Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include "cbase.h"
#include "tf_hud_mainmenuoverride.h"
#include "ienginevgui.h"
#include "tf_viewport.h"
#include "clientmode_tf.h"
#include "confirm_dialog.h"
#include <vgui/ILocalize.h>
#include "tf_controls.h"
#include "tf_gamerules.h"
#include "tf_statsummary.h"
#include "rtime.h"
#include "tf_gcmessages.h"
#include "econ_notifications.h"
#include "c_tf_freeaccount.h"
#include "econ_gcmessages.h"
#include "econ_item_inventory.h"
#include "gcsdk/gcclient.h"
#include "gcsdk/gcclientjob.h"
#include "econ_item_system.h"
#include <vgui_controls/AnimationController.h>
#include "store/store_panel.h"
#include "gc_clientsystem.h"
#include <vgui_controls/ScrollBarSlider.h>
#include "filesystem.h"
#include "tf_hud_disconnect_prompt.h"
#include "tf_gc_client.h"
#include "sourcevr/isourcevirtualreality.h"
#include "materialsystem/imaterialsystem.h"
#include "materialsystem/materialsystem_config.h"
#include "tf_warinfopanel.h"
#include "quest_log_panel.h"
#include "tf_item_inventory.h"
#include "quest_log_panel.h"
#include "econ_quests.h"
#include "tf_streams.h"
#include "tf_matchmaking_shared.h"
#include "tf_lobby_container_frame_comp.h"
#include "tf_lobby_container_frame_mvm.h"
#include "tf_lobby_container_frame_casual.h"
#include "replay/ireplaysystem.h"
#include "replay/ienginereplay.h"
#include "replay/vgui/replayperformanceeditor.h"
#include "materialsystem/itexture.h"
#include "imageutils.h"
#include "icommandline.h"
#include "vgui/ISystem.h"
#include "report_player_dialog.h"
#ifdef SAXXYMAINMENU_ENABLED
#include "tf_hud_saxxycontest.h"
#endif
#include "c_tf_gamestats.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
void AddSubKeyNamed( KeyValues *pKeys, const char *pszName );
extern const char *g_sImagesBlue[];
extern int EconWear_ToIntCategory( float flWear );
void cc_tf_safemode_toggle( IConVar *pConVar, const char *pOldString, float flOldValue )
{
CHudMainMenuOverride *pMMOverride = (CHudMainMenuOverride*)( gViewPortInterface->FindPanelByName( PANEL_MAINMENUOVERRIDE ) );
if ( pMMOverride )
{
pMMOverride->InvalidateLayout();
}
}
ConVar tf_recent_achievements( "tf_recent_achievements", "0", FCVAR_ARCHIVE );
ConVar tf_training_has_prompted_for_training( "tf_training_has_prompted_for_training", "0", FCVAR_ARCHIVE, "Whether the user has been prompted for training" );
ConVar tf_training_has_prompted_for_offline_practice( "tf_training_has_prompted_for_offline_practice", "0", FCVAR_ARCHIVE, "Whether the user has been prompted to try offline practice." );
ConVar tf_training_has_prompted_for_forums( "tf_training_has_prompted_for_forums", "0", FCVAR_ARCHIVE, "Whether the user has been prompted to view the new user forums." );
ConVar tf_training_has_prompted_for_options( "tf_training_has_prompted_for_options", "0", FCVAR_ARCHIVE, "Whether the user has been prompted to view the TF2 advanced options." );
ConVar tf_training_has_prompted_for_loadout( "tf_training_has_prompted_for_loadout", "0", FCVAR_ARCHIVE, "Whether the user has been prompted to equip something in their loadout." );
ConVar cl_ask_bigpicture_controller_opt_out( "cl_ask_bigpicture_controller_opt_out", "0", FCVAR_ARCHIVE, "Whether the user has opted out of being prompted for controller support in Big Picture." );
ConVar cl_mainmenu_operation_motd_start( "cl_mainmenu_operation_motd_start", "0", FCVAR_ARCHIVE | FCVAR_HIDDEN );
ConVar cl_mainmenu_operation_motd_reset( "cl_mainmenu_operation_motd_reset", "0", FCVAR_ARCHIVE | FCVAR_HIDDEN );
ConVar cl_mainmenu_safemode( "cl_mainmenu_safemode", "0", FCVAR_NONE, "Enable safe mode", cc_tf_safemode_toggle );
ConVar cl_mainmenu_updateglow( "cl_mainmenu_updateglow", "1", FCVAR_ARCHIVE | FCVAR_HIDDEN );
void cc_promotional_codes_button_changed( IConVar *pConVar, const char *pOldString, float flOldValue )
{
IViewPortPanel *pMMOverride = ( gViewPortInterface->FindPanelByName( PANEL_MAINMENUOVERRIDE ) );
if ( pMMOverride )
{
( (CHudMainMenuOverride*)pMMOverride )->UpdatePromotionalCodes();
}
}
ConVar cl_promotional_codes_button_show( "cl_promotional_codes_button_show", "1", FCVAR_ARCHIVE, "Toggles the 'View Promotional Codes' button in the main menu for players that have used the 'RIFT Well Spun Hat Claim Code'.", cc_promotional_codes_button_changed );
extern bool Training_IsComplete();
//-----------------------------------------------------------------------------
// Callback to launch the lobby UI
//-----------------------------------------------------------------------------
static void CL_OpenMatchmakingLobby( const CCommand &args )
{
if ( GTFGCClientSystem()->GetMatchmakingUIState() != eMatchmakingUIState_InGame )
{
const char *arg1 = "";
if ( args.ArgC() > 1 )
{
arg1 = args[1];
}
// Make sure we are connected to steam, or they are going to be disappointed
if ( steamapicontext == NULL
|| steamapicontext->SteamUtils() == NULL
|| steamapicontext->SteamMatchmakingServers() == NULL
|| steamapicontext->SteamUser() == NULL
|| !steamapicontext->SteamUser()->BLoggedOn()
) {
Warning( "Steam not properly initialized or connected.\n" );
ShowMessageBox( "#TF_MM_GenericFailure_Title", "#TF_MM_GenericFailure", "#GameUI_OK" );
return;
}
// Make sure we have a GC connection
if ( !GCClientSystem()->BConnectedtoGC() )
{
Warning( "Not connected to GC.\n" );
ShowMessageBox( "#TF_MM_NoGC_Title", "#TF_MM_NoGC", "#GameUI_OK" );
return;
}
// If we're idle, use our argument to start matchmaking.
