ), |
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DEFINE_PRED_FIELD( m_bDrawInPortalRender, FIELD_BOOLEAN, FTYPEDESC_INSENDTABLE ), |
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#endif |
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DEFINE_PRED_FIELD( m_flBrightnessTime, FIELD_FLOAT, FTYPEDESC_INSENDTABLE ), |
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DEFINE_PRED_FIELD( m_nBrightness, FIELD_INTEGER, FTYPEDESC_INSENDTABLE ), |
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DEFINE_FIELD( m_flLastTime, FIELD_FLOAT ), |
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DEFINE_FIELD( m_flMaxFrame, FIELD_FLOAT ), |
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DEFINE_FIELD( m_flDieTime, FIELD_FLOAT ), |
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// DEFINE_FIELD( m_flHDRColorScale, FIELD_FLOAT ), |
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// DEFINE_FIELD( m_flStartScale, FIELD_FLOAT ), //Starting scale |
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// DEFINE_FIELD( m_flDestScale, FIELD_FLOAT ), //Destination scale |
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// DEFINE_FIELD( m_flScaleTimeStart, FIELD_FLOAT ), //Real time for start of scale |
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// DEFINE_FIELD( m_nStartBrightness, FIELD_INTEGER ), //Starting brightness |
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// DEFINE_FIELD( m_nDestBrightness, FIELD_INTEGER ), //Destination brightness |
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// DEFINE_FIELD( m_flBrightnessTimeStart, FIELD_FLOAT ), //Real time for brightness |
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END_PREDICTION_DATA() |
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#endif |
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IMPLEMENT_NETWORKCLASS_ALIASED( Sprite, DT_Sprite ); |
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#if defined( CLIENT_DLL ) |
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static void RecvProxy_SpriteScale( const CRecvProxyData *pData, void *pStruct, void *pOut ) |
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{ |
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((CSprite*)pStruct)->SetSpriteScale( pData->m_Value.m_Float ); |
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} |
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#endif |
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BEGIN_NETWORK_TABLE( CSprite, DT_Sprite ) |
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#if !defined( CLIENT_DLL ) |
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SendPropEHandle( SENDINFO(m_hAttachedToEntity )), |
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SendPropInt( SENDINFO(m_nAttachment ), 8 ), |
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SendPropFloat( SENDINFO(m_flScaleTime ), 0, SPROP_NOSCALE ), |
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#ifdef HL2_DLL |
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SendPropFloat( SENDINFO(m_flSpriteScale ), 0, SPROP_NOSCALE), |
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#else |
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SendPropFloat( SENDINFO(m_flSpriteScale ), 8, SPROP_ROUNDUP, 0.0f, MAX_SPRITE_SCALE), |
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#endif |
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SendPropFloat( SENDINFO(m_flGlowProxySize ), 6, SPROP_ROUNDUP, 0.0f, MAX_GLOW_PROXY_SIZE), |
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SendPropFloat( SENDINFO(m_flHDRColorScale ), 0, SPROP_NOSCALE, 0.0f, 100.0f), |
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SendPropFloat( SENDINFO(m_flSpriteFramerate ), 8, SPROP_ROUNDUP, 0, 60.0f), |
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SendPropFloat( SENDINFO(m_flFrame), 20, SPROP_ROUNDDOWN, 0.0f, 256.0f), |
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#ifdef PORTAL |
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SendPropBool( SENDINFO(m_bDrawInMainRender) ), |
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SendPropBool( SENDINFO(m_bDrawInPortalRender) ), |
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#endif //#ifdef PORTAL |
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SendPropFloat( SENDINFO(m_flBrightnessTime ), 0, SPROP_NOSCALE ), |
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SendPropInt( SENDINFO(m_nBrightness), 8, SPROP_UNSIGNED ), |
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SendPropBool( SENDINFO(m_bWorldSpaceScale) ), |
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#else |
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RecvPropEHandle(RECVINFO(m_hAttachedToEntity)), |
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RecvPropInt(RECVINFO(m_nAttachment)), |
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RecvPropFloat(RECVINFO(m_flScaleTime)), |
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RecvPropFloat(RECVINFO(m_flSpriteScale), 0, RecvProxy_SpriteScale), |
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RecvPropFloat(RECVINFO(m_flSpriteFramerate)), |
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RecvPropFloat(RECVINFO(m_flGlowProxySize)), |
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RecvPropFloat( RECVINFO(m_flHDRColorScale )), |
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RecvPropFloat(RECVINFO(m_flFrame)), |
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#ifdef PORTAL |
