Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
// C_HeadlessHatman.cpp
#include "cbase.h"
#include "NextBot/C_NextBot.h"
#include "c_headless_hatman.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
#undef NextBot
//-----------------------------------------------------------------------------
IMPLEMENT_CLIENTCLASS_DT( C_HeadlessHatman, DT_HeadlessHatman, CHeadlessHatman )
END_RECV_TABLE()
//-----------------------------------------------------------------------------
C_HeadlessHatman::C_HeadlessHatman()
{
m_ghostEffect = NULL;
m_leftEyeEffect = NULL;
m_rightEyeEffect = NULL;
}
//-----------------------------------------------------------------------------
C_HeadlessHatman::~C_HeadlessHatman()
{
if ( m_ghostEffect )
{
ParticleProp()->StopEmission( m_ghostEffect );
m_ghostEffect = NULL;
}
if ( m_leftEyeEffect )
{
ParticleProp()->StopEmission( m_leftEyeEffect );
m_leftEyeEffect = NULL;
}
if ( m_rightEyeEffect )
{
ParticleProp()->StopEmission( m_rightEyeEffect );
m_rightEyeEffect = NULL;
}
}
//-----------------------------------------------------------------------------
void C_HeadlessHatman::Spawn( void )
{
BaseClass::Spawn();
m_vecViewOffset = Vector( 0, 0, 100.0f );
if ( !m_ghostEffect )
{
m_ghostEffect = ParticleProp()->Create( "ghost_pumpkin", PATTACH_ABSORIGIN_FOLLOW );
}
SetNextClientThink( gpGlobals->curtime + 1.0f );
}
//-----------------------------------------------------------------------------
void C_HeadlessHatman::ClientThink( void )
{
if ( !m_leftEyeEffect )
{
m_leftEyeEffect = ParticleProp()->Create( "halloween_boss_eye_glow", PATTACH_POINT_FOLLOW, "lefteye" );
}
if ( !m_rightEyeEffect )
{
m_rightEyeEffect = ParticleProp()->Create( "halloween_boss_eye_glow", PATTACH_POINT_FOLLOW, "righteye" );
}
SetNextClientThink( CLIENT_THINK_NEVER );
}
//-----------------------------------------------------------------------------
// Return the origin for player observers tracking this target
Vector C_HeadlessHatman::GetObserverCamOrigin( void )
{
return EyePosition();
}
//-----------------------------------------------------------------------------
void C_HeadlessHatman::FireEvent( const Vector& origin, const QAngle& angles, int event, const char *options )
{
if ( event == 7001 )
{
// footstep event
EmitSound( "Halloween.HeadlessBossFootfalls" );
ParticleProp()->Create( "halloween_boss_foot_impact", PATTACH_ABSORIGIN, 0 );
}
}