if ( GTFGCClientSystem()->GetMatchmakingUIState() == eMatchmakingUIState_Inactive )
{
TF_MatchmakingMode mode = TF_Matchmaking_LADDER;
if ( FStrEq( args[1], "mvm" ) )
{
mode = TF_Matchmaking_MVM;
}
else if ( FStrEq( args[1], "ladder" ) )
{
mode = TF_Matchmaking_LADDER;
}
else if ( FStrEq( args[1], "casual" ) )
{
mode = TF_Matchmaking_CASUAL;
}
GTFGCClientSystem()->BeginMatchmaking( mode );
}
}
CHudMainMenuOverride* pMMOverride = (CHudMainMenuOverride*)( gViewPortInterface->FindPanelByName( PANEL_MAINMENUOVERRIDE ) );
if ( pMMOverride )
{
switch( GTFGCClientSystem()->GetSearchMode() )
{
case TF_Matchmaking_MVM:
pMMOverride->OpenMvMMMPanel();
break;
case TF_Matchmaking_LADDER:
pMMOverride->OpenCompMMPanel();
break;
case TF_Matchmaking_CASUAL:
pMMOverride->OpenCasualMMPanel();
default:
return;
}
}
}
static ConCommand openmatchmakinglobby_command( "OpenMatchmakingLobby", &CL_OpenMatchmakingLobby, "Activates the matchmaking lobby." );
static void CL_ReloadMMPanels( const CCommand &args )
{
CHudMainMenuOverride* pMMOverride = (CHudMainMenuOverride*)( gViewPortInterface->FindPanelByName( PANEL_MAINMENUOVERRIDE ) );
if ( pMMOverride )
{
pMMOverride->ReloadMMPanels();
}
}
ConCommand reload_mm_panels( "reload_mm_panels", &CL_ReloadMMPanels );
//-----------------------------------------------------------------------------
// Purpose: Prompt the user and ask if they really want to start training (if they are in a game)
//-----------------------------------------------------------------------------
class CTFConfirmTrainingDialog : public CConfirmDialog
{
DECLARE_CLASS_SIMPLE( CTFConfirmTrainingDialog, CConfirmDialog );
public:
CTFConfirmTrainingDialog( const char *pText, const char *pTitle, vgui::Panel *parent ) : BaseClass(parent), m_pText( pText ), m_pTitle( pTitle ) {}
virtual const wchar_t *GetText()
{
return g_pVGuiLocalize->Find( m_pText );
}
virtual void ApplySchemeSettings( vgui::IScheme *pScheme )
{
BaseClass::ApplySchemeSettings( pScheme );
// Set the X to be bright, and the rest dull
if ( m_pConfirmButton )
{
m_pConfirmButton->SetText( "#TF_Training_Prompt_ConfirmButton" );
}
if ( m_pCancelButton )
{
m_pCancelButton->SetText( "#TF_Training_Prompt_CancelButton" );
}
CExLabel *pTitle = dynamic_cast< CExLabel* >( FindChildByName( "TitleLabel" ) );
if ( pTitle )
{
pTitle->SetText( m_pTitle );
}
}
protected:
const char *m_pText;
const char *m_pTitle;
};
class CCompetitiveAccessInfoPanel : public EditablePanel, public CLocalSteamSharedObjectListener
{
DECLARE_CLASS_SIMPLE( CCompetitiveAccessInfoPanel, EditablePanel );
public:
CCompetitiveAccessInfoPanel( Panel* pParent, const char* pszName )
: EditablePanel( pParent, pszName )
{
m_pPhoneButton = NULL;
m_pPremiumButton = NULL;
m_pPhoneCheckImage = NULL;
m_pPremiumCheckImage = NULL;
}
virtual void ApplySchemeSettings( IScheme *pScheme ) OVERRIDE
{
BaseClass::ApplySchemeSettings( pScheme );
LoadControlSettings( "resource/ui/CompetitiveAccessInfo.res" );
m_pPhoneButton = FindControl< CExImageButton >( "PhoneButton", true );
m_pPremiumButton = FindControl< CExImageButton >( "PremiumButton", true );
m_pPhoneCheckImage = FindControl< ImagePanel >( "PhoneCheckImage", true );
m_pPremiumCheckImage = FindControl< ImagePanel >( "PremiumCheckImage", true );
}
virtual void PerformLayout() OVERRIDE
{
BaseClass::PerformLayout();
bool bIsFreeAccount = IsFreeTrialAccount();
if ( m_pPremiumButton )
{
m_pPremiumButton->SetEnabled( bIsFreeAccount );
}
if ( m_pPremiumCheckImage )
{
m_pPremiumCheckImage->SetVisible( !bIsFreeAccount );
}
bool bIsPhoneVerified = GTFGCClientSystem()->BIsPhoneVerified();
bool bIsPhoneIdentifying = GTFGCClientSystem()->BIsPhoneIdentifying();
bool bPhoneReady = bIsPhoneVerified && bIsPhoneIdentifying;
if ( m_pPhoneButton )
{
m_pPhoneButton->SetEnabled( !bPhoneReady );
}
if ( m_pPhoneCheckImage )
{
m_pPhoneCheckImage->SetVisible( bPhoneReady );
}
}
virtual void OnCommand( const char *command ) OVERRIDE
{
if ( FStrEq( command, "close" ) )
{
SetVisible( false );
return;
}
else if ( FStrEq( command, "addphone" ) )
{
if ( steamapicontext && steamapicontext->SteamFriends() )
{
steamapicontext->SteamFriends()->ActivateGameOverlayToWebPage( "https://support.steampowered.com/kb_article.php?ref=8625-WRAH-9030#addphone" );
}
return;
}
else if ( FStrEq( command, "addpremium" ) )
{
if ( steamapicontext && steamapicontext->SteamFriends() )
{
steamapicontext->SteamFriends()->ActivateGameOverlayToWebPage( "https://steamcommunity.com/sharedfiles/filedetails/?id=143430756" );
}
return;
}
BaseClass::OnCommand( command );
}
virtual void SOCreated( const CSteamID & steamIDOwner, const CSharedObject *pObject, ESOCacheEvent eEvent ) OVERRIDE
{
if ( pObject->GetTypeID() != CEconGameAccountClient::k_nTypeID )
return;
if ( GTFGCClientSystem()->BHasCompetitiveAccess() )
{
SetVisible( false );
}
else
{
InvalidateLayout();
}
}
virtual void SOUpdated( const CSteamID & steamIDOwner, const CSharedObject *pObject, ESOCacheEvent eEvent ) OVERRIDE
{
if ( pObject->GetTypeID() != CEconGameAccountClient::k_nTypeID )
return;
if ( GTFGCClientSystem()->BHasCompetitiveAccess() )
{
SetVisible( false );
}
else
{
InvalidateLayout();
}
}
private:
CExImageButton *m_pPhoneButton;
CExImageButton *m_pPremiumButton;
ImagePanel *m_pPhoneCheckImage;
ImagePanel *m_pPremiumCheckImage;
};
DECLARE_BUILD_FACTORY( CCompetitiveAccessInfoPanel );
class CMainMenuPlayListEntry : public EditablePanel
{
DECLARE_CLASS_SIMPLE( CMainMenuPlayListEntry, EditablePanel );
public:
enum EDisabledStates_t
{
NOT_DISABLED = 0,
DISABLED_NO_COMP_ACCESS,
DISABLED_NO_GC,
DISABLED_MATCH_RUNNING,
NUM_DISABLED_STATES
};
CMainMenuPlayListEntry( Panel* pParent, const char* pszName )
: EditablePanel( pParent, pszName )
{
m_pToolTip = NULL;
}
~CMainMenuPlayListEntry()
{
if (m_pToolTip != NULL)
{
delete m_pToolTip;
m_pToolTip = NULL;
}
}
virtual void ApplySchemeSettings( IScheme *pScheme ) OVERRIDE
{
BaseClass::ApplySchemeSettings( pScheme );
LoadControlSettings( "resource/ui/MainMenuPlayListEntry.res" );
CExImageButton *pLockImage = FindControl< CExImageButton >("LockImage");
if (pLockImage)
{
EditablePanel *pToolTipPanel = FindControl< EditablePanel >("TooltipPanel");
if (pToolTipPanel)
{
m_pToolTip = new CTFTextToolTip(this);
m_pToolTip->SetEmbeddedPanel(pToolTipPanel);
pToolTipPanel->MakePopup(false, true);
pToolTipPanel->SetKeyBoardInputEnabled(false);
pToolTipPanel->SetMouseInputEnabled(false);
m_pToolTip->SetText("#TF_Competitive_Requirements");
m_pToolTip->SetTooltipDelay(0);
pLockImage->SetTooltip(m_pToolTip, "#TF_Competitive_Requirements");
}
}
SetDisabledReason( NOT_DISABLED );
}
virtual void ApplySettings( KeyValues *inResourceData ) OVERRIDE
{
BaseClass::ApplySettings( inResourceData );
m_strImageName = inResourceData->GetString( "image_name" );
m_strButtonCommand = inResourceData->GetString( "button_command" );
m_strButtonToken = inResourceData->GetString( "button_token" );
m_strDescToken = inResourceData->GetString( "desc_token" );
}
void SetDisabledReason( EDisabledStates_t eReason )
{
static const DisabledStateDesc_t s_DisabledStates[] = { { NULL, NULL, NULL } // NOT_DISABLED
, { "#TF_Competitive_Requirements", "comp_access_info", "locked_icon" } // DISABLED_NO_COMP_ACCESS
, { "#TF_MM_NoGC", NULL, "gc_dc" } // DISABLED_NO_GC
, { "#TF_Competitive_MatchRunning", NULL, NULL } }; // DISABLED_MATCH_RUNNING
