Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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2013 lines
70 KiB

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#include "cbase.h"
#include "crafting_panel.h"
#include "dynamic_recipe_subpanel.h"
#include "vgui/ISurface.h"
#include "vgui/ISystem.h"
#include "c_tf_player.h"
#include "gamestringpool.h"
#include "iclientmode.h"
#include "tf_item_inventory.h"
#include "ienginevgui.h"
#include <vgui/ILocalize.h>
#include "vgui_controls/TextImage.h"
#include "vgui_controls/CheckButton.h"
#include "vgui_controls/ComboBox.h"
#include <vgui_controls/TextEntry.h>
#include "vgui/IInput.h"
#include "gcsdk/gcclient.h"
#include "gcsdk/gcclientjob.h"
#include "character_info_panel.h"
#include "charinfo_loadout_subpanel.h"
#include "econ_item_system.h"
#include "econ_item_constants.h"
#include "tf_hud_notification_panel.h"
#include "tf_hud_chat.h"
#include "c_tf_gamestats.h"
#include "confirm_dialog.h"
#include "econ_notifications.h"
#include "gc_clientsystem.h"
#include "charinfo_loadout_subpanel.h"
#include "item_selection_criteria.h"
#include "rtime.h"
#include "c_tf_freeaccount.h"
#include "econ_dynamic_recipe.h"
// memdbgon must be the last include file in a .cpp file!!!
#include <tier0/memdbgon.h>
static CDynamicRecipePanel* g_DynamicRecipePanel = NULL;
extern const char *g_szItemBorders[AE_MAX_TYPES][5];
//-----------------------------------------------------------------------------
// Purpose: Default to NULL item
//-----------------------------------------------------------------------------
CRecipeComponentItemModelPanel::CRecipeComponentItemModelPanel( vgui::Panel *parent, const char *name )
: CItemModelPanel( parent, name )
, m_nPageNumber( 0 )
{
SetItem( NULL );
}
//-----------------------------------------------------------------------------
// Purpose: Add recipe to our list of recipes. Each call to this function
// effectively adds an item to the next page
//-----------------------------------------------------------------------------
void CRecipeComponentItemModelPanel::AddRecipe( itemid_t nRecipe )
{
RecipeItem_t& recipeItem = m_vecRecipes[m_vecRecipes.AddToTail()];
recipeItem.m_nRecipeIndex = nRecipe;
UpdateRecipeItem( &recipeItem );
}
//-----------------------------------------------------------------------------
// Purpose: Wipe all recipes from all pages
//-----------------------------------------------------------------------------
void CRecipeComponentItemModelPanel::DeleteRecipes()
{
m_vecDefaultItems.Purge();
m_vecRecipes.Purge();
SetItem( NULL );
}
//-----------------------------------------------------------------------------
// Purpose: Override to set the item to be our default item if NULL is passed in.
// Also handles greying out the panels
//-----------------------------------------------------------------------------
void CRecipeComponentItemModelPanel::SetItem( const CEconItemView *pItem )
{
// Use the default item if they set NULL
if( pItem == NULL )
{
SetBlankState();
}
else
{
BaseClass::SetItem( pItem );
SetGreyedOut( NULL );
}
InvalidateLayout( true );
}
void CRecipeComponentItemModelPanel::SetBlankState()
{
CEconItemView* pDefaultItem = NULL;
if( m_nPageNumber < m_vecDefaultItems.Count() )
pDefaultItem = m_vecDefaultItems[ m_nPageNumber ];
BaseClass::SetItem( pDefaultItem );
SetGreyedOut( "" );
}
//-----------------------------------------------------------------------------
// Purpose: Move a recipe item to a specific page
//-----------------------------------------------------------------------------
void CRecipeComponentItemModelPanel::SetRecipeItem( itemid_t nRecipeItem, int nPageNumber )
{
Assert( nPageNumber < m_vecRecipes.Count() );
m_vecRecipes[ nPageNumber ].m_nRecipeIndex = nRecipeItem;
UpdateRecipeItem( &m_vecRecipes[ nPageNumber ] );
// Use the item that this item ID maps to
SetItem( m_vecRecipes[ nPageNumber ].m_pRecipeItem );
}
//-----------------------------------------------------------------------------
// Purpose: Add a default item to a page
//-----------------------------------------------------------------------------
void CRecipeComponentItemModelPanel::AddDefaultItem( CEconItemView *pItem )
{
m_vecDefaultItems[ m_vecDefaultItems.AddToTail() ] = pItem;
}
//-----------------------------------------------------------------------------
// Purpose: Get a recipe item on a given page
//-----------------------------------------------------------------------------
CEconItemView* CRecipeComponentItemModelPanel::GetRecipeItem( int nPageNumber ) const
{
if( nPageNumber < m_vecRecipes.Count() )
{
return m_vecRecipes[nPageNumber].m_pRecipeItem;
}
return NULL;
}
//-----------------------------------------------------------------------------
// Purpose: Get the recipe index from a specific page
//-----------------------------------------------------------------------------
itemid_t CRecipeComponentItemModelPanel::GetRecipeIndex( int nPageNumber ) const
{
if( nPageNumber < m_vecRecipes.Count() )
{
return m_vecRecipes[nPageNumber].m_nRecipeIndex;
}
return INVALID_ITEM_ID;
}
//-----------------------------------------------------------------------------
// Purpose: Iterate through all attributes on a item and turn recipe attributes
// into input and output items. Store those items in vectors for inputs
// and outputs. Inputs are sorted from least common to most common
// so that the later pages are filled with more repeats than the early pages
//-----------------------------------------------------------------------------
bool CDynamicRecipePanel::CRecipeComponentAttributeCounter::OnIterateAttributeValue( const CEconItemAttributeDefinition *pAttrDef, const CAttribute_DynamicRecipeComponent& value )
{
static CSchemaAttributeDefHandle pAttrib_CannotTrade( "cannot trade" );
Assert( pAttrib_CannotTrade );
unsigned nCount = value.num_required() - value.num_fulfilled();
if( value.component_flags() & DYNAMIC_RECIPE_FLAG_IS_OUTPUT )
{
CEconItem* pItem = m_vecTempEconItems[m_vecTempEconItems.AddToTail( new CEconItem() )];
DecodeItemFromEncodedAttributeString( value, pItem );
for( unsigned i=0; i < nCount; ++i )
{
CEconItemView& item = m_vecOutputItems[ m_vecOutputItems.AddToTail() ];
item.SetItemDefIndex( pItem->GetDefinitionIndex() );
item.SetItemQuality( pItem->GetQuality() );
item.SetItemLevel( pItem->GetItemLevel() );
item.SetItemID( pItem->GetItemID() );
item.SetNonSOEconItem( pItem ); // Set the item into the econ item view.
item.SetInitialized( true );
item.SetItemOriginOverride( kEconItemOrigin_RecipeOutput ); // Spoof where we came from
// Set the untradable flag if the attribute says so
if( value.component_flags() & DYNAMIC_RECIPE_FLAG_IS_UNTRADABLE )
{
item.GetAttributeList()->SetRuntimeAttributeValue( pAttrib_CannotTrade, 0.0f ); // value doesn't matter -- we only check for presence/absence
}
}
}
else
{
m_nInputCount += nCount;
CEconItem* pItem = m_vecTempEconItems[m_vecTempEconItems.AddToTail( new CEconItem() )];
DecodeItemFromEncodedAttributeString( value, pItem );
CUtlVector<InputComponent_t>& inputSeries = m_vecInputItems[ m_vecInputItems.AddToTail() ];
for( unsigned i=0; i < nCount; ++i )
{
InputComponent_t& item = inputSeries[ inputSeries.AddToTail() ];
item.m_ItemView.SetItemDefIndex( pItem->GetDefinitionIndex() );
item.m_ItemView.SetItemQuality( pItem->GetQuality() );
item.m_ItemView.SetItemLevel( 0 );
item.m_ItemView.SetItemID( pItem->GetItemID() );
item.m_ItemView.SetNonSOEconItem( pItem ); // Set the item into the econ item view.
item.m_ItemView.SetInitialized( true );
item.m_ItemView.SetItemOriginOverride( kEconItemOrigin_RecipeOutput ); // Spoof where we came from
item.m_pAttrib = pAttrDef;
}
m_vecInputItems.Sort( LeastCommonInputSortFunc );
}
return true;
}
//-----------------------------------------------------------------------------
// Purpose: Get the output item on a given page
//-----------------------------------------------------------------------------
CEconItemView* CDynamicRecipePanel::CRecipeComponentAttributeCounter::GetOutputItem( int i )
{
if( i >= 0 && i < m_vecOutputItems.Count() )
return &m_vecOutputItems[i];
return NULL;
}
//-----------------------------------------------------------------------------
// Purpose: Get the input item on a given page
//-----------------------------------------------------------------------------
CEconItemView* CDynamicRecipePanel::CRecipeComponentAttributeCounter::GetInputItem( int i )
{
InputComponent_t* pInputComponent = GetInputComponent( i );
if( pInputComponent )
{
return &pInputComponent->m_ItemView;
}
return NULL;
}
//-----------------------------------------------------------------------------
// Purpose: Get the attribute that the item in a given panel maps to
//-----------------------------------------------------------------------------
const CEconItemAttributeDefinition* CDynamicRecipePanel::CRecipeComponentAttributeCounter::GetInputAttrib( int i )
{
InputComponent_t* pInputComponent = GetInputComponent( i );
if( pInputComponent )
{
return pInputComponent->m_pAttrib;
}
return NULL;
}
//-----------------------------------------------------------------------------
// Purpose: Sort input vectors based on count. Fewer first.