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RecvPropBool( RECVINFO(m_bDrawInMainRender) ), |
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RecvPropBool( RECVINFO(m_bDrawInPortalRender) ), |
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#endif //#ifdef PORTAL |
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RecvPropFloat(RECVINFO(m_flBrightnessTime)), |
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RecvPropInt(RECVINFO(m_nBrightness)), |
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RecvPropBool( RECVINFO(m_bWorldSpaceScale) ), |
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#endif |
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END_NETWORK_TABLE() |
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CSprite::CSprite() : BaseClass() |
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{ |
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m_flGlowProxySize = 2.0f; |
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m_flHDRColorScale = 1.0f; |
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#ifdef PORTAL |
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m_bDrawInMainRender = true; |
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m_bDrawInPortalRender = true; |
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#endif |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CSprite::Spawn( void ) |
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{ |
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SetSolid( SOLID_NONE ); |
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SetMoveType( MOVETYPE_NONE ); |
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m_flFrame = 0; |
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Precache(); |
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SetModel( STRING( GetModelName() ) ); |
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CollisionProp()->SetSurroundingBoundsType( USE_GAME_CODE ); |
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m_flMaxFrame = (float)modelinfo->GetModelFrameCount( GetModel() ) - 1; |
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AddEffects( EF_NOSHADOW | EF_NORECEIVESHADOW ); |
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#if defined( CLIENT_DLL ) |
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SetNextClientThink( CLIENT_THINK_ALWAYS ); |
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#endif |
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#if !defined( CLIENT_DLL ) |
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if ( GetEntityName() != NULL_STRING && !(m_spawnflags & SF_SPRITE_STARTON) ) |
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{ |
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TurnOff(); |
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} |
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else |
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#endif |
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{ |
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TurnOn(); |
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} |
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// Worldcraft only sets y rotation, copy to Z |
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if ( GetLocalAngles().y != 0 && GetLocalAngles().z == 0 ) |
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{ |
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QAngle angles = GetLocalAngles(); |
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angles.z = angles.y; |
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angles.y = 0; |
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SetLocalAngles( angles ); |
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} |
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// Clamp our scale if necessary |
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float scale = m_flSpriteScale; |
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if ( scale < 0 || scale > MAX_SPRITE_SCALE ) |
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{ |
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#if !defined( CLIENT_DLL ) |
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DevMsg( "LEVEL DESIGN ERROR: Sprite %s with bad scale %f [0..%f]\n", GetDebugName(), m_flSpriteScale.Get(), MAX_SPRITE_SCALE ); |
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#endif |
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scale = clamp( (float) m_flSpriteScale, 0.f, MAX_SPRITE_SCALE ); |
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} |
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//Set our state |
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SetBrightness( m_clrRender->a ); |
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SetScale( scale ); |
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#if defined( CLIENT_DLL ) |
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m_flStartScale = m_flDestScale = m_flSpriteScale; |
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m_nStartBrightness = m_nDestBrightness = m_nBrightness; |
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#endif |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Initialize absmin & absmax to the appropriate box |
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//----------------------------------------------------------------------------- |