COMPILE_TIME_ASSERT( ARRAYSIZE( s_DisabledStates ) == NUM_DISABLED_STATES );
const DisabledStateDesc_t& stateDisabled = s_DisabledStates[ eReason ];
SetControlEnabled( "ModeButton", stateDisabled.m_pszLocToken == NULL );
SetControlVisible( "LockImage", stateDisabled.m_pszLocToken != NULL );
CExImageButton *pLockImage = FindControl< CExImageButton >("LockImage");
if ( pLockImage )
{
if ( stateDisabled.m_pszImageName )
{
pLockImage->SetSubImage( stateDisabled.m_pszImageName );
}
// Button behavior
pLockImage->SetEnabled( stateDisabled.m_pszButtonCommand != NULL );
pLockImage->SetCommand( stateDisabled.m_pszButtonCommand );
pLockImage->GetImage()->SetVisible( stateDisabled.m_pszImageName != NULL );
m_pToolTip->SetText( stateDisabled.m_pszLocToken );
pLockImage->SetTooltip( m_pToolTip, stateDisabled.m_pszLocToken );
m_pToolTip->PerformLayout();
}
}
virtual void PerformLayout() OVERRIDE
{
BaseClass::PerformLayout();
ImagePanel* pModeImage = FindControl< ImagePanel >( "ModeImage" );
if ( pModeImage )
{
pModeImage->SetImage( m_strImageName );
}
Button* pButton = FindControl< Button >( "ModeButton" );
if ( pButton )
{
pButton->SetCommand( m_strButtonCommand );
}
Label* pLabel = FindControl< Label >( "ModeButton" );
if ( pLabel )
{
pLabel->SetText( m_strButtonToken );
}
pLabel = FindControl< Label >( "DescLabel" );
if ( pLabel )
{
pLabel->SetText( m_strDescToken );
}
pLabel = FindControl< Label >( "DescLabelShadow" );
if ( pLabel )
{
pLabel->SetText( m_strDescToken );
}
}
private:
struct DisabledStateDesc_t
{
const char* m_pszLocToken;
const char* m_pszButtonCommand;
const char* m_pszImageName;
};
CUtlString m_strImageName;
CUtlString m_strButtonCommand;
CUtlString m_strButtonToken;
CUtlString m_strDescToken;
CTFTextToolTip *m_pToolTip;
};
DECLARE_BUILD_FACTORY( CMainMenuPlayListEntry );
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CHudMainMenuOverride::CHudMainMenuOverride( IViewPort *pViewPort ) : BaseClass( NULL, PANEL_MAINMENUOVERRIDE )
{
// We don't want the gameui to delete us, or things get messy
SetAutoDelete( false );
SetVisible( true );
m_bPlayListExpanded = false;
m_pVRModeButton = NULL;
m_pVRModeBackground = NULL;
m_pButtonKV = NULL;
m_pQuitButton = NULL;
m_pDisconnectButton = NULL;
m_pBackToReplaysButton = NULL;
m_pStoreHasNewItemsImage = NULL;
m_nLastMOTDRequestAt = 0;
m_nLastMOTDRequestLanguage = k_Lang_English;
m_bReloadedAllMOTDs = false;
m_iCurrentMOTD = -1;
m_bInitMOTD = false;
m_pMOTDPanel = NULL;
m_pMOTDShowPanel = NULL;
m_pMOTDURLButton = NULL;
m_pMOTDNextButton = NULL;
m_pMOTDPrevButton = NULL;
m_iNotiPanelWide = 0;
m_pFeaturedItemPanel = NULL;//new CItemModelPanel( m_pStoreSpecialPanel, "FeaturedItemModelPanel" );
m_bReapplyButtonKVs = false;
m_pMouseOverItemPanel = vgui::SETUP_PANEL( new CItemModelPanel( this, "mouseoveritempanel" ) );
m_pMouseOverTooltip = new CItemModelPanelToolTip( this );
m_pMouseOverTooltip->SetupPanels( this, m_pMouseOverItemPanel );
m_pMOTDHeaderLabel = NULL;
m_pMOTDHeaderIcon = NULL;
m_pMOTDTitleLabel = NULL;
m_pMOTDTitleImageContainer = NULL;
m_pMOTDTitleImage = NULL;
m_hTitleLabelFont = vgui::INVALID_FONT;
m_pQuestLogButton = new EditablePanel( this, "QuestLogButton" );
#ifdef STAGING_ONLY
m_bGeneratingIcons = false;
m_pIconData = NULL;
#endif
m_bHaveNewMOTDs = false;
m_bMOTDShownAtStartup = false;
m_pCharacterImagePanel = NULL;
m_iCharacterImageIdx = -1;
#ifdef SAXXYMAINMENU_ENABLED
m_pSaxxyAwardsPanel = NULL;
m_pSaxxySettings = NULL;
#endif
m_pWarLandingPage = new CWarLandingPanel( this, "WarPanel" );
m_flCheckTrainingAt = 0;
m_bWasInTraining = false;
m_flLastWarNagTime = 0.f;
ScheduleItemCheck();
m_pToolTip = new CMainMenuToolTip( this );
m_pToolTipEmbeddedPanel = new vgui::EditablePanel( this, "TooltipPanel" );
m_pToolTipEmbeddedPanel->MakePopup( false, true );
m_pToolTipEmbeddedPanel->SetKeyBoardInputEnabled( false );
m_pToolTipEmbeddedPanel->SetMouseInputEnabled( false );
m_pToolTip->SetEmbeddedPanel( m_pToolTipEmbeddedPanel );
m_pToolTip->SetTooltipDelay( 0 );
ListenForGameEvent( "gc_connected" );
ListenForGameEvent( "item_schema_initialized" );
ListenForGameEvent( "store_pricesheet_updated" );
ListenForGameEvent( "inventory_updated" );
ListenForGameEvent( "gameui_activated" );
ListenForGameEvent( "party_updated" );
// Create our MOTD scrollable section
m_pMOTDPanel = new vgui::EditablePanel( this, "MOTD_Panel" );
m_pMOTDPanel->SetVisible( true );
m_pMOTDTextPanel = new vgui::EditablePanel( this, "MOTD_TextPanel" );
m_pMOTDTextScroller = new vgui::ScrollableEditablePanel( m_pMOTDPanel, m_pMOTDTextPanel, "MOTD_TextScroller" );
m_pMOTDTextScroller->GetScrollbar()->SetAutohideButtons( true );
m_pMOTDTextScroller->GetScrollbar()->SetPaintBorderEnabled( false );
m_pMOTDTextScroller->GetScrollbar()->SetPaintBackgroundEnabled( false );
m_pMOTDTextScroller->GetScrollbar()->GetButton(0)->SetPaintBorderEnabled( false );
m_pMOTDTextScroller->GetScrollbar()->GetButton(0)->SetPaintBackgroundEnabled( false );
m_pMOTDTextScroller->GetScrollbar()->GetButton(1)->SetPaintBorderEnabled( false );
m_pMOTDTextScroller->GetScrollbar()->GetButton(1)->SetPaintBackgroundEnabled( false );
m_pMOTDTextScroller->GetScrollbar()->SetAutoResize( PIN_TOPRIGHT, AUTORESIZE_DOWN, -24, 0, -16, 0 );
m_pMOTDTextLabel = NULL;
m_pNotificationsShowPanel = NULL;
m_pNotificationsPanel = new vgui::EditablePanel( this, "Notifications_Panel" );
m_pNotificationsControl = NotificationQueue_CreateMainMenuUIElement( m_pNotificationsPanel, "Notifications_Control" );
m_pNotificationsScroller = new vgui::ScrollableEditablePanel( m_pNotificationsPanel, m_pNotificationsControl, "Notifications_Scroller" );
m_iNumNotifications = 0;
m_pFeaturedItemMouseOverPanel = new CItemModelPanel( this, "FeaturedItemMouseOverItemPanel" );
m_pFeaturedItemToolTip = new CSimplePanelToolTip( this );
m_pFeaturedItemToolTip->SetControlledPanel( m_pFeaturedItemMouseOverPanel );
m_pBackground = new vgui::ImagePanel( this, "Background" );
m_pEventPromoContainer = new EditablePanel( this, "EventPromo" );
m_pSafeModeContainer = new EditablePanel( this, "SafeMode" );
// Cause the quest UI to be created
GetQuestLog();
m_bStabilizedInitialLayout = false;
m_bBackgroundUsesCharacterImages = true;
m_pWatchStreamsPanel = new CTFStreamListPanel( this, "StreamListPanel" );
vgui::ivgui()->AddTickSignal( GetVPanel(), 50 );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CHudMainMenuOverride::~CHudMainMenuOverride( void )
{
C_CTFGameStats::ImmediateWriteInterfaceEvent( "interface_close", "main_menu_override" );
if ( GetClientModeTFNormal()->GameUI() )
{
GetClientModeTFNormal()->GameUI()->SetMainMenuOverride( NULL );
}
if ( m_pButtonKV )
{
m_pButtonKV->deleteThis();
m_pButtonKV = NULL;
}
// Stop Animation Sequences
if ( m_pNotificationsShowPanel )
{
g_pClientMode->GetViewportAnimationController()->CancelAnimationsForPanel( m_pNotificationsShowPanel );
}
vgui::ivgui()->RemoveTickSignal( GetVPanel() );
}
//-----------------------------------------------------------------------------
// Purpose: Override painting traversal to suppress main menu painting if we're not ready to show yet
//-----------------------------------------------------------------------------
void CHudMainMenuOverride::PaintTraverse( bool Repaint, bool allowForce )
{
// Ugly hack: disable painting until we're done screwing around with updating the layout during initialization.