//-----------------------------------------------------------------------------
int CDynamicRecipePanel::CRecipeComponentAttributeCounter::LeastCommonInputSortFunc( const CCopyableUtlVector<InputComponent_t> *p1, const CCopyableUtlVector<InputComponent_t> *p2 )
{
return p1->Count() > p2->Count();
}
//-----------------------------------------------------------------------------
// Purpose: Find input component i from our 2D vector of input items
//-----------------------------------------------------------------------------
CDynamicRecipePanel::CRecipeComponentAttributeCounter::InputComponent_t* CDynamicRecipePanel::CRecipeComponentAttributeCounter::GetInputComponent( int i )
{
int nAccum = 0;
FOR_EACH_VEC( m_vecInputItems, nIndex )
{
int nCount = m_vecInputItems[ nIndex ].Count();
if( i < nAccum + nCount )
{
return &m_vecInputItems[ nIndex ][ i - nAccum ];
}
nAccum += nCount;
}
return NULL;
}
//-----------------------------------------------------------------------------
// Purpose: Reset all data in the iterator
//-----------------------------------------------------------------------------
void CDynamicRecipePanel::CRecipeComponentAttributeCounter::Reset()
{
m_vecInputItems.Purge();
m_vecOutputItems.Purge();
m_vecTempEconItems.PurgeAndDeleteElements();
m_nInputCount = 0;
}
//-----------------------------------------------------------------------------
// Purpose: Compare Check if m_pItemToMatch passes the criteria of any of the
// attributes on m_pSourceItem.
//-----------------------------------------------------------------------------
bool CDynamicRecipePanel::CDynamicRecipeItemMatchFind::OnIterateAttributeValue( const CEconItemAttributeDefinition *pAttrDef, const CAttribute_DynamicRecipeComponent& value )
{
// Can't match ourself
if( m_pSourceItem && m_pItemToMatch && m_pSourceItem->GetID() == m_pItemToMatch->GetID() )
return true;
if( value.component_flags() & DYNAMIC_RECIPE_FLAG_IS_OUTPUT )
return true;
if( !DefinedItemAttribMatch( value, m_pItemToMatch ) )
return true;
// Must be useable in crafting. Expensive -- do this last.
if( !m_pItemToMatch || !m_pItemToMatch->IsUsableInCrafting() )
return true;
// A match!
m_bMatchesAny = true;
return false;
}
//-----------------------------------------------------------------------------
// Purpose: Delete all recipe data
//-----------------------------------------------------------------------------
void CInputPanelItemModelPanel::DeleteRecipes()
{
CRecipeComponentItemModelPanel::DeleteRecipes();
m_vecAttrDef.Purge();
}
//-----------------------------------------------------------------------------
// Purpose: Add component info to a new page
//-----------------------------------------------------------------------------
void CInputPanelItemModelPanel::AddComponentInfo( const CEconItemAttributeDefinition *pComponentAttrib )
{
m_vecAttrDef[ m_vecAttrDef.AddToTail() ] = pComponentAttrib;
AddRecipe( NULL );
}
//-----------------------------------------------------------------------------
// Purpose: Check if a passed in database item matches the desired item in this
// item panel. Default to the current page
//-----------------------------------------------------------------------------
bool CInputPanelItemModelPanel::MatchesAttribCriteria( itemid_t itemID ) const
{
return MatchesAttribCriteria( itemID, m_nPageNumber );
}
//-----------------------------------------------------------------------------
// Purpose: Check if a passed in database item matches the desired item in this
// item panel on the specified page.
//-----------------------------------------------------------------------------
bool CInputPanelItemModelPanel::MatchesAttribCriteria( itemid_t itemID, int nPageNumber ) const
{
if( !m_pDynamicRecipeItem )
return false;
CPlayerInventory *pLocalInv = TFInventoryManager()->GetLocalInventory();
if ( !pLocalInv )
return false;
const CEconItemView* pItem = pLocalInv->GetInventoryItemByItemID( itemID );
if( !pItem || !pItem->IsUsableInCrafting() )
return false;
const CEconItemAttributeDefinition* pAttrDef = GetAttrib( nPageNumber );
CAttribute_DynamicRecipeComponent attribValue;
if( m_pDynamicRecipeItem->FindAttribute<CAttribute_DynamicRecipeComponent >( pAttrDef, &attribValue ) )
{
return DefinedItemAttribMatch( attribValue, pItem );
}
return false;
}
//-----------------------------------------------------------------------------
// Purpose: Get the attribute that this panel represents
//-----------------------------------------------------------------------------
const CEconItemAttributeDefinition* CInputPanelItemModelPanel::GetAttrib( int nPageNumber ) const
{
if( nPageNumber >= 0 && nPageNumber < m_vecAttrDef.Count() )
return m_vecAttrDef[ nPageNumber ];
return NULL;
}
void CInputPanelItemModelPanel::SetBlankState()
{
// Get the default item
CEconItemView* pDefaultItem = NULL;
if( m_nPageNumber < m_vecDefaultItems.Count() )
pDefaultItem = m_vecDefaultItems[ m_nPageNumber ];
// Grey out
SetGreyedOut( "" );
// Check for the "item name text override" attribute on the default item
static CSchemaAttributeDefHandle pAttrDef_ItemNameTextOverride( "item name text override" );
CAttribute_String attrItemNameTextOverride;
if ( pDefaultItem )
{
pDefaultItem->FindAttribute( pAttrDef_ItemNameTextOverride, &attrItemNameTextOverride );
if ( FStrEq( attrItemNameTextOverride.value().c_str(), "#TF_ItemName_Item" ) )
{
// This is a dummy item. Dont display an icon. Just the name of the item
CItemModelPanel::SetItem( NULL );
SetAttribOnly( true );
SetTextYPos( 0 );
//SetNoItemText( pDefaultItem->GetItemName(), NULL, NULL );
const wchar_t *pszItemname = pDefaultItem->GetItemName();
if ( V_wcscmp( pszItemname, g_pVGuiLocalize->Find( "#TF_ItemName_Item" ) ) == 0 && pDefaultItem->GetQuality() == AE_PAINTKITWEAPON )
{
SetNoItemText( g_pVGuiLocalize->Find( "paintkitweapon" ), NULL, NULL );
}
else
{
SetNoItemText( pDefaultItem->GetItemName(), NULL, NULL );
}
}
else
{
BaseClass::SetItem( pDefaultItem );
}
}
else
{
// Construct an item from the attribute that describes this input
CEconItem tempItem;
const CEconItemAttributeDefinition* pAttrDef = GetAttrib( m_nPageNumber );
CAttribute_DynamicRecipeComponent attribValue;
if( m_pDynamicRecipeItem->FindAttribute<CAttribute_DynamicRecipeComponent >( pAttrDef, &attribValue ) )
{
DecodeItemFromEncodedAttributeString( attribValue, &tempItem );
}
// Shove it into an econitemview
CEconItemView tempView;
tempView.Init( tempItem.GetItemDefIndex(), tempItem.GetQuality(), 0 );
tempView.SetNonSOEconItem( &tempItem );
// Set its name as the text for this item model panel
CItemModelPanel::SetItem( NULL );
SetAttribOnly( true );
SetTextYPos( 0 );
SetNoItemText( tempView.GetItemName(), NULL, NULL );
}
}
//-----------------------------------------------------------------------------
// Purpose: Is this in play
//-----------------------------------------------------------------------------
bool CRecipeComponentItemModelPanel::IsSlotAvailable( int nPageNumber )
{
return nPageNumber < m_vecRecipes.Count();
}
//-----------------------------------------------------------------------------
// Purpose: Sets the passed in recipe item and changes the item we show
//-----------------------------------------------------------------------------
void CRecipeComponentItemModelPanel::UpdateRecipeItem( RecipeItem_t* pRecipeItem )
{
Assert( pRecipeItem );
CPlayerInventory *pLocalInv = TFInventoryManager()->GetLocalInventory();
if ( pLocalInv == NULL )
return;
pRecipeItem->m_pRecipeItem = pLocalInv->GetInventoryItemByItemID( pRecipeItem->m_nRecipeIndex );
SetItem( pRecipeItem->m_pRecipeItem );
}
//-----------------------------------------------------------------------------
// Purpose: Update the item we show for the current page
//-----------------------------------------------------------------------------
void CRecipeComponentItemModelPanel::UpdateDisplayItem()
{
if( m_nPageNumber < m_vecRecipes.Count() )
