Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#include "cbase.h"
#include <vgui/ILocalize.h>
#include "vgui_controls/TextEntry.h"
#include "vgui_controls/ComboBox.h"
#include "vgui_controls/CheckButton.h"
#include "testitem_root.h"
#include "tf_controls.h"
#include "c_playerresource.h"
#include "gcsdk/gcmsg.h"
#include "tf_gcmessages.h"
#include "econ_item_inventory.h"
#include "econ_gcmessages.h"
#include "ienginevgui.h"
#include "econ_item_system.h"
#include "vgui_controls/FileOpenDialog.h"
#include <filesystem.h>
#include "ai_activity.h"
#include "tf_gamerules.h"
#include "vgui_controls/Slider.h"
// memdbgon must be the last include file in a .cpp file!!!
#include <tier0/memdbgon.h>
ConVar tf_testitem_recent( "tf_testitem_recent", "", FCVAR_ARCHIVE );
KeyValues *g_pRootItemTestingKV = NULL;
// Bot animations
const char *g_pszBotAnimStrings[TI_BOTANIM_COUNT] =
{
"#IT_BotAnim_Idle", // TI_BOTANIM_IDLE,
"#IT_BotAnim_Crouch_Idle", // TI_BOTANIM_CROUCH,
"#IT_BotAnim_Run", // TI_BOTANIM_RUN,
"#IT_BotAnim_Crouch_Walk", // TI_BOTANIM_CROUCH_WALK
"#IT_BotAnim_Jump", // TI_BOTANIM_JUMP
};
void UpdateItemTestKVs( void )
{
KeyValues *pTmpCopy = g_pRootItemTestingKV->MakeCopy();
engine->ServerCmdKeyValues( pTmpCopy );
// Setup any clientside variables to match what we're sending to the server
TFGameRules()->ItemTesting_SetupFromKV( g_pRootItemTestingKV );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CTestItemRoot::CTestItemRoot( vgui::Panel *parent ) : vgui::EditablePanel( parent, "TestItemRoot" )
{
// Need to use the clientscheme (we're not parented to a clientscheme'd panel)
vgui::HScheme scheme = vgui::scheme()->LoadSchemeFromFileEx( enginevgui->GetPanel( PANEL_CLIENTDLL ), "resource/ClientScheme.res", "ClientScheme");
SetScheme(scheme);
SetProportional( true );
ListenForGameEvent( "gameui_hidden" );
m_hEditItemDialog = NULL;
m_iClassUsage = 0;
m_pClassUsagePanel = NULL;
m_pTestingPanel = NULL;
m_hImportExportDialog = NULL;
m_bExporting = false;
memset( m_pItemTestButtons, 0, sizeof(m_pItemTestButtons) );
memset( m_pItemRemoveButtons, 0, sizeof(m_pItemRemoveButtons) );
memset( m_pClassCheckButtons, NULL, sizeof(m_pClassCheckButtons) );
memset( m_pItemTestKVs, 0, sizeof(m_pItemTestKVs) );
m_pBotAdditionPanel = new vgui::EditablePanel( this, "BotAdditionPanel" );
m_pBotSelectionComboBox = new vgui::ComboBox( m_pBotAdditionPanel, "BotSelectionComboBox", 9, false );
m_pBotSelectionComboBox->AddActionSignalTarget( this );
m_pAutoAddBotsCheckBox = new vgui::CheckButton( m_pBotAdditionPanel, "AutoAddBotsCheckBox", "" );
m_pAutoAddBotsCheckBox->AddActionSignalTarget( this );
m_pAutoAddBotsCheckBox->SetSelected( true );
m_pBotsOnBlueTeamCheckBox = new vgui::CheckButton( m_pBotAdditionPanel, "BotsOnBlueTeamCheckBox", "" );
m_pBotsOnBlueTeamCheckBox->AddActionSignalTarget( this );
m_pBotsOnBlueTeamCheckBox->SetSelected( true );
m_pAddBotButton = NULL;
