Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include "cbase.h"
#include "hud.h"
#include "c_team.h"
#include "tf_playerpanel.h"
#include "tf_spectatorgui.h"
#include "tf_shareddefs.h"
#include "tf_gamerules.h"
#include "tf_hud_objectivestatus.h"
#include "tf_hud_statpanel.h"
#include "iclientmode.h"
#include "c_playerresource.h"
#include "tf_hud_building_status.h"
#include "tf_hud_tournament.h"
#include "tf_hud_winpanel.h"
#include "tf_tips.h"
#include "tf_mapinfomenu.h"
#include "econ_wearable.h"
#include "c_tf_playerresource.h"
#include "playerspawncache.h"
#include "econ_notifications.h"
#include "tf_hud_item_progress_tracker.h"
#include "tf_hud_target_id.h"
#include "c_baseobject.h"
#include "inputsystem/iinputsystem.h"
#if defined( REPLAY_ENABLED )
#include "replay/replay.h"
#include "replay/ireplaysystem.h"
#include "replay/ireplaymanager.h"
#endif // REPLAY_ENABLED
#include <vgui/ILocalize.h>
#include <vgui/ISurface.h>
#include "vgui_avatarimage.h"
using namespace vgui;
extern ConVar _cl_classmenuopen;
extern ConVar tf_max_health_boost;
extern const char *g_pszItemClassImages[];
extern int g_ClassDefinesRemap[];
extern ConVar tf_mvm_buybacks_method;
const char *GetMapDisplayName( const char *mapName );
static const wchar_t* GetSCGlyph( const char* action )
{
auto origin = g_pInputSystem->GetSteamControllerActionOrigin( action, GAME_ACTION_SET_SPECTATOR );
return g_pInputSystem->GetSteamControllerFontCharacterForActionOrigin( origin );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CTFSpectatorGUI *GetTFSpectatorGUI()
{
extern CSpectatorGUI *g_pSpectatorGUI;
return dynamic_cast< CTFSpectatorGUI * >( g_pSpectatorGUI );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
ConVar cl_spec_carrieditems( "cl_spec_carrieditems", "1", FCVAR_ARCHIVE, "Show non-standard items being carried by player you're spectating." );
void HUDTournamentSpecChangedCallBack( IConVar *var, const char *pOldString, float flOldValue )
{
CTFSpectatorGUI *pPanel = (CTFSpectatorGUI*)gViewPortInterface->FindPanelByName( PANEL_SPECGUI );
if ( pPanel )
{
pPanel->InvalidateLayout( true, true );
}
}
ConVar cl_use_tournament_specgui( "cl_use_tournament_specgui", "0", FCVAR_ARCHIVE, "When in tournament mode, use the advanced tournament spectator UI.", HUDTournamentSpecChangedCallBack );
//-----------------------------------------------------------------------------
// Purpose: Constructor
//-----------------------------------------------------------------------------
CTFSpectatorGUI::CTFSpectatorGUI(IViewPort *pViewPort) : CSpectatorGUI(pViewPort)
{
m_flNextTipChangeTime = 0;
m_iTipClass = TF_CLASS_UNDEFINED;
m_nEngBuilds_xpos = m_nEngBuilds_ypos = 0;
m_nSpyBuilds_xpos = m_nSpyBuilds_ypos = 0;
m_nMannVsMachineStatus_xpos = m_nMannVsMachineStatus_ypos = 0;
m_pBuyBackLabel = new CExLabel( this, "BuyBackLabel", "" );
m_pReinforcementsLabel = new Label( this, "ReinforcementsLabel", "" );
m_pClassOrTeamLabel = new Label( this, "ClassOrTeamLabel", "" );
// m_pSwitchCamModeKeyLabel = new Label( this, "SwitchCamModeKeyLabel", "" );
m_pSwitchCamModeKeyLabel = nullptr;
m_pClassOrTeamKeyLabel = nullptr;
m_pCycleTargetFwdKeyLabel = new Label( this, "CycleTargetFwdKeyLabel", "" );
m_pCycleTargetRevKeyLabel = new Label( this, "CycleTargetRevKeyLabel", "" );
m_pMapLabel = new Label( this, "MapLabel", "" );
m_pItemPanel = new CItemModelPanel( this, "itempanel" );
m_pStudentHealth = new CTFSpectatorGUIHealth( this, "StudentGUIHealth" );
m_pAvatar = NULL;
m_flNextItemPanelUpdate = 0;
m_flNextPlayerPanelUpdate = 0;
m_iPrevItemShown = 0;
m_iFirstItemShown = 0;
m_bShownItems = false;
m_hPrevItemPlayer = NULL;
m_pPlayerPanelKVs = NULL;
m_bReapplyPlayerPanelKVs = false;
m_bCoaching = false;
ListenForGameEvent( "spec_target_updated" );
ListenForGameEvent( "player_death" );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CTFSpectatorGUI::~CTFSpectatorGUI()
{
if ( m_pPlayerPanelKVs )
{
m_pPlayerPanelKVs->deleteThis();
m_pPlayerPanelKVs = NULL;
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTFSpectatorGUI::Reset( void )
{
BaseClass::Reset();
for ( int i = 0; i < m_PlayerPanels.Count(); i++ )
{
m_PlayerPanels[i]->Reset();
}
m_pStudentHealth->Reset();