{
UpdateRecipeItem( &m_vecRecipes[ m_nPageNumber ] );
}
}
//-----------------------------------------------------------------------------
// Purpose: Set the current page
//-----------------------------------------------------------------------------
void CRecipeComponentItemModelPanel::SetPageNumber( int nPageNumber )
{
Assert( nPageNumber >= 0 );
m_nPageNumber = nPageNumber;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CDynamicRecipePanel::CDynamicRecipePanel( vgui::Panel *parent, const char *panelName, CEconItemView* pRecipeItem )
: CBackpackPanel( parent, panelName )
, m_pDynamicRecipeItem( pRecipeItem )
, m_pRecipeCraftButton( NULL )
, m_nNumRecipeItems( 0 )
, m_bAllRecipePanelsFilled( false )
, m_bInputPanelsDirty( false )
, m_nInputPage( 0 )
, m_nOutputPage( 0 )
, m_pCurInputPageLabel( NULL )
, m_pNextInputPageButton( NULL )
, m_pPrevInputPageButton( NULL )
, m_flAbortCraftingAt( 0 )
, m_pMouseOverItemPanel( NULL )
, m_pNoMatchesLabel( NULL )
, m_pUntradableOutputsLabel( NULL )
, m_bShowUntradable( false )
{
g_DynamicRecipePanel = this;
m_pRecipeContainer = new vgui::EditablePanel( this, "recipecontainer" );
m_pInventoryContainer = new vgui::EditablePanel( this, "inventorycontainer" );
m_pShowUntradableItemsCheckbox = new vgui::CheckButton( m_pInventoryContainer, "untradablecheckbox", "#Dynamic_Recipe_Untradable_Checkbox" );
m_pShowUntradableItemsCheckbox->AddActionSignalTarget( this );
m_pInputsLabel = new CExLabel( m_pRecipeContainer, "InputLabel", "#Craft_Recipe_Inputs" );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CDynamicRecipePanel::~CDynamicRecipePanel( void )
{
}
//-----------------------------------------------------------------------------
// Purpose: Get all our controls
//-----------------------------------------------------------------------------
void CDynamicRecipePanel::ApplySchemeSettings( vgui::IScheme *pScheme )
{
LoadControlSettings( GetResFile() );
// This calls AddNewItemPanel
BaseClass::ApplySchemeSettings( pScheme );
CExButton* pCancelButton = dynamic_cast<CExButton*>( m_pInventoryContainer->FindChildByName("CancelButton") );
if ( pCancelButton )
pCancelButton->AddActionSignalTarget( this );
m_pRecipeCraftButton = dynamic_cast<CExButton*>( m_pRecipeContainer->FindChildByName("CraftButton") );
if ( m_pRecipeCraftButton )
m_pRecipeCraftButton->AddActionSignalTarget( this );
m_pNextPageButton = dynamic_cast<CExButton*>( m_pInventoryContainer->FindChildByName("NextPageButton") );
if( m_pNextPageButton )
m_pNextPageButton->AddActionSignalTarget( this );
m_pPrevPageButton = dynamic_cast<CExButton*>( m_pInventoryContainer->FindChildByName("PrevPageButton") );
if( m_pPrevPageButton )
m_pPrevPageButton->AddActionSignalTarget( this );
m_pCurPageLabel = dynamic_cast<vgui::Label*>( m_pInventoryContainer->FindChildByName("CurPageLabel") );
Assert( m_pCurPageLabel );
m_pNoMatchesLabel = dynamic_cast<CExLabel*>( m_pInventoryContainer->FindChildByName( "NoMatches" ) );
Assert( m_pNoMatchesLabel );
m_pUntradableOutputsLabel = dynamic_cast<CExLabel*>( m_pRecipeContainer->FindChildByName( "UntradableLabel" ) );
Assert( m_pUntradableOutputsLabel );
m_pOutputsLabel = dynamic_cast<CExLabel*>( m_pRecipeContainer->FindChildByName( "OutputLabel" ) );
Assert( m_pOutputsLabel );
m_pCurInputPageLabel = dynamic_cast<CExLabel*>( m_pRecipeContainer->FindChildByName( "CurInputPageLabel" ) );
m_pNextInputPageButton = dynamic_cast<CExButton*>( m_pRecipeContainer->FindChildByName( "NextInputPageButton" ) );
if( m_pNextInputPageButton )
m_pNextInputPageButton->AddActionSignalTarget( this );
m_pPrevInputPageButton = dynamic_cast<CExButton*>( m_pRecipeContainer->FindChildByName( "PrevInputPageButton" ) );
if( m_pPrevInputPageButton )
m_pPrevInputPageButton->AddActionSignalTarget( this );
#ifdef STAGING_ONLY
m_pDevGiveInputsButton = new CExButton( m_pInventoryContainer, "dev_giveinputsbutton", "[Debug] Give Inputs", this, "dev_giveinputs" );
m_pDevGiveInputsButton->SetEnabled( true );
m_pDevGiveInputsButton->SetVisible( true );
#endif
InvalidateLayout();
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CDynamicRecipePanel::ApplySettings( KeyValues *inResourceData )
{
BaseClass::ApplySettings( inResourceData );
}
//-----------------------------------------------------------------------------
// Purpose: Update all the item panels and page buttons and labels
//-----------------------------------------------------------------------------
void CDynamicRecipePanel::PerformLayout( void )
{
BaseClass::PerformLayout();
#ifdef STAGING_ONLY
if( m_pDevGiveInputsButton )
{
m_pDevGiveInputsButton->SetPos( XRES(0) , YRES(290) );
m_pDevGiveInputsButton->SetWide( 210 );
m_pDevGiveInputsButton->SetTall( 40 );
m_pDevGiveInputsButton->MoveToFront();
m_pDevGiveInputsButton->SetEnabled( true );
m_pDevGiveInputsButton->SetVisible( true );
}
#endif
if( m_pSortByComboBox )
{
m_pSortByComboBox->SetVisible( false );
}
UpdateModelPanels();
bool bNoMatches = m_nNumRecipeItems == 0;
bool bMultiplePagesOfMatches = m_nNumRecipeItems > (unsigned)GetNumBackpackPanelsPerPage();
// Some panels show and hide based on the number of matches
if( m_pNoMatchesLabel)
m_pNoMatchesLabel->SetVisible( bNoMatches );
if( m_pNextPageButton )
m_pNextPageButton->SetVisible( bMultiplePagesOfMatches );
if( m_pPrevPageButton )
m_pPrevPageButton->SetVisible( bMultiplePagesOfMatches );
if( m_pCurPageLabel )
m_pCurPageLabel->SetVisible( bMultiplePagesOfMatches );
bool bMultiplePagesOfInputs = m_RecipeIterator.GetInputCount() > GetNumInputPanelsPerPage();
if( m_pNextInputPageButton )
m_pNextInputPageButton->SetVisible( bMultiplePagesOfInputs );
if( m_pNextInputPageButton )
m_pNextInputPageButton->SetEnabled( m_nInputPage < GetNumInputPages() - 1 );
if( m_pCurInputPageLabel )
m_pCurInputPageLabel->SetVisible( bMultiplePagesOfInputs );
if( m_pPrevInputPageButton )
m_pPrevInputPageButton->SetVisible( bMultiplePagesOfInputs );
if( m_pPrevInputPageButton )
m_pPrevInputPageButton->SetEnabled( m_nInputPage > 0 );
if( m_pUntradableOutputsLabel )
m_pUntradableOutputsLabel->SetVisible( m_pDynamicRecipeItem ? !m_pDynamicRecipeItem->IsTradable() : false );
}
//-----------------------------------------------------------------------------
// Purpose: Handle commands
//-----------------------------------------------------------------------------
void CDynamicRecipePanel::OnCommand( const char *command )
{
if ( !Q_strnicmp( command, "back", 4 ) )
{
PostMessage( GetParent(), new KeyValues("CraftingClosed") );
return;
}
else if ( !Q_strnicmp( command, "craft", 5 ) )
{
// Check if we should warn about partial completion
if( WarnAboutPartialCompletion() )
{
if( CheckForUntradableItems() )
{
Craft();
}
}
return;
}
else if ( !Q_stricmp( command, "reloadscheme" ) )
{
InvalidateLayout( true, true ); // deliberatly fallthrough to baseclass
}
else if( !Q_stricmp( command, "cancel" ) )
{
SetVisible( false );
return;
}
else if ( !Q_strnicmp( command, "nextpage", 8 ) )
{
InvalidateLayout(); // deliberatly fallthrough to baseclass
}
else if ( !Q_strnicmp( command, "prevpage", 8 ) )
{
InvalidateLayout(); // deliberatly fallthrough to baseclass
}
else if( !Q_strnicmp( command, "nextinputpage", 13 ) )
{
if( m_nInputPage < GetNumInputPages() )
m_nInputPage++;
InvalidateLayout();
return;
}
else if( !Q_strnicmp( command, "previnputpage", 13 ) )
{
if( m_nInputPage > 0 )
m_nInputPage--;
InvalidateLayout();
return;
}
else if( !Q_strnicmp( command, "deleteitem", 10 ) ||
!Q_strnicmp( command, "useitem", 7 ) )
{
// Gobble up these commands
return;
}
#ifdef STAGING_ONLY
else if( !Q_strnicmp( command, "dev_giveinputs", 14 ) )
{
Debug_GiveRequiredInputs();
if( m_pDevGiveInputsButton )
m_pDevGiveInputsButton->SetEnabled( false );
}
#endif
BaseClass::OnCommand( command );
}
//-----------------------------------------------------------------------------
// Purpose: Gobble up all keyboard input for now!
