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51 lines
1.2 KiB
51 lines
1.2 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#ifndef RADIO_STATUS_H |
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#define RADIO_STATUS_H |
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#pragma once |
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class IMaterial; |
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class CRadioStatus : public CAutoGameSystem |
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{ |
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public: |
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CRadioStatus(); |
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virtual bool Init(); |
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virtual void Shutdown(); |
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virtual void LevelInitPostEntity(); |
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virtual void LevelShutdownPreEntity(); |
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public: |
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// Called when a player uses the radio |
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void UpdateRadioStatus(int entindex, float duration); |
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// Called when a player (bot) speaks a wav file |
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void UpdateVoiceStatus(int entindex, float duration); |
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// Call from the HUD_CreateEntities function so it can add sprites above player heads. |
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void DrawHeadLabels(); |
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private: |
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float m_radioUntil[MAX_PLAYERS]; // Who is currently talking. Indexed by client index. |
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IMaterial *m_pHeadLabelMaterial; // For labels above players' heads. |
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void ExpireBotVoice( bool force = false ); |
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float m_voiceUntil[MAX_PLAYERS]; // Who is currently talking. Indexed by client index. |
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}; |
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// Get the (global) voice manager. |
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CRadioStatus* RadioManager(); |
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#endif // RADIO_STATUS_H
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