Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 

52 lines
1.1 KiB

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef WEAPON_SMOKEGRENADE_H
#define WEAPON_SMOKEGRENADE_H
#ifdef _WIN32
#pragma once
#endif
#include "weapon_basecsgrenade.h"
#ifdef CLIENT_DLL
#define CSmokeGrenade C_SmokeGrenade
#endif
//-----------------------------------------------------------------------------
// Smoke grenades
//-----------------------------------------------------------------------------
class CSmokeGrenade : public CBaseCSGrenade
{
public:
DECLARE_CLASS( CSmokeGrenade, CBaseCSGrenade );
DECLARE_NETWORKCLASS();
DECLARE_PREDICTABLE();
CSmokeGrenade() {}
virtual CSWeaponID GetWeaponID( void ) const { return WEAPON_SMOKEGRENADE; }
#ifdef CLIENT_DLL
#else
DECLARE_DATADESC();
void EmitGrenade( Vector vecSrc, QAngle vecAngles, Vector vecVel, AngularImpulse angImpulse, CBasePlayer *pPlayer );
#endif
CSmokeGrenade( const CSmokeGrenade & ) {}
};
#endif // WEAPON_SMOKEGRENADE_H