//-----------------------------------------------------------------------------
void CDynamicRecipePanel::OnKeyCodePressed( vgui::KeyCode /*code*/ )
{
return;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CDynamicRecipePanel::OnButtonChecked( KeyValues *pData )
{
Panel *pPanel = reinterpret_cast<vgui::Panel *>( pData->GetPtr("panel") );
if ( m_pShowUntradableItemsCheckbox == pPanel )
{
if ( m_bShowUntradable != m_pShowUntradableItemsCheckbox->IsSelected() )
{
m_bShowUntradable = m_pShowUntradableItemsCheckbox->IsSelected();
InitItemPanels();
UpdateModelPanels();
}
}
}
int CDynamicRecipePanel::GetNumItemPanels( void )
{
return DYNAMIC_RECIPE_INPUT_COUNT + DYNAMIC_RECIPE_OUTPUT_COUNT + DYNAMIC_RECIPE_PACKPACK_COUNT_PER_PAGE;
}
//-----------------------------------------------------------------------------
// Purpose: Check to see that each and every input panel has a recipe item in it
//-----------------------------------------------------------------------------
bool CDynamicRecipePanel::AllRecipePanelsFilled( void )
{
// Need to recalculate
if( m_bInputPanelsDirty )
{
// Assume all filled, and go through and try to find one that's empty
m_bAllRecipePanelsFilled = true;
FOR_EACH_VEC( m_vecRecipeInputModelPanels, i )
{
CInputPanelItemModelPanel* pInputPanel = m_vecRecipeInputModelPanels[i];
for( int j=0; j < GetNumInputPages(); ++j )
{
if( pInputPanel->GetRecipeItem( j ) == NULL && pInputPanel->GetAttrib( j ) != NULL )
{
m_bAllRecipePanelsFilled = false;
break;
}
}
}
}
return m_bAllRecipePanelsFilled;
}
//-----------------------------------------------------------------------------
// Purpose: Callback for the confirm partial completion dialog
//-----------------------------------------------------------------------------
void ConfirmDestroyItems( bool bConfirmed, void* pContext )
{
CDynamicRecipePanel *pRecipePanel = ( CDynamicRecipePanel* )pContext;
if ( pRecipePanel && bConfirmed )
{
if( pRecipePanel->CheckForUntradableItems() )
{
pRecipePanel->Craft();
}
}
}
//-----------------------------------------------------------------------------
// Purpose: Callback for the conrim untradable dialog
//-----------------------------------------------------------------------------
static void ConfirmUntradableCraft( bool bConfirmed, void* pContext )
{
CDynamicRecipePanel *pRecipePanel = ( CDynamicRecipePanel* )pContext;
if ( pRecipePanel && bConfirmed )
{
pRecipePanel->Craft();
}
}
//-----------------------------------------------------------------------------
// Purpose: Go through each input panel and find out if any of them contain an
// item that is untradeable
//-----------------------------------------------------------------------------
bool CDynamicRecipePanel::CheckForUntradableItems( void )
{
// We dont care if the recipe itself is already not tradable
if( !m_pDynamicRecipeItem->IsTradable() )
{
return true;
}
bool bHasUntradable = false;
for ( int i = 0; i < CRAFTING_SLOTS_INPUTPANELS; ++i )
{
CInputPanelItemModelPanel* pPanel = m_vecRecipeInputModelPanels[i];
for( int j = 0; j < GetNumInputPages(); ++j )
{
itemid_t nRecipeItemID = pPanel->GetRecipeIndex( j );
if ( nRecipeItemID != 0 && nRecipeItemID != INVALID_ITEM_ID )
{
CEconItemView *pItemData = TFInventoryManager()->GetLocalTFInventory()->GetInventoryItemByItemID( nRecipeItemID );
if ( pItemData->IsTradable() == false )
{
bHasUntradable = true;
break;
}
}
}
}
if ( bHasUntradable )
{
enum { kWarningLength = 512 };
locchar_t wszWarning[ kWarningLength ] = LOCCHAR("");
loc_scpy_safe( wszWarning,
CConstructLocalizedString( GLocalizationProvider()->Find( "Dynamic_Recipe_Untradable_Text" ),
m_pDynamicRecipeItem->GetItemName() ) );
CTFGenericConfirmDialog *pDialog = new CTFGenericConfirmDialog( "#Craft_Untradable_Title", wszWarning, "#GameUI_OK", "#Cancel", &ConfirmUntradableCraft, NULL );
if ( pDialog )
{
pDialog->SetContext( this );
pDialog->Show();
}
return false;
}
return true;
}
//-----------------------------------------------------------------------------
// Purpose: Check if not all of the inputs have items set into them. Put up
// a prompt and return false if so.
//-----------------------------------------------------------------------------
bool CDynamicRecipePanel::WarnAboutPartialCompletion( void )
{
if( !AllRecipePanelsFilled() )
{
enum { kWarningLength = 512 };
locchar_t wszWarning[ kWarningLength ] = LOCCHAR("");
loc_scpy_safe( wszWarning,
CConstructLocalizedString( GLocalizationProvider()->Find( "Dynamic_Recipe_Partial_Completion_Warning" ),
m_pDynamicRecipeItem->GetItemName() ) );
CTFGenericConfirmDialog *pDialog = new CTFGenericConfirmDialog( "#Craft_Untradable_Title", wszWarning, "#GameUI_OK", "#Cancel", &ConfirmDestroyItems, NULL );
if ( pDialog )
{
pDialog->SetContext( this );
pDialog->Show();
}
return false;
}
return true;
}
//-----------------------------------------------------------------------------
// Purpose: They hit the craft button! Cook up a message that we're going to send
// to the GC that contains all of the item_ids and attributes they are
// to apply to. Open a crafting status dialog when after we send the message.
//-----------------------------------------------------------------------------
void CDynamicRecipePanel::Craft()
{
GCSDK::CProtoBufMsg<CMsgFulfillDynamicRecipeComponent> msg( k_EMsgGCFulfillDynamicRecipeComponent );
msg.Body().set_tool_item_id( m_pDynamicRecipeItem->GetItemID() );
FOR_EACH_VEC( m_vecRecipeInputModelPanels, i )
{
CInputPanelItemModelPanel* pPanel = m_vecRecipeInputModelPanels[i];
for( int j=0; j < GetNumInputPages(); ++j )
{
itemid_t nRecipeItemID = pPanel->GetRecipeIndex( j );
if( nRecipeItemID != 0 && nRecipeItemID != INVALID_ITEM_ID )
{
if( !pPanel->MatchesAttribCriteria( nRecipeItemID, j ) )
{
AssertMsg( 0, "Input panel has recipe item that does not pass its criteria" );
// Something bad happened. Return this item to the backpack.
ReturnRecipeItemToBackpack( nRecipeItemID, pPanel, j );
continue;
}
// Add component
CMsgRecipeComponent* pComponent = msg.Body().add_consumption_components();
pComponent->set_subject_item_id( nRecipeItemID );
const CEconItemAttributeDefinition* pAttribute = pPanel->GetAttrib( j );
if( !pAttribute )
{
AssertMsg( 0, "NULL attribute in panel what attempting to craft" );
// Something bad happened. Return this item to the backpack.
ReturnRecipeItemToBackpack( nRecipeItemID, pPanel, j );
continue;
}
pComponent->set_attribute_index( pAttribute->GetDefinitionIndex() );
}
}
}
EconUI()->Gamestats_ItemTransaction( IE_ITEM_USED_TOOL, m_pDynamicRecipeItem, "consumed_item" );
GCClientSystem()->BSendMessage( msg );
// Open a craft status window to take focus away and let the user know something is happening
OpenCraftingStatusDialog( this, "#CraftUpdate_Start", true, false, false );
m_flAbortCraftingAt = vgui::system()->GetCurrentTime() + 10;
vgui::ivgui()->AddTickSignal( GetVPanel(), 100 );
}
//-----------------------------------------------------------------------------
// Purpose: Think when we're waiting for a craft response
//-----------------------------------------------------------------------------
void CDynamicRecipePanel::OnTick( void )
{
BaseClass::OnTick();
if( IsVisible() )
{
if( m_flAbortCraftingAt != 0.f )
{
// Timeout for crafting. Let them know we failed.
if( m_flAbortCraftingAt < vgui::system()->GetCurrentTime() )
{
OpenCraftingStatusDialog( this, "#CraftUpdate_Failed", false, true, false );
m_flAbortCraftingAt = 0;
}
}
}
}
//-----------------------------------------------------------------------------
// Purpose: Close the craft status window if we close
//-----------------------------------------------------------------------------
void CDynamicRecipePanel::OnShowPanel( bool bVisible, bool bReturningFromArmory )
{
if ( !bVisible )
{
CloseCraftingStatusDialog();
vgui::ivgui()->RemoveTickSignal( GetVPanel() );
}
BaseClass::OnShowPanel( bVisible, bReturningFromArmory );
}
//-----------------------------------------------------------------------------
// Purpose: Add the new panels into vectors for each group, and set parents to
// appropriate frames
//-----------------------------------------------------------------------------
void CDynamicRecipePanel::AddNewItemPanel( int iPanelIndex )
{
if( IsInputPanel( iPanelIndex ) )
{
// Input item
int nIndex = m_vecRecipeInputModelPanels.AddToTail();
CInputPanelItemModelPanel* pPanel = vgui::SETUP_PANEL( new CInputPanelItemModelPanel( this, VarArgs("modelpanel%d", iPanelIndex), m_pDynamicRecipeItem ));
m_pItemModelPanels.AddToTail( pPanel );
pPanel->SetParent( m_pRecipeContainer );
m_vecRecipeInputModelPanels[nIndex] = pPanel;
}
else if( IsOutputPanel( iPanelIndex ) )
{
// Output item
CItemModelPanel* pPanel = vgui::SETUP_PANEL( new CItemModelPanel( this, VarArgs("modelpanel%d", iPanelIndex) ) );
m_vecRecipeOutputModelPanels.AddToTail( pPanel );
m_pItemModelPanels.AddToTail( pPanel );
pPanel->SetParent( m_pRecipeContainer );
}
else
{
// Inventory item
int nIndex = m_vecBackpackModelPanels.AddToTail();
CRecipeComponentItemModelPanel* pPanel = vgui::SETUP_PANEL( new CRecipeComponentItemModelPanel( this, VarArgs("modelpanel%d", iPanelIndex) ) );
m_vecBackpackModelPanels[nIndex] = pPanel;
m_pItemModelPanels.AddToTail( pPanel );
pPanel->SetParent( m_pInventoryContainer );
}
CItemModelPanel* pPanel = m_pItemModelPanels.Tail();
pPanel->SetActAsButton( true, true );
pPanel->SetTooltip( m_pMouseOverTooltip, "" );
pPanel->SetShowGreyedOutTooltip( true );
pPanel->SetShowEquipped( true );
// Store a position for our new panel
m_ItemModelPanelPos.AddToTail();
m_ItemModelPanelPos[iPanelIndex].x = m_ItemModelPanelPos[iPanelIndex].y = 0;
Assert( iPanelIndex == (m_pItemModelPanels.Count()-1) );
}
//-----------------------------------------------------------------------------
// Purpose: Is this index an input panel
//-----------------------------------------------------------------------------
bool CDynamicRecipePanel::IsInputPanel( int iPanelIndex ) const
{
return iPanelIndex < DYNAMIC_RECIPE_INPUT_COUNT;
}
