Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================
#include "cbase.h"
#include "hud.h"
#include "hud_macros.h"
#include "c_tf_player.h"
#include "c_tf_team.h"
#include "c_tf_playerresource.h"
#include "iclientmode.h"
#include "ienginevgui.h"
#include "tf_gamerules.h"
#include <vgui/ILocalize.h>
#include <vgui/ISurface.h>
#include <vgui/IVGui.h>
#include <vgui_controls/EditablePanel.h>
#include "tf_hud_arena_class_layout.h"
#include "tf_hud_menu_spy_disguise.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
using namespace vgui;
const char *g_sImagesBlue[] = {
"",
"class_sel_sm_scout_blu",
"class_sel_sm_sniper_blu",
"class_sel_sm_soldier_blu",
"class_sel_sm_demo_blu",
"class_sel_sm_medic_blu",
"class_sel_sm_heavy_blu",
"class_sel_sm_pyro_blu",
"class_sel_sm_spy_blu",
"class_sel_sm_engineer_blu",
"",
};
const char *g_sImagesRed[] = {
"",
"class_sel_sm_scout_red",
"class_sel_sm_sniper_red",
"class_sel_sm_soldier_red",
"class_sel_sm_demo_red",
"class_sel_sm_medic_red",
"class_sel_sm_heavy_red",
"class_sel_sm_pyro_red",
"class_sel_sm_spy_red",
"class_sel_sm_engineer_red",
"",
};
DECLARE_HUDELEMENT( CHudArenaClassLayout );
bool ArenaClassLayoutKeyInput( int down, ButtonCode_t keynum, const char *pszCurrentBinding )
{
CHudArenaClassLayout *pArenaClassLayoutPanel = ( CHudArenaClassLayout * )GET_HUDELEMENT( CHudArenaClassLayout );
if ( pArenaClassLayoutPanel && pArenaClassLayoutPanel->ShouldDraw() )
{
return pArenaClassLayoutPanel->HandleKeyCodePressed( keynum );
}
return false;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CHudArenaClassLayout::CHudArenaClassLayout( const char *pElementName ) : CHudElement( pElementName ), BaseClass( NULL, "HudArenaClassLayout" )
{
Panel *pParent = g_pClientMode->GetViewport();
SetParent( pParent );
vgui::SETUP_PANEL( this );
SetKeyBoardInputEnabled( true );
vgui::ivgui()->AddTickSignal( GetVPanel(), 100 );
m_pBackground = new CTFImagePanel( this, "background" );
m_pLocalPlayerBG = new CTFImagePanel( this, "localPlayerBG" );
m_pTitle = new CExLabel( this, "title", "" );
m_pChangeLabel = new CExLabel( this, "changeLabel", "" );
m_pChangeLabelShadow = new CExLabel( this, "changeLabelShadow", "" );
char tempName[MAX_PATH];
for ( int i = 0 ; i < MAX_CLASS_IMAGES ; ++i )
{
Q_snprintf( tempName, sizeof( tempName ), "classImage%d", i );
m_ClassImages[i] = new CTFImagePanel( this, tempName );
}
SetVisible( false );
RegisterForRenderGroup( "mid" );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CHudArenaClassLayout::Init( void )
{
CHudElement::Init();
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CHudArenaClassLayout::ApplySchemeSettings( IScheme *pScheme )
{
// load control settings...
LoadControlSettings( "resource/UI/HudArenaClassLayout.res" );
BaseClass::ApplySchemeSettings( pScheme );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CHudArenaClassLayout::PerformLayout( void )
{
if ( !g_TF_PR )
return;
int i = 0;
CUtlVector<int> teamPlayers;
int nLocalPlayerTeam = GetLocalPlayerTeam();
int iImageIndex = 0;
CTFImagePanel *pImage = NULL;
int nImageXPos = 0, nImageYPos = 0;
if ( GetLocalPlayerTeam() <= LAST_SHARED_TEAM )
return;
int nClass = g_TF_PR->GetPlayerClass( GetLocalPlayerIndex() );
if ( nClass == TF_CLASS_UNDEFINED )
return;
// count the number of players on our team that have chosen a playerclass
for ( i = 1 ; i <= MAX_PLAYERS ; i++ )
{
if ( g_TF_PR->GetTeam( i ) == GetLocalPlayerTeam() )
{
if ( g_TF_PR->GetPlayerClass( i ) > TF_CLASS_UNDEFINED )
{
teamPlayers.AddToTail( i );
}
}
if ( teamPlayers.Count() >= MAX_CLASS_IMAGES )
{
break;
}
}
if ( teamPlayers.Count() > 0 )
{
int nBackgroundXPos, nBackgroundYPos, nBackgroundWide, nBackgroundTall;
int nImageWide = m_ClassImages[iImageIndex]->GetWide();
int nTotalWidth = ( teamPlayers.Count() * nImageWide ) + ( 2 * XRES( 10 ) ); // the XRES(10) is for the background to be scaled to cover the images on both ends
int nXPos = ( GetWide() - nTotalWidth ) * 0.5;