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
int CTFSpectatorGUI::GetTopBarHeight()
{
int iPlayerPanelHeight = 0;
if ( TFGameRules() && TFGameRules()->IsMannVsMachineMode() )
{
if ( GetLocalPlayerTeam() == TF_TEAM_PVE_DEFENDERS )
{
if ( m_PlayerPanels.Count() > 0 )
{
iPlayerPanelHeight = m_PlayerPanels[0]->GetTall();
}
}
}
return m_pTopBar->GetTall() + iPlayerPanelHeight;
}
//-----------------------------------------------------------------------------
// Purpose: makes the GUI fill the screen
//-----------------------------------------------------------------------------
void CTFSpectatorGUI::PerformLayout( void )
{
BaseClass::PerformLayout();
if ( m_bReapplyPlayerPanelKVs )
{
m_bReapplyPlayerPanelKVs = false;
if ( m_pPlayerPanelKVs )
{
for ( int i = 0; i < m_PlayerPanels.Count(); i++ )
{
m_PlayerPanels[i]->ApplySettings( m_pPlayerPanelKVs );
m_PlayerPanels[i]->InvalidateLayout( false, true );
}
}
}
if ( m_pStudentHealth )
{
Panel* pHealthPosPanel = FindChildByName( "HealthPositioning" );
if ( pHealthPosPanel )
{
int xPos, yPos, iWide, iTall;
pHealthPosPanel->GetBounds( xPos, yPos, iWide, iTall );
m_pStudentHealth->SetBounds( xPos, yPos, iWide, iTall );
m_pStudentHealth->SetZPos( pHealthPosPanel->GetZPos() );
}
}
UpdatePlayerPanels();
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTFSpectatorGUI::ApplySchemeSettings( vgui::IScheme *pScheme )
{
bool bVisible = IsVisible();
BaseClass::ApplySchemeSettings( pScheme );
m_bReapplyPlayerPanelKVs = true;
m_bPrevTournamentMode = InTournamentGUI();
m_pSwitchCamModeKeyLabel = dynamic_cast< Label* >( FindChildByName( "SwitchCamModeKeyLabel" ) );
m_pAvatar = dynamic_cast<CAvatarImagePanel *>( FindChildByName("AvatarImage") );
if ( ::input->IsSteamControllerActive() )
{
m_pClassOrTeamKeyLabel = dynamic_cast< CExLabel* >( FindChildByName( "ClassOrTeamKeyLabel" ) );
}
else
{
m_pClassOrTeamKeyLabel = nullptr;
}
if ( m_bCoaching )
{
if ( m_pTopBar )
{
m_pTopBar->SetBgColor( Color( 255, 255, 255, 0 ) );
}
if ( m_pBottomBarBlank )
{
m_pBottomBarBlank->SetVisible( false );
}
}
if ( m_bCoaching )
{
if ( m_pClassOrTeamLabel && m_pClassOrTeamLabel->IsVisible() )
{
m_pClassOrTeamLabel->SetVisible( false );
}
if ( m_pClassOrTeamKeyLabel && m_pClassOrTeamKeyLabel->IsVisible() )
{
m_pClassOrTeamKeyLabel->SetVisible( false );
}
}
// Stay the same visibility as before the scheme reload.
SetVisible( bVisible );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTFSpectatorGUI::ApplySettings( KeyValues *inResourceData )
{
BaseClass::ApplySettings( inResourceData );
KeyValues *pItemKV = inResourceData->FindKey( "playerpanels_kv" );
if ( pItemKV )
{
if ( m_pPlayerPanelKVs )
{
m_pPlayerPanelKVs->deleteThis();
}
m_pPlayerPanelKVs = new KeyValues("playerpanels_kv");
pItemKV->CopySubkeys( m_pPlayerPanelKVs );
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
bool CTFSpectatorGUI::NeedsUpdate( void )
{
if ( !C_BasePlayer::GetLocalPlayer() )
return false;
if( IsVisible() )
return true;
return BaseClass::NeedsUpdate();
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTFSpectatorGUI::Update()
{
BaseClass::Update();
UpdateReinforcements();
UpdateKeyLabels();
if ( m_flNextItemPanelUpdate < gpGlobals->curtime )
{
UpdateItemPanel();
}
// If we need to flip tournament mode, do it now
if ( m_bPrevTournamentMode != InTournamentGUI() )
{
InvalidateLayout( false, true );
}
C_TFPlayer *pLocalPlayer = C_TFPlayer::GetLocalTFPlayer();
if ( pLocalPlayer && m_bCoaching != pLocalPlayer->m_bIsCoaching )
{
m_bCoaching = pLocalPlayer->m_bIsCoaching;
InvalidateLayout( false, true );
}
if ( pLocalPlayer && pLocalPlayer->m_hStudent && m_bCoaching )
{
Vector vecTarget = pLocalPlayer->m_hStudent->GetAbsOrigin();
Vector vecDelta = pLocalPlayer->GetAbsOrigin() - vecTarget;
float flDistance = vecDelta.Length();
const float kInchesToMeters = 0.0254f;
int distance = RoundFloatToInt( flDistance * kInchesToMeters );
wchar_t wzValue[32];
_snwprintf( wzValue, ARRAYSIZE( wzValue ), L"%u", distance );
wchar_t wzText[256];
g_pVGuiLocalize->ConstructString_safe( wzText, g_pVGuiLocalize->Find( "#TR_DistanceToStudent" ), 1, wzValue );
SetDialogVariable( "student_distance", wzText );
}
if ( m_flNextPlayerPanelUpdate < gpGlobals->curtime )
{
RecalculatePlayerPanels();
