Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include "cbase.h"
#include "ObjectControlPanel.h"
#include <vgui_controls/Controls.h>
#include <vgui_controls/Label.h>
#include "vgui_bitmapbutton.h"
#include <vgui/ISurface.h>
#include <vgui/IVGui.h>
#include "c_tf_player.h"
#include "clientmode_tf.h"
#include <vgui/IScheme.h>
#include <vgui_controls/Slider.h>
#include "vgui_rotation_slider.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
#define DISMANTLE_WAIT_TIME 5.0
//-----------------------------------------------------------------------------
// Standard VGUI panel for objects
//-----------------------------------------------------------------------------
DECLARE_VGUI_SCREEN_FACTORY( CObjectControlPanel, "object_control_panel" );
//-----------------------------------------------------------------------------
// Constructor:
//-----------------------------------------------------------------------------
CObjectControlPanel::CObjectControlPanel( vgui::Panel *parent, const char *panelName )
: BaseClass( parent, panelName, NULL )
{
// Make some high-level panels to group stuff we want to activate/deactivate
m_pActivePanel = new CCommandChainingPanel( this, "ActivePanel" );
SetCursor( vgui::dc_none ); // don't draw a VGUI cursor for this panel, and for its children
// Make sure these are behind everything
m_pActivePanel->SetZPos( -1 );
}
//-----------------------------------------------------------------------------
// Initialization
//-----------------------------------------------------------------------------
bool CObjectControlPanel::Init( KeyValues* pKeyValues, VGuiScreenInitData_t* pInitData )
{
// Make sure we get ticked...
vgui::ivgui()->AddTickSignal( GetVPanel() );
if (!BaseClass::Init(pKeyValues, pInitData))
return false;
SetCursor( vgui::dc_none ); // don't draw a VGUI cursor for this panel, and for its children
// Make the bounds of the sub-panels match
int x, y, w, h;
GetBounds( x, y, w, h );
m_pActivePanel->SetBounds( x, y, w, h );
// Make em all invisible
m_pActivePanel->SetVisible( false );
m_pCurrentPanel = m_pActivePanel;
return true;
}
//-----------------------------------------------------------------------------
// Returns the object it's attached to
//-----------------------------------------------------------------------------
C_BaseObject *CObjectControlPanel::GetOwningObject() const
{
C_BaseEntity *pScreenEnt = GetEntity();
if (!pScreenEnt)
return NULL;
C_BaseEntity *pObj = pScreenEnt->GetOwnerEntity();
if (!pObj)
return NULL;
Assert( dynamic_cast<C_BaseObject*>(pObj) );
return static_cast<C_BaseObject*>(pObj);
}
//-----------------------------------------------------------------------------
// Ticks the panel when its in its various states
//-----------------------------------------------------------------------------
void CObjectControlPanel::OnTickActive( C_BaseObject *pObj, C_TFPlayer *pLocalPlayer )
{
//ShowDismantleButton( !(pObj->GetFlags() & OF_CANNOT_BE_DISMANTLED) && pObj->GetOwner() == pLocalPlayer );
}
vgui::Panel* CObjectControlPanel::TickCurrentPanel()
{
C_TFPlayer *pLocalPlayer = C_TFPlayer::GetLocalTFPlayer();
C_BaseObject *pObj = GetOwningObject();
m_pCurrentPanel = GetActivePanel();
OnTickActive(pObj, pLocalPlayer);
return m_pCurrentPanel;
}
void CObjectControlPanel::SendToServerObject( const char *pMsg )
{
C_BaseObject *pObj = GetOwningObject();
if (pObj)
{
pObj->SendClientCommand( pMsg );
}
}
//-----------------------------------------------------------------------------
// Frame-based update
//-----------------------------------------------------------------------------
void CObjectControlPanel::OnTick()
{
BaseClass::OnTick();
C_BaseObject *pObj = GetOwningObject();
if (!pObj)
return;
if ( IsVisible() )
{
// Update the current subpanel
m_pCurrentPanel->SetVisible( false );
m_pCurrentPanel = TickCurrentPanel();
m_pCurrentPanel->SetVisible( true );
}
}
//-----------------------------------------------------------------------------
// Button click handlers
//-----------------------------------------------------------------------------
void CObjectControlPanel::OnCommand( const char *command )
{
BaseClass::OnCommand(command);
}
DECLARE_VGUI_SCREEN_FACTORY( CRotatingObjectControlPanel, "rotating_object_control_panel" );
//-----------------------------------------------------------------------------
// This is a panel for an object that has rotational controls
//-----------------------------------------------------------------------------
CRotatingObjectControlPanel::CRotatingObjectControlPanel( vgui::Panel *parent, const char *panelName )
: BaseClass( parent, panelName )
{
}
bool CRotatingObjectControlPanel::Init( KeyValues* pKeyValues, VGuiScreenInitData_t* pInitData )
{
// Grab ahold of certain well-known controls
m_pRotationSlider = new CRotationSlider( GetActivePanel(), "RotationSlider" );
m_pRotationLabel = new vgui::Label( GetActivePanel(), "RotationLabel", "Rotation Control" );
if (!BaseClass::Init(pKeyValues, pInitData))
return false;
m_pRotationSlider->SetControlledObject( GetOwningObject() );
return true;
}
void CRotatingObjectControlPanel::OnTickActive( C_BaseObject *pObj, C_TFPlayer *pLocalPlayer )
{
BaseClass::OnTickActive( pObj, pLocalPlayer );
bool bEnable = (pObj->GetOwner() == pLocalPlayer);
m_pRotationSlider->SetVisible( bEnable );
m_pRotationLabel->SetVisible( bEnable );
}