Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
#include "cbase.h"
#include "c_vguiscreen.h"
#include <vgui/IVGui.h>
#include "ienginevgui.h"
#include "vgui_bitmapimage.h"
#include "vgui_bitmappanel.h"
#include "vgui_controls/Label.h"
#include "tf_weapon_pda.h"
#include "vgui/ISurface.h"
#include "tf_controls.h"
#include "c_tf_player.h"
#include "tf_weapon_invis.h"
#include <vgui_controls/RadioButton.h>
#include "clientmode.h"
#include <vgui_controls/ProgressBar.h>
#include <vgui_controls/CircularProgressBar.h>
using namespace vgui;
//-----------------------------------------------------------------------------
// Control screen
//-----------------------------------------------------------------------------
class CPDAPanel : public CVGuiScreenPanel
{
DECLARE_CLASS( CPDAPanel, CVGuiScreenPanel );
public:
CPDAPanel( vgui::Panel *parent, const char *panelName );
~CPDAPanel();
virtual bool Init( KeyValues* pKeyValues, VGuiScreenInitData_t* pInitData );
virtual void OnTick();
protected:
C_BaseCombatWeapon *GetOwningWeapon();
};
DECLARE_VGUI_SCREEN_FACTORY( CPDAPanel, "pda_panel" );
//-----------------------------------------------------------------------------
// Constructor:
//-----------------------------------------------------------------------------
CPDAPanel::CPDAPanel( vgui::Panel *parent, const char *panelName )
: BaseClass( parent, "CPDAPanel", vgui::scheme()->LoadSchemeFromFileEx( enginevgui->GetPanel( PANEL_CLIENTDLL ), "resource/PDAControlPanelScheme.res", "TFBase" ) )
{
}
CPDAPanel::~CPDAPanel()
{
}
//-----------------------------------------------------------------------------
// Initialization
//-----------------------------------------------------------------------------
bool CPDAPanel::Init( KeyValues* pKeyValues, VGuiScreenInitData_t* pInitData )
{
// Make sure we get ticked...
vgui::ivgui()->AddTickSignal( GetVPanel() );
if (!BaseClass::Init(pKeyValues, pInitData))
return false;
return true;
}
//-----------------------------------------------------------------------------
// Returns the object it's attached to
//-----------------------------------------------------------------------------
C_BaseCombatWeapon *CPDAPanel::GetOwningWeapon()
{
C_BaseEntity *pScreenEnt = GetEntity();
if (!pScreenEnt)
return NULL;
C_BaseEntity *pOwner = pScreenEnt->GetOwnerEntity();
if (!pOwner)
return NULL;
C_BaseViewModel *pViewModel = dynamic_cast< C_BaseViewModel * >( pOwner );
if ( !pViewModel )
return NULL;
return pViewModel->GetOwningWeapon();
}
//-----------------------------------------------------------------------------
// Frame-based update
//-----------------------------------------------------------------------------
void CPDAPanel::OnTick()
{
BaseClass::OnTick();
SetVisible( true );
}
//-----------------------------------------------------------------------------
// Engineer Destroy PDA
//-----------------------------------------------------------------------------
class CPDAPanel_Engineer_Destroy : public CPDAPanel
{
DECLARE_CLASS( CPDAPanel_Engineer_Destroy, CPDAPanel );
public:
CPDAPanel_Engineer_Destroy( vgui::Panel *parent, const char *panelName );
};
DECLARE_VGUI_SCREEN_FACTORY( CPDAPanel_Engineer_Destroy, "pda_panel_engineer_destroy" );
//-----------------------------------------------------------------------------
// Constructor:
//-----------------------------------------------------------------------------
CPDAPanel_Engineer_Destroy::CPDAPanel_Engineer_Destroy( vgui::Panel *parent, const char *panelName )
