Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
#ifndef C_ZOMBIE_H
#define C_ZOMBIE_H
#include "c_ai_basenpc.h"
#include "props_shared.h"
//--------------------------------------------------------------------------------------------------------
/**
* The client-side implementation of the Halloween Zombie
*/
class C_Zombie : public C_NextBotCombatCharacter
{
public:
DECLARE_CLASS( C_Zombie, C_NextBotCombatCharacter );
DECLARE_CLIENTCLASS();
C_Zombie();
virtual bool IsNextBot() { return true; }
virtual bool ShouldCollide( int collisionGroup, int contentsMask ) const;
virtual void BuildTransformations( CStudioHdr *hdr, Vector *pos, Quaternion q[], const matrix3x4_t& cameraTransform, int boneMask, CBoneBitList &boneComputed ) OVERRIDE;
private:
C_Zombie( const C_Zombie & ); // not defined, not accessible
float m_flHeadScale;
};
#endif // C_EYEBALL_BOSS_H