// Use -menupaintduringinit command line parameter to reinstate old behavior
if ( m_bStabilizedInitialLayout || CommandLine()->CheckParm("-menupaintduringinit") )
{
BaseClass::PaintTraverse( Repaint, allowForce );
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CHudMainMenuOverride::OnTick()
{
if ( m_iNumNotifications != NotificationQueue_GetNumNotifications() )
{
m_iNumNotifications = NotificationQueue_GetNumNotifications();
UpdateNotifications();
CheckForNewQuests();
}
else if ( m_pNotificationsPanel->IsVisible() )
{
AdjustNotificationsPanelHeight();
}
static bool s_bRanOnce = false;
if ( !s_bRanOnce )
{
s_bRanOnce = true;
if ( char const *szConnectAdr = CommandLine()->ParmValue( "+connect" ) )
{
Msg( "Executing deferred connect command: %s\n", szConnectAdr );
engine->ExecuteClientCmd( CFmtStr( "connect %s -%s\n", szConnectAdr, "ConnectStringOnCommandline" ) );
}
}
// See if its time to nag about joining the war
float flTimeSinceWarNag = Plat_FloatTime() - m_flLastWarNagTime;
if ( !m_bPlayListExpanded && m_pHighlightAnims[ MMHA_WAR ] && ( flTimeSinceWarNag > 300.f || m_flLastWarNagTime == 0.f ) )
{
// Make sure our SOCache is ready
GCSDK::CGCClientSharedObjectCache *pSOCache = NULL;
if ( steamapicontext && steamapicontext->SteamUser() )
{
CSteamID steamID = steamapicontext->SteamUser()->GetSteamID();
pSOCache = GCClientSystem()->GetSOCache( steamID );
}
// Need to be initialized. If we're not, we'll get false positives
// when we actually go to look for our war data
if ( pSOCache && pSOCache->BIsInitialized() )
{
m_flLastWarNagTime = Plat_FloatTime();
// Get war data
const CWarDefinition* pWarDef = GetItemSchema()->GetWarDefinitionByIndex( PYRO_VS_HEAVY_WAR_DEF_INDEX );
CWarData *pWarData = GetLocalPlayerWarData( pWarDef->GetDefIndex() );
war_side_t nAffiliation = INVALID_WAR_SIDE;
if ( pWarData )
{
// Get affiliation if they have one.
nAffiliation = pWarData->Obj().affiliation();
}
// They haven't joined the war! Nag 'em
if ( nAffiliation == INVALID_WAR_SIDE && pWarDef->IsActive() )
{
StartHighlightAnimation( MMHA_WAR );
}
}
}
#ifdef STAGING_ONLY
if ( m_bGeneratingIcons )
{
GenerateIconsThink();
}
#endif
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CHudMainMenuOverride::AttachToGameUI( void )
{
C_CTFGameStats::ImmediateWriteInterfaceEvent( "interface_open", "main_menu_override" );
if ( GetClientModeTFNormal()->GameUI() )
{
GetClientModeTFNormal()->GameUI()->SetMainMenuOverride( GetVPanel() );
}
SetKeyBoardInputEnabled( true );
SetMouseInputEnabled( true );
SetCursor(dc_arrow);
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
ConVar tf_last_store_pricesheet_version( "tf_last_store_pricesheet_version", "0", FCVAR_CLIENTDLL | FCVAR_ARCHIVE | FCVAR_DONTRECORD | FCVAR_HIDDEN );
void CHudMainMenuOverride::FireGameEvent( IGameEvent *event )
{
const char * type = event->GetName();
if ( FStrEq( type, "gameui_activated" ) )
{
g_pClientMode->GetViewportAnimationController()->StartAnimationSequence( this, "MMenu_PlayList_Collapse_Immediate", false );
m_bPlayListExpanded = false;
return;
}
if ( Q_strcmp( type, "gc_connected" ) == 0 )
{
char uilanguage[ 64 ];
uilanguage[0] = 0;
engine->GetUILanguage( uilanguage, sizeof( uilanguage ) );
//V_strcpy_safe( uilanguage, "german" );
ELanguage nCurLang = PchLanguageToELanguage( uilanguage );
// If we've changed language from when we last requested, we ask for all MOTDs again.
if ( nCurLang != m_nLastMOTDRequestLanguage )
{
m_nLastMOTDRequestAt = 0;
m_nLastMOTDRequestLanguage = nCurLang;
m_bReloadedAllMOTDs = true;
}
// Ask the GC for the MOTD
GCSDK::CGCMsg<MsgGCMOTDRequest_t> msg( k_EMsgGCMOTDRequest );
msg.Body().m_eLanguage = nCurLang;
msg.Body().m_nLastMOTDRequest = m_nLastMOTDRequestAt;
GCClientSystem()->BSendMessage( msg );
// Roll our last asked time forward here. It won't get written to our
// cache file if we don't get a response from the GC.
CRTime cTimeHack;
m_nLastMOTDRequestAt = CRTime::RTime32TimeCur();
// Load the store info, so we can display the current special
CStorePanel::RequestPricesheet();
CheckForNewQuests();
UpdatePlaylistEntries();
}
else if ( Q_strcmp( type, "item_schema_initialized" ) == 0 )
{
// Tell the schema to load its MOTD block from our clientside cache file
CUtlVector< CUtlString > vecErrors;
KeyValues *pEntriesKV = new KeyValues( "motd_entries");
if ( pEntriesKV->LoadFromFile( g_pFullFileSystem, GC_MOTD_CACHE_FILE ) )
{
// Extract our last MOTD request time
const char *pszTime = pEntriesKV->GetString( "last_request_time", NULL );
m_nLastMOTDRequestAt = ( pszTime && pszTime[0] ) ? CRTime::RTime32FromString(pszTime) : 0;
const char *pszLang = pEntriesKV->GetString( "last_request_language", NULL );
m_nLastMOTDRequestLanguage = ( pszLang && pszLang[0] ) ? PchLanguageToELanguage(pszLang) : k_Lang_English;
// Parse the entries
GetMOTDManager().BInitMOTDEntries( pEntriesKV, &vecErrors );
GetMOTDManager().PurgeUnusedMOTDEntries( pEntriesKV );
}
}
else if ( Q_strcmp( type, "store_pricesheet_updated" ) == 0 )
{
// If the contents of the store have changed since the last time we went in and/or launched
// the game, change the button color so that players know there's new content available.