m_flNextPlayerPanelUpdate = gpGlobals->curtime + 0.1f;
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTFSpectatorGUI::UpdateReinforcements( void )
{
if( !m_pReinforcementsLabel )
return;
C_TFPlayer *pPlayer = C_TFPlayer::GetLocalTFPlayer();
if ( !pPlayer || pPlayer->IsHLTV() ||
( pPlayer->GetTeamNumber() != TF_TEAM_RED && pPlayer->GetTeamNumber() != TF_TEAM_BLUE ) ||
( pPlayer->m_Shared.GetState() != TF_STATE_OBSERVER && pPlayer->m_Shared.GetState() != TF_STATE_DYING ) ||
( pPlayer->GetObserverMode() == OBS_MODE_FREEZECAM ) )
{
m_pReinforcementsLabel->SetVisible( false );
m_pBuyBackLabel->SetVisible( false );
return;
}
bool bBuyBackVisible = false;
wchar_t wLabel[256];
if ( TFGameRules()->InStalemate() )
{
if ( TFGameRules()->IsInArenaMode() == true )
{
g_pVGuiLocalize->ConstructString_safe( wLabel, g_pVGuiLocalize->Find( "#TF_Arena_NoRespawning" ), 0 );
}
else
{
g_pVGuiLocalize->ConstructString_safe( wLabel, g_pVGuiLocalize->Find( "#game_respawntime_stalemate" ), 0 );
}
}
else if ( TFGameRules()->State_Get() == GR_STATE_TEAM_WIN )
{
// a team has won the round
g_pVGuiLocalize->ConstructString_safe( wLabel, g_pVGuiLocalize->Find( "#game_respawntime_next_round" ), 0 );
}
else
{
float flNextRespawn = 0.f;
bool bQuickSpawn = TFGameRules() && TFGameRules()->IsMannVsMachineMode() && pPlayer->IsPlayerClass( TF_CLASS_SCOUT );
if ( g_TF_PR )
{
flNextRespawn = g_TF_PR->GetNextRespawnTime( pPlayer->entindex() );
}
else if ( !bQuickSpawn )
{
flNextRespawn = TFGameRules()->GetNextRespawnWave( pPlayer->GetTeamNumber(), pPlayer );
}
if ( !flNextRespawn )
{
m_pReinforcementsLabel->SetVisible( false );
m_pBuyBackLabel->SetVisible( false );
return;
}
int iRespawnWait = (flNextRespawn - gpGlobals->curtime);
if ( iRespawnWait <= 0 )
{
g_pVGuiLocalize->ConstructString_safe( wLabel, g_pVGuiLocalize->Find("#game_respawntime_now" ), 0 );
}
else if ( iRespawnWait <= 1.0 )
{
g_pVGuiLocalize->ConstructString_safe( wLabel, g_pVGuiLocalize->Find("#game_respawntime_in_sec" ), 0 );
}
else
{
char szSecs[6];
wchar_t wSecs[4];
if ( TFGameRules()->IsMannVsMachineMode() )
{
bool bNewMethod = tf_mvm_buybacks_method.GetBool();
bBuyBackVisible = ( bNewMethod ) ? g_TF_PR->GetNumBuybackCredits( pPlayer->entindex() ) : true;
if ( bBuyBackVisible )
{
// When using the new system, we display "Hit '%use_action_slot_item%' to RESPAWN INSTANTLY! (%s1 remaining this wave)"
// When using the old system, we display "Hit '%use_action_slot_item%' to pay %s1 credits and RESPAWN INSTANTLY!"
int nCost = ( bNewMethod ) ? g_TF_PR->GetNumBuybackCredits( pPlayer->entindex() ) : iRespawnWait * MVM_BUYBACK_COST_PER_SEC;
const char *pszString = ( bNewMethod ) ? "#TF_PVE_Buyback_Fixed" : "#TF_PVE_Buyback";
Q_snprintf( szSecs, sizeof( szSecs ), "%d", nCost );
g_pVGuiLocalize->ConvertANSIToUnicode( szSecs, wSecs, sizeof( wSecs ) );
g_pVGuiLocalize->ConstructString_safe( wLabel, g_pVGuiLocalize->Find( pszString ), 1, wSecs );
wchar_t wBuyBack[256];
UTIL_ReplaceKeyBindings( wLabel, 0, wBuyBack, sizeof( wBuyBack ), GAME_ACTION_SET_SPECTATOR );
m_pBuyBackLabel->SetText( wBuyBack, true );
}
}
Q_snprintf( szSecs, sizeof(szSecs), "%d", iRespawnWait );
g_pVGuiLocalize->ConvertANSIToUnicode(szSecs, wSecs, sizeof(wSecs));
g_pVGuiLocalize->ConstructString_safe( wLabel, g_pVGuiLocalize->Find("#game_respawntime_in_secs" ), 1, wSecs );
}
}
m_pReinforcementsLabel->SetVisible( true );
m_pReinforcementsLabel->SetText( wLabel, true );
m_pBuyBackLabel->SetVisible( bBuyBackVisible );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTFSpectatorGUI::UpdateKeyLabels( void )
{
C_TFPlayer *pPlayer = C_TFPlayer::GetLocalTFPlayer();
bool bSteamController = ::input->IsSteamControllerActive();
if ( InTournamentGUI() == false )
{
// get the desired player class
int iClass = TF_CLASS_UNDEFINED;
bool bIsHLTV = engine->IsHLTV();
if ( pPlayer )
{
iClass = pPlayer->m_Shared.GetDesiredPlayerClassIndex();
}
// if it's time to change the tip, or the player has changed desired class, update the tip
if ( ( gpGlobals->curtime >= m_flNextTipChangeTime ) || ( iClass != m_iTipClass ) )
{
if ( bIsHLTV )
{
const wchar_t *wzTip = g_pVGuiLocalize->Find( "#Tip_HLTV" );
if ( wzTip )
{
SetDialogVariable( "tip", wzTip );
}
}
else
{
