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1524 lines
41 KiB
1524 lines
41 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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//=============================================================================// |
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#include "cbase.h" |
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#include <ctype.h> |
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#include <KeyValues.h> |
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#include "engine/IEngineSound.h" |
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#include "SoundEmitterSystem/isoundemittersystembase.h" |
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#include "igamesystem.h" |
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#include "soundchars.h" |
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#include "filesystem.h" |
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#include "tier0/vprof.h" |
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#include "checksum_crc.h" |
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#include "tier0/icommandline.h" |
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#if defined( TF_CLIENT_DLL ) || defined( TF_DLL ) |
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#include "tf_shareddefs.h" |
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#include "tf_classdata.h" |
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#endif |
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// NVNT haptic utils |
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#include "haptics/haptic_utils.h" |
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#ifndef CLIENT_DLL |
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#include "envmicrophone.h" |
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#include "sceneentity.h" |
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#else |
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#include <vgui_controls/Controls.h> |
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#include <vgui/IVGui.h> |
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#include "hud_closecaption.h" |
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#define CRecipientFilter C_RecipientFilter |
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#endif |
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// memdbgon must be the last include file in a .cpp file!!! |
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#include "tier0/memdbgon.h" |
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static ConVar sv_soundemitter_trace( "sv_soundemitter_trace", "0", FCVAR_REPLICATED, "Show all EmitSound calls including their symbolic name and the actual wave file they resolved to\n" ); |
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#ifdef STAGING_ONLY |
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static ConVar sv_snd_filter( "sv_snd_filter", "", FCVAR_REPLICATED, "Filters out all sounds not containing the specified string before being emitted\n" ); |
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#endif // STAGING_ONLY |
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extern ISoundEmitterSystemBase *soundemitterbase; |
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static ConVar *g_pClosecaption = NULL; |
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#ifdef _XBOX |
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int LookupStringFromCloseCaptionToken( char const *token ); |
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const wchar_t *GetStringForIndex( int index ); |
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#endif |
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static bool g_bPermitDirectSoundPrecache = false; |
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#if !defined( CLIENT_DLL ) |
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void ClearModelSoundsCache(); |
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#endif // !CLIENT_DLL |
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void WaveTrace( char const *wavname, char const *funcname ) |
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{ |
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if ( IsX360() && !IsDebug() ) |
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{ |
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return; |
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} |
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static CUtlSymbolTable s_WaveTrace; |
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// Make sure we only show the message once |
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if ( UTL_INVAL_SYMBOL == s_WaveTrace.Find( wavname ) ) |
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{ |
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DevMsg( "%s directly referenced wave %s (should use game_sounds.txt system instead)\n", |
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funcname, wavname ); |
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s_WaveTrace.AddString( wavname ); |
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} |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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// Input : &src - |
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//----------------------------------------------------------------------------- |
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EmitSound_t::EmitSound_t( const CSoundParameters &src ) |
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{ |
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m_nChannel = src.channel; |
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m_pSoundName = src.soundname; |
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m_flVolume = src.volume; |
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m_SoundLevel = src.soundlevel; |
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m_nFlags = 0; |
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m_nPitch = src.pitch; |
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m_nSpecialDSP = 0; |
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m_pOrigin = 0; |
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m_flSoundTime = ( src.delay_msec == 0 ) ? 0.0f : gpGlobals->curtime + ( (float)src.delay_msec / 1000.0f ); |
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m_pflSoundDuration = 0; |
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m_bEmitCloseCaption = true; |
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m_bWarnOnMissingCloseCaption = false; |
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m_bWarnOnDirectWaveReference = false; |
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m_nSpeakerEntity = -1; |
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} |
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void Hack_FixEscapeChars( char *str ) |
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{ |
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int len = Q_strlen( str ) + 1; |
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char *i = str; |
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char *o = (char *)_alloca( len ); |
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char *osave = o; |
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while ( *i ) |
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{ |
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if ( *i == '\\' ) |
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{ |
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switch ( *( i + 1 ) ) |
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{ |
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case 'n': |
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*o = '\n'; |
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++i; |
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break; |
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default: |
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*o = *i; |
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break; |
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} |
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} |
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else |
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{ |
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*o = *i; |
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} |
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++i; |
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++o; |
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} |
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*o = 0; |
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Q_strncpy( str, osave, len ); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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class CSoundEmitterSystem : public CBaseGameSystem |
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{ |
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public: |
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virtual char const *Name() { return "CSoundEmitterSystem"; } |
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#if !defined( CLIENT_DLL ) |