m_pBotControlPanel = new CTestItemBotControls( this );
m_pBotControlPanel->SetEmbedded( true );
SetupComboBoxes();
if ( !g_pRootItemTestingKV )
{
g_pRootItemTestingKV = new KeyValues( "TestItems" );
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CTestItemRoot::~CTestItemRoot( void )
{
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTestItemRoot::SetupComboBoxes( void )
{
// Setup our Bot Selection combo box
KeyValues *pKeyValues;
for ( int iClass = TF_FIRST_NORMAL_CLASS; iClass <= TF_LAST_NORMAL_CLASS; iClass++ )
{
if ( iClass == TF_CLASS_CIVILIAN )
continue;
pKeyValues = new KeyValues( "data" );
pKeyValues->SetInt( "class", iClass );
m_pBotSelectionComboBox->AddItem( g_aPlayerClassNames[iClass], pKeyValues );
}
m_pBotSelectionComboBox->SilentActivateItemByRow( 0 );
m_pBotControlPanel->SetupComboBoxes();
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTestItemRoot::ApplySchemeSettings( vgui::IScheme *pScheme )
{
BaseClass::ApplySchemeSettings( pScheme );
LoadControlSettings( "resource/ui/TestItemRoot.res" );
m_pTestingPanel = dynamic_cast<vgui::EditablePanel*>( FindChildByName( "TestingPanel" ) );
if ( m_pTestingPanel )
{
for ( int i = 0; i < TI_TYPE_COUNT; i++ )
{
m_pItemTestButtons[i] = dynamic_cast<CExButton*>( m_pTestingPanel->FindChildByName( VarArgs("TestItemButton%d",i) ) );
m_pItemTestButtons[i]->AddActionSignalTarget( this );
m_pItemRemoveButtons[i] = dynamic_cast<CExButton*>( m_pTestingPanel->FindChildByName( VarArgs("RemoveItemButton%d",i) ) );
m_pItemRemoveButtons[i]->AddActionSignalTarget( this );
m_pItemTestLabels[i] = dynamic_cast<CExLabel*>( m_pTestingPanel->FindChildByName( VarArgs("TestItemEntry%d",i) ) );
}
}
m_pClassUsagePanel = dynamic_cast<vgui::EditablePanel*>( FindChildByName( "ClassUsagePanel" ) );
if ( m_pClassUsagePanel )
{
for ( int i = 0; i < TF_LAST_NORMAL_CLASS; i++ )
{
m_pClassCheckButtons[i] = dynamic_cast<vgui::CheckButton*>( m_pClassUsagePanel->FindChildByName( VarArgs("ClassCheckBox%d",i)) );
m_pClassCheckButtons[i]->AddActionSignalTarget( this );
}
}
m_pAddBotButton = dynamic_cast<CExButton*>( m_pBotAdditionPanel->FindChildByName( "AddBotButton" ) );
if ( m_pAddBotButton )
{
m_pAddBotButton->AddActionSignalTarget( this );
}
CExButton *pKickAllBotsButton = dynamic_cast<CExButton*>( m_pBotAdditionPanel->FindChildByName( "KickAllBotsButton" ) );
if ( pKickAllBotsButton )
{
pKickAllBotsButton->AddActionSignalTarget( this );
}
AddChildActionSignalTarget( this, "SteamWorkshopButtonSubButton", this, true );
UpdateTestItems();
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTestItemRoot::PerformLayout( void )
{
BaseClass::PerformLayout();
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTestItemRoot::FireGameEvent( IGameEvent *event )
{
const char *type = event->GetName();
if ( Q_strcmp(type, "gameui_hidden") == 0 )
{
Close();
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTestItemRoot::Close( void )
{
TFModalStack()->PopModal( this );