wchar_t wzTipLabel[512]=L"";
const wchar_t *wzTip = g_TFTips.GetNextClassTip( iClass );
Assert( wzTip && wzTip[0] );
g_pVGuiLocalize->ConstructString_safe( wzTipLabel, g_pVGuiLocalize->Find( "#Tip_Fmt" ), 1, wzTip );
SetDialogVariable( "tip", wzTipLabel );
}
m_flNextTipChangeTime = gpGlobals->curtime + 10.0f;
m_iTipClass = iClass;
}
if ( m_pClassOrTeamLabel )
{
if ( pPlayer )
{
static wchar_t wzFinal[512] = L"";
const wchar_t *wzTemp = NULL;
const wchar_t *wzIcon = nullptr;
if ( TFGameRules() && TFGameRules()->IsInTraining() )
{
wzTemp = L"";
wzIcon = L"";
}
else if ( bIsHLTV )
{
wzTemp = g_pVGuiLocalize->Find( "#TF_Spectator_AutoDirector" );
}
else if ( pPlayer->GetTeamNumber() == TEAM_SPECTATOR && TFGameRules()->IsInArenaMode() == false )
{
if ( bSteamController )
{
wzTemp = g_pVGuiLocalize->Find( "#TF_Spectator_ChangeTeam_NoKey" );
wzIcon = GetSCGlyph( "changeteam" );
}
else
{
wzTemp = g_pVGuiLocalize->Find( "#TF_Spectator_ChangeTeam" );
}
}
else
{
if ( bSteamController )
{
wzTemp = g_pVGuiLocalize->Find( "#TF_Spectator_ChangeClass_NoKey" );
wzIcon = GetSCGlyph( "changeclass" );
}
else
{
wzTemp = g_pVGuiLocalize->Find( "#TF_Spectator_ChangeClass" );
}
}
if ( wzTemp )
{
UTIL_ReplaceKeyBindings( wzTemp, 0, wzFinal, sizeof( wzFinal ) );
}
m_pClassOrTeamLabel->SetText( wzFinal, true );
if ( m_pClassOrTeamKeyLabel )
{
if ( wzIcon && m_pClassOrTeamLabel->IsVisible() )
{
m_pClassOrTeamKeyLabel->SetText( wzIcon );
m_pClassOrTeamKeyLabel->SetVisible( true );
}
else
{
m_pClassOrTeamKeyLabel->SetVisible( false );
}
}
}
}
static ConVarRef cl_hud_minmode( "cl_hud_minmode", true );
if ( m_bCoaching == true || ( cl_hud_minmode.IsValid() && ( cl_hud_minmode.GetBool() == false ) ) )
{
if ( m_pSwitchCamModeKeyLabel )
{
if ( ( pPlayer && pPlayer->GetTeamNumber() > TEAM_SPECTATOR ) && ( ( mp_forcecamera.GetInt() == OBS_ALLOW_TEAM ) || ( mp_forcecamera.GetInt() == OBS_ALLOW_NONE ) || mp_fadetoblack.GetBool() ) )
{
if ( m_pSwitchCamModeKeyLabel->IsVisible() )
{
m_pSwitchCamModeKeyLabel->SetVisible( false );
Label *pLabel = dynamic_cast<Label *>( FindChildByName( "SwitchCamModeLabel" ) );
if ( pLabel )
{
pLabel->SetVisible( false );
}
}
}
else
{
if ( !m_pSwitchCamModeKeyLabel->IsVisible() )
{
m_pSwitchCamModeKeyLabel->SetVisible( true );
Label *pLabel = dynamic_cast<Label *>( FindChildByName( "SwitchCamModeLabel" ) );
if ( pLabel )
{
pLabel->SetVisible( true );
}
}
wchar_t wLabel[256] = L"";
const wchar_t *wzTemp = g_pVGuiLocalize->Find( "#TF_Spectator_SwitchCamModeKey" );
UTIL_ReplaceKeyBindings( wzTemp, 0, wLabel, sizeof( wLabel ) );
m_pSwitchCamModeKeyLabel->SetText( wLabel, true );
}
}
if ( m_pCycleTargetFwdKeyLabel )
{
if ( ( pPlayer && pPlayer->GetTeamNumber() > TEAM_SPECTATOR ) && ( mp_fadetoblack.GetBool() || ( mp_forcecamera.GetInt() == OBS_ALLOW_NONE ) ) )
{
if ( m_pCycleTargetFwdKeyLabel->IsVisible() )
{
m_pCycleTargetFwdKeyLabel->SetVisible( false );
Label *pLabel = dynamic_cast<Label *>( FindChildByName( "CycleTargetFwdLabel" ) );
if ( pLabel )
{
pLabel->SetVisible( false );
}
}
}
else
{
if ( !m_pCycleTargetFwdKeyLabel->IsVisible() )
{
m_pCycleTargetFwdKeyLabel->SetVisible( true );
Label *pLabel = dynamic_cast<Label *>( FindChildByName( "CycleTargetFwdLabel" ) );
if ( pLabel )
{
pLabel->SetVisible( true );
}
}
if ( !bSteamController )
{
wchar_t wLabel[256] = L"";
const wchar_t *wzTemp = g_pVGuiLocalize->Find( "#TF_Spectator_CycleTargetFwdKey" );
UTIL_ReplaceKeyBindings( wzTemp, 0, wLabel, sizeof( wLabel ) );
m_pCycleTargetFwdKeyLabel->SetText( wLabel, true );
}
else
{
m_pCycleTargetFwdKeyLabel->SetText( GetSCGlyph( "next_target" ) );
}
}
}
if ( m_pCycleTargetRevKeyLabel )
{
if ( ( pPlayer && pPlayer->GetTeamNumber() > TEAM_SPECTATOR ) && ( mp_fadetoblack.GetBool() || ( mp_forcecamera.GetInt() == OBS_ALLOW_NONE ) ) )
{
if ( m_pCycleTargetRevKeyLabel->IsVisible() )
{
m_pCycleTargetRevKeyLabel->SetVisible( false );
Label *pLabel = dynamic_cast<Label *>( FindChildByName( "CycleTargetRevLabel" ) );
if ( pLabel )
{
pLabel->SetVisible( false );
}
}
}
else
{
if ( !m_pCycleTargetRevKeyLabel->IsVisible() )
{
m_pCycleTargetRevKeyLabel->SetVisible( true );
Label *pLabel = dynamic_cast<Label *>( FindChildByName( "CycleTargetRevLabel" ) );
if ( pLabel )
{