//-----------------------------------------------------------------------------
// Purpose: Is this index an output panel
//-----------------------------------------------------------------------------
bool CDynamicRecipePanel::IsOutputPanel( int iPanelIndex) const
{
return iPanelIndex < ( DYNAMIC_RECIPE_OUTPUT_COUNT + DYNAMIC_RECIPE_INPUT_COUNT ) && !IsInputPanel(iPanelIndex);
}
//-----------------------------------------------------------------------------
// Purpose: Is this index a backpack panel
//-----------------------------------------------------------------------------
bool CDynamicRecipePanel::IsBackpackPanel( int iPanelIndex ) const
{
return ( iPanelIndex >= ( DYNAMIC_RECIPE_INPUT_COUNT + DYNAMIC_RECIPE_OUTPUT_COUNT )
&& !IsInputPanel( iPanelIndex )
&& !IsOutputPanel( iPanelIndex ) );
}
//-----------------------------------------------------------------------------
// Purpose: Is this backpack panel on this page
//-----------------------------------------------------------------------------
bool CDynamicRecipePanel::IsInvPanelOnThisPage( unsigned nIndex ) const
{
unsigned nNumPerPage = DYNAMIC_RECIPE_BACKPACK_ROWS * DYNAMIC_RECIPE_BACKPACK_COLS;
unsigned nMinIndex = nNumPerPage * GetCurrentPage();
unsigned nMaxIndex = nNumPerPage * (GetCurrentPage() + 1);
return nIndex >= nMinIndex && nIndex < nMaxIndex;
}
//-----------------------------------------------------------------------------
// Purpose: Given the number of items that match the recipe, how many pages
// do we need to show
//-----------------------------------------------------------------------------
int CDynamicRecipePanel::GetNumPages()
{
return ceil( float(m_nNumRecipeItems) / float(GetNumBackpackPanelsPerPage()) );
}
//-----------------------------------------------------------------------------
// Purpose: Sets the page of the backpack panels
//-----------------------------------------------------------------------------
void CDynamicRecipePanel::SetCurrentPage( int nNewPage )
{
if ( nNewPage < 0 )
{
nNewPage = GetNumPages() - 1;
}
else if ( nNewPage >= GetNumPages() )
{
nNewPage = 0;
}
FOR_EACH_VEC( m_vecBackpackModelPanels, i )
{
m_vecBackpackModelPanels[i]->SetPageNumber( nNewPage );
}
BaseClass::SetCurrentPage( nNewPage );
}
//-----------------------------------------------------------------------------
// Purpose: Chance the current page for all input panels
//-----------------------------------------------------------------------------
void CDynamicRecipePanel::SetCurrentInputPage( int nNewPage )
{
m_nInputPage = nNewPage;
FOR_EACH_VEC( m_vecRecipeInputModelPanels, i )
{
m_vecRecipeInputModelPanels[i]->SetPageNumber( nNewPage );
}
}
//-----------------------------------------------------------------------------
// Purpose: Given the number of input items, how many input pages do we need to show
//-----------------------------------------------------------------------------
int CDynamicRecipePanel::GetNumInputPages() const
{
return ceil( float(m_RecipeIterator.GetInputCount()) / float(GetNumInputPanelsPerPage()) );
}
//-----------------------------------------------------------------------------
// Purpose: Given the number of output items, how many output pages do we need to show
//-----------------------------------------------------------------------------
int CDynamicRecipePanel::GetNumOutputPage() const
{
return ceil( float(m_RecipeIterator.GetOutputCount()) / float(GetNumOutputPanelsPerPage()) );
}
//-----------------------------------------------------------------------------
// Purpose: Reset all of the item panels, their pages, their info and re-evaluate
// the recipe item for attributes and the backpack for matching items
//-----------------------------------------------------------------------------
void CDynamicRecipePanel::InitItemPanels()
{
// Clear out every panel's items
FOR_EACH_VEC( m_pItemModelPanels, i )
{
m_pItemModelPanels[i]->SetItem( NULL );
}
// Go through and set the item to all inventory panels to NULL
FOR_EACH_VEC( m_vecBackpackModelPanels, i )
{
m_vecBackpackModelPanels[i]->DeleteRecipes();
}
// Go through our backpack and repopulate our backpack and matching components
FindPossibleBackpackItems();
// Reset to the first page
SetCurrentInputPage( 0 );
SetCurrentPage( 0 );
// Go through and set default items on input panels
FOR_EACH_VEC( m_vecRecipeInputModelPanels, i )
{
CInputPanelItemModelPanel* pPanel = m_vecRecipeInputModelPanels[i];
// Clear out any recipes we have
pPanel->DeleteRecipes();
// Clear out stale info
pPanel->SetDynamicRecipeItem( m_pDynamicRecipeItem );
}
for( int i=0; i < m_RecipeIterator.GetInputCount(); ++i )
{
CInputPanelItemModelPanel* pPanel = m_vecRecipeInputModelPanels[ i % m_vecRecipeInputModelPanels.Count() ];
pPanel->AddDefaultItem( m_RecipeIterator.GetInputItem( i ) );
pPanel->AddComponentInfo( m_RecipeIterator.GetInputAttrib( i ) );
}
// Go through and set items into output panels
FOR_EACH_VEC( m_vecRecipeOutputModelPanels, i )
{
CItemModelPanel* pPanel = m_vecRecipeOutputModelPanels[i];
// Set appropriate item for output panel
if( i < m_RecipeIterator.GetOutputCount() )
{
int nOutputIndex = (m_nOutputPage * DYNAMIC_RECIPE_OUTPUT_COUNT) + i;
pPanel->SetItem( m_RecipeIterator.GetOutputItem( nOutputIndex ) );
}
}
// Go through all the recipe items and set them into inventory panels
PopulatePanelsForCurrentPage();
UpdateModelPanels();
}
//-----------------------------------------------------------------------------
// Purpose: Fills in the backpack slots with the items for the current page
//-----------------------------------------------------------------------------
void CDynamicRecipePanel::PopulatePanelsForCurrentPage()
{
// Go through all the recipe items and set them into inventory panels
FOR_EACH_VEC( m_vecBackpackModelPanels, i )
{
CRecipeComponentItemModelPanel* pPanel = m_vecBackpackModelPanels[i];
// Update the item we display. Our inventory might have shifted around
pPanel->UpdateDisplayItem();
bool bIsSlotOpen = pPanel->IsSlotAvailable( GetCurrentPage() );
pPanel->SetVisible( bIsSlotOpen );
pPanel->SetEnabled( bIsSlotOpen );
pPanel->InvalidateLayout();
SetBorderForItem( pPanel, false );
}
FOR_EACH_VEC( m_vecRecipeInputModelPanels, i )
{
CInputPanelItemModelPanel* pPanel = m_vecRecipeInputModelPanels[i];
pPanel->SetPageNumber( m_nInputPage );
pPanel->UpdateDisplayItem();
bool bIsSlotOpen = pPanel->IsSlotAvailable( m_nInputPage );
pPanel->SetVisible( bIsSlotOpen );
pPanel->SetEnabled( bIsSlotOpen );
pPanel->InvalidateLayout();
SetBorderForItem( pPanel, false );
}
}
//-----------------------------------------------------------------------------
// Purpose: Go through the player's entire backpack and check if each of them
// passes any of the input panel's attributes criteria
//-----------------------------------------------------------------------------
void CDynamicRecipePanel::FindPossibleBackpackItems()
{
Assert( m_pDynamicRecipeItem->GetSOCData() );
// Iterate through the attributes on our recipe item
// and create all of our input and output items.
m_RecipeIterator.Reset();
CEconItem* pEconItem = m_pDynamicRecipeItem->GetSOCData() ;
pEconItem->IterateAttributes( &m_RecipeIterator );
CPlayerInventory *pLocalInv = TFInventoryManager()->GetLocalInventory();
if ( pLocalInv == NULL )
return;
m_nNumRecipeItems = 0;
// Go through our backpack and filter items that match our input criteria
for ( int i = 0 ; i < pLocalInv->GetItemCount() ; ++i )
{
CEconItemView *pItem = pLocalInv->GetItem( i );
Assert( pItem );
// If we're not showing untradable items, and this item is untradeable
// then we just skip it
if ( !pItem->IsTradable() && !m_bShowUntradable )
continue;
CDynamicRecipeItemMatchFind matchingIterator( m_pDynamicRecipeItem, pItem );
m_pDynamicRecipeItem->IterateAttributes( &matchingIterator );
if( matchingIterator.MatchesAnyAttributes() )
{
// Set in the recipe
m_vecBackpackModelPanels[ m_nNumRecipeItems % GetNumBackpackPanelsPerPage() ]->AddRecipe( pItem->GetItemID() );
++m_nNumRecipeItems;
}
}
InvalidateLayout();
}
//-----------------------------------------------------------------------------
// Purpose: Layout the item panels
//-----------------------------------------------------------------------------
void CDynamicRecipePanel::PositionItemPanel( CItemModelPanel *pPanel, int iIndex )
{
int iCenter = 0;
int iButtonX = 0, iButtonY = 0, iXPos = 0, iYPos = 0;
// Position all of the panels
if( IsInputPanel( iIndex ) )
{
iButtonX = (iIndex % CRAFTING_SLOTS_INPUT_COLUMNS);
iButtonY = (iIndex / CRAFTING_SLOTS_INPUT_COLUMNS);
iXPos = (iCenter + m_iItemCraftingOffcenterX) + (iButtonX * pPanel->GetWide()) + (m_iItemBackpackXDelta * iButtonX);
iYPos = m_iItemYPos + (iButtonY * pPanel->GetTall() ) + (m_iItemBackpackYDelta * iButtonY);
pPanel->SetPos( iXPos, iYPos );
}
else if( IsOutputPanel( iIndex ) )
{
int iButtonIndex = iIndex - DYNAMIC_RECIPE_INPUT_COUNT;
iButtonX = (iButtonIndex % CRAFTING_SLOTS_OUTPUT_COLUMNS);
iButtonY = (iButtonIndex / CRAFTING_SLOTS_OUTPUT_COLUMNS);
iXPos = (iCenter + m_iItemCraftingOffcenterX) + (iButtonX * pPanel->GetWide()) + (m_iItemBackpackXDelta * iButtonX);
iYPos = m_iOutputItemYPos + (iButtonY * pPanel->GetTall() ) + (m_iItemBackpackYDelta * iButtonY);
pPanel->SetPos( iXPos, iYPos );
pPanel->SetItem( m_RecipeIterator.GetOutputItem( iButtonIndex ) );
}
else if( IsBackpackPanel( iIndex ) )
{
int iButtonIndex = iIndex - DYNAMIC_RECIPE_INPUT_COUNT - DYNAMIC_RECIPE_OUTPUT_COUNT;
iButtonX = (iButtonIndex % DYNAMIC_RECIPE_BACKPACK_COLS);
iButtonY = (iButtonIndex / DYNAMIC_RECIPE_BACKPACK_COLS);
iXPos = (iCenter + m_iInventoryXPos) + (iButtonX * pPanel->GetWide()) + (m_iItemBackpackXDelta * iButtonX);
iYPos = m_iInventoryYPos + (iButtonY * pPanel->GetTall() ) + (m_iItemBackpackYDelta * iButtonY);
pPanel->SetPos( iXPos, iYPos );
}
}
//-----------------------------------------------------------------------------
// Purpose: Update each panel to see if it should show, what item to show, and if
// it's greyed out. Update the page labels here too.