SetVisible( false );
MarkForDeletion();
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTestItemRoot::OnSetTestItemKVs( KeyValues *pKV )
{
if ( !pKV )
return;
testitem_itemtypes_t iItemType = (testitem_itemtypes_t)pKV->GetInt("item_type");
if ( iItemType <= TI_TYPE_UNKNOWN || iItemType > TI_TYPE_COUNT )
return;
// If we already have KVs for that slot, nuke them
if ( m_pItemTestKVs[iItemType] )
{
g_pRootItemTestingKV->RemoveSubKey( m_pItemTestKVs[iItemType] );
m_pItemTestKVs[iItemType]->deleteThis();
}
// Make our copy, and store it in the root KVs
m_pItemTestKVs[iItemType] = pKV->MakeCopy();
m_pItemTestKVs[iItemType]->SetName( VarArgs("Item%d",iItemType) );
g_pRootItemTestingKV->AddSubKey( m_pItemTestKVs[iItemType] );
UpdateTestItems();
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTestItemRoot::OnButtonChecked( KeyValues *pData )
{
Panel *pPanel = reinterpret_cast<vgui::Panel *>( pData->GetPtr("panel") );
if ( pPanel == m_pAutoAddBotsCheckBox )
{
if ( m_pAutoAddBotsCheckBox->IsSelected() )
{
m_pAddBotButton->SetEnabled( false );
m_pBotSelectionComboBox->SetEnabled( false );
}
else
{
m_pAddBotButton->SetEnabled( true );
m_pBotSelectionComboBox->SetEnabled( true );
}
return;
}
// If they hit all classes, disable everything else.
if ( pPanel == m_pClassCheckButtons[0] )
{
bool bAllClass = m_pClassCheckButtons[0]->IsSelected();
for ( int i = 1; i < TF_LAST_NORMAL_CLASS; i++ )
{
m_pClassCheckButtons[i]->SetEnabled( !bAllClass );
if ( bAllClass )
{
m_pClassCheckButtons[i]->SetSelected( false );
}
}
}
else
{
// If they've individually checked all boxes, switch to all-classes being checked
bool bAllChecked = true;
for ( int i = 1; i < TF_LAST_NORMAL_CLASS; i++ )
{
if ( !m_pClassCheckButtons[i]->IsSelected() )
{
bAllChecked = false;
break;
}
}
if ( bAllChecked )
{
m_pClassCheckButtons[0]->SetSelected( true );
}
}
m_iClassUsage = 0;
for ( int i = 0; i < TF_LAST_NORMAL_CLASS; i++ )
{
if ( m_pClassCheckButtons[i]->IsSelected() )
{
m_iClassUsage |= (1 << i);
}
}
UpdateTestItems();
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTestItemRoot::CommitSettingsToKV( void )
{
g_pRootItemTestingKV->SetInt( "class_usage", m_iClassUsage );
g_pRootItemTestingKV->SetInt( "auto_add_bots", m_pAutoAddBotsCheckBox->IsSelected() );
g_pRootItemTestingKV->SetInt( "bots_on_blue_team", m_pBotsOnBlueTeamCheckBox->IsSelected() );
m_pBotControlPanel->CommitSettingsToKV();
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTestItemRoot::OnFileSelected(const char *fullpath)
{
if ( m_bExporting )
{
ExportTestSetup( fullpath );
}
else
{
ImportTestSetup( fullpath );
}
// Nuke the file open dialog
m_hImportExportDialog->MarkForDeletion();
m_hImportExportDialog = NULL;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTestItemRoot::ExportTestSetup( const char *pFilename )
{
if ( !pFilename || !pFilename[0] )
return;
CommitSettingsToKV();
g_pRootItemTestingKV->SaveToFile( g_pFullFileSystem, pFilename );
