Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include "cbase.h"
#include "tf_hud_winpanel.h"
#include "tf_hud_statpanel.h"
#include "tf_spectatorgui.h"
#include "vgui_controls/AnimationController.h"
#include "iclientmode.h"
#include "engine/IEngineSound.h"
#include "c_tf_playerresource.h"
#include "c_team.h"
#include "tf_clientscoreboard.h"
#include <vgui_controls/Label.h>
#include <vgui_controls/ImagePanel.h>
#include <vgui/ILocalize.h>
#include <vgui/ISurface.h>
#include "vgui_avatarimage.h"
#include "fmtstr.h"
#include "teamplayroundbased_gamerules.h"
#include "tf_gamerules.h"
#include "tf_logic_halloween_2014.h"
#include "c_tf_team.h"
#include "tf_badge_panel.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
DECLARE_HUDELEMENT_DEPTH( CTFWinPanel, 1 );
//-----------------------------------------------------------------------------
// Purpose: Constructor
//-----------------------------------------------------------------------------
CTFWinPanel::CTFWinPanel( const char *pElementName ) : EditablePanel( NULL, "WinPanel" ), CHudElement( pElementName )
{
vgui::Panel *pParent = g_pClientMode->GetViewport();
SetParent( pParent );
m_bShouldBeVisible = false;
SetAlpha( 0 );
SetScheme( "ClientScheme" );
m_pTeamScorePanel = new EditablePanel( this, "TeamScoresPanel" );
m_pRedTeamName = new CExLabel( m_pTeamScorePanel, "RedTeamLabel", "" );
m_pBlueTeamName = new CExLabel( m_pTeamScorePanel, "BlueTeamLabel", "" );
m_pRedLeaderAvatarImage = new CAvatarImagePanel( m_pTeamScorePanel, "RedLeaderAvatar" );
m_pBlueLeaderAvatarImage = new CAvatarImagePanel( m_pTeamScorePanel, "BlueLeaderAvatar" );
m_pRedLeaderAvatarBG = new EditablePanel( m_pTeamScorePanel, "RedLeaderAvatarBG" );
m_pBlueLeaderAvatarBG = new EditablePanel( m_pTeamScorePanel, "BlueLeaderAvatarBG" );
m_flTimeUpdateTeamScore = 0;
m_iBlueTeamScore = 0;
m_iRedTeamScore = 0;
RegisterForRenderGroup( "mid" );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTFWinPanel::ApplySettings( KeyValues *inResourceData )
{
BaseClass::ApplySettings( inResourceData );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTFWinPanel::Reset()
{
m_bShouldBeVisible = false;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTFWinPanel::Init()
{
// listen for events
ListenForGameEvent( "teamplay_win_panel" );
ListenForGameEvent( "teamplay_round_start" );
ListenForGameEvent( "teamplay_game_over" );
ListenForGameEvent( "tf_game_over" );
ListenForGameEvent( "training_complete" );
ListenForGameEvent( "show_match_summary" );
m_bShouldBeVisible = false;
CHudElement::Init();
}
void CTFWinPanel::SetVisible( bool state )
{
if ( state == IsVisible() )
return;
if ( state )
{
HideLowerPriorityHudElementsInGroup( "mid" );
}
else
{
UnhideLowerPriorityHudElementsInGroup( "mid" );
}
BaseClass::SetVisible( state );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTFWinPanel::FireGameEvent( IGameEvent * event )
{
const char *pEventName = event->GetName();
if ( FStrEq( "teamplay_round_start", pEventName ) ||
FStrEq( "teamplay_game_over", pEventName ) ||
FStrEq( "tf_game_over", pEventName ) ||
FStrEq( "training_complete", pEventName ) ||