if ( EconUI() &&
EconUI()->GetStorePanel() &&
EconUI()->GetStorePanel()->GetPriceSheet() )
{
const CEconStorePriceSheet *pPriceSheet = EconUI()->GetStorePanel()->GetPriceSheet();
// The cvar system can't deal with integers that lose data when represented as floating point
// numbers. We don't really care about supreme accuracy for detecting changes -- worst case if
// we change the price sheet almost exactly 18 hours apart, some subset of players won't get the
// "new!" label and that's fine.
const uint32 unPriceSheetVersion = (uint32)pPriceSheet->GetVersionStamp() & 0xffff;
if ( unPriceSheetVersion != (uint32)tf_last_store_pricesheet_version.GetInt() )
{
tf_last_store_pricesheet_version.SetValue( (int)unPriceSheetVersion );
if ( m_pStoreHasNewItemsImage )
{
m_pStoreHasNewItemsImage->SetVisible( true );
}
}
}
// might as well do this here too
UpdatePromotionalCodes();
LoadCharacterImageFile();
if ( NeedsToChooseMostHelpfulFriend() )
{
NotifyNeedsToChooseMostHelpfulFriend();
}
}
else if ( FStrEq( "inventory_updated", type ) )
{
CheckForNewQuests();
}
else if ( FStrEq( "party_updated", type ) )
{
UpdatePlaylistEntries();
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CHudMainMenuOverride::ApplySettings( KeyValues *inResourceData )
{
BaseClass::ApplySettings( inResourceData );
KeyValues *pItemKV = inResourceData->FindKey( "button_kv" );
if ( pItemKV )
{
if ( m_pButtonKV )
{
m_pButtonKV->deleteThis();
}
m_pButtonKV = new KeyValues("button_kv");
pItemKV->CopySubkeys( m_pButtonKV );
m_bReapplyButtonKVs = true;
}
#ifdef SAXXYMAINMENU_ENABLED
KeyValues *pSaxxySettings = inResourceData->FindKey( "SaxxySettings" );
if ( pSaxxySettings )
{
if ( m_pSaxxySettings )
{
m_pSaxxySettings->deleteThis();
}
m_pSaxxySettings = pSaxxySettings->MakeCopy();
if ( m_pSaxxyAwardsPanel )
{
m_pSaxxyAwardsPanel->ApplySettings( m_pSaxxySettings );
}
}
#endif
m_bPlayListExpanded = false;
UpdatePlaylistEntries();
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CHudMainMenuOverride::ApplySchemeSettings( IScheme *scheme )
{
// We need to re-hook ourselves up to the TF client scheme, because the GameUI will try to change us their its scheme
vgui::HScheme pScheme = vgui::scheme()->LoadSchemeFromFileEx( enginevgui->GetPanel( PANEL_CLIENTDLL ), "resource/ClientScheme.res", "ClientScheme");
SetScheme(pScheme);
SetProportional( true );
m_pFeaturedItemMouseOverPanel->InvalidateLayout( true, true );
m_bBackgroundUsesCharacterImages = true;
bool bHolidayActive = false;
KeyValues *pConditions = NULL;
const char *pszHoliday = UTIL_GetActiveHolidayString();
if ( pszHoliday && pszHoliday[0] )
{
pConditions = new KeyValues( "conditions" );
char szCondition[64];
Q_snprintf( szCondition, sizeof( szCondition ), "if_%s", pszHoliday );
AddSubKeyNamed( pConditions, szCondition );
if ( FStrEq( pszHoliday, "halloween" ) )
{
// for Halloween we also want to pick a random background
int nBackground = RandomInt( 0, 4 );
AddSubKeyNamed( pConditions, CFmtStr( "if_halloween_%d", nBackground ) );
if ( ( nBackground == 3 ) || ( nBackground == 4 ) )
{
m_bBackgroundUsesCharacterImages = false;
}
}
bHolidayActive = true;
}
if ( !bHolidayActive )
{
FOR_EACH_MAP_FAST( GetItemSchema()->GetOperationDefinitions(), iOperation )
{
CEconOperationDefinition *pOperation = GetItemSchema()->GetOperationDefinitions()[iOperation];
if ( !pOperation || !pOperation->IsActive() || !pOperation->IsCampaign() )
continue;
if ( !pConditions )
pConditions = new KeyValues( "conditions" );
AddSubKeyNamed( pConditions, "if_operation" );
break;
}
}
if ( !pConditions )
{
pConditions = new KeyValues( "conditions" );
}
// Put in ratio condition
float aspectRatio = engine->GetScreenAspectRatio();
AddSubKeyNamed( pConditions, aspectRatio >= 1.6 ? "if_wider" : "if_taller" );
RemoveAllMenuEntries();
LoadControlSettings( "resource/UI/MainMenuOverride.res", NULL, NULL, pConditions );
BaseClass::ApplySchemeSettings( vgui::scheme()->GetIScheme(pScheme) );
if ( pConditions )
{
pConditions->deleteThis();
}
m_pQuitButton = dynamic_cast<CExButton*>( FindChildByName("QuitButton") );
m_pDisconnectButton = dynamic_cast<CExButton*>( FindChildByName("DisconnectButton") );
m_pBackToReplaysButton = dynamic_cast<CExButton*>( FindChildByName("BackToReplaysButton") );
m_pStoreHasNewItemsImage = dynamic_cast<ImagePanel*>( FindChildByName( "StoreHasNewItemsImage", true ) );
{
Panel *pButton = FindChildByName( "VRModeButton" );
if( pButton )
{
m_pVRModeButton = dynamic_cast< CExButton *>( pButton->GetChild( 0 ) );
}
}
m_pVRModeBackground = FindChildByName( "VRBGPanel" );
bool bShowVR = materials->GetCurrentConfigForVideoCard().m_nVRModeAdapter == materials->GetCurrentAdapter();
if ( m_pVRModeBackground )
{
m_pVRModeBackground->SetVisible( bShowVR );
}
m_bIsDisconnectText = true;
// Tell all the MOTD buttons that we want their messages
m_pMOTDPrevButton = dynamic_cast<CExImageButton*>( m_pMOTDPanel->FindChildByName("MOTD_PrevButton") );
m_pMOTDNextButton = dynamic_cast<CExImageButton*>( m_pMOTDPanel->FindChildByName("MOTD_NextButton") );
m_pMOTDURLButton = dynamic_cast<CExButton*>( m_pMOTDPanel->FindChildByName("MOTD_URLButton") );
// m_pNotificationsShowPanel shows number of unread notifications. Pressing it pops up the first notification.
m_pNotificationsShowPanel = dynamic_cast<vgui::EditablePanel*>( FindChildByName("Notifications_ShowButtonPanel") );
m_iNotiPanelWide = m_pNotificationsPanel->GetWide();
// m_pMOTDShowPanel shows that the player has an unread MOTD. Pressing it pops up the MOTD.