pLabel->SetVisible( true );
}
}
if ( !bSteamController )
{
wchar_t wLabel[256] = L"";
const wchar_t *wzTemp = g_pVGuiLocalize->Find( "#TF_Spectator_CycleTargetRevKey" );
UTIL_ReplaceKeyBindings( wzTemp, 0, wLabel, sizeof( wLabel ) );
m_pCycleTargetRevKeyLabel->SetText( wLabel, true );
}
else
{
m_pCycleTargetRevKeyLabel->SetText( GetSCGlyph( "prev_target" ) );
}
}
}
if ( m_pMapLabel )
{
wchar_t wMapName[32];
wchar_t wLabel[256];
char szMapName[32];
char tempname[128];
Q_FileBase( engine->GetLevelName(), tempname, sizeof( tempname ) );
Q_strlower( tempname );
if ( IsX360() )
{
char *pExt = Q_stristr( tempname, ".360" );
if ( pExt )
{
*pExt = '\0';
}
}
Q_strncpy( szMapName, GetMapDisplayName( tempname ), sizeof( szMapName ) );
g_pVGuiLocalize->ConvertANSIToUnicode( szMapName, wMapName, sizeof(wMapName));
g_pVGuiLocalize->ConstructString_safe( wLabel, g_pVGuiLocalize->Find( "#Spec_Map" ), 1, wMapName );
m_pMapLabel->SetText( wLabel );
}
}
}
// coaching stuff
if ( pPlayer && pPlayer->m_hStudent )
{
int iHealth = 0;
int iMaxHealth = 1;
int iMaxBuffedHealth = 0;
C_TFPlayer *pStudent = pPlayer->m_hStudent;
{
wchar_t wPlayerName[MAX_PLAYER_NAME_LENGTH];
wchar_t wLabel[256];
const char* pStudentName = g_TF_PR->GetPlayerName( pStudent->entindex() );
g_pVGuiLocalize->ConvertANSIToUnicode( pStudentName, wPlayerName, sizeof(wPlayerName));
g_pVGuiLocalize->ConstructString_safe( wLabel, g_pVGuiLocalize->Find( "#TF_Coach_Student_Prefix" ), 1, wPlayerName );
SetDialogVariable( "student_name", wLabel );
}
for ( int i = 1; i <= 2; ++i )
{
wchar_t wLabel[256] = L"";
const wchar_t *wzTemp = g_pVGuiLocalize->Find( CFmtStr1024( "#TF_Coach_Slot%uLabel", i ) );
UTIL_ReplaceKeyBindings( wzTemp, 0, wLabel, sizeof( wLabel ) );
SetDialogVariable( CFmtStr1024( "coach_command_%u", i ), wLabel );
}
if ( m_pAvatar )
{
m_pAvatar->SetShouldDrawFriendIcon( false );
if ( steamapicontext && steamapicontext->SteamUser() )
{
CSteamID studentSteamID;
if ( pStudent->GetSteamID( &studentSteamID ) )
{
m_pAvatar->SetPlayer( studentSteamID, k_EAvatarSize64x64 );
}
else
{
m_pAvatar->ClearAvatar();
}
}
}
// don't show crosshair when viewing the world from the student's POV
bool bShowCrosshair = pPlayer->GetObserverMode() != OBS_MODE_IN_EYE;
vgui::Panel *pCrosshair = FindChildByName( "Crosshair" );
if ( pCrosshair && pCrosshair->IsVisible() != bShowCrosshair )
{
pCrosshair->SetVisible( bShowCrosshair );
}
iHealth = pStudent->GetHealth();
iMaxHealth = pStudent->GetMaxHealth();
iMaxBuffedHealth = pStudent->m_Shared.GetMaxBuffedHealth();
if ( m_pStudentHealth )
{
m_pStudentHealth->SetHealth( iHealth, iMaxHealth, iMaxBuffedHealth );
if ( !m_pStudentHealth->IsVisible() )
{
m_pStudentHealth->SetVisible( true );
}
}
}
else
{
if ( m_pStudentHealth && m_pStudentHealth->IsVisible() )
{
m_pStudentHealth->SetVisible( false );
}
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTFSpectatorGUI::ShowPanel(bool bShow)
{
if ( bShow != IsVisible() )
{
CTFHudObjectiveStatus *pStatus = GET_HUDELEMENT( CTFHudObjectiveStatus );
CHudBuildingStatusContainer_Engineer *pEngBuilds = GET_NAMED_HUDELEMENT( CHudBuildingStatusContainer_Engineer, BuildingStatus_Engineer );
CHudBuildingStatusContainer_Spy *pSpyBuilds = GET_NAMED_HUDELEMENT( CHudBuildingStatusContainer_Spy, BuildingStatus_Spy );
CHudItemAttributeTracker *pAttribTrackers = GET_HUDELEMENT( CHudItemAttributeTracker );
if ( pAttribTrackers )
{
pAttribTrackers->InvalidateLayout();
}
if ( bShow )
{
int xPos = 0, yPos = 0;
if ( pStatus )
{
pStatus->SetParent( this );
pStatus->SetProportional( true );
}
if ( pEngBuilds )
{
pEngBuilds->GetPos( xPos, yPos );
m_nEngBuilds_xpos = xPos;
m_nEngBuilds_ypos = yPos;
pEngBuilds->SetPos( xPos, GetTopBarHeight() );
}
if ( pSpyBuilds )
{
pSpyBuilds->GetPos( xPos, yPos );
m_nSpyBuilds_xpos = xPos;
m_nSpyBuilds_ypos = yPos;
pSpyBuilds->SetPos( xPos, GetTopBarHeight() );
}
#if defined( REPLAY_ENABLED )
// We don't want to display this message the first time the spectator GUI is shown, since that is right
// when the class menu is shown. We use the player spawn cache here - which is a terrible name for something
// very useful - which will nuke m_nDisplaySaveReplay every time a new map is loaded, which is exactly what
// we want.
