Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================
#ifndef TF_HUD_SPECTATOR_EXTRAS_H
#define TF_HUD_SPECTATOR_EXTRAS_H
#ifdef _WIN32
#pragma once
#endif
#include "hudelement.h"
#include <vgui_controls/EditablePanel.h>
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
class CTFHudSpectatorExtras : public CHudElement, public vgui::EditablePanel
{
DECLARE_CLASS_SIMPLE( CTFHudSpectatorExtras, vgui::EditablePanel );
public:
CTFHudSpectatorExtras( const char *pElementName );
virtual ~CTFHudSpectatorExtras(){}
virtual bool ShouldDraw( void ) OVERRIDE;
virtual void OnTick() OVERRIDE;
virtual void Paint() OVERRIDE;
void RemoveEntity( int nRemove );
private:
void Reset( void );
typedef struct
{
int m_nEntIndex;
wchar_t m_wszName[MAX_ID_STRING];
int m_nNameWidth;
float m_flHealth;
Color m_clrGlowColor;
bool m_bDrawName;
int m_nOffset;
} spec_extra_t;
CUtlVector< spec_extra_t > m_vecEntitiesToDraw;
CPanelAnimationVar( vgui::HFont, m_hNameFont, "player_name_font", "SpectatorVerySmall" );
};
#endif // TF_HUD_SPECTATOR_EXTRAS_H