: CPDAPanel( parent, "CPDAPanel_Engineer_Destroy" )
{
}
//-----------------------------------------------------------------------------
// Engineer Build PDA
//-----------------------------------------------------------------------------
class CPDAPanel_Engineer_Build : public CPDAPanel
{
DECLARE_CLASS( CPDAPanel_Engineer_Build, CPDAPanel );
public:
CPDAPanel_Engineer_Build( vgui::Panel *parent, const char *panelName );
};
DECLARE_VGUI_SCREEN_FACTORY( CPDAPanel_Engineer_Build, "pda_panel_engineer_build" );
//-----------------------------------------------------------------------------
// Constructor:
//-----------------------------------------------------------------------------
CPDAPanel_Engineer_Build::CPDAPanel_Engineer_Build( vgui::Panel *parent, const char *panelName )
: CPDAPanel( parent, "CPDAPanel_Engineer" )
{
}
//-----------------------------------------------------------------------------
// Spy PDA
//-----------------------------------------------------------------------------
class CPDAPanel_Spy : public CPDAPanel
{
DECLARE_CLASS( CPDAPanel_Spy, CPDAPanel );
public:
CPDAPanel_Spy( vgui::Panel *parent, const char *panelName );
};
DECLARE_VGUI_SCREEN_FACTORY( CPDAPanel_Spy, "pda_panel_spy" );
//-----------------------------------------------------------------------------
// Constructor:
//-----------------------------------------------------------------------------
CPDAPanel_Spy::CPDAPanel_Spy( vgui::Panel *parent, const char *panelName )
: CPDAPanel( parent, "CPDAPanel_Spy" )
{
}
//-----------------------------------------------------------------------------
// Spy Invis PDA
//-----------------------------------------------------------------------------
class CPDAPanel_Spy_Invis : public CPDAPanel
{
DECLARE_CLASS( CPDAPanel_Spy_Invis, CPDAPanel );
public:
CPDAPanel_Spy_Invis( vgui::Panel *parent, const char *panelName );
virtual void OnTick();
private:
ProgressBar *m_pInvisProgress;
};
DECLARE_VGUI_SCREEN_FACTORY( CPDAPanel_Spy_Invis, "pda_panel_spy_invis" );
//-----------------------------------------------------------------------------
// Constructor:
//-----------------------------------------------------------------------------
CPDAPanel_Spy_Invis::CPDAPanel_Spy_Invis( vgui::Panel *parent, const char *panelName )
: CPDAPanel( parent, "CPDAPanel_Spy_Invis" )
{
vgui::ivgui()->AddTickSignal( GetVPanel() );
m_pInvisProgress = new ProgressBar( this, "InvisProgress" );
}
//-----------------------------------------------------------------------------
// Update the progress bar with how much invis we have left
//-----------------------------------------------------------------------------
void CPDAPanel_Spy_Invis::OnTick( void )
{
C_BaseCombatWeapon *pInvisWeapon = GetOwningWeapon();
if ( !pInvisWeapon )
return;
C_TFPlayer *pPlayer = ToTFPlayer( pInvisWeapon->GetOwner() );
if ( pPlayer && !pPlayer->IsDormant() )
{
if ( m_pInvisProgress )
{
float flMeter = pPlayer->m_Shared.GetSpyCloakMeter();
m_pInvisProgress->SetProgress( flMeter / 100.0f );
}
}
}
//-----------------------------------------------------------------------------
// Spy Invis PDA panel for the pocketwatch
//-----------------------------------------------------------------------------
class CPDAPanel_Spy_Invis_Pocket : public CPDAPanel
{
DECLARE_CLASS( CPDAPanel_Spy_Invis_Pocket, CPDAPanel );
public:
CPDAPanel_Spy_Invis_Pocket( vgui::Panel *parent, const char *panelName );
virtual void OnTick();
protected:
ProgressBar *m_pInvisProgress;