//-----------------------------------------------------------------------------
void CDynamicRecipePanel::UpdateModelPanels( void )
{
// Check if any input panels have recipe items in them
bool bAnyInputHasRecipe = false;
FOR_EACH_VEC( m_vecRecipeInputModelPanels, i )
{
CInputPanelItemModelPanel* pPanel = m_vecRecipeInputModelPanels[i];
// Update the item we display. Our inventory might have shifted around
pPanel->UpdateDisplayItem();
SetBorderForItem( pPanel, false );
// Check for a recipe
for( int j=0; j < GetNumInputPages(); ++j )
{
CEconItemView* pRecipe = pPanel->GetRecipeItem( j );
bAnyInputHasRecipe |= pRecipe != NULL;
}
// Input panels are visible and enabled if their recipe slot is available
pPanel->SetEnabled( pPanel->GetDefaultItem() != NULL );
pPanel->SetVisible( pPanel->GetDefaultItem() != NULL );
}
static CSchemaAttributeDefHandle pAttrib_NoPartialComplete( "recipe no partial complete" );
bool bPartialCompletionAllowed = !m_pDynamicRecipeItem->FindAttribute( pAttrib_NoPartialComplete );
m_pInputsLabel->SetText( bPartialCompletionAllowed ? "#Craft_Recipe_Inputs" : "#Dynamic_Recipe_Outputs_No_Partial_Complete" );
// If any of the input panels have a recipe in them, then crafting is available
if ( m_pRecipeCraftButton )
{
bool bCraftEnabled = ( bPartialCompletionAllowed && bAnyInputHasRecipe ) || AllRecipePanelsFilled();
m_pRecipeCraftButton->SetEnabled( bCraftEnabled );
}
if ( m_pRecipeCraftButton )
{
m_pRecipeCraftButton->SetText( AllRecipePanelsFilled() ? "#CraftConfirm" : "#ToolCustomizeTextureOKButton" );
}
if ( m_pOutputsLabel )
{
m_pOutputsLabel->SetText( AllRecipePanelsFilled() ? "#Craft_Recipe_Outputs" : "#Dynamic_Recipe_Outputs_Not_Complete");
m_pOutputsLabel->SetFgColor( AllRecipePanelsFilled() ? Color( 200, 80, 60, 255 ) : Color( 117, 107, 94, 255 ) );
}
FOR_EACH_VEC( m_vecRecipeOutputModelPanels, i )
{
CItemModelPanel* pPanel = m_vecRecipeOutputModelPanels[i];
SetBorderForItem( pPanel, false );
// Output panels are visible and enabled if they have an item in them
pPanel->SetVisible( pPanel->GetItem() != NULL );
pPanel->SetEnabled( pPanel->GetItem() != NULL );
}
PopulatePanelsForCurrentPage();
// Update the current backpack page numbers
char szTmp[16];
Q_snprintf(szTmp, 16, "%d/%d", GetCurrentPage() + 1, GetNumPages() );
m_pInventoryContainer->SetDialogVariable( "backpackpage", szTmp );
// Update the current input page numbers
Q_snprintf(szTmp, 16, "%d/%d", m_nInputPage + 1, GetNumInputPages() );
m_pRecipeContainer->SetDialogVariable( "inputpage", szTmp );
DeSelectAllBackpackItemPanels();
}
//-----------------------------------------------------------------------------
// Purpose: If this is a backpack panel, send the item into the first accepting
// input pane, if one exists, or else do nothing. If this is a input
// panel with a backpack item in it, send the backpack item back to the
// backpack.
//-----------------------------------------------------------------------------
void CDynamicRecipePanel::OnItemPanelMouseDoublePressed( vgui::Panel *panel )
{
CRecipeComponentItemModelPanel *pSrcPanel = dynamic_cast < CRecipeComponentItemModelPanel * > ( panel );
if( !pSrcPanel )
return;
int iIndex = GetBackpackPositionForPanel( pSrcPanel );
// Send from an input panel to the first open backpack panel, even on a different page
if( IsInputPanel( iIndex ) )
{
CInputPanelItemModelPanel *pInputPanel = assert_cast<CInputPanelItemModelPanel*>( pSrcPanel );
Assert( pInputPanel );
int nSrcRecipeIndex = pSrcPanel->GetRecipeIndex( pInputPanel->GetPageNumber() );
CEconItemView* pRecipeItem = pInputPanel->GetRecipeItem( pInputPanel->GetPageNumber() );
if( pRecipeItem )
{
// Just put it in the first open slot.
ReturnRecipeItemToBackpack( nSrcRecipeIndex, pInputPanel, pInputPanel->GetPageNumber() );
}
}
else if( IsBackpackPanel( iIndex ) )
{
// Sending from the backpack panel to the first matching input panel that's on the current input page.
int nSrcRecipeIndex = pSrcPanel->GetRecipeIndex( GetCurrentPage() );
FOR_EACH_VEC( m_vecRecipeInputModelPanels, i )
{
CInputPanelItemModelPanel *pDstPanel = m_vecRecipeInputModelPanels[i];
if( pDstPanel->GetRecipeItem( pDstPanel->GetPageNumber() ) == NULL && pDstPanel->MatchesAttribCriteria( nSrcRecipeIndex ) )
{
// Next check if we just want to move the item
SetRecipeComponentIntoPanel( nSrcRecipeIndex, pSrcPanel, pSrcPanel->GetPageNumber(), pDstPanel, pDstPanel->GetPageNumber() );
break;
}
}
}
m_bInputPanelsDirty = true;
// Force panels to update
UpdateModelPanels();
}
//-----------------------------------------------------------------------------
// Purpose: Border highlight if the panel has an item in it
//-----------------------------------------------------------------------------
void CDynamicRecipePanel::OnItemPanelEntered( vgui::Panel *panel )
{
CItemModelPanel *pItemPanel = dynamic_cast < CItemModelPanel * > ( panel );
m_pMouseOverItemPanel = pItemPanel;
CEconItemView *pItem = pItemPanel->GetItem();
// Recalc the borders on item panels
FOR_EACH_VEC( m_vecRecipeInputModelPanels, i )
{
SetBorderForItem( m_vecRecipeInputModelPanels[i], false );
}
if ( pItemPanel && IsVisible() )
{
SetBorderForItem( pItemPanel, pItem != NULL );
}
}
//-----------------------------------------------------------------------------
// Purpose: Turn of border highlights
//-----------------------------------------------------------------------------
void CDynamicRecipePanel::OnItemPanelExited( vgui::Panel *panel )
{
CItemModelPanel *pItemPanel = dynamic_cast < CItemModelPanel * > ( panel );
m_pMouseOverItemPanel = NULL;
// Recalc the borders on item panels
FOR_EACH_VEC( m_vecRecipeInputModelPanels, i )
{
SetBorderForItem( m_vecRecipeInputModelPanels[i], false );
}
if ( pItemPanel && !pItemPanel->IsSelected() )
{
SetBorderForItem( pItemPanel, false );
}
}
//-----------------------------------------------------------------------------
// Purpose: We got a craft response! Close out this window because we're going
// to show the user their loot
//-----------------------------------------------------------------------------
void CDynamicRecipePanel::OnRecipeCompleted()
{
SetVisible( false );
m_flAbortCraftingAt = 0.f;
}
//-----------------------------------------------------------------------------
// Purpose: Set the border for the item. Input panels highlight when a dragged
// item matches its criteria. Output items highlight when all inputs
// are fulfilled.
//-----------------------------------------------------------------------------
void CDynamicRecipePanel::SetBorderForItem( CItemModelPanel *pItemPanel, bool bMouseOver )
{
if ( !pItemPanel || !pItemPanel->IsVisible() )
return;
int iIndex = GetBackpackPositionForPanel( pItemPanel );
if( IsInputPanel( iIndex ) )
{
// Special case for input panels. They need to highlight when a dragged item
// matches their criteria.