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void CSprite::EnableWorldSpaceScale( bool bEnable ) |
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{ |
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m_bWorldSpaceScale = bEnable; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Initialize absmin & absmax to the appropriate box |
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//----------------------------------------------------------------------------- |
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void CSprite::ComputeWorldSpaceSurroundingBox( Vector *pVecWorldMins, Vector *pVecWorldMaxs ) |
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{ |
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float flScale = m_flSpriteScale * 0.5f; |
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if ( m_bWorldSpaceScale == false ) |
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{ |
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// Find the height and width of the source of the sprite |
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float width = modelinfo->GetModelSpriteWidth( GetModel() ); |
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float height = modelinfo->GetModelSpriteHeight( GetModel() ); |
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flScale *= MAX( width, height ); |
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} |
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pVecWorldMins->Init( -flScale, -flScale, -flScale ); |
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pVecWorldMaxs->Init( flScale, flScale, flScale ); |
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*pVecWorldMins += GetAbsOrigin(); |
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*pVecWorldMaxs += GetAbsOrigin(); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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// Input : *szModelName - |
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//----------------------------------------------------------------------------- |
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void CSprite::SetModel( const char *szModelName ) |
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{ |
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int index = modelinfo->GetModelIndex( szModelName ); |
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const model_t *model = modelinfo->GetModel( index ); |
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if ( model && modelinfo->GetModelType( model ) != mod_sprite ) |
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{ |
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Msg( "Setting CSprite to non-sprite model %s\n", szModelName?szModelName:"NULL" ); |
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} |
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#if !defined( CLIENT_DLL ) |
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UTIL_SetModel( this, szModelName ); |
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#else |
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BaseClass::SetModel( szModelName ); |
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#endif |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CSprite::Precache( void ) |
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{ |
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if ( GetModelName() != NULL_STRING ) |
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{ |
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PrecacheModel( STRING( GetModelName() ) ); |
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} |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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// Input : *pSpriteName - |
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// &origin - |
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//----------------------------------------------------------------------------- |
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void CSprite::SpriteInit( const char *pSpriteName, const Vector &origin ) |
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{ |
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SetModelName( MAKE_STRING(pSpriteName) ); |
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SetLocalOrigin( origin ); |
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Spawn(); |
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} |
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#if !defined( CLIENT_DLL ) |
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int CSprite::UpdateTransmitState( void ) |
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{ |
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if ( GetMoveParent() ) |
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{ |
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// we must call ShouldTransmit() if we have a move parent |
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return SetTransmitState( FL_EDICT_FULLCHECK ); |
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} |
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else |
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{ |
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return SetTransmitState( FL_EDICT_ALWAYS ); |
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} |
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} |
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int CSprite::ShouldTransmit( const CCheckTransmitInfo *pInfo ) |