int &nDisplaySaveReplay = CPlayerSpawnCache::Instance().m_Data.m_nDisplaySaveReplay;
extern IReplayManager *g_pReplayManager;
CReplay *pCurLifeReplay = ( g_pReplayManager ) ? g_pReplayManager->GetReplayForCurrentLife() : NULL;
if ( g_pReplay->IsRecording() &&
!engine->IsPlayingDemo() &&
!::input->IsSteamControllerActive() &&
nDisplaySaveReplay &&
( pCurLifeReplay && !pCurLifeReplay->m_bRequestedByUser && !pCurLifeReplay->m_bSaved ) )
{
wchar_t wText[256];
wchar wKeyBind[80];
char szText[256 * sizeof(wchar_t)];
const char *pSaveReplayKey = engine->Key_LookupBinding( "save_replay" );
if ( !pSaveReplayKey )
{
pSaveReplayKey = "< not bound >";
}
g_pVGuiLocalize->ConvertANSIToUnicode( pSaveReplayKey, wKeyBind, sizeof( wKeyBind ) );
g_pVGuiLocalize->ConstructString_safe( wText, g_pVGuiLocalize->Find( "#Replay_SaveThisLifeMsg" ), 1, wKeyBind );
g_pVGuiLocalize->ConvertUnicodeToANSI( wText, szText, sizeof( szText ) );
g_pClientMode->DisplayReplayMessage( szText, -1.0f, false, NULL, false );
}
++nDisplaySaveReplay;
#endif
m_flNextTipChangeTime = 0; // force a new tip immediately
InvalidateLayout();
}
else
{
if ( pStatus )
{
pStatus->SetParent( g_pClientMode->GetViewport() );
}
if ( pEngBuilds )
{
pEngBuilds->SetPos( m_nEngBuilds_xpos, m_nEngBuilds_ypos );
}
if ( pSpyBuilds )
{
pSpyBuilds->SetPos( m_nSpyBuilds_xpos, m_nSpyBuilds_ypos );
}
}
UpdateKeyLabels();
if ( bShow )
{
m_flNextPlayerPanelUpdate = 0;
m_flNextItemPanelUpdate = 0;
UpdateItemPanel();
RecalculatePlayerPanels();
}
}
BaseClass::ShowPanel( bShow );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTFSpectatorGUI::FireGameEvent( IGameEvent *event )
{
const char *pEventName = event->GetName();
if ( Q_strcmp( "spec_target_updated", pEventName ) == 0 )
{
UpdateItemPanel();
}
else if ( Q_strcmp( "player_death", pEventName ) == 0 && m_bCoaching )
{
CBaseEntity *pVictim = ClientEntityList().GetEnt( engine->GetPlayerForUserID( event->GetInt("userid") ) );
C_TFPlayer *pLocalPlayer = C_TFPlayer::GetLocalTFPlayer();
if ( pLocalPlayer && ( pVictim == pLocalPlayer->m_hStudent ) )
{
CEconNotification *pNotification = new CEconNotification();
pNotification->SetText( "#TF_Coach_StudentHasDied" );
pNotification->SetLifetime( 10.0f );
pNotification->SetSoundFilename( "coach/coach_student_died.wav" );
NotificationQueue_Add( pNotification );
}
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTFSpectatorGUI::UpdateItemPanel( bool bForce )
{
bool bVisible = false;
// Stat panel prevents the item panel from showing.
