Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef ENGINESINGLEUSERFILTER_H
#define ENGINESINGLEUSERFILTER_H
#ifdef _WIN32
#pragma once
#endif
#include "irecipientfilter.h"
#include "bitvec.h"
#include "utlvector.h"
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
class CEngineRecipientFilter : public IRecipientFilter
{
public: // IRecipientFilter interface:
CEngineRecipientFilter();
virtual int GetRecipientCount( void ) const;
virtual int GetRecipientIndex( int slot ) const;
virtual bool IsReliable( void ) const { return m_bReliable; };
virtual bool IsInitMessage( void ) const { return m_bInit; };
public:
void Reset( void );
void MakeInitMessage( void );
void MakeReliable( void );
void AddAllPlayers( void );
void AddRecipientsByPVS( const Vector& origin );
void AddRecipientsByPAS( const Vector& origin );
void AddPlayersFromBitMask( CBitVec< ABSOLUTE_PLAYER_LIMIT >& playerbits );
void AddPlayersFromFilter( const IRecipientFilter *filter );
void AddRecipient( int playerindex );
void RemoveRecipient( int playerindex );
bool IncludesPlayer(int playerindex);
private:
bool m_bInit;
bool m_bReliable;
CUtlVector< int > m_Recipients;
};
//-----------------------------------------------------------------------------
// Purpose: Simple filter for doing MSG_ONE type stuff directly in engine
//-----------------------------------------------------------------------------
class CEngineSingleUserFilter : public IRecipientFilter
{
public:
CEngineSingleUserFilter( int clientindex, bool bReliable = false )
{
m_nClientIndex = clientindex;
m_bReliable = bReliable;
}
virtual bool IsReliable( void ) const
{
return m_bReliable;
}
virtual int GetRecipientCount( void ) const
{
return 1;
}
virtual int GetRecipientIndex( int slot ) const
{
return m_nClientIndex;
}
virtual bool IsBroadcastMessage( void ) const
{
return false;
}
virtual bool IsInitMessage( void ) const
{
return false;
}
private:
int m_nClientIndex;
bool m_bReliable;
};
#endif // ENGINESINGLEUSERFILTER_H