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{ |
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// Certain entities like sprites and ropes are strewn throughout the level and they rarely change. |
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// For these entities, it's more efficient to transmit them once and then always leave them on |
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// the client. Otherwise, the server will have to send big bursts of data with the entity states |
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// as they come in and out of the PVS. |
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if ( GetMoveParent() ) |
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{ |
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CBaseViewModel *pViewModel = dynamic_cast<CBaseViewModel *>( GetMoveParent() ); |
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if ( pViewModel ) |
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{ |
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return pViewModel->ShouldTransmit( pInfo ); |
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} |
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} |
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return FL_EDICT_ALWAYS; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Fixup parent after restore |
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//----------------------------------------------------------------------------- |
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void CSprite::OnRestore() |
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{ |
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BaseClass::OnRestore(); |
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// Reset attachment after save/restore |
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if ( GetFollowedEntity() ) |
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{ |
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SetAttachment( GetFollowedEntity(), m_nAttachment ); |
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} |
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else |
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{ |
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// Clear attachment |
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m_hAttachedToEntity = NULL; |
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m_nAttachment = 0; |
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} |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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// Input : *pSpriteName - |
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// &origin - |
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// animate - |
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// Output : CSprite |
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//----------------------------------------------------------------------------- |
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CSprite *CSprite::SpriteCreate( const char *pSpriteName, const Vector &origin, bool animate ) |
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{ |
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CSprite *pSprite = CREATE_ENTITY( CSprite, "env_sprite" ); |
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pSprite->SpriteInit( pSpriteName, origin ); |
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pSprite->SetSolid( SOLID_NONE ); |
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UTIL_SetSize( pSprite, vec3_origin, vec3_origin ); |
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pSprite->SetMoveType( MOVETYPE_NONE ); |
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if ( animate ) |
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pSprite->TurnOn(); |
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return pSprite; |
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} |
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#endif |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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// Input : *pSpriteName - |
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// &origin - |
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// animate - |
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// Output : CSprite |
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//----------------------------------------------------------------------------- |
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CSprite *CSprite::SpriteCreatePredictable( const char *module, int line, const char *pSpriteName, const Vector &origin, bool animate ) |
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{ |
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CSprite *pSprite = ( CSprite * )CBaseEntity::CreatePredictedEntityByName( "env_sprite", module, line ); |
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if ( pSprite ) |
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{ |
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pSprite->SpriteInit( pSpriteName, origin ); |
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pSprite->SetSolid( SOLID_NONE ); |
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pSprite->SetSize( vec3_origin, vec3_origin ); |
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pSprite->SetMoveType( MOVETYPE_NONE ); |