m_pMOTDShowPanel = dynamic_cast<vgui::EditablePanel*>( FindChildByName("MOTD_ShowButtonPanel") );
vgui::EditablePanel* pHeaderContainer = dynamic_cast<vgui::EditablePanel*>( m_pMOTDPanel->FindChildByName( "MOTD_HeaderContainer" ) );
if ( pHeaderContainer )
{
m_pMOTDHeaderLabel = dynamic_cast<vgui::Label*>( pHeaderContainer->FindChildByName( "MOTD_HeaderLabel" ) );
}
m_pMOTDHeaderIcon = dynamic_cast<vgui::ImagePanel*>( m_pMOTDPanel->FindChildByName("MOTD_HeaderIcon") );
m_pMOTDTitleLabel = dynamic_cast<vgui::Label*>( m_pMOTDPanel->FindChildByName("MOTD_TitleLabel") );
if ( m_pMOTDTitleLabel )
{
m_hTitleLabelFont = m_pMOTDTitleLabel->GetFont();
}
m_pMOTDTextLabel = dynamic_cast<vgui::Label*>( m_pMOTDTextPanel->FindChildByName( "MOTD_TextLabel" ) );
m_pMOTDTitleImageContainer = dynamic_cast<vgui::EditablePanel*>( m_pMOTDPanel->FindChildByName("MOTD_TitleImageContainer") );
if ( m_pMOTDTitleImageContainer )
{
m_pMOTDTitleImage = dynamic_cast<vgui::ImagePanel*>( m_pMOTDTitleImageContainer->FindChildByName("MOTD_TitleImage") );
}
m_pNotificationsScroller->GetScrollbar()->SetAutohideButtons( true );
m_pNotificationsScroller->GetScrollbar()->SetPaintBorderEnabled( false );
m_pNotificationsScroller->GetScrollbar()->SetPaintBackgroundEnabled( false );
m_pNotificationsScroller->GetScrollbar()->GetButton(0)->SetPaintBorderEnabled( false );
m_pNotificationsScroller->GetScrollbar()->GetButton(0)->SetPaintBackgroundEnabled( false );
m_pNotificationsScroller->GetScrollbar()->GetButton(1)->SetPaintBorderEnabled( false );
m_pNotificationsScroller->GetScrollbar()->GetButton(1)->SetPaintBackgroundEnabled( false );
// Add tooltips for various buttons
CExImageButton *pImageButton = dynamic_cast<CExImageButton *>( FindChildByName("CommentaryButton") );
if ( pImageButton )
{
pImageButton->SetTooltip( m_pToolTip, "#MMenu_Tooltip_Commentary" );
}
pImageButton = dynamic_cast<CExImageButton *>( FindChildByName("CoachPlayersButton") );
if ( pImageButton )
{
pImageButton->SetTooltip( m_pToolTip, "#MMenu_Tooltip_Coach" );
}
pImageButton = dynamic_cast<CExImageButton *>( FindChildByName("ReportBugButton") );
if ( pImageButton )
{
pImageButton->SetTooltip( m_pToolTip, "#MMenu_Tooltip_ReportBug" );
}
pImageButton = dynamic_cast<CExImageButton *>( FindChildByName("AchievementsButton") );
if ( pImageButton )
{
pImageButton->SetTooltip( m_pToolTip, "#MMenu_Tooltip_Achievements" );
}
pImageButton = dynamic_cast<CExImageButton *>( FindChildByName("NewUserForumsButton") );
if ( pImageButton )
{
pImageButton->SetTooltip( m_pToolTip, "#MMenu_Tooltip_NewUserForum" );
}
pImageButton = dynamic_cast<CExImageButton *>( FindChildByName("ReplayButton") );
if ( pImageButton )
{
pImageButton->SetTooltip( m_pToolTip, "#MMenu_Tooltip_Replay" );
}
pImageButton = dynamic_cast<CExImageButton *>( FindChildByName("WorkshopButton") );
if ( pImageButton )
{
pImageButton->SetTooltip( m_pToolTip, "#MMenu_Tooltip_Workshop" );
}
// Highlights
m_pHighlightAnims[ MMHA_TUTORIAL ] = FindControl< CExplanationPopup >( "TutorialHighlight" );
m_pHighlightAnims[ MMHA_PRACTICE ] = FindControl< CExplanationPopup >( "PracticeHighlight" );
m_pHighlightAnims[ MMHA_NEWUSERFORUM ] = FindControl< CExplanationPopup >( "NewUserForumHighlight" );
m_pHighlightAnims[ MMHA_OPTIONS ] = FindControl< CExplanationPopup >( "OptionsHighlightPanel" );
m_pHighlightAnims[ MMHA_LOADOUT ] = FindControl< CExplanationPopup >( "LoadoutHighlightPanel" );
m_pHighlightAnims[ MMHA_STORE ] = FindControl< CExplanationPopup >( "StoreHighlightPanel" );
m_pHighlightAnims[ MMHA_WAR ] = FindControl< CExplanationPopup >( "WarHighlightPanel" );
m_pCompetitiveAccessInfo = dynamic_cast<vgui::EditablePanel*>( FindChildByName("CompetitiveAccessInfoPanel") );
LoadCharacterImageFile();
RemoveAllMenuEntries();
LoadMenuEntries();
UpdateNotifications();
UpdatePromotionalCodes();
ScheduleTrainingCheck( false );
PerformKeyRebindings();
CheckForNewQuests();
// Asking for these will create them if they dont already exist.
GetCasualLobbyPanel()->InvalidateLayout( false, true );
GetCompLobbyPanel()->InvalidateLayout( false, true );
GetMvMLobbyPanel()->InvalidateLayout( false, true );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CHudMainMenuOverride::LoadCharacterImageFile( void )
{
if ( !m_bBackgroundUsesCharacterImages )
return;
m_pCharacterImagePanel = dynamic_cast<vgui::ImagePanel*>( FindChildByName( "TFCharacterImage" ) );
if ( m_pCharacterImagePanel )
{
KeyValues *pCharacterFile = new KeyValues( "CharacterBackgrounds" );
if ( pCharacterFile->LoadFromFile( g_pFullFileSystem, "scripts/CharacterBackgrounds.txt" ) )
{
CUtlVector<KeyValues *> vecUseableCharacters;
const char* pszActiveWarName = NULL;
const WarDefinitionMap_t& mapWars = GetItemSchema()->GetWarDefinitions();
FOR_EACH_MAP_FAST( mapWars, i )
{
const CWarDefinition* pWarDef = mapWars[i];
if ( pWarDef->IsActive() )
{
pszActiveWarName = pWarDef->GetDefName();
break;
}
}
// Count the number of possible characters.
FOR_EACH_SUBKEY( pCharacterFile, pCharacter )
{
EHoliday eHoliday = (EHoliday)UTIL_GetHolidayForString( pCharacter->GetString( "holiday_restriction" ) );
const char* pszAssociatedWar = pCharacter->GetString( "war_restriction" );
int iWeight = 1;
// If a War is active, that's all we want to show. If not, then bias towards holidays
if ( pszActiveWarName != NULL )
{
if ( !FStrEq( pszAssociatedWar, pszActiveWarName ) )
{
iWeight = 0;
}
}
else if ( eHoliday != kHoliday_None )
{
iWeight = UTIL_IsHolidayActive( eHoliday ) ? 6 : 0;
}
for ( int i = 0; i < iWeight; i++ )
{
vecUseableCharacters.AddToTail( pCharacter );
}
}
// Pick a character at random.
if ( m_iCharacterImageIdx < 0 && vecUseableCharacters.Count() > 0 )
{
m_iCharacterImageIdx = rand() % vecUseableCharacters.Count();
}
// Make sure we found a character we can use.