CTFStatPanel *pStatPanel = GET_HUDELEMENT( CTFStatPanel );
if ( ( pStatPanel && pStatPanel->IsVisible() ) || ( TFGameRules() && TFGameRules()->State_Get() == GR_STATE_TEAM_WIN ) || (!cl_spec_carrieditems.GetBool() && !bForce) )
{
bVisible = false;
}
else
{
C_TFPlayer *pLocalPlayer = C_TFPlayer::GetLocalTFPlayer();
if ( pLocalPlayer )
{
C_TFPlayer *pPlayer = ToTFPlayer( pLocalPlayer->GetObserverTarget() );
if ( pPlayer && pPlayer != pLocalPlayer )
{
if ( m_flNextItemPanelUpdate && m_flNextItemPanelUpdate > gpGlobals->curtime && m_hPrevItemPlayer == pPlayer )
return;
if ( TFGameRules() && TFGameRules()->IsMannVsMachineMode() && ( pPlayer->GetTeamNumber() == TF_TEAM_PVE_INVADERS ) )
return;
if ( m_hPrevItemPlayer != pPlayer )
{
m_iPrevItemShown = 0;
m_iFirstItemShown = 0;
m_bShownItems = false;
m_hPrevItemPlayer = pPlayer;
}
m_flNextItemPanelUpdate = gpGlobals->curtime + 8.0;
// Don't reshow the items for a player unless we're being forced to
if ( !m_bShownItems || bForce )
{
// If our killer is using a non-standard item, display its stats.
// Loop through all items and pick one at random, so that we show non-active weapons as well.
CEconItemView *pItemToShow = pPlayer->GetInspectItem( &m_iPrevItemShown );
// If we've looped, we're done. Hide the item.
if ( m_iFirstItemShown && m_iFirstItemShown == m_iPrevItemShown )
{
m_iFirstItemShown = 0;
m_iPrevItemShown = 0;
pItemToShow = NULL;
m_bShownItems = true;
}
if ( pItemToShow )
{
if ( !m_iFirstItemShown )
{
m_iFirstItemShown = m_iPrevItemShown;
}
Label* pItemLabel = m_pItemPanel->FindControl<Label>( "ItemLabel" );
// Change the label text depending on if the original owner is holding the weapon
if ( pItemLabel )
{
CSteamID steamIDOwner;
pPlayer->GetSteamID( &steamIDOwner );
bool bOriginalOwner = steamIDOwner.GetAccountID() == pItemToShow->GetAccountID();
pItemLabel->SetText( bOriginalOwner ? "#FreezePanel_Item" : "#FreezePanel_ItemOtherOwner" );
}
bVisible = true;
m_pItemPanel->SetDialogVariable( "killername", g_TF_PR->GetPlayerName( pPlayer->entindex() ) );
// Set the item owner's name
CBasePlayer *pOriginalOwner = GetPlayerByAccountID( pItemToShow->GetAccountID() );
if ( pOriginalOwner )
{
m_pItemPanel->SetDialogVariable( "ownername", g_TF_PR->GetPlayerName( pOriginalOwner->entindex() ) );
}
m_pItemPanel->SetItem( pItemToShow );
// force update description to get the correct panel size
m_pItemPanel->UpdateDescription();
m_pItemPanel->SetPos( ScreenWidth() - XRES( 10 ) - m_pItemPanel->GetWide(), ScreenHeight() - YRES( 12 ) - m_pItemPanel->GetTall() );
}
}
}
}
}
if ( m_pItemPanel->IsVisible() != bVisible )
{
m_pItemPanel->SetVisible( bVisible );
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTFSpectatorGUI::ForceItemPanelCycle( void )
{
m_flNextItemPanelUpdate = 0;
UpdateItemPanel( true );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
const char *CTFSpectatorGUI::GetResFile( void )
{
if ( m_bCoaching )
{
return "Resource/UI/SpectatorCoach.res";
}
else if ( InTournamentGUI() )
{
return "Resource/UI/SpectatorTournament.res";
}
else if ( ::input->IsSteamControllerActive() )
{
return "Resource/UI/Spectator_SC.res";
}
else
{
return "Resource/UI/Spectator.res";
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
bool CTFSpectatorGUI::InTournamentGUI( void )
{
bool bOverride = false;
if ( TFGameRules() && TFGameRules()->IsMannVsMachineMode() )
{
bOverride = true;
}
return ( TFGameRules()->IsInTournamentMode() && !TFGameRules()->IsCompetitiveMode() && ( cl_use_tournament_specgui.GetBool() || bOverride ) );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTFSpectatorGUI::RecalculatePlayerPanels( void )
{
if ( !InTournamentGUI() )
{
if ( m_PlayerPanels.Count() > 0 )
{
// Delete any player panels we have, we've turned off the tourney GUI.
for ( int i = m_PlayerPanels.Count()-1; i >= 0; i-- )
{
m_PlayerPanels[i]->MarkForDeletion();
}
m_PlayerPanels.Purge();
}
return;
}
C_BasePlayer *pPlayer = C_BasePlayer::GetLocalPlayer();
if ( !pPlayer || !g_TF_PR || !TFGameRules() )
return;
int iLocalTeam = pPlayer->GetTeamNumber();
bool bMvM = TFGameRules()->IsMannVsMachineMode();
// Calculate the number of players that must be shown. Spectators see all players (except in MvM), team members only see their team.