m_pBackground->GetBounds( nBackgroundXPos, nBackgroundYPos, nBackgroundWide, nBackgroundTall );
m_pBackground->SetBounds( nXPos, nBackgroundYPos, nTotalWidth, nBackgroundTall );
// this is where our first image will start
nXPos += XRES( 10 );
// the first image on the left is always the local player (and we'll have a special background behind it)
pImage = m_ClassImages[iImageIndex];
iImageIndex++;
if ( pImage )
{
pImage->SetVisible( true );
pImage->GetPos( nImageXPos, nImageYPos ); // only really care about the YPos here
pImage->SetPos( nXPos, nImageYPos );
pImage->SetImage( nLocalPlayerTeam == TF_TEAM_BLUE ? g_sImagesBlue[nClass] : g_sImagesRed[nClass] );
if ( teamPlayers.Count() > 1 )
{
// local player background
int nBGXPos, nBGYPos;
m_pLocalPlayerBG->SetVisible( true );
m_pLocalPlayerBG->GetPos( nBGXPos, nBGYPos );
m_pLocalPlayerBG->SetPos( nXPos, nBGYPos );
}
else
{
m_pLocalPlayerBG->SetVisible( false );
}
nXPos += nImageWide;
}
for ( i = 0 ; i < teamPlayers.Count() ; i++ )
{
int iPlayerIndex = teamPlayers[i];
if ( iPlayerIndex == GetLocalPlayerIndex() )
continue;
if ( iImageIndex >= MAX_CLASS_IMAGES )
continue;
if ( g_TF_PR->GetTeam( iPlayerIndex ) == GetLocalPlayerTeam() )
{
nClass = g_TF_PR->GetPlayerClass( iPlayerIndex );
if ( nClass == TF_CLASS_UNDEFINED )
continue;
pImage = m_ClassImages[iImageIndex];
if ( pImage )
{
pImage->SetVisible( true );
pImage->SetPos( nXPos, nImageYPos );
pImage->SetImage( nLocalPlayerTeam == TF_TEAM_BLUE ? g_sImagesBlue[nClass] : g_sImagesRed[nClass] );
nXPos += nImageWide;
}
iImageIndex++;
}
}
}
// turn off any unused images
while ( iImageIndex < MAX_CLASS_IMAGES )
{
pImage = m_ClassImages[iImageIndex];
if ( pImage )
{
pImage->SetVisible( false );
}
iImageIndex++;
}
C_TFPlayer *pLocalPlayer = C_TFPlayer::GetLocalTFPlayer();
if ( pLocalPlayer && m_pChangeLabel && m_pChangeLabelShadow )
{
bool bShow = true;
if ( ( pLocalPlayer->m_Shared.GetArenaNumChanges() >= tf_arena_change_limit.GetInt() ) ||
( tf_arena_force_class.GetBool() == false ) )
{
bShow = false;
}
if ( m_pChangeLabel->IsVisible() != bShow )
{
m_pChangeLabel->SetVisible( bShow );
m_pChangeLabelShadow->SetVisible( bShow );
}
}
BaseClass::PerformLayout();
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
bool CHudArenaClassLayout::ShouldDraw( void )
{
if ( TFGameRules() == NULL )
return false;
if ( CHudElement::ShouldDraw() == false )
return false;
if ( TFGameRules()->State_Get() != GR_STATE_PREROUND )
return false;
if ( TFGameRules()->IsInArenaMode() == false )
return false;
if ( GetLocalPlayerTeam() > LAST_SHARED_TEAM )
{
if ( ( tf_arena_force_class.GetBool() == true ) || ( GetGlobalTeam( GetLocalPlayerTeam() )->Get_Number_Players() > 1 ) )
{
C_TFPlayer *pLocalPlayer = C_TFPlayer::GetLocalTFPlayer();
if ( pLocalPlayer && pLocalPlayer->IsAlive() )
{
C_TFPlayerClass *pClass = pLocalPlayer->GetPlayerClass();
if ( pClass && pClass->GetClassIndex() != TF_CLASS_UNDEFINED )
{
return true;
}
}
}
}
return false;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CHudArenaClassLayout::SetVisible( bool state )
{
IGameEvent *event = gameeventmanager->CreateEvent( "show_class_layout" );
if ( event )
{
event->SetBool( "show", state );
gameeventmanager->FireEventClientSide( event );
}
BaseClass::SetVisible( state );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CHudArenaClassLayout::OnTick( void )
{
bool bVisible = ShouldDraw();
if ( bVisible != IsVisible() )
{
SetVisible( bVisible );
}
if ( !bVisible )
return;
InvalidateLayout( true );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
bool CHudArenaClassLayout::HandleKeyCodePressed( vgui::KeyCode code )
{
if ( code == KEY_F4 )
{
if ( ShouldDraw() && ( tf_arena_force_class.GetBool() == true ) )
{
C_TFPlayer *pLocalPlayer = C_TFPlayer::GetLocalTFPlayer();
if ( pLocalPlayer && ( pLocalPlayer->m_Shared.GetArenaNumChanges() < tf_arena_change_limit.GetInt() ) )
{
engine->ClientCmd( "arena_changeclass" );
}
}
}
return false;
}