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bool m_bLogPrecache; |
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FileHandle_t m_hPrecacheLogFile; |
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CUtlSymbolTable m_PrecachedScriptSounds; |
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public: |
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CSoundEmitterSystem( char const *pszName ) : |
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m_bLogPrecache( false ), |
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m_hPrecacheLogFile( FILESYSTEM_INVALID_HANDLE ) |
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{ |
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} |
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void LogPrecache( char const *soundname ) |
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{ |
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if ( !m_bLogPrecache ) |
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return; |
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// Make sure we only show the message once |
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if ( UTL_INVAL_SYMBOL != m_PrecachedScriptSounds.Find( soundname ) ) |
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return; |
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if (m_hPrecacheLogFile == FILESYSTEM_INVALID_HANDLE) |
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{ |
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StartLog(); |
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} |
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m_PrecachedScriptSounds.AddString( soundname ); |
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if (m_hPrecacheLogFile != FILESYSTEM_INVALID_HANDLE) |
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{ |
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filesystem->Write("\"", 1, m_hPrecacheLogFile); |
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filesystem->Write(soundname, Q_strlen(soundname), m_hPrecacheLogFile); |
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filesystem->Write("\"\n", 2, m_hPrecacheLogFile); |
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} |
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else |
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{ |
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Warning( "Disabling precache logging due to file i/o problem!!!\n" ); |
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m_bLogPrecache = false; |
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} |
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} |
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void StartLog() |
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{ |
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m_PrecachedScriptSounds.RemoveAll(); |
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if ( !m_bLogPrecache ) |
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return; |
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if ( FILESYSTEM_INVALID_HANDLE != m_hPrecacheLogFile ) |
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{ |
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return; |
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} |
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filesystem->CreateDirHierarchy("reslists", "DEFAULT_WRITE_PATH"); |
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// open the new level reslist |
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char path[_MAX_PATH]; |
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Q_snprintf(path, sizeof(path), "reslists\\%s.snd", gpGlobals->mapname.ToCStr() ); |
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m_hPrecacheLogFile = filesystem->Open(path, "wt", "GAME"); |
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} |
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void FinishLog() |
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{ |
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if ( FILESYSTEM_INVALID_HANDLE != m_hPrecacheLogFile ) |
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{ |
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filesystem->Close( m_hPrecacheLogFile ); |
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m_hPrecacheLogFile = FILESYSTEM_INVALID_HANDLE; |
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} |
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m_PrecachedScriptSounds.RemoveAll(); |
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} |
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#else |
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CSoundEmitterSystem( char const *name ) |
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{ |
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} |
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#endif |
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// IServerSystem stuff |
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virtual bool Init() |
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{ |
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Assert( soundemitterbase ); |
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#if !defined( CLIENT_DLL ) |
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m_bLogPrecache = CommandLine()->CheckParm( "-makereslists" ) ? true : false; |
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#endif |
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g_pClosecaption = cvar->FindVar("closecaption"); |
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Assert(g_pClosecaption); |
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return soundemitterbase->ModInit(); |
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} |
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virtual void Shutdown() |
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{ |
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Assert( soundemitterbase ); |
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#if !defined( CLIENT_DLL ) |
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FinishLog(); |
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#endif |
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soundemitterbase->ModShutdown(); |
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} |
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void ReloadSoundEntriesInList( IFileList *pFilesToReload ) |
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{ |
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soundemitterbase->ReloadSoundEntriesInList( pFilesToReload ); |
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} |
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virtual void TraceEmitSound( char const *fmt, ... ) |
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{ |
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if ( !sv_soundemitter_trace.GetBool() ) |
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return; |
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va_list argptr; |
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char string[256]; |
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va_start (argptr, fmt); |
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Q_vsnprintf( string, sizeof( string ), fmt, argptr ); |
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va_end (argptr); |
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// Spew to console |
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Msg( "%s %s", CBaseEntity::IsServer() ? "(sv)" : "(cl)", string ); |
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} |
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// Precache all wave files referenced in wave or rndwave keys |
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virtual void LevelInitPreEntity() |
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{ |
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char mapname[ 256 ]; |
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#if !defined( CLIENT_DLL ) |
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StartLog(); |
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Q_snprintf( mapname, sizeof( mapname ), "maps/%s", STRING( gpGlobals->mapname ) ); |
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#else |
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Q_strncpy( mapname, engine->GetLevelName(), sizeof( mapname ) ); |
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#endif |
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Q_FixSlashes( mapname ); |
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Q_strlower( mapname ); |
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// Load in any map specific overrides |
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char scriptfile[ 512 ]; |
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#if defined( TF_CLIENT_DLL ) || defined( TF_DLL ) |
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if( V_stristr( mapname, "mvm" ) ) |
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{ |
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V_strncpy( scriptfile, "scripts/mvm_level_sounds.txt", sizeof( scriptfile ) ); |
