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63 lines
1.4 KiB
63 lines
1.4 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#ifndef MEMORYBITMAP_H |
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#define MEMORYBITMAP_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include <vgui/VGUI.h> |
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#include <vgui/IImage.h> |
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#include <Color.h> |
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namespace vgui |
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{ |
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typedef unsigned long HTexture; |
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//----------------------------------------------------------------------------- |
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// Purpose: Holds a single image created from a chunk of memory, internal to vgui only |
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//----------------------------------------------------------------------------- |
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class MemoryBitmap: public IImage |
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{ |
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public: |
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MemoryBitmap(unsigned char *texture,int wide, int tall); |
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~MemoryBitmap(); |
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// IImage implementation |
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virtual void Paint(); |
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virtual void GetSize(int &wide, int &tall); |
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virtual void GetContentSize(int &wide, int &tall); |
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virtual void SetPos(int x, int y); |
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virtual void SetSize(int x, int y); |
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virtual void SetColor(Color col); |
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// methods |
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void ForceUpload(unsigned char *texture,int wide, int tall); // ensures the bitmap has been uploaded |
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HTexture GetID(); // returns the texture id |
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const char *GetName(); |
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bool IsValid() |
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{ |
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return _valid; |
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} |
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private: |
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// HTexture _id; |
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bool _uploaded; |
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bool _valid; |
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unsigned char *_texture; |
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int _pos[2]; |
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Color _color; |
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int _w,_h; // size of the texture |
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int m_iTextureID; |
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}; |
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} // namespace vgui |
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#endif // MEMORYBITMAP_H
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