Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include "cbase.h"
#include "hud.h"
#include "c_team.h"
#include "tf_shareddefs.h"
#include "tf_gamerules.h"
#include "tf_hud_objectivestatus.h"
#include "tf_hud_statpanel.h"
#include "iclientmode.h"
#include "c_playerresource.h"
#include "tf_hud_building_status.h"
#include "tf_hud_mann_vs_machine_status.h"
#include "tf_hud_tournament.h"
#include "tf_hud_winpanel.h"
#include "tf_tips.h"
#include "tf_mapinfomenu.h"
#include "econ_wearable.h"
#include "c_tf_playerresource.h"
#include "playerspawncache.h"
#include "econ_notifications.h"
#include <spectatorgui.h>
#include "hudelement.h"
#include "tf_spectatorgui.h"
#include "tf_hud_playerstatus.h"
#include "item_model_panel.h"
#include "tf_gamerules.h"
#include "tf_playerpanel.h"
#include "tf_gc_client.h"
#include "tf_lobby_server.h"
#include <vgui/ILocalize.h>
#include <vgui/ISurface.h>
#include <VGuiMatSurface/IMatSystemSurface.h>
#include "vgui_avatarimage.h"
using namespace vgui;
extern ConVar tf_max_health_boost;
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CTFPlayerPanel::CTFPlayerPanel( vgui::Panel *parent, const char *name ) : vgui::EditablePanel( parent, name )
{
m_pHealthIcon = new CTFPlayerPanelGUIHealth( this, "HealthIcon" );
m_pClassImage = NULL;
m_bPlayerReadyModeActive = false;
m_pReadyBG = new ScalableImagePanel( this , "ReadyBG" );
m_pReadyImage = new ImagePanel( this, "ReadyImage" );
SetDialogVariable( "chargeamount", "" );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTFPlayerPanel::Reset( void )
{
m_pHealthIcon->Reset();
m_iPrevHealth = -999;
m_iPrevClass = -999;
m_bPrevAlive = false;
m_iPrevRespawnWait = -999;
m_iPrevCharge = -1;
m_bPrevReady = true;
m_iPrevState = GR_STATE_PREGAME;
m_bPlayerReadyModeActive = false;
m_nGCTeam = TEAM_INVALID;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
bool CTFPlayerPanel::Update( void )
{
if ( !g_TF_PR || !TFGameRules() )
return false;
C_BasePlayer *pLocalPlayer = C_BasePlayer::GetLocalPlayer();
if ( !pLocalPlayer )
return false;
bool bChanged = false;
bool bObserver = pLocalPlayer->GetObserverMode() != OBS_MODE_NONE;
bool bVisible = GetTeam() >= FIRST_GAME_TEAM;
int iRespawnWait = -1;
m_bPlayerReadyModeActive = ( !bObserver &&
TFGameRules()->UsePlayerReadyStatusMode() &&
TFGameRules()->State_Get() == GR_STATE_BETWEEN_RNDS );
CTFGSLobby *pLobby = GTFGCClientSystem()->GetLobby();
if ( pLobby )
{
const CTFLobbyMember *pMember = pLobby->GetMemberDetails( m_steamID );
if ( pMember )
{
// Keep this updated
m_nGCTeam = pMember->team();
if ( !m_iPlayerIndex && pMember->has_last_connect_time() )
{
iRespawnWait = CRTime::RTime32DateAdd( pMember->last_connect_time(), 180, k_ETimeUnitSecond ) - CRTime::RTime32TimeCur();
if ( iRespawnWait <= 0 )
iRespawnWait = -1;
}
}
}
if ( IsVisible() != bVisible )
{
SetVisible( bVisible );
bChanged = true;
}
if ( bVisible )
{
if ( g_TF_PR )
{
// Are we connected with a class?