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if ( filesystem->FileExists( "scripts/mvm_level_sounds.txt", "GAME" ) ) |
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{ |
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soundemitterbase->AddSoundOverrides( "scripts/mvm_level_sounds.txt" ); |
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} |
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if ( filesystem->FileExists( "scripts/mvm_level_sound_tweaks.txt", "GAME" ) ) |
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{ |
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soundemitterbase->AddSoundOverrides( "scripts/mvm_level_sound_tweaks.txt" ); |
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} |
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if ( filesystem->FileExists( "scripts/game_sounds_vo_mvm.txt", "GAME" ) ) |
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{ |
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soundemitterbase->AddSoundOverrides( "scripts/game_sounds_vo_mvm.txt", true ); |
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} |
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if ( filesystem->FileExists( "scripts/game_sounds_vo_mvm_mighty.txt", "GAME" ) ) |
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{ |
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soundemitterbase->AddSoundOverrides( "scripts/game_sounds_vo_mvm_mighty.txt", true ); |
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} |
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g_pTFPlayerClassDataMgr->AddAdditionalPlayerDeathSounds(); |
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} |
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else |
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{ |
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Q_StripExtension( mapname, scriptfile, sizeof( scriptfile ) ); |
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Q_strncat( scriptfile, "_level_sounds.txt", sizeof( scriptfile ), COPY_ALL_CHARACTERS ); |
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if ( filesystem->FileExists( scriptfile, "GAME" ) ) |
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{ |
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soundemitterbase->AddSoundOverrides( scriptfile ); |
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} |
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} |
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#else |
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Q_StripExtension( mapname, scriptfile, sizeof( scriptfile ) ); |
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Q_strncat( scriptfile, "_level_sounds.txt", sizeof( scriptfile ), COPY_ALL_CHARACTERS ); |
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if ( filesystem->FileExists( scriptfile, "GAME" ) ) |
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{ |
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soundemitterbase->AddSoundOverrides( scriptfile ); |
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} |
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#endif |
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#if !defined( CLIENT_DLL ) |
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for ( int i=soundemitterbase->First(); i != soundemitterbase->InvalidIndex(); i=soundemitterbase->Next( i ) ) |
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{ |
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CSoundParametersInternal *pParams = soundemitterbase->InternalGetParametersForSound( i ); |
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if ( pParams->ShouldPreload() ) |
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{ |
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InternalPrecacheWaves( i ); |
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} |
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} |
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#endif |
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} |
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virtual void LevelInitPostEntity() |
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{ |
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} |
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virtual void LevelShutdownPostEntity() |
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{ |
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soundemitterbase->ClearSoundOverrides(); |
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#if !defined( CLIENT_DLL ) |
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FinishLog(); |
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#endif |
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} |
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void InternalPrecacheWaves( int soundIndex ) |
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{ |
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CSoundParametersInternal *internal = soundemitterbase->InternalGetParametersForSound( soundIndex ); |
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if ( !internal ) |
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return; |
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int waveCount = internal->NumSoundNames(); |
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if ( !waveCount ) |
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{ |
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DevMsg( "CSoundEmitterSystem: sounds.txt entry '%s' has no waves listed under 'wave' or 'rndwave' key!!!\n", |
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soundemitterbase->GetSoundName( soundIndex ) ); |
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} |
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else |
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{ |
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g_bPermitDirectSoundPrecache = true; |
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for( int wave = 0; wave < waveCount; wave++ ) |
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{ |
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CBaseEntity::PrecacheSound( soundemitterbase->GetWaveName( internal->GetSoundNames()[ wave ].symbol ) ); |
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} |
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g_bPermitDirectSoundPrecache = false; |
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} |
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} |
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void InternalPrefetchWaves( int soundIndex ) |
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{ |
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CSoundParametersInternal *internal = soundemitterbase->InternalGetParametersForSound( soundIndex ); |
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if ( !internal ) |
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return; |
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|
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int waveCount = internal->NumSoundNames(); |
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if ( !waveCount ) |
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{ |
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DevMsg( "CSoundEmitterSystem: sounds.txt entry '%s' has no waves listed under 'wave' or 'rndwave' key!!!\n", |
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soundemitterbase->GetSoundName( soundIndex ) ); |
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} |
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else |
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{ |
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for( int wave = 0; wave < waveCount; wave++ ) |
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{ |
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CBaseEntity::PrefetchSound( soundemitterbase->GetWaveName( internal->GetSoundNames()[ wave ].symbol ) ); |
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} |
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} |
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} |
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HSOUNDSCRIPTHANDLE PrecacheScriptSound( const char *soundname ) |
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{ |
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int soundIndex = soundemitterbase->GetSoundIndex( soundname ); |
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if ( !soundemitterbase->IsValidIndex( soundIndex ) ) |
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{ |
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if ( Q_stristr( soundname, ".wav" ) || Q_strstr( soundname, ".mp3" ) ) |
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{ |
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g_bPermitDirectSoundPrecache = true; |
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CBaseEntity::PrecacheSound( soundname ); |
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g_bPermitDirectSoundPrecache = false; |
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return SOUNDEMITTER_INVALID_HANDLE; |
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} |
