Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef CHARINFO_ARMORY_SUBPANEL_H
#define CHARINFO_ARMORY_SUBPANEL_H
#ifdef _WIN32
#pragma once
#endif
#include <game/client/iviewport.h>
#include "vgui_controls/PropertyPage.h"
#include <vgui_controls/Button.h>
#include <vgui_controls/ComboBox.h>
#include "tf_controls.h"
#include "tf_shareddefs.h"
#include "backpack_panel.h"
#include "class_loadout_panel.h"
enum armory_filters_t
{
// These are listed in the dropdown, for players to select
ARMFILT_ALL_ITEMS,
ARMFILT_WEAPONS,
ARMFILT_HEADGEAR,
ARMFILT_MISCITEMS,
ARMFILT_ACTIONITEMS,
ARMFILT_CRAFTITEMS,
ARMFILT_TOOLS,
ARMFILT_CLASS_ALL,
ARMFILT_CLASS_SCOUT,
ARMFILT_CLASS_SNIPER,
ARMFILT_CLASS_SOLDIER,
ARMFILT_CLASS_DEMOMAN,
ARMFILT_CLASS_MEDIC,
ARMFILT_CLASS_HEAVY,
ARMFILT_CLASS_PYRO,
ARMFILT_CLASS_SPY,
ARMFILT_CLASS_ENGINEER,
ARMFILT_DONATIONITEMS,
ARMFILT_NUM_IN_DROPDOWN,
ARMFILT_CUSTOM,
ARMFILT_TOTAL,
};
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
class CArmoryPanel : public vgui::EditablePanel
{
DECLARE_CLASS_SIMPLE( CArmoryPanel, vgui::EditablePanel );
public:
CArmoryPanel(Panel *parent, const char *panelName);
virtual ~CArmoryPanel();
// Show the armory with one of the default filters set
void ShowPanel( int iItemDef, armory_filters_t nFilter = ARMFILT_ALL_ITEMS );
// Show the armory with a custom list of item definitions, and a custom filter string
void ShowPanel( const char *pszFilterString, CUtlVector<item_definition_index_t> *vecItems );
// Select the given item and jump to the appropriate page
void JumpToItem( int iItemDef, armory_filters_t nFilter );
virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
virtual void ApplySettings( KeyValues *inResourceData );
virtual void OnCommand( const char *command );
virtual void PerformLayout( void );
bool ShouldShowExplanations( void ) { return true; }
void UpdateItemList( void );
void UpdateSelectedItem( void );
void AllowGotoStore( void ) { m_bAllowGotoStore = true; }
MESSAGE_FUNC_PTR( OnItemPanelEntered, "ItemPanelEntered", panel );
MESSAGE_FUNC_PTR( OnItemPanelExited, "ItemPanelExited", panel );
MESSAGE_FUNC_PTR( OnItemPanelMouseReleased, "ItemPanelMouseReleased", panel );
MESSAGE_FUNC_PARAMS( OnTextChanged, "TextChanged", data );
MESSAGE_FUNC_PARAMS( OnItemLinkClicked, "URLClicked", pParams );
MESSAGE_FUNC( OnClosing, "Closing" );
private:
void OnShowPanel( void );
void MoveItem( int iDelta );
void UpdateDataBlock( void );
bool CalculateDataText( void );
void SetFilterTo( int iItemDef, armory_filters_t nFilter );
void SetBorderForItem( CItemModelPanel *pItemPanel, bool bMouseOver );
bool DefPassesFilter( const CTFItemDefinition *pDef, armory_filters_t iFilter );
void SetupComboBox( const char *pszCustomAddition );
void SetSelectedItem( CEconItemView* newItem );
void SetSelectedItem( int newIndex );
private:
float m_flStartExplanationsAt;
CEconItemView m_SelectedItem;
CEconItemView m_PreviousItem;
CItemModelPanel *m_pSelectedItemModelPanel;
CItemModelPanel *m_pSelectedItemImageModelPanel;
// Filters
vgui::ComboBox *m_pFilterComboBox;
armory_filters_t m_CurrentFilter;
armory_filters_t m_OldFilter;
int m_iFilterPage;
CExButton *m_pNextPageButton;
CExButton *m_pPrevPageButton;
CUtlVector<item_definition_index_t> m_FilteredItemList;
CUtlVector<item_definition_index_t> m_CustomFilteredList;
// Thumbnails
KeyValues *m_pThumbnailModelPanelKVs;
bool m_bReapplyItemKVs;
CUtlVector<CItemModelPanel*> m_pThumbnailModelPanels;
CItemModelPanel *m_pMouseOverItemPanel;
CItemModelPanelToolTip *m_pMouseOverTooltip;
bool m_bEventLogging; // Handles sending entered/exited stats messages.
// Data display
vgui::EditablePanel *m_pDataPanel;
CEconItemDetailsRichText *m_pDataTextRichText;
CExButton *m_pViewSetButton;
bool m_bAllowGotoStore;
CExButton *m_pStoreButton;
CPanelAnimationVar( int, m_iThumbnailRows, "thumbnails_rows", "1" );
CPanelAnimationVar( int, m_iThumbnailColumns, "thumbnails_columns", "1" );
CPanelAnimationVarAliasType( int, m_iThumbnailX, "thumbnails_x", "0", "proportional_xpos" );
CPanelAnimationVarAliasType( int, m_iThumbnailY, "thumbnails_y", "0", "proportional_ypos" );
CPanelAnimationVarAliasType( int, m_iThumbnailDeltaX, "thumbnails_delta_x", "0", "proportional_int" );
CPanelAnimationVarAliasType( int, m_iThumbnailDeltaY, "thumbnails_delta_y", "0", "proportional_int" );
Color m_colThumbnailBG;
Color m_colThumbnailBGMouseover;
Color m_colThumbnailBGSelected;
Color m_colSetName;
};
#endif // CHARINFO_ARMORY_SUBPANEL_H