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if ( animate ) |
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pSprite->TurnOn(); |
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} |
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return pSprite; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CSprite::AnimateThink( void ) |
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{ |
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Animate( m_flSpriteFramerate * (gpGlobals->curtime - m_flLastTime) ); |
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SetNextThink( gpGlobals->curtime ); |
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m_flLastTime = gpGlobals->curtime; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CSprite::AnimateUntilDead( void ) |
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{ |
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if ( gpGlobals->curtime > m_flDieTime ) |
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{ |
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Remove( ); |
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} |
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else |
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{ |
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AnimateThink(); |
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SetNextThink( gpGlobals->curtime ); |
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} |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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// Input : scaleSpeed - |
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// fadeSpeed - |
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//----------------------------------------------------------------------------- |
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void CSprite::Expand( float scaleSpeed, float fadeSpeed ) |
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{ |
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m_flSpeed = scaleSpeed; |
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m_iHealth = fadeSpeed; |
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SetThink( &CSprite::ExpandThink ); |
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SetNextThink( gpGlobals->curtime ); |
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m_flLastTime = gpGlobals->curtime; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CSprite::ExpandThink( void ) |
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{ |
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float frametime = gpGlobals->curtime - m_flLastTime; |
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SetSpriteScale( m_flSpriteScale + m_flSpeed * frametime ); |
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int sub = (int)(m_iHealth * frametime); |
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if ( sub > m_clrRender->a ) |
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{ |
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SetRenderColorA( 0 ); |
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Remove( ); |
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} |
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else |
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{ |
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SetRenderColorA( m_clrRender->a - sub ); |
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SetNextThink( gpGlobals->curtime ); |
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m_flLastTime = gpGlobals->curtime; |
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} |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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// Input : frames - |
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//----------------------------------------------------------------------------- |
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void CSprite::Animate( float frames ) |
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{ |
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m_flFrame += frames; |
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if ( m_flFrame > m_flMaxFrame ) |
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{ |
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#if !defined( CLIENT_DLL ) |
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if ( m_spawnflags & SF_SPRITE_ONCE ) |
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{ |
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TurnOff(); |
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} |
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else |
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#endif |
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{ |
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if ( m_flMaxFrame > 0 ) |
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m_flFrame = fmod( m_flFrame, m_flMaxFrame ); |
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} |
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} |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CSprite::SetBrightness( int brightness, float time ) |
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{ |
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m_nBrightness = brightness; //Take our current position as our starting position |