FStrEq( "show_match_summary", pEventName ) )
{
m_bShouldBeVisible = false;
}
else if ( Q_strcmp( "teamplay_win_panel", pEventName ) == 0 )
{
if ( !g_PR )
return;
vgui::IScheme* pScheme = scheme()->GetIScheme( GetScheme() );
int iWinningTeam = event->GetInt( "winning_team" );
int iWinReason = event->GetInt( "winreason" );
int iFlagCapLimit = event->GetInt( "flagcaplimit" );
bool bRoundComplete = (bool) event->GetInt( "round_complete" );
int iRoundsRemaining = event->GetInt( "rounds_remaining" );
bool bGameOver = event->GetBool( "game_over", false );
bool bUseMoreOpaqueBorder = false;
if ( TFGameRules() && bGameOver )
{
if ( TFGameRules()->IsMatchTypeCompetitive() )
{
bUseMoreOpaqueBorder = true;
}
}
// non-final rounds of stopwatch mode should say something different
CTeamRoundTimer *pTimer = NULL;
if ( TFGameRules() && TFGameRules()->IsInTournamentMode() && TFGameRules()->IsInStopWatch() )
{
int iActiveTimer = ObjectiveResource()->GetStopWatchTimer();
pTimer = dynamic_cast< CTeamRoundTimer* >( ClientEntityList().GetEnt( iActiveTimer ) );
if ( pTimer )
{
if ( pTimer->IsWatchingTimeStamps() )
{
iWinningTeam = TEAM_INVALID;
iWinReason = bRoundComplete ? WINREASON_STOPWATCH_WATCHING_FINAL_ROUND : WINREASON_STOPWATCH_WATCHING_ROUNDS;
}
else
{
if ( !TFGameRules()->HaveStopWatchWinner() && !bRoundComplete )
{
iWinningTeam = TEAM_INVALID;
iWinReason = WINREASON_STOPWATCH_PLAYING_ROUNDS;
}
}
}
}
LoadControlSettings( "resource/UI/WinPanel.res" );
InvalidateLayout( false, true );
SetDialogVariable( "WinningTeamLabel", "" );
SetDialogVariable( "AdvancingTeamLabel", "" );
SetDialogVariable( "WinReasonLabel", "" );
SetDialogVariable( "DetailsLabel", "" );
EditablePanel *pBGPanel = dynamic_cast<EditablePanel *>( FindChildByName("WinPanelBGBorder") );
Assert( pBGPanel );
if ( !pBGPanel )
return;
EditablePanel *pBlueBGPanel = FindControl< EditablePanel >( "BlueScoreBG", true );
Assert( pBlueBGPanel );
EditablePanel *pRedBGPanel = FindControl< EditablePanel >( "RedScoreBG", true );
Assert( pRedBGPanel );
if( !pBlueBGPanel || !pRedBGPanel )
return;
pBlueBGPanel->SetBorder( pScheme->GetBorder( bUseMoreOpaqueBorder ? "TFFatLineBorderBlueBGMoreOpaque" : "TFFatLineBorderBlueBG" ) );
pRedBGPanel->SetBorder( pScheme->GetBorder( bUseMoreOpaqueBorder ? "TFFatLineBorderRedBGMoreOpaque" : "TFFatLineBorderRedBG" ) ) ;
// we want to suppress the winreason for sd_doomsday_event and plr_hightower_event
if ( TFGameRules() )
{
if ( ( TFGameRules()->IsHalloweenScenario( CTFGameRules::HALLOWEEN_SCENARIO_DOOMSDAY ) && CTFMinigameLogic::GetMinigameLogic() && CTFMinigameLogic::GetMinigameLogic()->GetActiveMinigame() ) ||
( TFGameRules()->IsHalloweenScenario( CTFGameRules::HALLOWEEN_SCENARIO_HIGHTOWER ) ) )
{
iWinReason = WINREASON_NONE;
}
}
// this is an area defense, but not a round win, if this was a successful defend until time limit but not a complete round
bool bIsAreaDefense = ( ( WINREASON_DEFEND_UNTIL_TIME_LIMIT == iWinReason ) && !bRoundComplete );
// set the appropriate background image and label text
const wchar_t *pTeamLabel = L"";
const wchar_t *pTopPlayersLabel = L"";
const wchar_t *pLocalizedTeamName = L"";
