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35 lines
931 B
35 lines
931 B
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $Workfile: $ |
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// $Date: $ |
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// $NoKeywords: $ |
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//=============================================================================// |
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// main precompiled header for client rendering code |
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#include "const.h" |
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#include "utlsymbol.h" |
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#include "materialsystem/imesh.h" |
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#include "materialsystem/imaterial.h" |
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#include "materialsystem/imaterialvar.h" |
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#include "materialsystem/imaterialsystemhardwareconfig.h" |
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#include "materialsystem/materialsystem_config.h" |
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#include "convar.h" |
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#include "gl_model.h" |
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#include "r_local.h" |
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#include "gl_shader.h" |
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#include "cmodel_engine.h" |
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#include "gl_model_private.h" |
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#include "gl_cvars.h" |
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#include "gl_lightmap.h" |
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#include "gl_matsysiface.h" |
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#include "gl_rmain.h" |
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#include "gl_rsurf.h" |
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#include "gl_matsysiface.h" |
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#include "render.h" |
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#include "view.h" |
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#include "worldsize.h" |
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#include "sysexternal.h"
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