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m_flBrightnessTime = time; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CSprite::SetSpriteScale( float scale ) |
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{ |
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if ( scale != m_flSpriteScale ) |
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{ |
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m_flSpriteScale = scale; //Take our current position as our new starting position |
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// The surrounding box is based on sprite scale... it changes, box is dirty |
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CollisionProp()->MarkSurroundingBoundsDirty(); |
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} |
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} |
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void CSprite::SetScale( float scale, float time ) |
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{ |
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m_flScaleTime = time; |
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SetSpriteScale( scale ); |
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// The surrounding box is based on sprite scale... it changes, box is dirty |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CSprite::TurnOff( void ) |
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{ |
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AddEffects( EF_NODRAW ); |
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SetNextThink( TICK_NEVER_THINK ); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CSprite::TurnOn( void ) |
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{ |
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RemoveEffects( EF_NODRAW ); |
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if ( (m_flSpriteFramerate && m_flMaxFrame > 1.0) |
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#if !defined( CLIENT_DLL ) |
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|| (m_spawnflags & SF_SPRITE_ONCE) |
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#endif |
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) |
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{ |
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SetThink( &CSprite::AnimateThink ); |
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SetNextThink( gpGlobals->curtime ); |
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m_flLastTime = gpGlobals->curtime; |
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} |
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m_flFrame = 0; |
|
} |
|
|
|
#if !defined( CLIENT_DLL ) |
|
// DVS TODO: Obsolete Use handler |
|
void CSprite::Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ) |
|
{ |
|
int on = !IsEffectActive( EF_NODRAW ); |
|
if ( ShouldToggle( useType, on ) ) |
|
{ |
|
if ( on ) |
|
{ |
|
TurnOff(); |
|
} |
|
else |
|
{ |
|
TurnOn(); |
|
} |
|
} |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: Input handler that hides the sprite. |
|
//----------------------------------------------------------------------------- |
|
void CSprite::InputHideSprite( inputdata_t &inputdata ) |
|
{ |
|
TurnOff(); |
|
} |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: Input handler that hides the sprite. |
|
//----------------------------------------------------------------------------- |
|
void CSprite::InputShowSprite( inputdata_t &inputdata ) |
|
{ |
|
TurnOn(); |
|
} |
|
|
|
void CSprite::InputColorRedValue( inputdata_t &inputdata ) |
|
{ |
|
int nNewColor = clamp( FastFloatToSmallInt( inputdata.value.Float() ), 0, 255 ); |
|
SetColor( nNewColor, m_clrRender->g, m_clrRender->b ); |
|
} |
|
|
|
void CSprite::InputColorGreenValue( inputdata_t &inputdata ) |
|
{ |
|
int nNewColor = clamp( FastFloatToSmallInt( inputdata.value.Float() ), 0, 255 ); |
|
SetColor( m_clrRender->r, nNewColor, m_clrRender->b ); |
|
} |
|
|
|
void CSprite::InputColorBlueValue( inputdata_t &inputdata ) |
|
{ |
|
int nNewColor = clamp( FastFloatToSmallInt( inputdata.value.Float() ), 0, 255 ); |
|
SetColor( m_clrRender->r, m_clrRender->g, nNewColor ); |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: Input handler that toggles the sprite between hidden and shown. |
|
//----------------------------------------------------------------------------- |
|
void CSprite::InputToggleSprite( inputdata_t &inputdata ) |
|
{ |
|
if ( !IsEffectActive( EF_NODRAW ) ) |
|
{ |
|
TurnOff(); |
|
} |
|
else |
|
{ |
|
TurnOn(); |
|
} |
|
} |
|
#endif |
|
|
|
#if defined( CLIENT_DLL ) |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
// Output : float |
|
//----------------------------------------------------------------------------- |
|
float CSprite::GetRenderScale( void ) |
|
{ |
|
//See if we're done scaling |
|
if ( ( m_flScaleTime == 0 ) || ( (m_flScaleTimeStart+m_flScaleTime) < gpGlobals->curtime ) ) |
|
return m_flSpriteScale; |
|
|
|
//Get our percentage |
|
float timeDelta = ( gpGlobals->curtime - m_flScaleTimeStart ) / m_flScaleTime; |
|
|
|
//Return the result |
|
return ( m_flStartScale + ( ( m_flDestScale - m_flStartScale ) * timeDelta ) ); |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: Get the rendered extents of the sprite |
|
//----------------------------------------------------------------------------- |
|
void CSprite::GetRenderBounds( Vector &vecMins, Vector &vecMaxs ) |
|
{ |
|
float flScale = GetRenderScale() * 0.5f; |
|
|
|
// If our scale is normalized we need to convert that to actual world units |