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#if !defined( CLIENT_DLL ) |
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if ( soundname[ 0 ] ) |
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{ |
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static CUtlSymbolTable s_PrecacheScriptSoundFailures; |
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|
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// Make sure we only show the message once |
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if ( UTL_INVAL_SYMBOL == s_PrecacheScriptSoundFailures.Find( soundname ) ) |
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{ |
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DevMsg( "PrecacheScriptSound '%s' failed, no such sound script entry\n", soundname ); |
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s_PrecacheScriptSoundFailures.AddString( soundname ); |
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} |
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} |
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#endif |
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return (HSOUNDSCRIPTHANDLE)soundIndex; |
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} |
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#if !defined( CLIENT_DLL ) |
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LogPrecache( soundname ); |
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#endif |
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InternalPrecacheWaves( soundIndex ); |
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return (HSOUNDSCRIPTHANDLE)soundIndex; |
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} |
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|
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void PrefetchScriptSound( const char *soundname ) |
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{ |
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int soundIndex = soundemitterbase->GetSoundIndex( soundname ); |
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if ( !soundemitterbase->IsValidIndex( soundIndex ) ) |
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{ |
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if ( Q_stristr( soundname, ".wav" ) || Q_strstr( soundname, ".mp3" ) ) |
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{ |
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CBaseEntity::PrefetchSound( soundname ); |
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} |
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return; |
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} |
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InternalPrefetchWaves( soundIndex ); |
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} |
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public: |
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|
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void EmitSoundByHandle( IRecipientFilter& filter, int entindex, const EmitSound_t & ep, HSOUNDSCRIPTHANDLE& handle ) |
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{ |
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// Pull data from parameters |
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CSoundParameters params; |
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|
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// Try to deduce the actor's gender |
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gender_t gender = GENDER_NONE; |
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CBaseEntity *ent = CBaseEntity::Instance( entindex ); |
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if ( ent ) |
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{ |
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char const *actorModel = STRING( ent->GetModelName() ); |
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gender = soundemitterbase->GetActorGender( actorModel ); |
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} |
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|
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if ( !soundemitterbase->GetParametersForSoundEx( ep.m_pSoundName, handle, params, gender, true ) ) |
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{ |
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return; |
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} |
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|
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if ( !params.soundname[0] ) |
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return; |
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|
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#ifdef STAGING_ONLY |
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if ( sv_snd_filter.GetString()[ 0 ] && !V_stristr( params.soundname, sv_snd_filter.GetString() )) |
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{ |
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return; |
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} |
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#endif // STAGING_ONLY |
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|
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if ( !Q_strncasecmp( params.soundname, "vo", 2 ) && |
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!( params.channel == CHAN_STREAM || |
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params.channel == CHAN_VOICE || |
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params.channel == CHAN_VOICE2 ) ) |
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{ |
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DevMsg( "EmitSound: Voice wave file %s doesn't specify CHAN_VOICE, CHAN_VOICE2 or CHAN_STREAM for sound %s\n", |
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params.soundname, ep.m_pSoundName ); |
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} |
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|
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// handle SND_CHANGEPITCH/SND_CHANGEVOL and other sound flags.etc. |
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if( ep.m_nFlags & SND_CHANGE_PITCH ) |
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{ |
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params.pitch = ep.m_nPitch; |
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} |
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|
|
|
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if( ep.m_nFlags & SND_CHANGE_VOL ) |
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{ |
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params.volume = ep.m_flVolume; |
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} |
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|
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#if !defined( CLIENT_DLL ) |
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bool bSwallowed = CEnvMicrophone::OnSoundPlayed( |
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entindex, |
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params.soundname, |
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params.soundlevel, |
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params.volume, |
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ep.m_nFlags, |
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params.pitch, |
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ep.m_pOrigin, |
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ep.m_flSoundTime, |
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ep.m_UtlVecSoundOrigin ); |
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if ( bSwallowed ) |
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return; |
|
#endif |
|
|
|
#if defined( _DEBUG ) && !defined( CLIENT_DLL ) |
|
if ( !enginesound->IsSoundPrecached( params.soundname ) ) |
|
{ |
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Msg( "Sound %s:%s was not precached\n", ep.m_pSoundName, params.soundname ); |
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} |
|
#endif |
|
|
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float st = ep.m_flSoundTime; |
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if ( !st && |
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params.delay_msec != 0 ) |
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{ |
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st = gpGlobals->curtime + (float)params.delay_msec / 1000.f; |
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} |
|
|
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enginesound->EmitSound( |
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filter, |
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entindex, |
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params.channel, |
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params.soundname, |
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params.volume, |
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(soundlevel_t)params.soundlevel, |
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ep.m_nFlags, |
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params.pitch, |
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ep.m_nSpecialDSP, |
