Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef TF_LOBBY_CONTAINER_FRAME_COMP_H
#define TF_LOBBY_CONTAINER_FRAME_COMP_H
#include "cbase.h"
//#include "tf_pvelobbypanel.h"
#include "game/client/iviewport.h"
#include "tf_shareddefs.h"
#include "econ/confirm_dialog.h"
#include "econ/econ_controls.h"
#include "ienginevgui.h"
#include "tf_gc_client.h"
#include "tf_party.h"
#include "tf_item_inventory.h"
#include "econ_ui.h"
#include "vgui_controls/Tooltip.h"
#include "vgui_controls/PropertyDialog.h"
#include "vgui_controls/PropertySheet.h"
#include "vgui_controls/ComboBox.h"
#include "vgui_controls/RadioButton.h"
#include "vgui_controls/SectionedListPanel.h"
#include "vgui_controls/ScrollableEditablePanel.h"
#include "vgui_bitmapimage.h"
#include "vgui/IInput.h"
#include <vgui_controls/ImageList.h>
#include <vgui/IVGui.h>
#include "GameEventListener.h"
#include "vgui_avatarimage.h"
#include <vgui/ISurface.h>
#include <VGuiMatSurface/IMatSystemSurface.h>
#include "rtime.h"
#include "econ_game_account_client.h"
#include "tf_leaderboardpanel.h"
#include "tf_mapinfo.h"
#include "tf_ladder_data.h"
#include "tf_gamerules.h"
#include "confirm_dialog.h"
#include "tf_lobby_container_frame.h"
// memdbgon must be the last include file in a .cpp file!!!
#include <tier0/memdbgon.h>
class CBaseLobbyPanel;
// This is a big fat kludge so I can use the PropertyPage
class CLobbyContainerFrame_Comp : public CBaseLobbyContainerFrame
{
DECLARE_CLASS_SIMPLE( CLobbyContainerFrame_Comp, CBaseLobbyContainerFrame );
public:
CLobbyContainerFrame_Comp();
~CLobbyContainerFrame_Comp();
//
// PropertyDialog overrides
//
virtual void ShowPanel( bool bShow ) OVERRIDE;
virtual void OnCommand( const char *command ) OVERRIDE;
protected:
virtual void WriteControls();
private:
virtual const char* GetResFile() const OVERRIDE { return "Resource/UI/LobbyContainerFrame_Comp.res"; }
virtual TF_MatchmakingMode GetHandledMode() const { return TF_Matchmaking_LADDER; }
virtual bool VerifyPartyAuthorization() const;
virtual void HandleBackPressed() OVERRIDE;
};
#endif //TF_LOBBY_CONTAINER_FRAME_COMP_H