tf_testitem_recent.SetValue( pFilename );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTestItemRoot::ImportTestSetup( KeyValues *pKV )
{
// Setup the class usage checkboxes
m_iClassUsage = pKV->GetInt( "class_usage", 0 );
for ( int i = 0; i < TF_LAST_NORMAL_CLASS; i++ )
{
m_pClassCheckButtons[i]->SetSelected( (m_iClassUsage & (1<<i)) );
}
// Pull out the item KV blocks
for ( int i = 0; i < TI_TYPE_COUNT; i++ )
{
m_pItemTestKVs[i] = pKV->FindKey( VarArgs("Item%d",i) );
}
bool bAutoAdd = pKV->GetInt( "auto_add_bots", 1 );
m_pAutoAddBotsCheckBox->SetSelected(bAutoAdd);
bool bBlueTeamBots = pKV->GetInt( "bots_on_blue_team", 0 );
m_pBotsOnBlueTeamCheckBox->SetSelected(bBlueTeamBots);
m_pBotControlPanel->ImportTestSetup( pKV );
UpdateTestItems();
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTestItemRoot::ImportTestSetup( const char *pFilename )
{
if ( !pFilename || !pFilename[0] )
return;
g_pRootItemTestingKV->deleteThis();
g_pRootItemTestingKV = new KeyValues( "TestItems" );
if ( g_pRootItemTestingKV->LoadFromFile( g_pFullFileSystem, pFilename ) )
{
ImportTestSetup( g_pRootItemTestingKV );
}
else
{
m_iClassUsage = 0;
memset( m_pItemTestKVs, 0, sizeof(m_pItemTestKVs) );
g_pRootItemTestingKV->deleteThis();
g_pRootItemTestingKV = new KeyValues( "TestItems" );
UpdateTestItems();
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
int CTestItemRoot::FindReplaceableItemsForSelectedClass( CUtlVector<item_definition_index_t> *pItemDefs, bool bWeapons )
{
// Build our list of checked classes
bool bClasses[TF_LAST_NORMAL_CLASS];
for ( int i = 0; i < TF_LAST_NORMAL_CLASS; i++ )
{
bClasses[i] = m_iClassUsage & (1 << i);
}
int iReplaceableItems = 0;
// Find all the weapons that can be used by the combination of classes we've checked
const CEconItemSchema::SortedItemDefinitionMap_t& mapItemDefs = ItemSystem()->GetItemSchema()->GetSortedItemDefinitionMap();
FOR_EACH_MAP( mapItemDefs, i )
{
const CTFItemDefinition *pDef = dynamic_cast<const CTFItemDefinition *>( mapItemDefs[i] );
// Never show:
// - Hidden items
// - Items that don't have fixed qualities
if ( !pDef || pDef->IsHidden() || pDef->GetQuality() == k_unItemQuality_Any )
continue;
// Only show in staging (internal dev branch):
// - Normal quality items
// - Items that haven't asked to be shown in the armory
static const bool bIsStaging = ( engine->GetAppID() == 810 );
if ( !bIsStaging )
{
if ( pDef->GetQuality() == AE_NORMAL || !pDef->ShouldShowInArmory() )
continue;
}
// Make sure it's the right type of item
int iDefSlot = pDef->GetDefaultLoadoutSlot();
bool bValidSlot = false;
if ( bWeapons )
{
bValidSlot = (iDefSlot == LOADOUT_POSITION_PRIMARY || iDefSlot == LOADOUT_POSITION_SECONDARY || iDefSlot == LOADOUT_POSITION_MELEE );
if ( !bValidSlot )
{
bValidSlot = pDef->CanBePlacedInSlot(LOADOUT_POSITION_PRIMARY) || pDef->CanBePlacedInSlot(LOADOUT_POSITION_SECONDARY) || pDef->CanBePlacedInSlot(LOADOUT_POSITION_MELEE);