float m_flPrevProgress;
};
DECLARE_VGUI_SCREEN_FACTORY( CPDAPanel_Spy_Invis_Pocket, "pda_panel_spy_invis_pocket" );
//-----------------------------------------------------------------------------
// Constructor:
//-----------------------------------------------------------------------------
CPDAPanel_Spy_Invis_Pocket::CPDAPanel_Spy_Invis_Pocket( vgui::Panel *parent, const char *panelName )
: CPDAPanel( parent, "CPDAPanel_Spy_Invis_Pocket" )
{
vgui::ivgui()->AddTickSignal( GetVPanel() );
CircularProgressBar* pCircularProgressBar = new CircularProgressBar( this, "InvisProgress" );
pCircularProgressBar->SetReverseProgress( true );
m_pInvisProgress = pCircularProgressBar;
m_flPrevProgress = -1;
}
//-----------------------------------------------------------------------------
// Update the progress bar with how much invis we have left
//-----------------------------------------------------------------------------
void CPDAPanel_Spy_Invis_Pocket::OnTick( void )
{
C_BaseCombatWeapon *pInvisWeapon = GetOwningWeapon();
if ( !pInvisWeapon )
return;
C_TFPlayer *pPlayer = ToTFPlayer( pInvisWeapon->GetOwner() );
if ( pPlayer && !pPlayer->IsDormant() )
{
if ( m_pInvisProgress )
{
float flMeter = pPlayer->m_Shared.GetSpyCloakMeter();
if ( m_flPrevProgress != flMeter )
{
m_flPrevProgress = flMeter;
if ( flMeter == 100.f )
{
m_pInvisProgress->SetFgColor( COLOR_GREEN );
}
else if ( flMeter < 40.f )
{
m_pInvisProgress->SetFgColor( COLOR_RED );
}
else
{
m_pInvisProgress->SetFgColor( COLOR_YELLOW );
}
m_pInvisProgress->SetProgress( flMeter / 100.0f );
}
}
}
}
//-----------------------------------------------------------------------------
// Spy Invis PDA panel for the TTG pocketwatch
//-----------------------------------------------------------------------------
class CPDAPanel_Spy_Invis_Pocket_TTG : public CPDAPanel_Spy_Invis_Pocket
{
DECLARE_CLASS( CPDAPanel_Spy_Invis_Pocket_TTG, CPDAPanel_Spy_Invis_Pocket );
public:
CPDAPanel_Spy_Invis_Pocket_TTG( vgui::Panel *parent, const char *panelName );
};
DECLARE_VGUI_SCREEN_FACTORY( CPDAPanel_Spy_Invis_Pocket_TTG, "pda_panel_spy_invis_pocket_ttg" );
//-----------------------------------------------------------------------------
// Constructor:
//-----------------------------------------------------------------------------
CPDAPanel_Spy_Invis_Pocket_TTG::CPDAPanel_Spy_Invis_Pocket_TTG( vgui::Panel *parent, const char *panelName )
: CPDAPanel_Spy_Invis_Pocket( parent, "CPDAPanel_Spy_Invis_Pocket_TTG" )
{
dynamic_cast<CircularProgressBar*>(m_pInvisProgress)->SetStartSegment( 7 ); // Do the pellet first.
}
//-----------------------------------------------------------------------------
// Spy Invis PDA panel for the Hitman pocketwatch
//-----------------------------------------------------------------------------
class CPDAPanel_Spy_Invis_Pocket_HM : public CPDAPanel_Spy_Invis_Pocket
{
DECLARE_CLASS( CPDAPanel_Spy_Invis_Pocket_HM, CPDAPanel_Spy_Invis_Pocket );
public:
CPDAPanel_Spy_Invis_Pocket_HM( vgui::Panel *parent, const char *panelName );
};
DECLARE_VGUI_SCREEN_FACTORY( CPDAPanel_Spy_Invis_Pocket_HM, "pda_panel_spy_invis_pocket_hm" );
//-----------------------------------------------------------------------------
// Constructor:
//-----------------------------------------------------------------------------
CPDAPanel_Spy_Invis_Pocket_HM::CPDAPanel_Spy_Invis_Pocket_HM( vgui::Panel *parent, const char *panelName )
: CPDAPanel_Spy_Invis_Pocket( parent, "CPDAPanel_Spy_Invis_Pocket_HM" )
{
}