const char *pWinTeamLabel = ( bRoundComplete ? "#Winpanel_TeamWins" : ( bIsAreaDefense ? "#Winpanel_TeamDefends" : "#Winpanel_TeamAdvances" ) );
C_TFTeam *pBlueTeam = GetGlobalTFTeam( TF_TEAM_BLUE );
const wchar_t *pBlueTeamName = pBlueTeam ? pBlueTeam->Get_Localized_Name() : L"BLU";
C_TFTeam *pRedTeam = GetGlobalTFTeam( TF_TEAM_RED );
const wchar_t *pRedTeamName = pRedTeam ? pRedTeam->Get_Localized_Name() : L"RED";
if ( TFGameRules() && TFGameRules()->IsInTournamentMode() )
{
pWinTeamLabel = ( bRoundComplete ? "#Winpanel_TournamentTeamWins" : ( bIsAreaDefense ? "#Winpanel_TournamentTeamDefends" : "#Winpanel_TournamentTeamAdvances" ) );
}
wchar_t wzTeamWin[256] = L"";
switch ( iWinningTeam )
{
case TF_TEAM_BLUE:
pBGPanel->SetBorder( pScheme->GetBorder( bUseMoreOpaqueBorder ? "TFFatLineBorderBlueBGMoreOpaque" : "TFFatLineBorderBlueBG" ) );
pTopPlayersLabel = g_pVGuiLocalize->Find( "#Winpanel_BlueMVPs" );
pLocalizedTeamName = pBlueTeamName;
g_pVGuiLocalize->ConstructString_safe( wzTeamWin, g_pVGuiLocalize->Find( pWinTeamLabel ), 2, pLocalizedTeamName, g_pVGuiLocalize->Find( "#Winpanel_Team1" ) );
pTeamLabel = wzTeamWin;
break;
case TF_TEAM_RED:
pBGPanel->SetBorder( pScheme->GetBorder( bUseMoreOpaqueBorder ? "TFFatLineBorderRedBGMoreOpaque" : "TFFatLineBorderRedBG" ) );
pTopPlayersLabel = g_pVGuiLocalize->Find( "#Winpanel_RedMVPs" );
pLocalizedTeamName = pRedTeamName;
break;
case TEAM_UNASSIGNED: // stalemate
pBGPanel->SetBorder( pScheme->GetBorder( "TFFatLineBorder" ) );
pTeamLabel = g_pVGuiLocalize->Find( "#Winpanel_Stalemate" );
pTopPlayersLabel = g_pVGuiLocalize->Find( "#Winpanel_TopPlayers" );
break;
case TEAM_INVALID: // used for stopwatch mode when it's not the final victory yet
pBGPanel->SetBorder( pScheme->GetBorder( "TFFatLineBorder" ) );
pTopPlayersLabel = g_pVGuiLocalize->Find( "#Winpanel_TopPlayers" );
pTeamLabel = L"";
if ( pBlueTeam && pBlueTeamName && pRedTeamName )
{
if ( bRoundComplete )
{
pTeamLabel = g_pVGuiLocalize->Find( "#WinPanel_StopWatch_Watching_RoundFinal" );
}
else
{
bool bBlueAttackers = ( pBlueTeam->GetRole() == TEAM_ROLE_ATTACKERS );
g_pVGuiLocalize->ConstructString_safe( wzTeamWin,
g_pVGuiLocalize->Find( "#WinPanel_StopWatch_Round_Complete" ),
1,
bBlueAttackers ? pBlueTeamName : pRedTeamName );
pTeamLabel = wzTeamWin;
}
}
break;
default:
Assert( false );
break;
}
SetDialogVariable( "TopPlayersLabel", pTopPlayersLabel );
if ( TFGameRules() && TFGameRules()->IsInTournamentMode() && !TFGameRules()->IsInStopWatch() )
{
g_pVGuiLocalize->ConstructString_safe( wzTeamWin, g_pVGuiLocalize->Find( pWinTeamLabel ), 1, pLocalizedTeamName );
wchar_t wzTeamMPVs[256];
g_pVGuiLocalize->ConstructString_safe( wzTeamMPVs, g_pVGuiLocalize->Find( "#Winpanel_TournamentMVPs" ), 1, pLocalizedTeamName );
if ( iWinningTeam != TEAM_UNASSIGNED )
{
SetDialogVariable( "TopPlayersLabel", wzTeamMPVs );
}
}
else if ( ( iWinningTeam != TEAM_UNASSIGNED ) && ( iWinningTeam != TEAM_INVALID ) )
{
g_pVGuiLocalize->ConstructString_safe( wzTeamWin, g_pVGuiLocalize->Find( pWinTeamLabel ), 2, pLocalizedTeamName, g_pVGuiLocalize->Find( "#Winpanel_Team1" ) );
}