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ep.m_pOrigin, |
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NULL, |
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&ep.m_UtlVecSoundOrigin, |
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true, |
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st, |
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ep.m_nSpeakerEntity ); |
|
if ( ep.m_pflSoundDuration ) |
|
{ |
|
*ep.m_pflSoundDuration = enginesound->GetSoundDuration( params.soundname ); |
|
} |
|
|
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TraceEmitSound( "EmitSound: '%s' emitted as '%s' (ent %i)\n", |
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ep.m_pSoundName, params.soundname, entindex ); |
|
|
|
|
|
// Don't caption modulations to the sound |
|
if ( !( ep.m_nFlags & ( SND_CHANGE_PITCH | SND_CHANGE_VOL ) ) ) |
|
{ |
|
EmitCloseCaption( filter, entindex, params, ep ); |
|
} |
|
#if defined( WIN32 ) && !defined( _X360 ) |
|
// NVNT notify the haptics system of this sound |
|
HapticProcessSound(ep.m_pSoundName, entindex); |
|
#endif |
|
} |
|
|
|
void EmitSound( IRecipientFilter& filter, int entindex, const EmitSound_t & ep ) |
|
{ |
|
VPROF( "CSoundEmitterSystem::EmitSound (calls engine)" ); |
|
|
|
#ifdef STAGING_ONLY |
|
if ( sv_snd_filter.GetString()[ 0 ] && !V_stristr( ep.m_pSoundName, sv_snd_filter.GetString() )) |
|
{ |
|
return; |
|
} |
|
#endif // STAGING_ONLY |
|
|
|
if ( ep.m_pSoundName && |
|
( Q_stristr( ep.m_pSoundName, ".wav" ) || |
|
Q_stristr( ep.m_pSoundName, ".mp3" ) || |
|
ep.m_pSoundName[0] == '!' ) ) |
|
{ |
|
#if !defined( CLIENT_DLL ) |
|
bool bSwallowed = CEnvMicrophone::OnSoundPlayed( |
|
entindex, |
|
ep.m_pSoundName, |
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ep.m_SoundLevel, |
|
ep.m_flVolume, |
|
ep.m_nFlags, |
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ep.m_nPitch, |
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ep.m_pOrigin, |
|
ep.m_flSoundTime, |
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ep.m_UtlVecSoundOrigin ); |
|
if ( bSwallowed ) |
|
return; |
|
#endif |
|
|
|
if ( ep.m_bWarnOnDirectWaveReference && |
|
Q_stristr( ep.m_pSoundName, ".wav" ) ) |
|
{ |
|
WaveTrace( ep.m_pSoundName, "Emitsound" ); |
|
} |
|
|
|
#if defined( _DEBUG ) && !defined( CLIENT_DLL ) |
|
if ( !enginesound->IsSoundPrecached( ep.m_pSoundName ) ) |
|
{ |
|
Msg( "Sound %s was not precached\n", ep.m_pSoundName ); |
|
} |
|
#endif |
|
enginesound->EmitSound( |
|
filter, |
|
entindex, |
|
ep.m_nChannel, |
|
ep.m_pSoundName, |
|
ep.m_flVolume, |
|
ep.m_SoundLevel, |
|
ep.m_nFlags, |
|
ep.m_nPitch, |
|
ep.m_nSpecialDSP, |
|
ep.m_pOrigin, |
|
NULL, |
|
&ep.m_UtlVecSoundOrigin, |
|
true, |
|
ep.m_flSoundTime, |
|
ep.m_nSpeakerEntity ); |
|
if ( ep.m_pflSoundDuration ) |
|
{ |
|
*ep.m_pflSoundDuration = enginesound->GetSoundDuration( ep.m_pSoundName ); |
|
} |
|
|
|
TraceEmitSound( "EmitSound: Raw wave emitted '%s' (ent %i)\n", |
|
ep.m_pSoundName, entindex ); |
|
return; |
|
} |
|
|
|
if ( ep.m_hSoundScriptHandle == SOUNDEMITTER_INVALID_HANDLE ) |
|
{ |
|
ep.m_hSoundScriptHandle = (HSOUNDSCRIPTHANDLE)soundemitterbase->GetSoundIndex( ep.m_pSoundName ); |
|
} |
|
|
|
if ( ep.m_hSoundScriptHandle == -1 ) |
|
return; |
|
|
|
EmitSoundByHandle( filter, entindex, ep, ep.m_hSoundScriptHandle ); |
|
} |
|
|
|
void EmitCloseCaption( IRecipientFilter& filter, int entindex, bool fromplayer, char const *token, CUtlVector< Vector >& originlist, float duration, bool warnifmissing /*= false*/ ) |
|
{ |
|
// No close captions in multiplayer... |
|
if ( gpGlobals->maxClients > 1 || (gpGlobals->maxClients==1 && !g_pClosecaption->GetBool())) |
|
{ |
|
return; |
|
} |
|
|
|
// A negative duration means fill it in from the wav file if possible |
|
if ( duration < 0.0f ) |
|
{ |
|
char const *wav = soundemitterbase->GetWavFileForSound( token, GENDER_NONE ); |
|
if ( wav ) |
|
{ |
|
duration = enginesound->GetSoundDuration( wav ); |
|
} |
|
else |
|
{ |
|
duration = 2.0f; |
|
} |
|
} |
|
|
|
char lowercase[ 256 ]; |
|
Q_strncpy( lowercase, token, sizeof( lowercase ) ); |
|
Q_strlower( lowercase ); |
|
if ( Q_strstr( lowercase, "\\" ) ) |
|
{ |
|
Hack_FixEscapeChars( lowercase ); |
|
} |
|
|
|
// NOTE: We must make a copy or else if the filter is owned by a SoundPatch, we'll end up destructively removing |
|
// all players from it!!!! |
|
CRecipientFilter filterCopy; |
|
filterCopy.CopyFrom( (CRecipientFilter &)filter ); |
|
|
|
// Remove any players who don't want close captions |
|
CBaseEntity::RemoveRecipientsIfNotCloseCaptioning( (CRecipientFilter &)filterCopy ); |
|
|
|
#if !defined( CLIENT_DLL ) |
|
{ |
|
// Defined in sceneentity.cpp |
|
bool AttenuateCaption( const char *token, const Vector& listener, CUtlVector< Vector >& soundorigins ); |
|
|
|
if ( filterCopy.GetRecipientCount() > 0 ) |
|
{ |
|
int c = filterCopy.GetRecipientCount(); |
|
for ( int i = c - 1 ; i >= 0; --i ) |
|
{ |
|
CBasePlayer *player = UTIL_PlayerByIndex( filterCopy.GetRecipientIndex( i ) ); |
|
if ( !player ) |
|
continue; |
|
|
|
Vector playerOrigin = player->GetAbsOrigin(); |
|
|
|
if ( AttenuateCaption( lowercase, playerOrigin, originlist ) ) |
|
{ |
|
filterCopy.RemoveRecipient( player ); |
|
} |
|
} |
|
} |
|
} |
|
#endif |
|
// Anyone left? |
|
if ( filterCopy.GetRecipientCount() > 0 ) |
|
{ |
|
|
|
#if !defined( CLIENT_DLL ) |
|
|
|
byte byteflags = 0; |
|
if ( warnifmissing ) |
|
{ |
|
byteflags |= CLOSE_CAPTION_WARNIFMISSING; |
|
} |
|
if ( fromplayer ) |
|
{ |
|
byteflags |= CLOSE_CAPTION_FROMPLAYER; |
|
} |
|
|
|
CBaseEntity *pActor = CBaseEntity::Instance( entindex ); |
|
if ( pActor ) |
|
{ |
|
char const *pszActorModel = STRING( pActor->GetModelName() ); |
|
gender_t gender = soundemitterbase->GetActorGender( pszActorModel ); |
|
|
|
if ( gender == GENDER_MALE ) |
|
{ |
|
byteflags |= CLOSE_CAPTION_GENDER_MALE; |
|
} |
|
else if ( gender == GENDER_FEMALE ) |
|
{ |
|
byteflags |= CLOSE_CAPTION_GENDER_FEMALE; |
|
} |
|
} |
|
|
|
// Send caption and duration hint down to client |
|
UserMessageBegin( filterCopy, "CloseCaption" ); |
|
WRITE_STRING( lowercase ); |
|
WRITE_SHORT( MIN( 255, (int)( duration * 10.0f ) ) ), |
|
WRITE_BYTE( byteflags ), |
|
MessageEnd(); |
|
#else |
|
// Direct dispatch |
|
CHudCloseCaption *cchud = GET_HUDELEMENT( CHudCloseCaption ); |
|
if ( cchud ) |
|
{ |
|
cchud->ProcessCaption( lowercase, duration, fromplayer ); |
|
} |
|
#endif |
|
} |
|
} |
|
|
|
void EmitCloseCaption( IRecipientFilter& filter, int entindex, const CSoundParameters & params, const EmitSound_t & ep ) |
|
{ |
|
// No close captions in multiplayer... |
|
if ( gpGlobals->maxClients > 1 || (gpGlobals->maxClients==1 && !g_pClosecaption->GetBool())) |
|
{ |
|
return; |
|
} |
|
|
|
if ( !ep.m_bEmitCloseCaption ) |
|
{ |
|
return; |
|
} |
|
|
|
// NOTE: We must make a copy or else if the filter is owned by a SoundPatch, we'll end up destructively removing |
|
// all players from it!!!! |
|
CRecipientFilter filterCopy; |
|
filterCopy.CopyFrom( (CRecipientFilter &)filter ); |
|
|
|
// Remove any players who don't want close captions |
|
CBaseEntity::RemoveRecipientsIfNotCloseCaptioning( (CRecipientFilter &)filterCopy ); |
|
|
|
// Anyone left? |
|
if ( filterCopy.GetRecipientCount() <= 0 ) |
|
{ |
|
return; |
|
} |
|
|
|
float duration = 0.0f; |
|
if ( ep.m_pflSoundDuration ) |
|
{ |
|
duration = *ep.m_pflSoundDuration; |
|
} |
|
else |
|
{ |
|
duration = enginesound->GetSoundDuration( params.soundname ); |
|
} |
|
|
|
bool fromplayer = false; |
|
CBaseEntity *ent = CBaseEntity::Instance( entindex ); |
|
if ( ent ) |
|
{ |
|
while ( ent ) |
|
{ |
|
if ( ent->IsPlayer() ) |
|
{ |
|
fromplayer = true; |
|
break; |
|
} |
|
|
|
ent = ent->GetOwnerEntity(); |
|
} |
|
} |
|
EmitCloseCaption( filter, entindex, fromplayer, ep.m_pSoundName, ep.m_UtlVecSoundOrigin, duration, ep.m_bWarnOnMissingCloseCaption ); |
|
} |
|
|
|
void EmitAmbientSound( int entindex, const Vector& origin, const char *soundname, float flVolume, int iFlags, int iPitch, float soundtime /*= 0.0f*/, float *duration /*=NULL*/ ) |
|
{ |
|
// Pull data from parameters |
|
CSoundParameters params; |
|
|
|
if ( !soundemitterbase->GetParametersForSound( soundname, params, GENDER_NONE ) ) |
|
{ |
|
return; |
|
} |
|
|
|
#ifdef STAGING_ONLY |
|
if ( sv_snd_filter.GetString()[ 0 ] && !V_stristr( params.soundname, sv_snd_filter.GetString() )) |
|
{ |
|
return; |
|
} |
|
#endif // STAGING_ONLY |
|
|
|
if( iFlags & SND_CHANGE_PITCH ) |
|
{ |
|
params.pitch = iPitch; |
|
} |
|
|
|
if( iFlags & SND_CHANGE_VOL ) |
|
{ |
|
params.volume = flVolume; |
|
} |
|
|
|
#if defined( CLIENT_DLL ) |
|
enginesound->EmitAmbientSound( params.soundname, params.volume, params.pitch, iFlags, soundtime ); |
|
#else |
|
engine->EmitAmbientSound(entindex, origin, params.soundname, params.volume, params.soundlevel, iFlags, params.pitch, soundtime ); |
|
#endif |
|
|
|
bool needsCC = !( iFlags & ( SND_STOP | SND_CHANGE_VOL | SND_CHANGE_PITCH ) ); |
|
|
|
float soundduration = 0.0f; |
|
|
|
if ( duration || needsCC ) |
|
{ |
|
soundduration = enginesound->GetSoundDuration( params.soundname ); |
|
if ( duration ) |
|
{ |
|
*duration = soundduration; |
|
} |
|
} |
|
|
|
TraceEmitSound( "EmitAmbientSound: '%s' emitted as '%s' (ent %i)\n", |
|
soundname, params.soundname, entindex ); |
|
|
|
// We only want to trigger the CC on the start of the sound, not on any changes or halting of the sound |