Assert( TF_CLASS_UNDEFINED == 0 );
int iClass = -1;
bool bAlive = false;
const int k_Health_Dead = -1;
const int k_Health_NotINGame = -2;
int iHealth = k_Health_NotINGame;
if ( m_iPlayerIndex > 0 )
{
iClass = g_TF_PR->GetPlayerClass( m_iPlayerIndex );
if ( iClass != TF_CLASS_UNDEFINED )
{
bAlive = g_TF_PR->IsAlive( m_iPlayerIndex );
iHealth = k_Health_Dead;
}
if ( bAlive )
iHealth = g_TF_PR->GetHealth( m_iPlayerIndex );
// Calc respawn time remaining
if ( iClass != TF_CLASS_UNDEFINED && !bAlive )
{
float flRespawnAt = g_TF_PR->GetNextRespawnTime( m_iPlayerIndex );
iRespawnWait = (flRespawnAt - gpGlobals->curtime);
if ( iRespawnWait <= 0 )
iRespawnWait = -1;
}
// Hide class info from the other team?
if ( !bObserver &&
TFGameRules()->IsCompetitiveMode() &&
GetTeam() != g_TF_PR->GetTeam( pLocalPlayer->entindex() ) )
{
iClass = TF_CLASS_UNDEFINED;
}
}
// Update live state
if ( m_pClassImage )
{
if ( m_bPrevAlive != bAlive )
{
bChanged = true;
m_bPrevAlive = bAlive;
if ( bAlive )
{
m_pClassImage->SetDrawColor( Color( 255, 255, 255, 255 ) );
}
else
{
m_pClassImage->SetDrawColor( Color( 96, 96, 96, 255 ) );
}
UpdateBorder();
}
// Update class image
if ( m_iPrevClass != iClass )
{
bChanged = true;
m_iPrevClass = iClass;
if ( iClass < 0 )
{
m_pClassImage->SetImage( "hud_connecting" );
}
else if ( iClass == TF_CLASS_UNDEFINED )
{
m_pClassImage->SetImage( "hud_class_not_chosen" );
}
else
{
m_pClassImage->SetImage( VarArgs( "%s_alpha", ( GetTeam() == TF_TEAM_RED ) ? g_pszItemClassImagesRed[iClass] : g_pszItemClassImagesBlue[iClass] ) );
}
}
}
// update health indicator
if ( iHealth != m_iPrevHealth && m_pHealthIcon )
{
m_iPrevHealth = iHealth;
if ( iHealth == k_Health_NotINGame )
{
m_pHealthIcon->SetVisible( false );
}
else
{
m_pHealthIcon->SetVisible( true );
if ( iHealth < 0 )
{
Assert( iHealth == k_Health_Dead );
m_pHealthIcon->SetHealth( -1, 1, 1 );
}
else
{
float flMaxHealth = g_TF_PR->GetMaxHealth( m_iPlayerIndex );
float iMaxBuffedHealth = flMaxHealth * tf_max_health_boost.GetFloat(); // Hacky, but it'll work.
