Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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#ifndef TF_ASYNCPANEL
#define TF_ASYNCPANEL
#include "vgui_controls/EditablePanel.h"
using namespace vgui;
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
class CBaseASyncPanel : public EditablePanel
{
DECLARE_CLASS_SIMPLE( CBaseASyncPanel, EditablePanel );
public:
CBaseASyncPanel( Panel *pParent, const char *pszPanelName );
virtual ~CBaseASyncPanel() {}
bool IsInitialized() const;
void CheckForData();
virtual void OnTick() OVERRIDE;
virtual void ApplySchemeSettings( IScheme *pScheme ) OVERRIDE;
virtual void PerformLayout() OVERRIDE;
virtual void LoadControlSettings(const char *dialogResourceName, const char *pathID = NULL, KeyValues *pPreloadedKeyValues = NULL, KeyValues *pConditions = NULL) OVERRIDE;
protected:
virtual void OnChildSettingsApplied( KeyValues *pInResourceData, Panel *pChild ) OVERRIDE;
private:
void PresentDataIfReady();
virtual bool CheckForData_Internal() = 0;
bool m_bDataInitialized;
bool m_bSettingsApplied;
float m_flLastRequestTime;
float m_flLastUpdatedTime;
CUtlVector< PHandle > m_vecLoadingPanels;
CUtlVector< PHandle > m_vecPanelsToShow;
CPanelAnimationVar( float, m_flRefreshDelay, "refresh_delay", "-1.f" );
};
#endif //TF_ASYNCPANEL