int iPanel = 0;
for ( int nClass = TF_FIRST_NORMAL_CLASS; nClass <= TF_LAST_NORMAL_CLASS; nClass++ )
{
// we want to sort the images to match the class menu selections
int nCurrentClass = g_ClassDefinesRemap[nClass];
for ( int i = 0; i < MAX_PLAYERS; i++ )
{
int iPlayer = i+1;
if ( !g_TF_PR->IsConnected( iPlayer ) )
continue;
bool bHideBots = false;
#ifndef _DEBUG
if ( bMvM )
{
bHideBots = true;
}
#endif
int iTeam = g_TF_PR->GetTeam( iPlayer );
if ( iTeam != iLocalTeam && iLocalTeam != TEAM_SPECTATOR )
continue;
if ( iTeam != TF_TEAM_RED && iTeam != TF_TEAM_BLUE )
continue;
if ( g_TF_PR->IsFakePlayer( iPlayer ) && bHideBots )
continue;
if ( bMvM && ( iTeam == TF_TEAM_PVE_INVADERS ) )
continue;
if ( g_TF_PR->GetPlayerClass( iPlayer ) != nCurrentClass )
continue;
if ( m_PlayerPanels.Count() <= iPanel )
{
CTFPlayerPanel *pPanel = new CTFPlayerPanel( this, VarArgs("playerpanel%d", i) );
if ( m_pPlayerPanelKVs )
{
pPanel->ApplySettings( m_pPlayerPanelKVs );
}
m_PlayerPanels.AddToTail( pPanel );
}
m_PlayerPanels[iPanel]->SetPlayerIndex( iPlayer );
iPanel++;
}
}
for ( int i = iPanel; i < m_PlayerPanels.Count(); i++ )
{
m_PlayerPanels[i]->SetPlayerIndex( 0 );
}
UpdatePlayerPanels();
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTFSpectatorGUI::UpdatePlayerPanels( void )
{
if ( !g_TF_PR )
return;
uint nVisible = 0;
bool bNeedsPlayerLayout = false;
for ( int i = 0; i < m_PlayerPanels.Count(); i++ )
{
if ( m_PlayerPanels[i]->Update() )
{
bNeedsPlayerLayout = true;
}
if ( m_PlayerPanels[i]->IsVisible() )
{
nVisible++;
}
}
if ( !bNeedsPlayerLayout )
return;
// Try and always put the local player's team on team1, if he's in a team
int iTeam1 = TF_TEAM_BLUE;
int iTeam2 = TF_TEAM_RED;
C_BasePlayer *pLocalPlayer = C_BasePlayer::GetLocalPlayer();
if ( !pLocalPlayer )
return;
int iLocalTeam = g_TF_PR->GetTeam( pLocalPlayer->entindex() );
if ( iLocalTeam == TF_TEAM_RED || iLocalTeam == TF_TEAM_BLUE )
{
iTeam1 = iLocalTeam;
iTeam2 = ( iTeam1 == TF_TEAM_BLUE ) ? TF_TEAM_RED : TF_TEAM_BLUE;
}
int iTeam1Count = 0;
int iTeam2Count = 0;
int iCenter = GetWide() * 0.5;
int iYPosOverride = 0;
// We only want to draw the player panels for the defenders in MvM
if ( TFGameRules() && TFGameRules()->IsMannVsMachineMode() )
{
iTeam1 = TF_TEAM_PVE_DEFENDERS;
iTeam2 = TF_TEAM_PVE_INVADERS;
int iNumValidPanels = 0;
for ( int i = 0; i < m_PlayerPanels.Count(); i++ )
{
if ( m_PlayerPanels[i]->GetPlayerIndex() <= 0 )
{
continue;
}
iNumValidPanels++;
}
// we'll center the group of players in MvM
m_iTeam1PlayerBaseOffsetX = ( iNumValidPanels * m_iTeam1PlayerDeltaX ) * -0.5;
if ( iLocalTeam > LAST_SHARED_TEAM )
{
if ( m_pTopBar )
{
iYPosOverride = m_pTopBar->GetTall();
}
}
}
for ( int i = 0; i < m_PlayerPanels.Count(); i++ )
{
int iXPos = 0;
int iYPos = 0;
if ( m_PlayerPanels[i]->GetPlayerIndex() <= 0 )
{
m_PlayerPanels[i]->SetVisible( false );
continue;
}
int iTeam = g_TF_PR->GetTeam( m_PlayerPanels[i]->GetPlayerIndex() );
if ( iTeam == iTeam1 )
{
iXPos = m_iTeam1PlayerBaseOffsetX ? (iCenter + m_iTeam1PlayerBaseOffsetX) : m_iTeam1PlayerBaseX;
iXPos += (iTeam1Count * m_iTeam1PlayerDeltaX);
iYPos = iYPosOverride ? iYPosOverride : m_iTeam1PlayerBaseY + (iTeam1Count * m_iTeam1PlayerDeltaY);
m_PlayerPanels[i]->SetSpecIndex( 6 - iTeam1Count );
m_PlayerPanels[i]->SetPos( iXPos, iYPos );
m_PlayerPanels[i]->SetVisible( true );
iTeam1Count++;
}
else if ( iTeam == iTeam2 )
{
iXPos = m_iTeam2PlayerBaseOffsetX ? (iCenter + m_iTeam2PlayerBaseOffsetX) : m_iTeam2PlayerBaseX;
iXPos += (iTeam2Count * m_iTeam2PlayerDeltaX);
iYPos = iYPosOverride ? iYPosOverride : m_iTeam2PlayerBaseY + (iTeam2Count * m_iTeam2PlayerDeltaY);
m_PlayerPanels[i]->SetSpecIndex( 7 + iTeam2Count );
m_PlayerPanels[i]->SetPos( iXPos, iYPos );
m_PlayerPanels[i]->SetVisible( true );
iTeam2Count++;
}
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTFSpectatorGUI::SelectSpec( int iSlot )
{
if ( m_bCoaching )
{
engine->ClientCmd_Unrestricted( CFmtStr1024( "coach_command %u", iSlot ) );
return;
}
if ( !InTournamentGUI() )
return;
for ( int i = 0; i < m_PlayerPanels.Count(); i++ )
{
if ( m_PlayerPanels[i]->GetSpecIndex() == iSlot )
{
engine->ClientCmd_Unrestricted( VarArgs( "spec_player %d\n", m_PlayerPanels[i]->GetPlayerIndex() ) );
return;
}
}
}