}
}
else
{
bValidSlot = (iDefSlot == LOADOUT_POSITION_HEAD || iDefSlot == LOADOUT_POSITION_MISC );
if ( !bValidSlot )
{
bValidSlot = pDef->CanBePlacedInSlot(LOADOUT_POSITION_HEAD) || pDef->CanBePlacedInSlot(LOADOUT_POSITION_MISC);
}
}
if ( !bValidSlot )
continue;
// Make sure it's used by all the checked classes
bool bUsable = false;
if ( bClasses[0] )
{
bUsable = pDef->CanBeUsedByAllClasses();
}
else
{
bUsable = true;
for ( int iClass = TF_FIRST_NORMAL_CLASS; iClass < TF_LAST_NORMAL_CLASS; iClass++ )
{
if ( bClasses[iClass] && !pDef->CanBeUsedByClass(iClass) )
{
bUsable = false;
break;
}
}
}
if ( !bUsable )
continue;
if ( pItemDefs )
{
pItemDefs->AddToTail( pDef->GetDefinitionIndex() );
}
iReplaceableItems++;
}
return iReplaceableItems;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTestItemRoot::UpdateTestItems( void )
{
for ( int i = 0; i < TI_TYPE_COUNT; i++ )
{
// Weapon is handled specially, because it's tied to the class usage
if ( i == TI_TYPE_WEAPON )
{
int iValidWeapons = FindReplaceableItemsForSelectedClass( NULL, true );
m_pItemTestButtons[0]->SetEnabled( iValidWeapons );
if ( !iValidWeapons )
{
m_pItemTestLabels[0]->SetText( g_pVGuiLocalize->Find("#IT_ItemReplaced_Invalid") );
continue;
}
}
if ( m_pItemTestKVs[i] )
{
m_pItemTestButtons[i]->SetText( "#IT_Item_Edit" );
item_definition_index_t iExistingDef = m_pItemTestKVs[i]->GetInt( "existing_itemdef", INVALID_ITEM_DEF_INDEX );
if ( iExistingDef != INVALID_ITEM_DEF_INDEX )
{
CEconItemDefinition *pDef = ItemSystem()->GetItemSchema()->GetItemDefinition(iExistingDef);
if ( pDef )
{
m_pItemTestLabels[i]->SetText( g_pVGuiLocalize->Find( pDef->GetItemBaseName() ) );
}
else
{
m_pItemTestLabels[i]->SetText( "#IT_TestingSlot_Empty" );
}
}
else
{
const char *pszModel = m_pItemTestKVs[i]->GetString("model_player", "#IT_TestingSlot_Empty");
char szModel[MAX_PATH+1]="";
Q_FileBase( pszModel, szModel, ARRAYSIZE( szModel ) );
m_pItemTestLabels[i]->SetText( szModel );
}
m_pItemRemoveButtons[i]->SetEnabled( true );
}
else
{
m_pItemTestButtons[i]->SetText( "#IT_Item_Add" );
m_pItemTestLabels[i]->SetText( "#IT_TestingSlot_Empty" );
m_pItemRemoveButtons[i]->SetEnabled( false );
}
}
// Hide the testing panel if we don't have any classes selected
if ( m_pTestingPanel )
{
m_pTestingPanel->SetVisible( m_iClassUsage != 0 );
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTestItemRoot::CloseAndTestItem( void )
{
// Go through and update the schema definitions before we send them off to the server
for ( int i = 0; i < TI_TYPE_COUNT; i++ )
{
if ( !m_pItemTestKVs[i] )
continue;
item_definition_index_t iNewDef = TESTITEM_DEFINITIONS_BEGIN_AT + i;
item_definition_index_t iItemDef = m_pItemTestKVs[i]->GetInt( "item_replace", INVALID_ITEM_DEF_INDEX );
ItemSystem()->GetItemSchema()->ItemTesting_CreateTestDefinition( iItemDef, iNewDef, m_pItemTestKVs[i] );
m_pItemTestKVs[i]->SetInt( "item_def", iNewDef );
}
// Not connected to a game?