if ( ( iWinningTeam != TEAM_UNASSIGNED ) && ( iWinningTeam != TEAM_INVALID ) )
{
pTeamLabel = wzTeamWin;
}
SetDialogVariable( bRoundComplete ? "WinningTeamLabel" : "AdvancingTeamLabel", pTeamLabel );
wchar_t wzWinReason[256] = L"";
switch ( iWinReason )
{
case WINREASON_ALL_POINTS_CAPTURED:
{
if ( TFGameRules() && ( TFGameRules()->GetGameType() == TF_GAMETYPE_ESCORT ) && ( TFGameRules()->HasMultipleTrains() == true ) && ( iRoundsRemaining == 0 ) )
{
g_pVGuiLocalize->ConstructString_safe( wzWinReason, g_pVGuiLocalize->Find( "#Winreason_PayloadRace" ), 1, pLocalizedTeamName );
}
else
{
g_pVGuiLocalize->ConstructString_safe( wzWinReason, g_pVGuiLocalize->Find( "#Winreason_AllPointsCaptured" ), 1, pLocalizedTeamName );
}
}
break;
case WINREASON_FLAG_CAPTURE_LIMIT:
{
wchar_t wzFlagCaptureLimit[16];
_snwprintf( wzFlagCaptureLimit, ARRAYSIZE( wzFlagCaptureLimit), L"%i", iFlagCapLimit );
const wchar_t *wpszFormatString = NULL;
if ( iFlagCapLimit == 1 )
{
wpszFormatString = g_pVGuiLocalize->Find( "#Winreason_FlagCaptureLimit_One" );
}
if ( !wpszFormatString )
{
wpszFormatString = g_pVGuiLocalize->Find( "#Winreason_FlagCaptureLimit" );
}
g_pVGuiLocalize->ConstructString_safe( wzWinReason, wpszFormatString, 2,
pLocalizedTeamName, wzFlagCaptureLimit );
}
break;
case WINREASON_OPPONENTS_DEAD:
g_pVGuiLocalize->ConstructString_safe( wzWinReason, g_pVGuiLocalize->Find( "#Winreason_OpponentsDead" ), 1, pLocalizedTeamName );
break;
case WINREASON_DEFEND_UNTIL_TIME_LIMIT:
g_pVGuiLocalize->ConstructString_safe( wzWinReason, g_pVGuiLocalize->Find( "#Winreason_DefendedUntilTimeLimit" ), 1, pLocalizedTeamName );
break;
case WINREASON_STALEMATE:
if ( !TFGameRules() || !TFGameRules()->IsCompetitiveMode() )
{
g_pVGuiLocalize->ConstructString_safe( wzWinReason, g_pVGuiLocalize->Find( "#Winreason_Stalemate" ), 0 );
}
break;
case WINREASON_TIMELIMIT:
g_pVGuiLocalize->ConstructString_safe( wzWinReason, g_pVGuiLocalize->Find( "#Winreason_TimeLimit" ), 1, pLocalizedTeamName );
break;
case WINREASON_WINLIMIT:
g_pVGuiLocalize->ConstructString_safe( wzWinReason, g_pVGuiLocalize->Find( "#Winreason_WinLimit" ), 1, pLocalizedTeamName );
break;
case WINREASON_WINDIFFLIMIT:
g_pVGuiLocalize->ConstructString_safe( wzWinReason, g_pVGuiLocalize->Find( "#Winreason_WinDiffLimit" ), 1, pLocalizedTeamName );
break;
case WINREASON_RD_REACTOR_CAPTURED:
g_pVGuiLocalize->ConstructString_safe( wzWinReason, g_pVGuiLocalize->Find( "#Winreason_ReactorCaptured" ), 1, pLocalizedTeamName );
break;
case WINREASON_RD_CORES_COLLECTED:
g_pVGuiLocalize->ConstructString_safe( wzWinReason, g_pVGuiLocalize->Find( "#Winreason_CoresCollected" ), 1, pLocalizedTeamName );
break;
case WINREASON_RD_REACTOR_RETURNED:
g_pVGuiLocalize->ConstructString_safe( wzWinReason, g_pVGuiLocalize->Find( "#Winreason_ReactorReturned" ), 1, pLocalizedTeamName );
break;
case WINREASON_PD_POINTS:
g_pVGuiLocalize->ConstructString_safe( wzWinReason, g_pVGuiLocalize->Find( "#Winreason_PlayerDestructionPoints" ), 1, pLocalizedTeamName );
break;
case WINREASON_SCORED:
{
wchar_t wzScoreLimit[16];
_snwprintf( wzScoreLimit, ARRAYSIZE( wzScoreLimit ), L"%i", iFlagCapLimit );
const wchar_t *wpszFormatString = NULL;
