Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================
#include "cbase.h"
#include "vgui_int.h"
#include "ienginevgui.h"
#include "vgui_rootpanel_tf.h"
#include "vgui/IVGui.h"
#include "tier2/fileutils.h"
#include "icommandline.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
C_TFRootPanel *g_pRootPanel = NULL;
static ConVar tf_ui_version( "tf_ui_version", "1", FCVAR_DEVELOPMENTONLY );
extern const char *COM_GetModDirectory();
void CheckCustomModSearchPaths()
{
const char *pszCustomPathID = "custom_mod";
CUtlVector< CUtlString > searchPaths;
GetSearchPath( searchPaths, pszCustomPathID );
FOR_EACH_VEC( searchPaths, i )
{
const char *pszSearchPath = searchPaths[i].String();
// check each path for version file
char szVersionFile[MAX_PATH];
V_ComposeFileName( pszSearchPath, "info.vdf", szVersionFile, sizeof( szVersionFile ) );
KeyValuesAD versionKV( pszCustomPathID );
if ( versionKV->LoadFromFile( g_pFullFileSystem, szVersionFile ) )
{
// mod must declare this ConVar
if ( tf_ui_version.GetInt() == versionKV->GetInt( "ui_version" ) )
{
continue;
}
DevMsg( "'ui_version' mismatch. expected version %d. Removed search path '%s' from all pathIDs.\n", tf_ui_version.GetInt(), pszSearchPath );
// remove from all path ids
g_pFullFileSystem->RemoveSearchPath( pszSearchPath, pszCustomPathID );
g_pFullFileSystem->RemoveSearchPath( pszSearchPath, "game" );
g_pFullFileSystem->RemoveSearchPath( pszSearchPath, "mod" );
}
else
{
DevMsg( "missing 'info.vdf'. Removed search path '%s' from '%s' pathID.\n", pszSearchPath, pszCustomPathID );
g_pFullFileSystem->RemoveSearchPath( pszSearchPath, pszCustomPathID );
}
}
// only allow to load loose files when using insecure mode
if ( CommandLine()->FindParm( "-insecure" ) )
{
// allow lose files in these search paths
g_pFullFileSystem->AddSearchPath( "tf", "vgui" );
g_pFullFileSystem->AddSearchPath( "hl2", "vgui" );
g_pFullFileSystem->AddSearchPath( "platform", "vgui" );
}
}
//-----------------------------------------------------------------------------
// Global functions.
//-----------------------------------------------------------------------------
void VGUI_CreateClientDLLRootPanel( void )
{
// do this before creating any vgui panels
CheckCustomModSearchPaths();
g_pRootPanel = new C_TFRootPanel( enginevgui->GetPanel( PANEL_CLIENTDLL ) );
}
void VGUI_DestroyClientDLLRootPanel( void )
{
g_pRootPanel->MarkForDeletion();
g_pRootPanel = NULL;
}
vgui::VPANEL VGui_GetClientDLLRootPanel( void )
{
return g_pRootPanel->GetVPanel();
}
//-----------------------------------------------------------------------------
// C_TFRootPanel implementation.
//-----------------------------------------------------------------------------
C_TFRootPanel::C_TFRootPanel( vgui::VPANEL parent )
: BaseClass( NULL, "TF Root Panel" )
{
SetParent( parent );
SetPaintEnabled( false );
SetPaintBorderEnabled( false );
SetPaintBackgroundEnabled( false );
// This panel does post child painting
SetPostChildPaintEnabled( true );
// Make it screen sized
SetBounds( 0, 0, ScreenWidth(), ScreenHeight() );
// Ask for OnTick messages
vgui::ivgui()->AddTickSignal( GetVPanel() );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
C_TFRootPanel::~C_TFRootPanel( void )
{
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void C_TFRootPanel::PostChildPaint()
{
BaseClass::PostChildPaint();
// Draw all panel effects
RenderPanelEffects();
}
//-----------------------------------------------------------------------------
// Purpose: For each panel effect, check if it wants to draw and draw it on
// this panel/surface if so
//-----------------------------------------------------------------------------
void C_TFRootPanel::RenderPanelEffects( void )
{
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void C_TFRootPanel::OnTick( void )
{
}
//-----------------------------------------------------------------------------
// Purpose: Reset effects on level load/shutdown
//-----------------------------------------------------------------------------
void C_TFRootPanel::LevelInit( void )
{
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void C_TFRootPanel::LevelShutdown( void )
{
}