Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef TFTEXTWINDOW_H
#define TFTEXTWINDOW_H
#ifdef _WIN32
#pragma once
#endif
#include <vgui_controls/Panel.h>
#include "vguitextwindow.h"
#include "tf_controls.h"
#include "IconPanel.h"
using namespace vgui;
//-----------------------------------------------------------------------------
// Purpose: displays the MOTD
//-----------------------------------------------------------------------------
class CTFTextWindow : public CTextWindow
{
private:
DECLARE_CLASS_SIMPLE( CTFTextWindow, CTextWindow );
public:
CTFTextWindow( IViewPort *pViewPort );
virtual ~CTFTextWindow();
virtual void SetData(KeyValues *data);
virtual void Update();
virtual void Reset();
virtual void SetVisible(bool state);
virtual void ShowPanel( bool bShow );
virtual void OnKeyCodePressed( vgui::KeyCode code );
virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
virtual void ShowFile( const char *filename );
virtual void ShowURL( const char *URL, bool bAllowUserToDisable = true );
virtual void ShowText( const char *text );
void ShowTitleLabel( bool show );
virtual void OnThink();
virtual GameActionSet_t GetPreferredActionSet() { return GAME_ACTION_SET_IN_GAME_HUD; }
public:
virtual void PaintBackground();
protected:
// vgui overrides
virtual void OnCommand( const char *command );
private:
CExRichText *m_pTFTextMessage;
bool m_bCustomSvrPage;
};
#endif // TFTEXTWINDOW_H