if ( iFlagCapLimit == 1 )
{
wpszFormatString = g_pVGuiLocalize->Find( "#Winreason_ScoreLimit_One" );
}
if ( !wpszFormatString )
{
wpszFormatString = g_pVGuiLocalize->Find( "#Winreason_ScoreLimit" );
}
g_pVGuiLocalize->ConstructString_safe( wzWinReason, wpszFormatString, 2,
pLocalizedTeamName, wzScoreLimit );
}
break;
case WINREASON_STOPWATCH_WATCHING_ROUNDS:
if ( pBlueTeam && pBlueTeamName && pRedTeamName )
{
bool bBlueAttackers = ( pBlueTeam->GetRole() == TEAM_ROLE_ATTACKERS );
g_pVGuiLocalize->ConstructString_safe( wzWinReason,
g_pVGuiLocalize->Find( "#Winreason_Stopwatch_Watching_Rounds" ),
2,
bBlueAttackers ? pBlueTeamName : pRedTeamName,
bBlueAttackers ? pRedTeamName : pBlueTeamName );
}
break;
case WINREASON_STOPWATCH_WATCHING_FINAL_ROUND:
if ( pBlueTeam && pBlueTeamName && pRedTeamName )
{
bool bBlueAttackers = ( pBlueTeam->GetRole() == TEAM_ROLE_ATTACKERS );
g_pVGuiLocalize->ConstructString_safe( wzWinReason,
g_pVGuiLocalize->Find( "#Winreason_Stopwatch_SwitchSides" ),
2,
bBlueAttackers ? pRedTeamName : pBlueTeamName,
bBlueAttackers ? pBlueTeamName : pRedTeamName );
}
break;
case WINREASON_STOPWATCH_PLAYING_ROUNDS:
if ( pBlueTeam && pBlueTeamName && pRedTeamName )
{
bool bBlueAttackers = ( pBlueTeam->GetRole() == TEAM_ROLE_ATTACKERS );
g_pVGuiLocalize->ConstructString_safe( wzWinReason,
g_pVGuiLocalize->Find( "#Winreason_Stopwatch_Playing_Rounds" ),
2,
bBlueAttackers ? pBlueTeamName : pRedTeamName,
bBlueAttackers ? pRedTeamName : pBlueTeamName );
}
break;
default:
// This happens at the end of the Soldier training mission, FYI
Assert( false );
break;
}
SetDialogVariable( "WinReasonLabel", wzWinReason );
if ( !bRoundComplete && ( WINREASON_STALEMATE != iWinReason ) && ( WINREASON_STOPWATCH_WATCHING_ROUNDS != iWinReason ) && ( WINREASON_STOPWATCH_WATCHING_FINAL_ROUND != iWinReason ) && ( WINREASON_STOPWATCH_PLAYING_ROUNDS != iWinReason ) )
{
// if this was a mini-round, show # of capture points remaining
wchar_t wzNumCapturesRemaining[16];
wchar_t wzCapturesRemainingMsg[256]=L"";
_snwprintf( wzNumCapturesRemaining, ARRAYSIZE( wzNumCapturesRemaining ), L"%i", iRoundsRemaining );
g_pVGuiLocalize->ConstructString_safe( wzCapturesRemainingMsg,
g_pVGuiLocalize->Find( 1 == iRoundsRemaining ? "#Winpanel_CapturePointRemaining" : "Winpanel_CapturePointsRemaining" ),
1, wzNumCapturesRemaining );
SetDialogVariable( "DetailsLabel", wzCapturesRemainingMsg );
}
else if ( ( WINREASON_ALL_POINTS_CAPTURED == iWinReason ) || ( WINREASON_FLAG_CAPTURE_LIMIT == iWinReason ) )
{
// if this was a full round that ended with point capture or flag capture, show the winning cappers
const char *pCappers = event->GetString( "cappers" );
int iCappers = Q_strlen( pCappers );
if ( iCappers > 0 )
{
char szPlayerNames[256]="";
wchar_t wzPlayerNames[256]=L"";
wchar_t wzCapMsg[512]=L"";
for ( int i = 0; i < iCappers; i++ )
{
Q_strncat( szPlayerNames, g_PR->GetPlayerName( (int) pCappers[i] ), ARRAYSIZE( szPlayerNames ) );
if ( i < iCappers - 1 )
{
Q_strncat( szPlayerNames, ", ", ARRAYSIZE( szPlayerNames ) );
}
}
g_pVGuiLocalize->ConvertANSIToUnicode( szPlayerNames, wzPlayerNames, sizeof( wzPlayerNames ) );
