Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef TF_LOBBY_CONTAINER_FRAME_H
#define TF_LOBBY_CONTAINER_FRAME_H
#include "cbase.h"
#include "vgui_controls/PropertyDialog.h"
#include "GameEventListener.h"
// memdbgon must be the last include file in a .cpp file!!!
#include <tier0/memdbgon.h>
bool BIsPartyLeader();
bool BIsPartyInUIState();
CSteamID SteamIDFromDecimalString( const char *pszUint64InDecimal );
class CBaseLobbyPanel;
// This is a big fat kludge so I can use the PropertyPage
class CBaseLobbyContainerFrame : public vgui::PropertyDialog, public CGameEventListener
{
DECLARE_CLASS_SIMPLE( CBaseLobbyContainerFrame, PropertyDialog );
public:
CBaseLobbyContainerFrame( const char *pszPanelName );
virtual ~CBaseLobbyContainerFrame();
//
// PropertyDialog overrides
//
virtual void ApplySchemeSettings( vgui::IScheme *pScheme ) OVERRIDE;
virtual void PerformLayout( void ) OVERRIDE;
virtual void OnKeyCodeTyped(vgui::KeyCode code) OVERRIDE;
virtual void OnKeyCodePressed(vgui::KeyCode code) OVERRIDE;
virtual void OnCommand( const char *command ) OVERRIDE;
//
// CGameEventListener overrides
//
virtual void FireGameEvent( IGameEvent *event ) OVERRIDE;
void StartSearch( void );
virtual void ShowPanel(bool bShow);
void SetNextButtonEnabled( bool bValue );
virtual void OnThink() OVERRIDE;
static void LeaveLobbyPanel( bool bConfirmed, void *pContext )
{
CBaseLobbyContainerFrame* pCaller = (CBaseLobbyContainerFrame*)pContext;
if ( bConfirmed && pCaller )
{
pCaller->OnCommand( "back" );
}
}
MESSAGE_FUNC( OpenPingOptions, "Context_Ping" );
protected:
bool ShouldShowPartyButton() const;
virtual void WriteControls();
virtual void HandleBackPressed();
void OpenOptionsContextMenu();
CBaseLobbyPanel *m_pContents;
vgui::Button *m_pNextButton;
vgui::Button *m_pBackButton;
private:
virtual const char* GetResFile() const = 0;
virtual TF_MatchmakingMode GetHandledMode() const = 0;
virtual bool VerifyPartyAuthorization() const = 0;
vgui::Button *m_pStartPartyButton;
vgui::Menu *m_pContextMenu;
bool m_bNextButtonEnabled;
vgui::DHANDLE< vgui::Panel > m_hPingPanel;
};
#endif //TF_LOBBY_CONTAINER_FRAME_H