if ( vecUseableCharacters.IsValidIndex( m_iCharacterImageIdx ) )
{
KeyValues *pCharacter = vecUseableCharacters[m_iCharacterImageIdx];
if ( IsFreeTrialAccount( ) && m_pHighlightAnims[ MMHA_STORE ] && !m_bPlayListExpanded )
{
const char* text = pCharacter->GetString( "store_text" );
if ( text )
{
m_pHighlightAnims[ MMHA_STORE ]->SetDialogVariable( "highlighttext", g_pVGuiLocalize->Find( text ) );
StartHighlightAnimation( MMHA_STORE );
}
}
const char* image_name = pCharacter->GetString( "image" );
m_pCharacterImagePanel->SetImage( image_name );
}
}
pCharacterFile->deleteThis();
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CHudMainMenuOverride::LoadMenuEntries( void )
{
KeyValues *datafile = new KeyValues("GameMenu");
datafile->UsesEscapeSequences( true ); // VGUI uses escape sequences
bool bLoaded = datafile->LoadFromFile( g_pFullFileSystem, "Resource/GameMenu.res", "custom_mod" );
if ( !bLoaded )
{
bLoaded = datafile->LoadFromFile( g_pFullFileSystem, "Resource/GameMenu.res", "vgui" );
if ( !bLoaded )
{
// only allow to load loose files when using insecure mode
if ( CommandLine()->FindParm( "-insecure" ) )
{
bLoaded = datafile->LoadFromFile( g_pFullFileSystem, "Resource/GameMenu.res" );
}
}
}
for (KeyValues *dat = datafile->GetFirstSubKey(); dat != NULL; dat = dat->GetNextKey())
{
const char *label = dat->GetString("label", "<unknown>");
const char *cmd = dat->GetString("command", NULL);
const char *name = dat->GetName();
int iStyle = dat->GetInt("style", 0 );
if ( !cmd || !cmd[0] )
{
int iIdx = m_pMMButtonEntries.AddToTail();
m_pMMButtonEntries[iIdx].pPanel = NULL;
m_pMMButtonEntries[iIdx].bOnlyInGame = dat->GetBool( "OnlyInGame" );
m_pMMButtonEntries[iIdx].bOnlyInReplay = dat->GetBool( "OnlyInReplay" );
m_pMMButtonEntries[iIdx].bOnlyAtMenu = dat->GetBool( "OnlyAtMenu" );
m_pMMButtonEntries[iIdx].bOnlyVREnabled = dat->GetBool( "OnlyWhenVREnabled" );
m_pMMButtonEntries[iIdx].iStyle = iStyle;
continue;
}
// Create the new editable panel (first, see if we have one already)
vgui::EditablePanel *pPanel = dynamic_cast<vgui::EditablePanel *>( FindChildByName( name, true ) );
if ( !pPanel )
{
Assert( false ); // We don't want to do this anymore. We need an actual hierarchy so things can slide
// around when the play buttin is pressed and the play options expand
pPanel = new vgui::EditablePanel( this, name );
}
else
{
// It already exists in our .res file. Note that it's a custom button.
iStyle = MMBS_CUSTOM;
}
if ( pPanel )
{
if ( m_pButtonKV && iStyle != MMBS_CUSTOM )
{
pPanel->ApplySettings( m_pButtonKV );
}
int iIdx = m_pMMButtonEntries.AddToTail();
m_pMMButtonEntries[iIdx].pPanel = pPanel;
m_pMMButtonEntries[iIdx].bOnlyInGame = dat->GetBool( "OnlyInGame" );
m_pMMButtonEntries[iIdx].bOnlyInReplay = dat->GetBool( "OnlyInReplay" );
m_pMMButtonEntries[iIdx].bOnlyAtMenu = dat->GetBool( "OnlyAtMenu" );
m_pMMButtonEntries[iIdx].bOnlyVREnabled = dat->GetBool( "OnlyWhenVREnabled" );
m_pMMButtonEntries[iIdx].iStyle = iStyle;
m_pMMButtonEntries[iIdx].pszImage = dat->GetString( "subimage" );
m_pMMButtonEntries[iIdx].pszTooltip = dat->GetString( "tooltip", NULL );
// Tell the button that we'd like messages from it
CExImageButton *pButton = dynamic_cast<CExImageButton*>( pPanel->FindChildByName("SubButton") );
if ( pButton )
{
if ( m_pMMButtonEntries[iIdx].pszTooltip )
{
pButton->SetTooltip( m_pToolTip, m_pMMButtonEntries[iIdx].pszTooltip );
}
pButton->SetText( label );
pButton->SetCommand( cmd );
pButton->SetMouseInputEnabled( true );
pButton->AddActionSignalTarget( GetVPanel() );
if ( m_pMMButtonEntries[iIdx].pszImage && m_pMMButtonEntries[iIdx].pszImage[0] )
{
pButton->SetSubImage( m_pMMButtonEntries[iIdx].pszImage );
}
}
}
OnUpdateMenu();
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CHudMainMenuOverride::RemoveAllMenuEntries( void )
{
FOR_EACH_VEC_BACK( m_pMMButtonEntries, i )
{
if ( m_pMMButtonEntries[i].pPanel )
{
// Manually remove anything that's not going to be removed automatically
if ( m_pMMButtonEntries[i].pPanel->IsBuildModeDeletable() == false )
{
m_pMMButtonEntries[i].pPanel->MarkForDeletion();
}
}
}
m_pMMButtonEntries.Purge();
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CHudMainMenuOverride::PerformLayout( void )
{
BaseClass::PerformLayout();
bool bFirstButton = true;
int iYPos = m_iButtonY;
FOR_EACH_VEC( m_pMMButtonEntries, i )
{
bool bIsVisible = (m_pMMButtonEntries[i].pPanel ? m_pMMButtonEntries[i].pPanel->IsVisible() : m_pMMButtonEntries[i].bIsVisible);
if ( !bIsVisible )
continue;
if ( bFirstButton && m_pMMButtonEntries[i].pPanel != NULL )
{
m_pMMButtonEntries[i].pPanel->NavigateTo();
bFirstButton = false;
}
// Don't reposition it if it's a custom button
if ( m_pMMButtonEntries[i].iStyle == MMBS_CUSTOM )
continue;
// If we're a spacer, just leave a blank and move on
if ( m_pMMButtonEntries[i].pPanel == NULL )
{
iYPos += YRES(20);
continue;
}
m_pMMButtonEntries[i].pPanel->SetPos( (GetWide() * 0.5) + m_iButtonXOffset, iYPos );
iYPos += m_pMMButtonEntries[i].pPanel->GetTall() + m_iButtonYDelta;
}
if ( m_pFeaturedItemMouseOverPanel->IsVisible() )
{
m_pFeaturedItemMouseOverPanel->SetVisible( false );
}
if ( m_pEventPromoContainer && m_pSafeModeContainer )
{
m_pEventPromoContainer->SetVisible( !cl_mainmenu_safemode.GetBool() );
m_pSafeModeContainer->SetVisible( cl_mainmenu_safemode.GetBool() );
if ( cl_mainmenu_safemode.GetBool() )
{
g_pClientMode->GetViewportAnimationController()->StartAnimationSequence( m_pSafeModeContainer, "MMenu_SafeMode_Blink" );
}
else
{
g_pClientMode->GetViewportAnimationController()->CancelAnimationsForPanel( m_pSafeModeContainer );
}
}
// Make the glows behind the update buttons pulse
if ( m_pEventPromoContainer && cl_mainmenu_updateglow.GetInt() )
{
EditablePanel* pUpdateBackground = m_pEventPromoContainer->FindControl< EditablePanel >( "Background", true );
if ( pUpdateBackground )
{
g_pClientMode->GetViewportAnimationController()->StartAnimationSequence( pUpdateBackground, "MMenu_UpdateButton_StartGlow" );
}
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CHudMainMenuOverride::OnUpdateMenu( void )
{
// The dumb gameui.dll basepanel calls this every damn frame it's visible.
// So try and do the least amount of work if nothing has changed.
bool bSomethingChanged = false;
bool bInGame = engine->IsInGame();
#if defined( REPLAY_ENABLED )
bool bInReplay = g_pEngineClientReplay->IsPlayingReplayDemo();
#else
bool bInReplay = false;
#endif
bool bIsVREnabled = materials->GetCurrentConfigForVideoCard().m_nVRModeAdapter == materials->GetCurrentAdapter();
// First, reapply any KVs we have to reapply
if ( m_bReapplyButtonKVs )
{
m_bReapplyButtonKVs = false;
if ( m_pButtonKV )
{
FOR_EACH_VEC( m_pMMButtonEntries, i )
{
if ( m_pMMButtonEntries[i].iStyle != MMBS_CUSTOM && m_pMMButtonEntries[i].pPanel )
{
m_pMMButtonEntries[i].pPanel->ApplySettings( m_pButtonKV );
}
}
}
}
// Hide the character if we're in game.