|
if ( m_bWorldSpaceScale == false ) |
|
{ |
|
CEngineSprite *psprite = (CEngineSprite *) modelinfo->GetModelExtraData( GetModel() ); |
|
if ( psprite ) |
|
{ |
|
float flSize = MAX( psprite->GetWidth(), psprite->GetHeight() ); |
|
flScale *= flSize; |
|
} |
|
} |
|
|
|
vecMins.Init( -flScale, -flScale, -flScale ); |
|
vecMaxs.Init( flScale, flScale, flScale ); |
|
|
|
#if 0 |
|
// Visualize the bounds |
|
debugoverlay->AddBoxOverlay( GetRenderOrigin(), vecMins, vecMaxs, GetRenderAngles(), 255, 255, 255, 0, 0.01f ); |
|
#endif |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
int CSprite::GetRenderBrightness( void ) |
|
{ |
|
//See if we're done scaling |
|
if ( ( m_flBrightnessTime == 0 ) || ( (m_flBrightnessTimeStart+m_flBrightnessTime) < gpGlobals->curtime ) ) |
|
{ |
|
return m_nBrightness; |
|
} |
|
|
|
//Get our percentage |
|
float timeDelta = ( gpGlobals->curtime - m_flBrightnessTimeStart ) / m_flBrightnessTime; |
|
|
|
float brightness = ( (float) m_nStartBrightness + ( (float) ( m_nDestBrightness - m_nStartBrightness ) * timeDelta ) ); |
|
|
|
//Return the result |
|
return (int) brightness; |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
void CSprite::OnDataChanged( DataUpdateType_t updateType ) |
|
{ |
|
BaseClass::OnDataChanged( updateType ); |
|
|
|
// Only think when sapping |
|
SetNextClientThink( CLIENT_THINK_ALWAYS ); |
|
if ( updateType == DATA_UPDATE_CREATED ) |
|
{ |
|
m_flStartScale = m_flDestScale = m_flSpriteScale; |
|
m_nStartBrightness = m_nDestBrightness = m_nBrightness; |
|
} |
|
|
|
UpdateVisibility(); |
|
} |
|
|
|
void CSprite::ClientThink( void ) |
|
{ |
|
BaseClass::ClientThink(); |
|
|
|
// Module render colors over time |
|
if ( m_flSpriteScale != m_flDestScale ) |
|
{ |
|
m_flStartScale = m_flDestScale; |
|
m_flDestScale = m_flSpriteScale; |
|
m_flScaleTimeStart = gpGlobals->curtime; |
|
} |
|
|
|
if ( m_nBrightness != m_nDestBrightness ) |
|
{ |
|
m_nStartBrightness = m_nDestBrightness; |
|
m_nDestBrightness = m_nBrightness; |
|
m_flBrightnessTimeStart = gpGlobals->curtime; |
|
} |
|
} |
|
|
|
extern bool g_bRenderingScreenshot; |
|
extern ConVar r_drawviewmodel; |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
// Input : flags - |
|
// Output : int |
|
//----------------------------------------------------------------------------- |
|
int CSprite::DrawModel( int flags ) |
|
{ |
|
VPROF_BUDGET( "CSprite::DrawModel", VPROF_BUDGETGROUP_PARTICLE_RENDERING ); |
|
//See if we should draw |
|
if ( !IsVisible() || ( m_bReadyToDraw == false ) ) |
|
return 0; |
|
|
|
#ifdef PORTAL |
|
if ( ( !g_pPortalRender->IsRenderingPortal() && !m_bDrawInMainRender ) || |
|
( g_pPortalRender->IsRenderingPortal() && !m_bDrawInPortalRender ) ) |
|
{ |
|
return 0; |
|
} |
|
#endif //#ifdef PORTAL |
|
|
|
// Tracker 16432: If rendering a savegame screenshot then don't draw sprites |
|
// who have viewmodels as their moveparent |
|
if ( g_bRenderingScreenshot || !r_drawviewmodel.GetBool() ) |
|
{ |
|
C_BaseViewModel *vm = dynamic_cast< C_BaseViewModel * >( GetMoveParent() ); |
|
if ( vm ) |
|
{ |
|
return 0; |
|
} |
|
} |
|
|
|
//Must be a sprite |
|
if ( modelinfo->GetModelType( GetModel() ) != mod_sprite ) |
|
{ |
|
Assert( 0 ); |
|
return 0; |
|
} |
|
|
|
float renderscale = GetRenderScale(); |
|
if ( m_bWorldSpaceScale ) |
|
{ |
|
CEngineSprite *psprite = ( CEngineSprite * )modelinfo->GetModelExtraData( GetModel() ); |
|
float flMinSize = MIN( psprite->GetWidth(), psprite->GetHeight() ); |
|
renderscale /= flMinSize; |
|
} |
|
|
|
//Draw it |
|
int drawn = DrawSprite( |
|
this, |
|
GetModel(), |
|
GetAbsOrigin(), |
|
GetAbsAngles(), |
|
m_flFrame, // sprite frame to render |
|
m_hAttachedToEntity, // attach to |
|
m_nAttachment, // attachment point |
|
GetRenderMode(), // rendermode |
|
m_nRenderFX, |
|
GetRenderBrightness(), // alpha |
|
m_clrRender->r, |
|
m_clrRender->g, |
|
m_clrRender->b, |
|
renderscale, // sprite scale |
|
GetHDRColorScale() // HDR Color Scale |
|
); |
|
|
|
return drawn; |
|
} |
|
|
|
|
|
const Vector& CSprite::GetRenderOrigin() |
|
{ |
|
static Vector vOrigin; |
|
vOrigin = GetAbsOrigin(); |
|
|
|
if ( m_hAttachedToEntity ) |
|
{ |
|
C_BaseEntity *ent = m_hAttachedToEntity->GetBaseEntity(); |
|
if ( ent ) |
|
{ |
|
QAngle dummyAngles; |
|
ent->GetAttachment( m_nAttachment, vOrigin, dummyAngles ); |
|
} |
|
} |
|
|
|
return vOrigin; |
|
} |
|
|
|
#endif |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: oriented sprites |
|
// CSprites swap the roll and yaw angle inputs, and rotate the yaw 180 degrees |
|
//----------------------------------------------------------------------------- |
|
|
|
#if !defined( CLIENT_DLL ) |
|
IMPLEMENT_SERVERCLASS_ST( CSpriteOriented, DT_SpriteOriented ) |
|
END_SEND_TABLE() |
|
#else |
|
#undef CSpriteOriented |
|
IMPLEMENT_CLIENTCLASS_DT(C_SpriteOriented, DT_SpriteOriented, CSpriteOriented) |
|
#define CSpriteOriented C_SpriteOriented |
|
END_RECV_TABLE() |
|
#endif |
|
|
|
#if !defined( CLIENT_DLL ) |
|
|
|
void CSpriteOriented::Spawn( void ) |
|
{ |
|
// save a copy of the angles, CSprite swaps the yaw and roll |
|
QAngle angles = GetAbsAngles(); |
|
BaseClass::Spawn(); |
|
// ORIENTED sprites "forward" vector points in the players "view" direction, not the direction "out" from the sprite (gah) |
|
angles.y = anglemod( angles.y + 180 ); |
|
SetAbsAngles( angles ); |
|
} |
|
|
|
#else |
|
|
|
bool CSpriteOriented::IsTransparent( void ) |
|
{ |
|
return true; |
|
} |
|
|
|
#endif
|
|
|