g_pVGuiLocalize->ConstructString_safe( wzCapMsg, g_pVGuiLocalize->Find( "#Winpanel_WinningCapture" ), 1, wzPlayerNames );
SetDialogVariable( "DetailsLabel", wzCapMsg );
}
}
// get the current & previous team scores
int iBlueTeamPrevScore = event->GetInt( "blue_score_prev", 0 );
int iRedTeamPrevScore = event->GetInt( "red_score_prev", 0 );
m_iBlueTeamScore = event->GetInt( "blue_score", 0 );
m_iRedTeamScore = event->GetInt( "red_score", 0 );
if ( m_pTeamScorePanel )
{
m_pTeamScorePanel->SetDialogVariable( "blueteamname", pBlueTeamName );
m_pTeamScorePanel->SetDialogVariable( "redteamname", pRedTeamName );
if ( bRoundComplete )
{
// set the previous team scores in scoreboard
m_pTeamScorePanel->SetDialogVariable( "blueteamscore", iBlueTeamPrevScore );
m_pTeamScorePanel->SetDialogVariable( "redteamscore", iRedTeamPrevScore );
if ( ( m_iBlueTeamScore != iBlueTeamPrevScore ) || ( m_iRedTeamScore != iRedTeamPrevScore ) )
{
// if the new scores are different, set ourselves to update the scoreboard to the new values after a short delay, so players
// see the scores tick up
m_flTimeUpdateTeamScore = gpGlobals->curtime + 2.0f;
}
}
// only show team scores if round is complete
m_pTeamScorePanel->SetVisible( bRoundComplete );
}
if ( !g_TF_PR )
return;
// look for the top 3 players sent in the event
for ( int i = 1; i <= 3; i++ )
{
bool bShow = false;
char szPlayerIndexVal[64]="", szPlayerScoreVal[64]="";
// get player index and round points from the event
Q_snprintf( szPlayerIndexVal, ARRAYSIZE( szPlayerIndexVal ), "player_%d", i );
Q_snprintf( szPlayerScoreVal, ARRAYSIZE( szPlayerScoreVal ), "player_%d_points", i );
int iPlayerIndex = event->GetInt( szPlayerIndexVal, 0 );
int iRoundScore = event->GetInt( szPlayerScoreVal, 0 );
// round score of 0 means no player to show for that position (not enough players, or didn't score any points that round)
if ( iRoundScore > 0 )
bShow = true;
CAvatarImagePanel *pPlayerAvatar = dynamic_cast<CAvatarImagePanel *>( FindChildByName( CFmtStr( "Player%dAvatar", i ) ) );
if ( pPlayerAvatar )
{
pPlayerAvatar->SetShouldScaleImage( true );
pPlayerAvatar->SetShouldDrawFriendIcon( false );
if ( bShow )
{
CBasePlayer *pPlayer = UTIL_PlayerByIndex( iPlayerIndex );
pPlayerAvatar->SetPlayer( pPlayer );
}
pPlayerAvatar->SetVisible( bShow );
}
CTFBadgePanel *pBadgePanel = dynamic_cast<CTFBadgePanel *>( FindChildByName( CFmtStr( "Player%dBadge", i ) ) );
if ( pBadgePanel )
{
const IMatchGroupDescription *pMatchDesc = TFGameRules() ? GetMatchGroupDescription( TFGameRules()->GetCurrentMatchGroup() ) : NULL;
const IProgressionDesc *pProgressionDesc = pMatchDesc ? pMatchDesc->m_pProgressionDesc : NULL;
bool bVisible = ( pMatchDesc && pProgressionDesc );
if ( bVisible )
{
if ( !bGameOver && TFGameRules()->IsMatchTypeCompetitive() )
{
bVisible = false;
}
}
if ( bVisible )
{
const CSteamID steamID = GetSteamIDForPlayerIndex( iPlayerIndex );
if ( steamID.IsValid() )
{
pBadgePanel->SetupBadge( pProgressionDesc, steamID );
}
else
{
bVisible = false;
}
}
if ( pBadgePanel->IsVisible() != bVisible )
{
pBadgePanel->SetVisible( bVisible );
}
}