|
if ( needsCC ) |
|
{ |
|
CRecipientFilter filter; |
|
filter.AddAllPlayers(); |
|
filter.MakeReliable(); |
|
|
|
CUtlVector< Vector > dummy; |
|
EmitCloseCaption( filter, entindex, false, soundname, dummy, soundduration, false ); |
|
} |
|
|
|
} |
|
|
|
void StopSoundByHandle( int entindex, const char *soundname, HSOUNDSCRIPTHANDLE& handle ) |
|
{ |
|
if ( handle == SOUNDEMITTER_INVALID_HANDLE ) |
|
{ |
|
handle = (HSOUNDSCRIPTHANDLE)soundemitterbase->GetSoundIndex( soundname ); |
|
} |
|
|
|
if ( handle == SOUNDEMITTER_INVALID_HANDLE ) |
|
return; |
|
|
|
CSoundParametersInternal *params; |
|
|
|
params = soundemitterbase->InternalGetParametersForSound( (int)handle ); |
|
if ( !params ) |
|
{ |
|
return; |
|
} |
|
|
|
// HACK: we have to stop all sounds if there are > 1 in the rndwave section... |
|
int c = params->NumSoundNames(); |
|
for ( int i = 0; i < c; ++i ) |
|
{ |
|
char const *wavename = soundemitterbase->GetWaveName( params->GetSoundNames()[ i ].symbol ); |
|
Assert( wavename ); |
|
|
|
enginesound->StopSound( |
|
entindex, |
|
params->GetChannel(), |
|
wavename ); |
|
|
|
TraceEmitSound( "StopSound: '%s' stopped as '%s' (ent %i)\n", |
|
soundname, wavename, entindex ); |
|
} |
|
} |
|
|
|
void StopSound( int entindex, const char *soundname ) |
|
{ |
|
HSOUNDSCRIPTHANDLE handle = (HSOUNDSCRIPTHANDLE)soundemitterbase->GetSoundIndex( soundname ); |
|
if ( handle == SOUNDEMITTER_INVALID_HANDLE ) |
|
{ |
|
return; |
|
} |
|
|
|
StopSoundByHandle( entindex, soundname, handle ); |
|
} |
|
|
|
|
|
void StopSound( int iEntIndex, int iChannel, const char *pSample ) |
|
{ |
|
if ( pSample && ( Q_stristr( pSample, ".wav" ) || Q_stristr( pSample, ".mp3" ) || pSample[0] == '!' ) ) |
|
{ |
|
enginesound->StopSound( iEntIndex, iChannel, pSample ); |
|
|
|
TraceEmitSound( "StopSound: Raw wave stopped '%s' (ent %i)\n", |
|
pSample, iEntIndex ); |
|
} |
|
else |
|
{ |
|
// Look it up in sounds.txt and ignore other parameters |
|
StopSound( iEntIndex, pSample ); |
|
} |
|
} |
|
|
|
void EmitAmbientSound( int entindex, const Vector &origin, const char *pSample, float volume, soundlevel_t soundlevel, int flags, int pitch, float soundtime /*= 0.0f*/, float *duration /*=NULL*/ ) |
|
{ |
|
#ifdef STAGING_ONLY |
|
if ( sv_snd_filter.GetString()[ 0 ] && !V_stristr( pSample, sv_snd_filter.GetString() )) |
|
{ |
|
return; |
|
} |
|
#endif // STAGING_ONLY |
|
|
|
#if !defined( CLIENT_DLL ) |
|
CUtlVector< Vector > dummyorigins; |
|
|
|
// Loop through all registered microphones and tell them the sound was just played |
|
// NOTE: This means that pitch shifts/sound changes on the original ambient will not be reflected in the re-broadcasted sound |
|
bool bSwallowed = CEnvMicrophone::OnSoundPlayed( |
|
entindex, |
|
pSample, |
|
soundlevel, |
|
volume, |
|
flags, |
|
pitch, |
|
&origin, |
|
soundtime, |
|
dummyorigins ); |
|
if ( bSwallowed ) |
|
return; |
|
#endif |
|
|
|
if ( pSample && ( Q_stristr( pSample, ".wav" ) || Q_stristr( pSample, ".mp3" )) ) |
|
{ |
|
#if defined( CLIENT_DLL ) |
|
enginesound->EmitAmbientSound( pSample, volume, pitch, flags, soundtime ); |
|
#else |
|
engine->EmitAmbientSound( entindex, origin, pSample, volume, soundlevel, flags, pitch, soundtime ); |
|
#endif |
|
|
|
if ( duration ) |
|
{ |
|
*duration = enginesound->GetSoundDuration( pSample ); |
|
} |
|
|
|
TraceEmitSound( "EmitAmbientSound: Raw wave emitted '%s' (ent %i)\n", |
|
pSample, entindex ); |
|
} |
|
else |
|
{ |
|
EmitAmbientSound( entindex, origin, pSample, volume, flags, pitch, soundtime, duration ); |
|
} |
|
} |
|
}; |
|
|
|
static CSoundEmitterSystem g_SoundEmitterSystem( "CSoundEmitterSystem" ); |
|
|
|
IGameSystem *SoundEmitterSystem() |
|
{ |
|
return &g_SoundEmitterSystem; |
|
} |
|
|
|
#if defined( CLIENT_DLL ) |
|
void ReloadSoundEntriesInList( IFileList *pFilesToReload ) |
|
{ |
|
g_SoundEmitterSystem.ReloadSoundEntriesInList( pFilesToReload ); |
|
} |
|
#endif |
|
|
|
void S_SoundEmitterSystemFlush( void ) |
|
{ |
|
#if !defined( CLIENT_DLL ) |
|
if ( !UTIL_IsCommandIssuedByServerAdmin() ) |
|
return; |
|
#endif |
|
|
|
// save the current soundscape |
|
// kill the system |
|
g_SoundEmitterSystem.Shutdown(); |
|
|
|
// restart the system |
|
g_SoundEmitterSystem.Init(); |
|
|
|
#if !defined( CLIENT_DLL ) |
|
// Redo precache all wave files... (this should work now that we have dynamic string tables) |
|
g_SoundEmitterSystem.LevelInitPreEntity(); |
|
|
|
// These store raw sound indices for faster precaching, blow them away. |
|
ClearModelSoundsCache(); |
|
#endif |
|
|
|
// TODO: when we go to a handle system, we'll need to invalidate handles somehow |
|
} |
|
|
|
#if defined( CLIENT_DLL ) |
|
CON_COMMAND_F( cl_soundemitter_flush, "Flushes the sounds.txt system (client only)", FCVAR_CHEAT ) |
|
#else |
|
CON_COMMAND_F( sv_soundemitter_flush, "Flushes the sounds.txt system (server only)", FCVAR_DEVELOPMENTONLY ) |
|
#endif |
|
{ |
|
S_SoundEmitterSystemFlush( ); |
|
} |
|
|
|
#if !defined(_RETAIL) |
|
|
|
#if !defined( CLIENT_DLL ) |
|
|
|
#if !defined( _XBOX ) |
|
|
|
CON_COMMAND_F( sv_soundemitter_filecheck, "Report missing wave files for sounds and game_sounds files.", FCVAR_DEVELOPMENTONLY ) |
|
{ |
|
if ( !UTIL_IsCommandIssuedByServerAdmin() ) |
|
return; |
|
|
|
int missing = soundemitterbase->CheckForMissingWavFiles( true ); |
|
DevMsg( "---------------------------\nTotal missing files %i\n", missing ); |
|
} |
|
|
|
CON_COMMAND_F( sv_findsoundname, "Find sound names which reference the specified wave files.", FCVAR_DEVELOPMENTONLY ) |
|
{ |
|
if ( !UTIL_IsCommandIssuedByServerAdmin() ) |
|
return; |
|
|
|
if ( args.ArgC() != 2 ) |
|
return; |
|
|
|
int c = soundemitterbase->GetSoundCount(); |
|
int i; |
|
|
|
char const *search = args[ 1 ]; |
|
if ( !search ) |
|
return; |
|
|
|
for ( i = 0; i < c; i++ ) |
|
{ |
|
CSoundParametersInternal *internal = soundemitterbase->InternalGetParametersForSound( i ); |
|
if ( !internal ) |
|
continue; |
|
|
|
int waveCount = internal->NumSoundNames(); |
|
if ( waveCount > 0 ) |
|
{ |
|
for( int wave = 0; wave < waveCount; wave++ ) |
|
{ |
|
char const *wavefilename = soundemitterbase->GetWaveName( internal->GetSoundNames()[ wave ].symbol ); |
|
|
|
if ( Q_stristr( wavefilename, search ) ) |
|
{ |
|
char const *soundname = soundemitterbase->GetSoundName( i ); |
|
char const *scriptname = soundemitterbase->GetSourceFileForSound( i ); |
|
|
|
Msg( "Referenced by '%s:%s' -- %s\n", scriptname, soundname, wavefilename ); |
|
} |
|
} |
|
} |
|
} |
|
} |
|
#endif // !_XBOX |
|
|
|
#else |
|
void Playgamesound_f( const CCommand &args ) |
|
{ |
|
CBasePlayer *pPlayer = C_BasePlayer::GetLocalPlayer(); |
|
if ( pPlayer ) |
|
{ |
|
if ( args.ArgC() > 2 ) |
|
{ |
|
Vector position = pPlayer->EyePosition(); |
|
Vector forward; |
|
pPlayer->GetVectors( &forward, NULL, NULL ); |
|
position += atof( args[2] ) * forward; |
|
CPASAttenuationFilter filter( pPlayer ); |
|
EmitSound_t params; |
|
params.m_pSoundName = args[1]; |
|
params.m_pOrigin = &position; |
|
params.m_flVolume = 0.0f; |
|
params.m_nPitch = 0; |
|
g_SoundEmitterSystem.EmitSound( filter, 0, params ); |
|
} |
|
else |
|
{ |
|
pPlayer->EmitSound( args[1] ); |
|
} |
|
} |
|
else |
|
{ |
|
Msg("Can't play until a game is started.\n"); |
|
// UNDONE: Make something like this work? |
|
//CBroadcastRecipientFilter filter; |
|
//g_SoundEmitterSystem.EmitSound( filter, 1, args[1], 0.0, 0, 0, &vec3_origin, 0, NULL ); |
|
} |
|
} |
|
|
|
static int GamesoundCompletion( const char *partial, char commands[ COMMAND_COMPLETION_MAXITEMS ][ COMMAND_COMPLETION_ITEM_LENGTH ] ) |
|
{ |
|
int current = 0; |
|
|
|
const char *cmdname = "playgamesound"; |
|
char *substring = NULL; |
|
int substringLen = 0; |
|
if ( Q_strstr( partial, cmdname ) && strlen(partial) > strlen(cmdname) + 1 ) |
|
{ |
|
substring = (char *)partial + strlen( cmdname ) + 1; |
|
substringLen = strlen(substring); |
|
} |
|
|
|
for ( int i = soundemitterbase->GetSoundCount()-1; i >= 0 && current < COMMAND_COMPLETION_MAXITEMS; i-- ) |
|
{ |
|
const char *pSoundName = soundemitterbase->GetSoundName( i ); |
|
if ( pSoundName ) |
|
{ |
|
if ( !substring || !Q_strncasecmp( pSoundName, substring, substringLen ) ) |
|
{ |
|
Q_snprintf( commands[ current ], sizeof( commands[ current ] ), "%s %s", cmdname, pSoundName ); |
|
current++; |
|
} |
|
} |
|
} |
|
|
|
return current; |
|
} |
|
|
|
static ConCommand Command_Playgamesound( "playgamesound", Playgamesound_f, "Play a sound from the game sounds txt file", FCVAR_CLIENTCMD_CAN_EXECUTE | FCVAR_SERVER_CAN_EXECUTE, GamesoundCompletion ); |
|
#endif |
|
|
|
#endif |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: Non-static override for doing the general case of CPASAttenuationFilter( this ), and EmitSound( filter, entindex(), etc. ); |
|
// Input : *soundname - |
|
//----------------------------------------------------------------------------- |
|
void CBaseEntity::EmitSound( const char *soundname, float soundtime /*= 0.0f*/, float *duration /*=NULL*/ ) |
|
{ |
|
//VPROF( "CBaseEntity::EmitSound" ); |
|
VPROF_BUDGET( "CBaseEntity::EmitSound", _T( "CBaseEntity::EmitSound" ) ); |
|
|
|
CPASAttenuationFilter filter( this, soundname ); |
|
|
|
EmitSound_t params; |
|
params.m_pSoundName = soundname; |
|
params.m_flSoundTime = soundtime; |
|
params.m_pflSoundDuration = duration; |