m_pHealthIcon->SetHealth( iHealth, flMaxHealth, iMaxBuffedHealth );
bChanged = true;
}
}
}
// Update respawn time text
if ( iRespawnWait != m_iPrevRespawnWait )
{
m_iPrevRespawnWait = iRespawnWait;
if ( iRespawnWait < 0 )
{
SetDialogVariable( "respawntime", "" );
}
else
{
SetDialogVariable( "respawntime", VarArgs( "%d s", iRespawnWait ) );
bChanged = true;
}
}
bool bReadyMode = TFGameRules()->UsePlayerReadyStatusMode();
int iCharge = ( iClass == TF_CLASS_MEDIC ) ? g_TF_PR->GetChargeLevel( m_iPlayerIndex ) : 0;
if ( iCharge != m_iPrevCharge )
{
if ( iCharge > 0 && !( bReadyMode && !bObserver ) )
{
SetDialogVariable( "chargeamount", VarArgs( "%d%%", iCharge ) );
bChanged = true;
}
else
{
SetDialogVariable( "chargeamount", "" );
}
m_iPrevCharge = iCharge;
}
if ( bReadyMode )
{
bool bPlayerReady = false;
if ( m_bPlayerReadyModeActive )
{
if ( m_iPlayerIndex && g_TF_PR->IsConnected( m_iPlayerIndex ) )
{
bPlayerReady = TFGameRules()->IsPlayerReady( m_iPlayerIndex );
}
}
if ( m_pReadyImage && ( m_pReadyImage->IsVisible() != bPlayerReady ) )
{
m_pReadyImage->SetVisible( bPlayerReady );
}
if ( m_pHealthIcon && ( m_pHealthIcon->IsVisible() == m_bPlayerReadyModeActive ) )
{
m_pHealthIcon->SetVisible( !m_bPlayerReadyModeActive );
}
if ( m_pReadyBG && ( m_pReadyBG->IsVisible() != m_bPlayerReadyModeActive ) )
{
m_pReadyBG->SetVisible( m_bPlayerReadyModeActive );
}
if ( TFGameRules()->State_Get() != m_iPrevState )
{
bChanged = true;
}
m_iPrevState = TFGameRules()->State_Get();
}
}
}
return bChanged;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTFPlayerPanel::ApplySchemeSettings( vgui::IScheme *pScheme )
{
BaseClass::ApplySchemeSettings( pScheme );
m_pClassImage = dynamic_cast<CTFClassImage*>( FindChildByName( "classimage" ) );
Reset();
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTFPlayerPanel::SetPlayerIndex( int iIndex )
{
if ( iIndex <= 0 )
{
Setup( iIndex, CSteamID(), "" );
}
else
{
Setup( iIndex, GetSteamIDForPlayerIndex( iIndex ), g_TF_PR->GetPlayerName( iIndex ) );
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTFPlayerPanel::Setup( int iPlayerIndex, CSteamID steamID, const char *pszPlayerName, int nLobbyTeam /*= TEAM_INVALID*/ )
{
if ( pszPlayerName == NULL )
pszPlayerName = "";
if ( m_iPlayerIndex != iPlayerIndex
|| m_steamID != steamID
|| Q_strcmp( m_sPlayerName, pszPlayerName ) )
{
Reset();
m_iPlayerIndex = iPlayerIndex;
m_steamID = steamID;
m_sPlayerName = pszPlayerName;
SetDialogVariable( "playername", m_sPlayerName );
m_nGCTeam = nLobbyTeam;
}
if ( m_iPlayerIndex > 0 || m_steamID.IsValid() )
{
UpdateBorder();
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTFPlayerPanel::SetSpecIndex( int iIndex )
{
m_iSpecIndex = iIndex;
if ( m_iSpecIndex > 0 && m_iSpecIndex <= 12 && !m_bPlayerReadyModeActive )
{
SetDialogVariable( "specindex", VarArgs( "%d", m_iSpecIndex ) );
}
else
{
SetDialogVariable( "specindex", "" );
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTFPlayerPanel::UpdateBorder( void )
{
if ( !g_TF_PR )
return;
vgui::IScheme *pScheme = vgui::scheme()->GetIScheme( GetScheme() );
if ( !m_bPrevAlive )
{
SetBorder( pScheme->GetBorder("TFFatLineBorder") );
}
else
{
if ( GetTeam() == TF_TEAM_RED )
{
SetBorder( pScheme->GetBorder( "TFFatLineBorderRedBG" ) );
}
else
{
SetBorder( pScheme->GetBorder( "TFFatLineBorderBlueBG" ) );
}
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
int CTFPlayerPanel::GetTeam( void )
{
if ( m_nGCTeam != TEAM_INVALID && TFGameRules() )
{
return TFGameRules()->GetGameTeamForGCTeam( (TF_GC_TEAM)m_nGCTeam );
}
else if ( GetPlayerIndex() && g_TF_PR )
{
return g_TF_PR->GetTeam( GetPlayerIndex() );
}
return TEAM_INVALID;
}