vgui::Label *pPlayerName = dynamic_cast<Label *>( FindChildByName( CFmtStr( "Player%dName", i ) ) );
vgui::Label *pPlayerClass = dynamic_cast<Label *>( FindChildByName( CFmtStr( "Player%dClass", i ) ) );
vgui::Label *pPlayerScore = dynamic_cast<Label *>( FindChildByName( CFmtStr( "Player%dScore", i ) ) );
if ( !pPlayerName || !pPlayerClass || !pPlayerScore )
return;
if ( bShow )
{
// set the player labels to team color
Color clr = g_PR->GetTeamColor( g_PR->GetTeam( iPlayerIndex ) );
pPlayerName->SetFgColor( clr );
pPlayerClass->SetFgColor( clr );
pPlayerScore->SetFgColor( clr );
// set label contents
pPlayerName->SetText( g_PR->GetPlayerName( iPlayerIndex ) );
pPlayerClass->SetText( g_aPlayerClassNames[g_TF_PR->GetPlayerClass( iPlayerIndex )] );
pPlayerScore->SetText( CFmtStr( "%d", iRoundScore ) );
// send an achievement event
IGameEvent *pEvent = gameeventmanager->CreateEvent( "player_mvp" );
if ( pEvent )
{
pEvent->SetInt( "player", iPlayerIndex );
gameeventmanager->FireEventClientSide( pEvent );
}
}
// show or hide labels for this player position
pPlayerName->SetVisible( bShow );
pPlayerClass->SetVisible( bShow );
pPlayerScore->SetVisible( bShow );
}
// Top killstreak
const int nMaxKillStreaks = 1;
for ( int i = 1; i <= nMaxKillStreaks; ++i )
{
char szPlayerIndexVal[64]="", szPlayerScoreVal[64]="";
Q_snprintf( szPlayerIndexVal, ARRAYSIZE( szPlayerIndexVal ), "killstreak_player_%d", i );
Q_snprintf( szPlayerScoreVal, ARRAYSIZE( szPlayerScoreVal ), "killstreak_player_%d_count", i );
int iPlayerIndex = event->GetInt( szPlayerIndexVal, 0 );
int iCount = event->GetInt( szPlayerScoreVal, 0 );
vgui::Label *pKillStreakPlayerName = dynamic_cast<Label *>( FindChildByName( CFmtStr( "KillStreakPlayer%dName", i ) ) );
vgui::Label *pKillStreakPlayerClass = dynamic_cast<Label *>( FindChildByName( CFmtStr( "KillStreakPlayer%dClass", i ) ) );
vgui::Label *pKillStreakPlayerScore = dynamic_cast<Label *>( FindChildByName( CFmtStr( "KillStreakPlayer%dScore", i ) ) );
if ( !pKillStreakPlayerName || !pKillStreakPlayerClass || !pKillStreakPlayerScore )
continue;
bool bShow = iCount > 0;
if ( bShow )
{
CAvatarImagePanel *pPlayerAvatar = dynamic_cast<CAvatarImagePanel *>( FindChildByName( CFmtStr( "KillStreakPlayer%dAvatar", i ) ) );
if ( pPlayerAvatar )
{
pPlayerAvatar->SetShouldScaleImage( true );
pPlayerAvatar->SetShouldDrawFriendIcon( false );
CBasePlayer *pPlayer = UTIL_PlayerByIndex( iPlayerIndex );
pPlayerAvatar->SetPlayer( pPlayer );
pPlayerAvatar->SetVisible( true );
}
// set the player labels to team color
Color clr = g_PR->GetTeamColor( g_PR->GetTeam( iPlayerIndex ) );
pKillStreakPlayerName->SetFgColor( clr );
pKillStreakPlayerClass->SetFgColor( clr );
pKillStreakPlayerScore->SetFgColor( clr );
// set label contents
pKillStreakPlayerName->SetText( g_PR->GetPlayerName( iPlayerIndex ) );
pKillStreakPlayerClass->SetText( g_aPlayerClassNames[g_TF_PR->GetPlayerClass( iPlayerIndex )] );
pKillStreakPlayerScore->SetText( CFmtStr( "%d", iCount ) );
}
CTFBadgePanel *pBadgePanel = dynamic_cast<CTFBadgePanel *>( FindChildByName( CFmtStr( "KillStreakPlayer%dBadge", i ) ) );
if ( pBadgePanel )
{