|
params.m_bWarnOnDirectWaveReference = true; |
|
|
|
EmitSound( filter, entindex(), params ); |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: Non-static override for doing the general case of CPASAttenuationFilter( this ), and EmitSound( filter, entindex(), etc. ); |
|
// Input : *soundname - |
|
//----------------------------------------------------------------------------- |
|
void CBaseEntity::EmitSound( const char *soundname, HSOUNDSCRIPTHANDLE& handle, float soundtime /*= 0.0f*/, float *duration /*=NULL*/ ) |
|
{ |
|
VPROF_BUDGET( "CBaseEntity::EmitSound", _T( "CBaseEntity::EmitSound" ) ); |
|
|
|
// VPROF( "CBaseEntity::EmitSound" ); |
|
CPASAttenuationFilter filter( this, soundname, handle ); |
|
|
|
EmitSound_t params; |
|
params.m_pSoundName = soundname; |
|
params.m_flSoundTime = soundtime; |
|
params.m_pflSoundDuration = duration; |
|
params.m_bWarnOnDirectWaveReference = true; |
|
|
|
EmitSound( filter, entindex(), params, handle ); |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
// Input : filter - |
|
// iEntIndex - |
|
// *soundname - |
|
// *pOrigin - |
|
//----------------------------------------------------------------------------- |
|
void CBaseEntity::EmitSound( IRecipientFilter& filter, int iEntIndex, const char *soundname, const Vector *pOrigin /*= NULL*/, float soundtime /*= 0.0f*/, float *duration /*=NULL*/ ) |
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{ |
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if ( !soundname ) |
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return; |
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|
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VPROF_BUDGET( "CBaseEntity::EmitSound", _T( "CBaseEntity::EmitSound" ) ); |
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|
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// VPROF( "CBaseEntity::EmitSound" ); |
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EmitSound_t params; |
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params.m_pSoundName = soundname; |
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params.m_flSoundTime = soundtime; |
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params.m_pOrigin = pOrigin; |
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params.m_pflSoundDuration = duration; |
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params.m_bWarnOnDirectWaveReference = true; |
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|
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EmitSound( filter, iEntIndex, params, params.m_hSoundScriptHandle ); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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// Input : filter - |
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// iEntIndex - |
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// *soundname - |
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// *pOrigin - |
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//----------------------------------------------------------------------------- |
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void CBaseEntity::EmitSound( IRecipientFilter& filter, int iEntIndex, const char *soundname, HSOUNDSCRIPTHANDLE& handle, const Vector *pOrigin /*= NULL*/, float soundtime /*= 0.0f*/, float *duration /*=NULL*/ ) |
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{ |
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VPROF_BUDGET( "CBaseEntity::EmitSound", _T( "CBaseEntity::EmitSound" ) ); |
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|
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//VPROF( "CBaseEntity::EmitSound" ); |
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EmitSound_t params; |
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params.m_pSoundName = soundname; |
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params.m_flSoundTime = soundtime; |
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params.m_pOrigin = pOrigin; |
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params.m_pflSoundDuration = duration; |
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params.m_bWarnOnDirectWaveReference = true; |
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|
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EmitSound( filter, iEntIndex, params, handle ); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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// Input : filter - |
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// iEntIndex - |
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// params - |
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//----------------------------------------------------------------------------- |
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void CBaseEntity::EmitSound( IRecipientFilter& filter, int iEntIndex, const EmitSound_t & params ) |
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{ |
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VPROF_BUDGET( "CBaseEntity::EmitSound", _T( "CBaseEntity::EmitSound" ) ); |
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#ifdef GAME_DLL |
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CBaseEntity *pEntity = UTIL_EntityByIndex( iEntIndex ); |
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#else |
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C_BaseEntity *pEntity = ClientEntityList().GetEnt( iEntIndex ); |
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#endif |
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if ( pEntity ) |
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{ |
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pEntity->ModifyEmitSoundParams( const_cast< EmitSound_t& >( params ) ); |
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} |
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// VPROF( "CBaseEntity::EmitSound" ); |
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// Call into the sound emitter system... |
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g_SoundEmitterSystem.EmitSound( filter, iEntIndex, params ); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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// Input : filter - |
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// iEntIndex - |
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// params - |
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//----------------------------------------------------------------------------- |
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void CBaseEntity::EmitSound( IRecipientFilter& filter, int iEntIndex, const EmitSound_t & params, HSOUNDSCRIPTHANDLE& handle ) |
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{ |
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VPROF_BUDGET( "CBaseEntity::EmitSound", _T( "CBaseEntity::EmitSound" ) ); |
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|
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#ifdef GAME_DLL |
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CBaseEntity *pEntity = UTIL_EntityByIndex( iEntIndex ); |
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#else |
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C_BaseEntity *pEntity = ClientEntityList().GetEnt( iEntIndex ); |
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#endif |
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if ( pEntity ) |
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{ |
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pEntity->ModifyEmitSoundParams( const_cast< EmitSound_t& >( params ) ); |
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} |
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|
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// VPROF( "CBaseEntity::EmitSound" ); |
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// Call into the sound emitter system... |
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g_SoundEmitterSystem.EmitSoundByHandle( filter, iEntIndex, params, handle ); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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// Input : *soundname - |
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//----------------------------------------------------------------------------- |
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void CBaseEntity::StopSound( const char *soundname ) |
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{ |
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#if defined( CLIENT_DLL ) |
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if ( entindex() == -1 ) |
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{ |
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// If we're a clientside entity, we need to use the soundsourceindex instead of the entindex |
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StopSound( GetSoundSourceIndex(), soundname ); |
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return; |
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} |
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#endif |
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|
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StopSound( entindex(), soundname ); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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// Input : *soundname - |