if ( !TFGameRules() )
return;
CommitSettingsToKV();
g_pRootItemTestingKV->SetName("TestItems");
UpdateItemTestKVs();
Close();
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTestItemRoot::OnCommand( const char *command )
{
if ( !Q_stricmp( command, "cancel" ) )
{
Close();
return;
}
else if ( !Q_stricmp( command, "ok" ) )
{
CloseAndTestItem();
return;
}
else if ( !Q_stricmp( command, "steamworkshop" ) )
{
Close();
engine->ClientCmd_Unrestricted( "OpenSteamWorkshopDialog;" );
}
else if ( !Q_stricmp( command, "reloadscheme" ) )
{
InvalidateLayout( false, true );
return;
}
else if ( !Q_strnicmp( command, "item_test", 9 ) )
{
int iItemType = atoi( command+9 );
if ( iItemType >= 0 && iItemType < TI_TYPE_COUNT )
{
if (!m_hEditItemDialog.Get())
{
m_hEditItemDialog = vgui::SETUP_PANEL( new CTestItemDialog( this, (testitem_itemtypes_t)iItemType, m_iClassUsage, m_pItemTestKVs[iItemType] ) );
}
m_hEditItemDialog->InvalidateLayout( false, true );
m_hEditItemDialog->SetVisible( true );
m_hEditItemDialog->MoveToFront();
m_hEditItemDialog->SetKeyBoardInputEnabled(true);
m_hEditItemDialog->SetMouseInputEnabled(true);
TFModalStack()->PushModal( m_hEditItemDialog );
}
return;
}
else if ( !Q_strnicmp( command, "item_remove", 11 ) )
{
int iItemType = atoi( command+11 );
if ( iItemType >= 0 && iItemType < TI_TYPE_COUNT )
{
if ( m_pItemTestKVs[iItemType] )
{
g_pRootItemTestingKV->RemoveSubKey( m_pItemTestKVs[iItemType] );
m_pItemTestKVs[iItemType]->deleteThis();
m_pItemTestKVs[iItemType] = NULL;
}
UpdateTestItems();
}
return;
}
else if ( !Q_stricmp( command, "export" ) || !Q_stricmp( command, "import" ) )
{
m_bExporting = ( command[0] == 'e' );
if (m_hImportExportDialog == NULL)
{
m_hImportExportDialog = new vgui::FileOpenDialog( NULL, "#ToolCustomizeTextureTitle", m_bExporting ? vgui::FOD_SAVE : vgui::FOD_OPEN, NULL );
m_hImportExportDialog->AddFilter( "*.itf", "#IT_TestingFiles", true );
m_hImportExportDialog->AddActionSignalTarget( this );
char szModelsDir[MAX_PATH];
m_hImportExportDialog->SetStartDirectory( g_pFullFileSystem->RelativePathToFullPath( "cfg", "MOD", szModelsDir, sizeof(szModelsDir) ) );
}
m_hImportExportDialog->DoModal( false );
m_hImportExportDialog->Activate();
return;
}
else if ( !Q_stricmp( command, "importrecent" ) )
{
ImportTestSetup( tf_testitem_recent.GetString() );
return;
}
else if ( !Q_stricmp( command, "bot_add" ) )
{
KeyValues *pKV = m_pBotSelectionComboBox->GetActiveItemUserData();
int iClass = pKV->GetInt( "class", TF_CLASS_UNDEFINED );
if ( iClass >= TF_FIRST_NORMAL_CLASS && iClass < TF_LAST_NORMAL_CLASS )
{
bool bBlueTeam = m_pBotsOnBlueTeamCheckBox->IsSelected();
engine->ClientCmd_Unrestricted( VarArgs( "bot -team %s -class %s\n", bBlueTeam ? "blue" : "red", g_aPlayerClassNames_NonLocalized[iClass] ) );
}
return;
}
else if ( !Q_stricmp( command, "bot_removeall" ) )
{
// Kick everyone above the first player
for ( int i = 2; i <= gpGlobals->maxClients; i++ )
{
C_BasePlayer *pPlayer = UTIL_PlayerByIndex( i );
if ( pPlayer )
{
engine->ClientCmd_Unrestricted( VarArgs( "kickid %d\n", pPlayer->GetUserID() ) );
}
}
return;
}
BaseClass::OnCommand( command );
}
static vgui::DHANDLE<CTestItemRoot> g_hTestItemRoot;
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void OpenTestItemRoot( void )
{
if (!g_hTestItemRoot.Get())
{
g_hTestItemRoot = vgui::SETUP_PANEL( new CTestItemRoot( NULL ) );