const IMatchGroupDescription *pMatchDesc = GetMatchGroupDescription( TFGameRules()->GetCurrentMatchGroup() );
const IProgressionDesc *pProgressionDesc = pMatchDesc ? pMatchDesc->m_pProgressionDesc : NULL;
bool bVisible = ( bShow && pMatchDesc && pProgressionDesc );
if ( bVisible )
{
const CSteamID steamID = GetSteamIDForPlayerIndex( iPlayerIndex );
if ( steamID.IsValid() )
{
pBadgePanel->SetupBadge( pProgressionDesc, steamID );
}
else
{
bVisible = false;
}
}
if ( pBadgePanel->IsVisible() != bVisible )
{
pBadgePanel->SetVisible( bVisible );
}
}
// show or hide labels for this player position
pKillStreakPlayerName->SetVisible( bShow );
pKillStreakPlayerClass->SetVisible( bShow );
pKillStreakPlayerScore->SetVisible( bShow );
}
UpdateTeamInfo();
m_bShouldBeVisible = true;
MoveToFront();
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTFWinPanel::UpdateTeamInfo()
{
bool bShowAvatars = g_TF_PR && g_TF_PR->HasPremadeParties();
if ( bShowAvatars )
{
m_pRedLeaderAvatarImage->SetPlayer( GetSteamIDForPlayerIndex( g_TF_PR->GetPartyLeaderRedTeamIndex() ), k_EAvatarSize64x64 );
m_pRedLeaderAvatarImage->SetShouldDrawFriendIcon( false );
m_pBlueLeaderAvatarImage->SetPlayer( GetSteamIDForPlayerIndex( g_TF_PR->GetPartyLeaderBlueTeamIndex() ), k_EAvatarSize64x64 );
m_pBlueLeaderAvatarImage->SetShouldDrawFriendIcon( false );
}
m_pRedLeaderAvatarImage->SetVisible( bShowAvatars );
m_pRedLeaderAvatarBG->SetVisible( bShowAvatars );
m_pRedTeamName->SetVisible( !bShowAvatars );
m_pBlueLeaderAvatarImage->SetVisible( bShowAvatars );
m_pBlueLeaderAvatarBG->SetVisible( bShowAvatars );
m_pBlueTeamName->SetVisible( !bShowAvatars );
}
//-----------------------------------------------------------------------------
// Purpose: Applies scheme settings
//-----------------------------------------------------------------------------
void CTFWinPanel::ApplySchemeSettings( vgui::IScheme *pScheme )
{
BaseClass::ApplySchemeSettings( pScheme );
}
//-----------------------------------------------------------------------------
// Purpose: returns whether panel should be drawn
//-----------------------------------------------------------------------------
bool CTFWinPanel::ShouldDraw()
{
if ( !m_bShouldBeVisible )
return false;
return CHudElement::ShouldDraw();
}
//-----------------------------------------------------------------------------
// Purpose: panel think method
//-----------------------------------------------------------------------------
void CTFWinPanel::OnThink()
{
// if we've scheduled ourselves to update the team scores, handle it now
if ( m_flTimeUpdateTeamScore > 0 && ( gpGlobals->curtime > m_flTimeUpdateTeamScore ) && m_pTeamScorePanel )
{
IGameEvent *event = gameeventmanager->CreateEvent( "winpanel_show_scores" );
if ( event )
{
gameeventmanager->FireEventClientSide( event );
}
// play a sound
CLocalPlayerFilter filter;
C_BaseEntity::EmitSound( filter, SOUND_FROM_LOCAL_PLAYER, "Hud.EndRoundScored" );
// update the team scores
if ( m_pTeamScorePanel )
{
m_pTeamScorePanel->SetDialogVariable( "blueteamscore", m_iBlueTeamScore );
m_pTeamScorePanel->SetDialogVariable( "redteamscore", m_iRedTeamScore );
}
m_flTimeUpdateTeamScore = 0;
}
}