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//----------------------------------------------------------------------------- |
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void CBaseEntity::StopSound( const char *soundname, HSOUNDSCRIPTHANDLE& handle ) |
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{ |
|
#if defined( CLIENT_DLL ) |
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if ( entindex() == -1 ) |
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{ |
|
// If we're a clientside entity, we need to use the soundsourceindex instead of the entindex |
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StopSound( GetSoundSourceIndex(), soundname ); |
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return; |
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} |
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#endif |
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|
|
g_SoundEmitterSystem.StopSoundByHandle( entindex(), soundname, handle ); |
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} |
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|
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//----------------------------------------------------------------------------- |
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// Purpose: |
|
// Input : iEntIndex - |
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// *soundname - |
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//----------------------------------------------------------------------------- |
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void CBaseEntity::StopSound( int iEntIndex, const char *soundname ) |
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{ |
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g_SoundEmitterSystem.StopSound( iEntIndex, soundname ); |
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} |
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|
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void CBaseEntity::StopSound( int iEntIndex, int iChannel, const char *pSample ) |
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{ |
|
g_SoundEmitterSystem.StopSound( iEntIndex, iChannel, pSample ); |
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} |
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|
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soundlevel_t CBaseEntity::LookupSoundLevel( const char *soundname ) |
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{ |
|
return soundemitterbase->LookupSoundLevel( soundname ); |
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} |
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|
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soundlevel_t CBaseEntity::LookupSoundLevel( const char *soundname, HSOUNDSCRIPTHANDLE& handle ) |
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{ |
|
return soundemitterbase->LookupSoundLevelByHandle( soundname, handle ); |
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} |
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|
|
//----------------------------------------------------------------------------- |
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// Purpose: |
|
// Input : *entity - |
|
// origin - |
|
// flags - |
|
// *soundname - |
|
//----------------------------------------------------------------------------- |
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void CBaseEntity::EmitAmbientSound( int entindex, const Vector& origin, const char *soundname, int flags, float soundtime /*= 0.0f*/, float *duration /*=NULL*/ ) |
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{ |
|
g_SoundEmitterSystem.EmitAmbientSound( entindex, origin, soundname, 0.0, flags, 0, soundtime, duration ); |
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} |
|
|
|
// HACK HACK: Do we need to pull the entire SENTENCEG_* wrapper over to the client .dll? |
|
#if defined( CLIENT_DLL ) |
|
int SENTENCEG_Lookup(const char *sample) |
|
{ |
|
return engine->SentenceIndexFromName( sample + 1 ); |
|
} |
|
#endif |
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|
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void UTIL_EmitAmbientSound( int entindex, const Vector &vecOrigin, const char *samp, float vol, soundlevel_t soundlevel, int fFlags, int pitch, float soundtime /*= 0.0f*/, float *duration /*=NULL*/ ) |
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{ |
|
#ifdef STAGING_ONLY |
|
if ( sv_snd_filter.GetString()[ 0 ] && !V_stristr( samp, sv_snd_filter.GetString() )) |
|
{ |
|
return; |
|
} |
|
#endif // STAGING_ONLY |
|
|
|
if (samp && *samp == '!') |
|
{ |
|
int sentenceIndex = SENTENCEG_Lookup(samp); |
|
if (sentenceIndex >= 0) |
|
{ |
|
char name[32]; |
|
Q_snprintf( name, sizeof(name), "!%d", sentenceIndex ); |
|
#if !defined( CLIENT_DLL ) |
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engine->EmitAmbientSound( entindex, vecOrigin, name, vol, soundlevel, fFlags, pitch, soundtime ); |
|
#else |
|
enginesound->EmitAmbientSound( name, vol, pitch, fFlags, soundtime ); |
|
#endif |
|
if ( duration ) |
|
{ |
|
*duration = enginesound->GetSoundDuration( name ); |
|
} |
|
|
|
g_SoundEmitterSystem.TraceEmitSound( "UTIL_EmitAmbientSound: Sentence emitted '%s' (ent %i)\n", |
|
name, entindex ); |
|
} |
|
} |
|
else |
|
{ |
|
g_SoundEmitterSystem.EmitAmbientSound( entindex, vecOrigin, samp, vol, soundlevel, fFlags, pitch, soundtime, duration ); |
|
} |
|
} |
|
|
|
static const char *UTIL_TranslateSoundName( const char *soundname, const char *actormodel ) |
|
{ |
|
Assert( soundname ); |
|
|
|
if ( Q_stristr( soundname, ".wav" ) || Q_stristr( soundname, ".mp3" ) ) |
|
{ |
|
if ( Q_stristr( soundname, ".wav" ) ) |
|
{ |
|
WaveTrace( soundname, "UTIL_TranslateSoundName" ); |
|
} |
|
return soundname; |
|
} |
|
|
|
return soundemitterbase->GetWavFileForSound( soundname, actormodel ); |
|
} |
|
|
|
void CBaseEntity::GenderExpandString( char const *in, char *out, int maxlen ) |
|
{ |
|
soundemitterbase->GenderExpandString( STRING( GetModelName() ), in, out, maxlen ); |
|
} |
|
|
|
bool CBaseEntity::GetParametersForSound( const char *soundname, CSoundParameters ¶ms, const char *actormodel ) |
|
{ |
|
gender_t gender = soundemitterbase->GetActorGender( actormodel ); |
|
|
|
return soundemitterbase->GetParametersForSound( soundname, params, gender ); |
|
} |
|
|
|
bool CBaseEntity::GetParametersForSound( const char *soundname, HSOUNDSCRIPTHANDLE& handle, CSoundParameters ¶ms, const char *actormodel ) |
|
{ |
|
gender_t gender = soundemitterbase->GetActorGender( actormodel ); |
|
|
|
return soundemitterbase->GetParametersForSoundEx( soundname, handle, params, gender ); |
|
} |
|
|
|
HSOUNDSCRIPTHANDLE CBaseEntity::PrecacheScriptSound( const char *soundname ) |
|
{ |
|
#if !defined( CLIENT_DLL ) |
|
return g_SoundEmitterSystem.PrecacheScriptSound( soundname ); |
|
#else |
|
return soundemitterbase->GetSoundIndex( soundname ); |
|
#endif |
|
} |
|
|
|
void CBaseEntity::PrefetchScriptSound( const char *soundname ) |
|
{ |
|
g_SoundEmitterSystem.PrefetchScriptSound( soundname ); |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
// Input : *soundname - |
|
// Output : float |
|
//----------------------------------------------------------------------------- |
|
float CBaseEntity::GetSoundDuration( const char *soundname, char const *actormodel ) |
|
{ |
|
return enginesound->GetSoundDuration( PSkipSoundChars( UTIL_TranslateSoundName( soundname, actormodel ) ) ); |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
// Input : filter - |
|
// *token - |
|
// duration - |
|
// warnifmissing - |
|
//----------------------------------------------------------------------------- |
|
void CBaseEntity::EmitCloseCaption( IRecipientFilter& filter, int entindex, char const *token, CUtlVector< Vector >& soundorigin, float duration, bool warnifmissing /*= false*/ ) |
|
{ |
|
bool fromplayer = false; |
|
CBaseEntity *ent = CBaseEntity::Instance( entindex ); |
|
while ( ent ) |
|
{ |
|
if ( ent->IsPlayer() ) |
|
{ |
|
fromplayer = true; |
|
break; |
|
} |
|
ent = ent->GetOwnerEntity(); |
|
} |
|
|
|
g_SoundEmitterSystem.EmitCloseCaption( filter, entindex, fromplayer, token, soundorigin, duration, warnifmissing ); |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
// Input : *name - |
|
// preload - |
|
// Output : Returns true on success, false on failure. |
|
//----------------------------------------------------------------------------- |
|
bool CBaseEntity::PrecacheSound( const char *name ) |
|
{ |
|
if ( IsPC() && !g_bPermitDirectSoundPrecache ) |
|
{ |
|
Warning( "Direct precache of %s\n", name ); |
|
} |
|
|
|
// If this is out of order, warn |
|
if ( !CBaseEntity::IsPrecacheAllowed() ) |
|
{ |
|
if ( !enginesound->IsSoundPrecached( name ) ) |
|
{ |
|
Assert( !"CBaseEntity::PrecacheSound: too late" ); |
|
|
|
Warning( "Late precache of %s\n", name ); |
|
} |
|
} |
|
|
|
bool bret = enginesound->PrecacheSound( name, true ); |
|
return bret; |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
// Input : *name - |
|
//----------------------------------------------------------------------------- |
|
void CBaseEntity::PrefetchSound( const char *name ) |
|
{ |
|
enginesound->PrefetchSound( name ); |
|
} |
|
|
|
|