}
g_hTestItemRoot->SetVisible( true );
g_hTestItemRoot->MakePopup();
g_hTestItemRoot->MoveToFront();
g_hTestItemRoot->SetKeyBoardInputEnabled(true);
g_hTestItemRoot->SetMouseInputEnabled(true);
TFModalStack()->PushModal( g_hTestItemRoot );
g_hTestItemRoot->MakeReadyForUse();
if ( g_pRootItemTestingKV )
{
g_hTestItemRoot->ImportTestSetup( g_pRootItemTestingKV );
}
}
ConCommand testitem( "itemtest", OpenTestItemRoot, "Open the item testing panel.", FCVAR_NONE );
//========================================================================================================================================
// BOT CONTROLS PANEL
//========================================================================================================================================
static vgui::DHANDLE<CTestItemBotControls> g_hTestItemBotControls;
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CTestItemBotControls::CTestItemBotControls( vgui::Panel *parent ) : vgui::EditablePanel( parent, "TestItemBotControls" )
{
// Need to use the clientscheme (we're not parented to a clientscheme'd panel)
vgui::HScheme scheme = vgui::scheme()->LoadSchemeFromFileEx( enginevgui->GetPanel( PANEL_CLIENTDLL ), "resource/ClientScheme.res", "ClientScheme");
SetScheme(scheme);
SetProportional( true );
ListenForGameEvent( "gameui_hidden" );
m_pBotAnimationComboBox = new vgui::ComboBox( this, "BotAnimationComboBox", 9, false );
m_pBotAnimationComboBox->AddActionSignalTarget( this );
m_pBotForceFireCheckBox = new vgui::CheckButton( this, "BotForceFireCheckBox", "" );
m_pBotForceFireCheckBox->AddActionSignalTarget( this );
m_pBotTurntableCheckBox = new vgui::CheckButton( this, "BotTurntableCheckBox", "" );
m_pBotTurntableCheckBox->AddActionSignalTarget( this );
m_pBotViewScanCheckBox = new vgui::CheckButton( this, "BotViewScanCheckBox", "" );
m_pBotViewScanCheckBox->AddActionSignalTarget( this );
m_pBotAnimationSpeedSlider = new vgui::Slider( this, "BotAnimationSpeedSlider" );
m_pBotAnimationSpeedSlider->SetRange( 0, 100 );
m_pBotAnimationSpeedSlider->SetNumTicks( 10 );
m_pBotAnimationSpeedSlider->AddActionSignalTarget( this );
m_bEmbedded = false;
SetupComboBoxes();
if ( !g_pRootItemTestingKV )
{
g_pRootItemTestingKV = new KeyValues( "TestItems" );
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CTestItemBotControls::~CTestItemBotControls( void )
{
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTestItemBotControls::SetupComboBoxes( void )
{
KeyValues *pKeyValues;
// Setup our bot animation combo box
for ( int i = 0; i < TI_BOTANIM_COUNT; i++ )
{
pKeyValues = new KeyValues( "data" );
pKeyValues->SetInt( "anim", i );
m_pBotAnimationComboBox->AddItem( g_pszBotAnimStrings[i], pKeyValues );
}
m_pBotAnimationComboBox->SilentActivateItemByRow( 0 );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTestItemBotControls::FireGameEvent( IGameEvent *event )
{
const char *type = event->GetName();
if ( Q_strcmp(type, "gameui_hidden") == 0 )
{
Close();
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTestItemBotControls::Close( void )
{
TFModalStack()->PopModal( this );
SetVisible( false );
MarkForDeletion();
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTestItemBotControls::ImportTestSetup( KeyValues *pKV )
{
bool bForceFire = pKV->GetInt( "bot_force_fire", 0 );
m_pBotForceFireCheckBox->SetSelected(bForceFire);
