Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef REPORT_PLAYER_DIALOG_H
#define REPORT_PLAYER_DIALOG_H
#ifdef _WIN32
#pragma once
#endif
#include "vgui_controls/Frame.h"
#include "vgui_controls/ListPanel.h"
#include "vgui_controls/Button.h"
#include "vgui_controls/ComboBox.h"
class CReportPlayerDialog : public vgui::Frame
{
DECLARE_CLASS_SIMPLE( CReportPlayerDialog, vgui::Frame );
public:
CReportPlayerDialog( vgui::Panel *parent );
~CReportPlayerDialog();
virtual void Activate();
private:
MESSAGE_FUNC( OnItemSelected, "ItemSelected" );
MESSAGE_FUNC_PARAMS( OnTextChanged, "TextChanged", data );
virtual void OnCommand( const char *command );
void ReportPlayer();
void RefreshPlayerProperties();
bool IsValidPlayerSelected();
void OnKeyCodePressed( vgui::KeyCode code )
{
if ( code == KEY_XBUTTON_B )
{
Close();
}
else
{
BaseClass::OnKeyCodePressed( code );
}
}
vgui::ListPanel *m_pPlayerList;
vgui::Button *m_pReportButton;
vgui::ComboBox *m_pReasonBox;
};
bool ReportPlayerAccount( CSteamID steamID, int nReason );
#endif // REPORT_PLAYER_DIALOG_H