CItemModelPanel* pPanel = m_bDragging ? m_pMouseDragItemPanel : m_pMouseOverItemPanel;
CEconItemView* pPanelItem = pPanel ? pPanel->GetItem() : NULL;
CInputPanelItemModelPanel* pInputPanel = dynamic_cast<CInputPanelItemModelPanel*>( pItemPanel );
Assert( pInputPanel );
// If this panel doesnt have a recipe, then we want some sort of greyed out look
if( pInputPanel->GetRecipeItem( pInputPanel->GetPageNumber() ) == NULL )
{
const char *pszBorder = NULL;
int iRarity = GetItemQualityForBorder( pItemPanel );
// We only want backpack panels and the drag panel to be highlight sources
bool bValidHighlightSourcePanel = pPanel == m_pMouseDragItemPanel
|| m_vecBackpackModelPanels.Find( static_cast<CRecipeComponentItemModelPanel*>(pPanel) ) != m_vecBackpackModelPanels.InvalidIndex();
// If this panel can accept whatever the source panel is, we want to highlight a bit
if( bValidHighlightSourcePanel && pPanelItem && pInputPanel->MatchesAttribCriteria( pPanelItem->GetItemID() ) )
{
if ( pItemPanel->GetItem() )
{
pszBorder = g_szItemBorders[iRarity][3];
pItemPanel->SetGreyedOut( NULL );
}
else
{
pszBorder = g_szItemBorders[iRarity][0];
}
}
else // Look gloomy and uninviting if not
{
pszBorder = g_szItemBorders[iRarity][3];
pItemPanel->SetGreyedOut( "" );
}
vgui::IScheme *pScheme = vgui::scheme()->GetIScheme( GetScheme() );
pItemPanel->SetBorder( pScheme->GetBorder( pszBorder ) );
return;
}
}
else if( IsOutputPanel( iIndex ) )
{
const char *pszBorder = NULL;
int iRarity = GetItemQualityForBorder( pItemPanel );
// The output panel greys out when any of the input panels are not fulfilled,
// and lights up when they are all fulfilled
if ( iRarity >= 0 && iRarity < ARRAYSIZE( g_szItemBorders ) )
{
if( AllRecipePanelsFilled() )
{
pszBorder = g_szItemBorders[iRarity][0];
pItemPanel->SetGreyedOut( NULL );
}
else
{
pszBorder = g_szItemBorders[iRarity][3];
pItemPanel->SetGreyedOut( NULL );
}
}
vgui::IScheme *pScheme = vgui::scheme()->GetIScheme( GetScheme() );
pItemPanel->SetBorder( pScheme->GetBorder( pszBorder ) );
return;
}
// Backpack and output panels get default treatment
BaseClass::SetBorderForItem( pItemPanel, bMouseOver );
}
//-----------------------------------------------------------------------------
// Purpose: Swap recipe items in srcpanel and dstpanel
//-----------------------------------------------------------------------------
void CDynamicRecipePanel::SetRecipeComponentIntoPanel( itemid_t nSrcRecipeIndex, CRecipeComponentItemModelPanel* pSrcPanel, int nSrcPage, CRecipeComponentItemModelPanel* pDstPanel, int nDstPage )
{
Assert( nSrcRecipeIndex != 0 );
Assert( pSrcPanel );
Assert( pDstPanel );
Assert( pSrcPanel->GetRecipeItem( nSrcPage ) );
// Get the recipe from the destination panel
itemid_t pDstRecipeIndex = pDstPanel->GetRecipeIndex( nDstPage );
// Swap recipes
pSrcPanel->SetRecipeItem( pDstRecipeIndex, nSrcPage );
pDstPanel->SetRecipeItem( nSrcRecipeIndex, nDstPage );
}
//-----------------------------------------------------------------------------
// Purpose: Check if a given panel is allowed to be dragged.
//-----------------------------------------------------------------------------
bool CDynamicRecipePanel::AllowDragging( CItemModelPanel *pPanel )
{
int iIndex = GetBackpackPositionForPanel( pPanel );
// If this isn't an input or backpack panel, abort
if( !IsInputPanel( iIndex ) && !IsBackpackPanel( iIndex ) )
return false;
CRecipeComponentItemModelPanel* pRecipePanel = dynamic_cast< CRecipeComponentItemModelPanel* >( pPanel );
Assert( pRecipePanel );
if( !pRecipePanel )
return false;
int nPageNumber = 0;
if( IsBackpackPanel( iIndex ) )
{
nPageNumber = GetCurrentPage();
}
else if ( IsInputPanel( iIndex ) )
{
nPageNumber = m_nInputPage;
}
// Get the recipe item out of this panel
CEconItemView* pRecipe = pRecipePanel->GetRecipeItem( nPageNumber );
// If no recipe, abort
if( !pRecipe )
return false;
return true;
}
//-----------------------------------------------------------------------------
// Purpose: Start dragging!
//-----------------------------------------------------------------------------
void CDynamicRecipePanel::StartDrag( int x, int y )
{
BaseClass::StartDrag( x, y );
// Recalc the borders on item panels
FOR_EACH_VEC( m_pItemModelPanels, i )
{
SetBorderForItem( m_pItemModelPanels[i], false );
}
}
//-----------------------------------------------------------------------------
// Purpose: Stop dragging
//-----------------------------------------------------------------------------
void CDynamicRecipePanel::StopDrag( bool bSucceeded )
{
BaseClass::StopDrag( bSucceeded );
// Recalc the borders on item panels
FOR_EACH_VEC( m_pItemModelPanels, i )
{
SetBorderForItem( m_pItemModelPanels[i], false );
}
}
//-----------------------------------------------------------------------------
// Purpose: Helper function to find out if an input panel can accept an item
//-----------------------------------------------------------------------------
bool CDynamicRecipePanel::InputPanelCanAcceptItem( CItemModelPanel* pPanel, itemid_t nItemID )
{
Assert( IsInputPanel( GetBackpackPositionForPanel( pPanel ) ) );
CInputPanelItemModelPanel* pInputPanel = dynamic_cast<CInputPanelItemModelPanel*>( pPanel );
Assert( pInputPanel );
return pInputPanel->MatchesAttribCriteria( nItemID );
}
//-----------------------------------------------------------------------------
// Purpose: Check if the dragged item can be dropped into a given panel
//-----------------------------------------------------------------------------
bool CDynamicRecipePanel::CanDragTo( CItemModelPanel *pItemPanel, int iPanelIndex )
{
// From input to backpack panel
int iDraggedFromPos = GetBackpackPositionForPanel(m_pItemDraggedFromPanel);
if( IsInputPanel( iDraggedFromPos ) && IsBackpackPanel( iPanelIndex ) )
return true;
itemid_t itemID = m_pMouseDragItemPanel->GetItem()
? m_pMouseDragItemPanel->GetItem()->GetItemID()
: 0;
// From backpack to input panel that can accept the item
if( IsBackpackPanel( iDraggedFromPos )
&& IsInputPanel( iPanelIndex )
&& InputPanelCanAcceptItem( pItemPanel,itemID ) )
return true;
// From inoput to other input that can also accept the item
if( IsInputPanel( iDraggedFromPos )
&& IsInputPanel( iPanelIndex )
&& InputPanelCanAcceptItem( pItemPanel, itemID ) )
return true;
return false;
}
//-----------------------------------------------------------------------------
// Purpose: Handle the user releasing their drag on a given panel. Only valid
// from backpack<->backpack, input<->input, backpack<->input
//-----------------------------------------------------------------------------
void CDynamicRecipePanel::HandleDragTo( CItemModelPanel * /*pItemPanel*/, int iPanelIndex )
{
int iDraggedFromPos = GetBackpackPositionForPanel(m_pItemDraggedFromPanel);
// The destination panel needs to exist, be enabled and be visible or else we dont consider it.
CItemModelPanel* pDestinationPanel = m_pItemModelPanels[ iPanelIndex ];
if( !pDestinationPanel || !pDestinationPanel->IsEnabled() || !pDestinationPanel->IsVisible() )
{
return;
}
m_bInputPanelsDirty = true;
// If we dragged from a inventory panel onto an input panel
if( IsInputPanel( iPanelIndex ) && IsBackpackPanel( iDraggedFromPos ) )
{
CRecipeComponentItemModelPanel* pSrcPanel = dynamic_cast<CRecipeComponentItemModelPanel*>( m_pItemModelPanels[iDraggedFromPos] );
CInputPanelItemModelPanel* pDstPanel = dynamic_cast<CInputPanelItemModelPanel*>( m_pItemModelPanels[iPanelIndex] );
if( pSrcPanel && pDstPanel )
{
// They dragged an item from the backpack into an input slot. Check if this is ok.
itemid_t nSrcRecipeIndex = pSrcPanel->GetRecipeIndex( GetCurrentPage() );
Assert( nSrcRecipeIndex != 0 );
if( nSrcRecipeIndex != 0 && pDstPanel->MatchesAttribCriteria( nSrcRecipeIndex ) )
{
SetRecipeComponentIntoPanel( nSrcRecipeIndex, pSrcPanel, GetCurrentPage(), pDstPanel, pDstPanel->GetPageNumber() );
}
}
}
else if( IsInputPanel( iDraggedFromPos ) && IsBackpackPanel( iPanelIndex ) )
{
CRecipeComponentItemModelPanel* pSrcPanel = dynamic_cast<CRecipeComponentItemModelPanel*>( m_pItemModelPanels[iDraggedFromPos] );
CRecipeComponentItemModelPanel* pDstPanel = dynamic_cast<CRecipeComponentItemModelPanel*>( m_pItemModelPanels[iPanelIndex] );
// If we dragged from an input panel to a backpack panel, return the item
// to its original backpack slot regardless of where they dragged it to
if( pSrcPanel && pDstPanel )
{
// They dragged from an input panel to inventory panel. Check if there's something in
// the inventory slot already. If so, just move to the first open spot.
itemid_t pSrcRecipeIndex = pSrcPanel->GetRecipeIndex( pSrcPanel->GetPageNumber() );
itemid_t pDstRecipeIndex = pDstPanel->GetRecipeIndex( GetCurrentPage() );
Assert( pSrcRecipeIndex != 0 );
if( pSrcRecipeIndex != 0 && pDstRecipeIndex != 0 )
{
// There's already a recipe item in there. Just put it in the first open slot.