bool bViewScan = pKV->GetInt( "bot_view_scan", 0 );
m_pBotViewScanCheckBox->SetSelected(bViewScan);
bool bTurnTable = pKV->GetInt( "bot_turntable", 0 );
m_pBotTurntableCheckBox->SetSelected(bTurnTable);
int iAnim = g_pRootItemTestingKV->GetInt( "bot_anim", TI_BOTANIM_IDLE );
m_pBotAnimationComboBox->SilentActivateItemByRow( iAnim );
int iAnimSpeed = g_pRootItemTestingKV->GetInt( "bot_animspeed", 100 );
m_pBotAnimationSpeedSlider->SetValue( iAnimSpeed, false );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTestItemBotControls::ApplySchemeSettings( vgui::IScheme *pScheme )
{
BaseClass::ApplySchemeSettings( pScheme );
LoadControlSettings( "resource/ui/TestItemBotControls.res" );
// Dumb, but the slider needs to have its scheme forcibly loaded to make it create the left/right text
m_pBotAnimationSpeedSlider->InvalidateLayout( true, true );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTestItemBotControls::PerformLayout( void )
{
BaseClass::PerformLayout();
CExButton *pButton = dynamic_cast<CExButton*>( FindChildByName( "OkButton" ) );
if ( pButton )
{
pButton->SetVisible( !m_bEmbedded );
}
pButton = dynamic_cast<CExButton*>( FindChildByName( "CloseButton" ) );
if ( pButton )
{
pButton->SetVisible( !m_bEmbedded );
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTestItemBotControls::OnCommand( const char *command )
{
if ( !Q_stricmp( command, "cancel" ) )
{
Close();
return;
}
else if ( !Q_stricmp( command, "ok" ) )
{
UpdateBots();
return;
}
else if ( !Q_stricmp( command, "reloadscheme" ) )
{
InvalidateLayout( false, true );
return;
}
BaseClass::OnCommand( command );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTestItemBotControls::UpdateBots( void )
{
// Not connected to a game?
if ( !TFGameRules() )
return;
CommitSettingsToKV();
g_pRootItemTestingKV->SetName("TestItemsBotUpdate");
UpdateItemTestKVs();
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTestItemBotControls::CommitSettingsToKV( void )
{
g_pRootItemTestingKV->SetInt( "bot_force_fire", m_pBotForceFireCheckBox->IsSelected() );
g_pRootItemTestingKV->SetInt( "bot_view_scan", m_pBotViewScanCheckBox->IsSelected() );
g_pRootItemTestingKV->SetInt( "bot_turntable", m_pBotTurntableCheckBox->IsSelected() );
KeyValues *pKV = m_pBotAnimationComboBox->GetActiveItemUserData();
int iAnim = pKV->GetInt( "anim", TI_BOTANIM_IDLE );
g_pRootItemTestingKV->SetInt( "bot_anim", iAnim );
int iAnimSpeed = clamp( m_pBotAnimationSpeedSlider->GetValue(), 0, 100 );
g_pRootItemTestingKV->SetInt( "bot_animspeed", iAnimSpeed );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void OpenTestItemBotControls( void )
{
if (!g_hTestItemBotControls.Get())
{
g_hTestItemBotControls = vgui::SETUP_PANEL( new CTestItemBotControls( NULL ) );
}
g_hTestItemBotControls->SetVisible( true );
g_hTestItemBotControls->MakePopup();
g_hTestItemBotControls->MoveToFront();
g_hTestItemBotControls->SetKeyBoardInputEnabled(true);
g_hTestItemBotControls->SetMouseInputEnabled(true);
TFModalStack()->PushModal( g_hTestItemBotControls );
g_hTestItemBotControls->MakeReadyForUse();
if ( g_pRootItemTestingKV )
{
g_hTestItemBotControls->ImportTestSetup( g_pRootItemTestingKV );
g_hTestItemBotControls->SetEmbedded( false );
}
}
ConCommand testitem_botcontrols( "itemtest_botcontrols", OpenTestItemBotControls, "Open the item testing bot control panel.", FCVAR_NONE );