Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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#include "cbase.h"
#include "tf_asyncpanel.h"
#include "econ_controls.h"
static const float k_flRequestInterval = 5.f;
static const float k_flNeverRequestUpdate = -1.f;
CBaseASyncPanel::CBaseASyncPanel( Panel *pParent, const char *pszPanelName )
: EditablePanel( pParent, pszPanelName )
, m_flLastRequestTime( 0.f )
, m_flLastUpdatedTime( 0.f )
, m_bDataInitialized( false )
, m_bSettingsApplied( false )
{
ivgui()->AddTickSignal( GetVPanel(), 1.f );
}
void CBaseASyncPanel::ApplySchemeSettings( IScheme *pScheme )
{
BaseClass::ApplySchemeSettings( pScheme );
m_bSettingsApplied = true;
m_flLastUpdatedTime = 0.f; // Force a refresh
}
void CBaseASyncPanel::LoadControlSettings(const char *dialogResourceName, const char *pathID, KeyValues *pPreloadedKeyValues, KeyValues *pConditions )
{
m_vecLoadingPanels.Purge();
m_vecPanelsToShow.Purge();
BaseClass::LoadControlSettings( dialogResourceName, pathID, pPreloadedKeyValues, pConditions );
}
void CBaseASyncPanel::PerformLayout()
{
BaseClass::PerformLayout();
FOR_EACH_VEC( m_vecLoadingPanels, i )
{
m_vecLoadingPanels[ i ]->SetVisible( true );
}
FOR_EACH_VEC( m_vecPanelsToShow, i )
{
m_vecPanelsToShow[ i ]->SetVisible( false );
}
}
void CBaseASyncPanel::OnChildSettingsApplied( KeyValues *pInResourceData, Panel *pChild )
{
const char *pszAsync = pInResourceData->GetString( "asynchandling", NULL );
if ( pszAsync == NULL )
return;
if ( FStrEq( pszAsync, "content" ) )
{
m_vecPanelsToShow[ m_vecPanelsToShow.AddToTail() ].Set( pChild );
}
else if ( FStrEq( pszAsync, "loading" ) )
{
m_vecLoadingPanels[ m_vecLoadingPanels.AddToTail() ].Set( pChild );
}
}
bool CBaseASyncPanel::IsInitialized() const
{
return m_bDataInitialized;
}
void CBaseASyncPanel::PresentDataIfReady()
{
if ( m_bDataInitialized && m_bSettingsApplied )
{
FOR_EACH_VEC( m_vecLoadingPanels, i )
{
m_vecLoadingPanels[ i ]->SetVisible( false );
}
FOR_EACH_VEC( m_vecPanelsToShow, i )
{
m_vecPanelsToShow[ i ]->SetVisible( true );
}
// stop ticking. job is done.
ivgui()->RemoveTickSignal( GetVPanel() );
}
}
//-----------------------------------------------------------------------------
// Purpose: Checks if data is ready. If so, mark the time and hide the loading image
//-----------------------------------------------------------------------------
void CBaseASyncPanel::CheckForData()
{
m_flLastRequestTime = Plat_FloatTime();
if ( CheckForData_Internal() )
{
m_flLastUpdatedTime = Plat_FloatTime();
m_bDataInitialized = true;
PresentDataIfReady();
}
}
//-----------------------------------------------------------------------------
// Purpose: Check if we need to check for data
//-----------------------------------------------------------------------------
void CBaseASyncPanel::OnTick()
{
const float flTimeSinceUpdate = Plat_FloatTime() - m_flLastUpdatedTime;
const float flTimeSinceRequest = Plat_FloatTime() - m_flLastRequestTime;
// Need an update if we're beyodn the refresh delay, and our refresh delay isn't k_flNeverRequestUpdate, or if we're just not initialized
const bool bNeedsUpdate = ( ( flTimeSinceUpdate > m_flRefreshDelay ) && ( m_flRefreshDelay != k_flNeverRequestUpdate ) ) || m_flLastUpdatedTime == 0.f;
if ( m_bSettingsApplied && bNeedsUpdate && flTimeSinceRequest > k_flRequestInterval )
{
CheckForData();
}
}