ReturnRecipeItemToBackpack( pSrcRecipeIndex, pSrcPanel, 0 );
}
else if( pSrcRecipeIndex )
{
// It's open! Place in there
SetRecipeComponentIntoPanel( pSrcRecipeIndex, pSrcPanel, pSrcPanel->GetPageNumber(), pDstPanel, GetCurrentPage() );
}
}
}
else if( IsInputPanel( iDraggedFromPos ) && IsInputPanel( iPanelIndex ) )
{
CInputPanelItemModelPanel* pSrcPanel = dynamic_cast<CInputPanelItemModelPanel*>( m_pItemModelPanels[iDraggedFromPos] );
CInputPanelItemModelPanel* pDstPanel = dynamic_cast<CInputPanelItemModelPanel*>( m_pItemModelPanels[iPanelIndex] );
// Dragged from an input panel to an input panel.
if( pSrcPanel && pDstPanel )
{
itemid_t nSrcRecipeIndex = pSrcPanel->GetRecipeIndex( pSrcPanel->GetPageNumber() );
itemid_t nDstRecipeIndex = pDstPanel->GetRecipeIndex( pDstPanel->GetPageNumber() );
// First see if we can swap our inputs
if( nSrcRecipeIndex != 0 && nDstRecipeIndex != 0 )
{
if( pSrcPanel->MatchesAttribCriteria( nDstRecipeIndex ) &&
pDstPanel->MatchesAttribCriteria( nSrcRecipeIndex ) )
{
SetRecipeComponentIntoPanel( nDstRecipeIndex, pSrcPanel, 0, pDstPanel, 0 );
}
}
else if( nSrcRecipeIndex != 0 && nDstRecipeIndex == 0 && pDstPanel->MatchesAttribCriteria( nSrcRecipeIndex ) )
{
// Next check if we just want to move the item
SetRecipeComponentIntoPanel( nSrcRecipeIndex, pSrcPanel, pSrcPanel->GetPageNumber(), pDstPanel, pDstPanel->GetPageNumber() );
}
}
}
else
{
AssertMsg( 0, "Unhandled drag case!" );
}
UpdateModelPanels();
}
//-----------------------------------------------------------------------------
// Purpose: Return a given item to the first open slot in out backpack
//-----------------------------------------------------------------------------
void CDynamicRecipePanel::ReturnRecipeItemToBackpack( itemid_t nItemID, CRecipeComponentItemModelPanel* pSrcPanel, int nSrcPage )
{
// For each page, check each recipe slot, on each panel for an opening
for( int i=0; i < GetNumPages(); ++i )
{
FOR_EACH_VEC( m_vecBackpackModelPanels, j )
{
CRecipeComponentItemModelPanel* pDstPanel = m_vecBackpackModelPanels[j];
CEconItemView* pDstRecipe = pDstPanel->GetRecipeItem( i );
bool bSlotIsOpen = pDstPanel->IsSlotAvailable( i );
if( bSlotIsOpen && pDstRecipe == NULL )
{
SetRecipeComponentIntoPanel( nItemID, pSrcPanel, nSrcPage, pDstPanel, i );
return;
}
}
}
AssertMsg( 0, "No open backpack slot found when returning item to backpack!" );
}
//-----------------------------------------------------------------------------
// Purpose: Set in a new recipe item. Update labels and reset panels.
//-----------------------------------------------------------------------------
void CDynamicRecipePanel::SetNewRecipe( CEconItemView* pNewRecipeItem )
{
m_flAbortCraftingAt = 0.f;
m_pDynamicRecipeItem = pNewRecipeItem;
// Update recipe title
m_pRecipeContainer->SetDialogVariable( "recipetitle", m_pDynamicRecipeItem->GetItemName() );
// By default, dont show untradable items
m_pShowUntradableItemsCheckbox->SetSelected( false );
// Repopulate the panels
InitItemPanels();
UpdateModelPanels();
}
class CWaitForConsumeDialog : public CGenericWaitingDialog
{
public:
CWaitForConsumeDialog( vgui::Panel *pParent ) : CGenericWaitingDialog( pParent )
{
}
protected:
virtual void OnTimeout()
{
// Play an exciting sound!
vgui::surface()->PlaySound( "misc/achievement_earned.wav" );
// Show them their loot!
InventoryManager()->ShowItemsPickedUp( true );
}
};
void CDynamicRecipePanel::OnCraftResponse( itemid_t nNewToolID, EGCMsgResponse eResponse )
{
// We got a response. We dont need to time-out
m_flAbortCraftingAt = 0;
switch( eResponse )
{
case k_EGCMsgResponseOK:
{
// If a new tool id comes back, that means we only partially completed the recipe
if( nNewToolID != 0 )
{
OpenCraftingStatusDialog( this, "#Dynamic_Recipe_Response_Success", false, true, false );
// Play a sound letting them know the item is gone
const char *pszSoundFilename = m_pDynamicRecipeItem->GetDefinitionString( "recipe_partial_complete_sound", "ui/chem_set_add_element.wav" );
vgui::surface()->PlaySound( pszSoundFilename );
CEconItemView* pNewRecipe = TFInventoryManager()->GetLocalTFInventory()->GetInventoryItemByItemID( nNewToolID );
Assert( pNewRecipe );
// Set the new recipe into the panel. This resets all the item panels within.
SetNewRecipe( pNewRecipe );
}
else
{
CloseCraftingStatusDialog();
// No new tool, so we completed the recipe!
const char *pszSoundFilename = m_pDynamicRecipeItem->GetDefinitionString( "recipe_complete_sound", "ui/chem_set_creation.wav" );
vgui::surface()->PlaySound( pszSoundFilename );
// Show the "Completing consumption" dialog for 5 seconds
ShowWaitingDialog( new CWaitForConsumeDialog( NULL ), "#ToolConsumptionInProgress", true, false, 5.0f );
// Hide the dynamic recipe panel after 6 seconds
g_DynamicRecipePanel->PostMessage( g_DynamicRecipePanel, new KeyValues("RecipeCompleted"), 6.f );
}
}
break;
case k_EGCMsgResponseInvalid:
{
// Something was bad in the request.
OpenCraftingStatusDialog( this, "#Dynamic_Recipe_Response_Invalid", false, true, false );
InitItemPanels();
UpdateModelPanels();
}
break;
case k_EGCMsgResponseNoMatch:
{
// One or more of the items sent in didnt match
OpenCraftingStatusDialog( this, "#Dynamic_Recipe_Response_NoMatch", false, true, false );
InitItemPanels();
UpdateModelPanels();
}
break;
default:
{
OpenCraftingStatusDialog( this, "#Dynamic_Recipe_Response_Default", false, true, false );
InitItemPanels();
UpdateModelPanels();
}
}
}
//-----------------------------------------------------------------------------
// Purpose: GC Msg handler to receive the dynamic recipe
//-----------------------------------------------------------------------------
class CGCCompleteDynamicRecipeResponse : public GCSDK::CGCClientJob
{
public:
CGCCompleteDynamicRecipeResponse( GCSDK::CGCClient *pClient ) : GCSDK::CGCClientJob( pClient ) {}
virtual bool BYieldingRunGCJob( GCSDK::IMsgNetPacket *pNetPacket )
{
GCSDK::CGCMsg<MsgGCStandardResponse_t> msg( pNetPacket );
itemid_t nNewToolID = INVALID_ITEM_ID;
if( !msg.BReadUint64Data( &nNewToolID ) )
return true;
g_DynamicRecipePanel->OnCraftResponse( nNewToolID, (EGCMsgResponse)msg.Body().m_eResponse );
return true;
}
};
GC_REG_JOB( GCSDK::CGCClient, CGCCompleteDynamicRecipeResponse, "CGCCompleteDynamicRecipeResponse", k_EMsgGCFulfillDynamicRecipeComponentResponse, GCSDK::k_EServerTypeGCClient );
#ifdef STAGING_ONLY
void CDynamicRecipePanel::Debug_GiveRequiredInputs() const
{
if ( !steamapicontext || !steamapicontext->SteamUser() )
{
Msg("Not connected to Steam.\n");
return;
}
CSteamID steamIDForPlayer = steamapicontext->SteamUser()->GetSteamID();
if ( !steamIDForPlayer.IsValid() )
{
Msg("Failed to find a valid steamID for the local player.\n");
return;
}
FOR_EACH_VEC( m_vecRecipeInputModelPanels, i )
{
CInputPanelItemModelPanel *pInputPanel = m_vecRecipeInputModelPanels[i];
int nPage = 0;
for( const CEconItemAttributeDefinition *pAttrDef = pInputPanel->GetAttrib( nPage ); pAttrDef != NULL; pAttrDef = pInputPanel->GetAttrib( ++nPage ) )
{
CAttribute_DynamicRecipeComponent attribValue;
if( m_pDynamicRecipeItem->FindAttribute<CAttribute_DynamicRecipeComponent >( pAttrDef, &attribValue ) )
{
GCSDK::CProtoBufMsg<CMsgDevNewItemRequest> msg( k_EMsgGCDev_NewItemRequest );
msg.Body().set_receiver( steamIDForPlayer.ConvertToUint64() );
CItemSelectionCriteria criteria;
if( attribValue.component_flags() & DYNAMIC_RECIPE_FLAG_PARAM_ITEM_DEF_SET )
{
criteria.BAddCondition( "name", k_EOperator_String_EQ, GetItemSchema()->GetItemDefinition( attribValue.def_index() )->GetDefinitionName(), true );
}
if( attribValue.component_flags() & DYNAMIC_RECIPE_FLAG_PARAM_QUALITY_SET )
{
criteria.SetQuality( attribValue.item_quality() );
}
criteria.SetIgnoreEnabledFlag( true );
criteria.BSerializeToMsg( *msg.Body().mutable_criteria() );
GCClientSystem()->BSendMessage( msg );
}
}
}
}
#endif