if ( bInGame || bInReplay )
{
if ( m_pCharacterImagePanel && m_pCharacterImagePanel->IsVisible() )
{
m_pCharacterImagePanel->SetVisible( false );
}
}
else if ( !bInGame && !bInReplay )
{
if ( m_pCharacterImagePanel && !m_pCharacterImagePanel->IsVisible() )
{
m_pCharacterImagePanel->SetVisible( true );
}
}
// Position the entries
FOR_EACH_VEC( m_pMMButtonEntries, i )
{
bool shouldBeVisible = true;
if ( m_pMMButtonEntries[i].bOnlyInGame && !bInGame )
{
shouldBeVisible = false;
}
else if ( m_pMMButtonEntries[i].bOnlyInReplay && !bInReplay )
{
shouldBeVisible = false;
}
else if ( m_pMMButtonEntries[i].bOnlyAtMenu && (bInGame || bInReplay) )
{
shouldBeVisible = false;
}
else if ( m_pMMButtonEntries[i].bOnlyVREnabled && ( !bIsVREnabled || ShouldForceVRActive() ) )
{
shouldBeVisible = false;
}
// Set the right visibility
bool bIsVisible = (m_pMMButtonEntries[i].pPanel ? m_pMMButtonEntries[i].pPanel->IsVisible() : m_pMMButtonEntries[i].bIsVisible);
if ( bIsVisible != shouldBeVisible )
{
m_pMMButtonEntries[i].bIsVisible = shouldBeVisible;
if ( m_pMMButtonEntries[i].pPanel )
{
m_pMMButtonEntries[i].pPanel->SetVisible( shouldBeVisible );
}
bSomethingChanged = true;
}
}
if ( m_pQuitButton && m_pDisconnectButton && m_pBackToReplaysButton )
{
bool bShowQuit = !( bInGame || bInReplay );
bool bShowDisconnect = bInGame && !bInReplay;
if ( m_pQuitButton->IsVisible() != bShowQuit )
{
m_pQuitButton->SetVisible( bShowQuit );
}
if ( m_pBackToReplaysButton->IsVisible() != bInReplay )
{
m_pBackToReplaysButton->SetVisible( bInReplay );
}
if ( m_pDisconnectButton->IsVisible() != bShowDisconnect )
{
m_pDisconnectButton->SetVisible( bShowDisconnect );
}
if ( bShowDisconnect )
{
bool bIsDisconnectText = GTFGCClientSystem()->GetCurrentServerAbandonStatus() != k_EAbandonGameStatus_AbandonWithPenalty;
if ( m_bIsDisconnectText != bIsDisconnectText )
{
m_bIsDisconnectText = bIsDisconnectText;
m_pDisconnectButton->SetText( m_bIsDisconnectText ? "#GameUI_GameMenu_Disconnect" : "#TF_MM_Rejoin_Abandon" );
}
}
}
if ( m_pBackground )
{
if ( cl_mainmenu_operation_motd_reset.GetBool() && cl_mainmenu_operation_motd_start.GetBool() )
{
cl_mainmenu_operation_motd_start.SetValue( 0 );
cl_mainmenu_operation_motd_reset.SetValue( 0 );
}
if ( !cl_mainmenu_operation_motd_start.GetInt() )
{
char sztime[k_RTimeRenderBufferSize];
CRTime::RTime32ToString( CRTime::RTime32TimeCur(), sztime );
cl_mainmenu_operation_motd_start.SetValue( sztime );
}
bool bShouldBeVisible = bInGame == false;
if ( m_pBackground->IsVisible() != bShouldBeVisible )
{
m_pBackground->SetVisible( bShouldBeVisible );
// Always show this on startup when we have a new campaign
if ( m_bStabilizedInitialLayout && bShouldBeVisible && ( m_bHaveNewMOTDs || !m_bMOTDShownAtStartup ) )
{
RTime32 rtFirstLaunchTime = CRTime::RTime32FromString( cl_mainmenu_operation_motd_start.GetString() );
RTime32 rtThreeDaysFromStart = CRTime::RTime32DateAdd( rtFirstLaunchTime, 7, k_ETimeUnitDay );
if ( m_bHaveNewMOTDs || CRTime::RTime32TimeCur() < rtThreeDaysFromStart )
{
SetMOTDVisible( true );
m_bMOTDShownAtStartup = true;
}
}
}
}
if ( bSomethingChanged )
{
InvalidateLayout();
ScheduleItemCheck();
}
if ( !bInGame && m_flCheckTrainingAt && m_flCheckTrainingAt < engine->Time() )
{
m_flCheckTrainingAt = 0;
CheckTrainingStatus();
}
if ( !bInGame && m_flCheckUnclaimedItems && m_flCheckUnclaimedItems < engine->Time() )
{
m_flCheckUnclaimedItems = 0;
CheckUnclaimedItems();
}
#ifdef SAXXYMAINMENU_ENABLED
const bool bSaxxyShouldBeVisible = !bInGame && !bInReplay;
if ( !m_pSaxxyAwardsPanel && bSaxxyShouldBeVisible )
{
m_pSaxxyAwardsPanel = new CSaxxyAwardsPanel( this, "SaxxyPanel" );
if ( m_pSaxxySettings )
{
m_pSaxxyAwardsPanel->ApplySettings( m_pSaxxySettings );
}
m_pSaxxyAwardsPanel->InvalidateLayout( true, true );
}
else if ( m_pSaxxyAwardsPanel && !bSaxxyShouldBeVisible )
{
m_pSaxxyAwardsPanel->MarkForDeletion();
m_pSaxxyAwardsPanel = NULL;
}
#endif
if ( m_pVRModeButton && m_pVRModeButton->IsVisible() )
{
if( UseVR() )
m_pVRModeButton->SetText( "#MMenu_VRMode_Deactivate" );
else
m_pVRModeButton->SetText( "#MMenu_VRMode_Activate" );
}
if ( !IsLayoutInvalid() )
{
m_bStabilizedInitialLayout = true;
}
}
//-----------------------------------------------------------------------------
// Purpose: Check to see if we need to hound the player about unclaimed items.
//-----------------------------------------------------------------------------
void CHudMainMenuOverride::CheckUnclaimedItems()
{
// Only do this if we don't have a notification about unclaimed items already.
for ( int i=0; i<NotificationQueue_GetNumNotifications(); i++ )
{
CEconNotification* pNotification = NotificationQueue_Get( i );
if ( pNotification )
{
if ( !Q_strcmp( pNotification->GetUnlocalizedText(), "TF_HasNewItems") )
{
return;
}
}
}
// Only provide a notification if there are items to pick up.
if ( TFInventoryManager()->GetNumItemPickedUpItems() == 0 )
return;
TFInventoryManager()->GetLocalTFInventory()->NotifyHasNewItems();
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CHudMainMenuOverride::OnConfirm( KeyValues *pParams )
{
if ( pParams->GetBool( "confirmed" ) )
{
engine->ClientCmd_Unrestricted( "disconnect" );
GetClientModeTFNormal()->GameUI()->SendMainMenuCommand( "engine training_showdlg" );
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CHudMainMenuOverride::UpdateMOTD( bool bNewMOTDs )
{
if ( m_bInitMOTD == false )
{
m_pMOTDPanel->InvalidateLayout( true, true );
m_bInitMOTD = true;
}
if ( bNewMOTDs )
{
m_bHaveNewMOTDs = true;
m_iCurrentMOTD = -1;
}
int iCount = GetMOTDManager().GetNumMOTDs();
if ( !iCount || m_iCurrentMOTD < 0 )
{
m_iCurrentMOTD = (iCount-1);
}
// If we don't have an MOTD selected, show the most recent one
CMOTDEntryDefinition *pMOTD = GetMOTDManager().GetMOTDByIndex( m_iCurrentMOTD );
if ( pMOTD )
{
char uilanguage[ 64 ];
uilanguage[0] = 0;
engine->GetUILanguage( uilanguage, sizeof( uilanguage ) );
ELanguage nCurLang = PchLanguageToELanguage( uilanguage );
RTime32 nTime = pMOTD->GetPostTime();
wchar_t wzDate[64];
char rgchDateBuf[ 128 ];
BGetLocalFormattedDate( nTime, rgchDateBuf, sizeof( rgchDateBuf ) );
// Start with the day ("Aug 21")
CRTime cTime( nTime );
g_pVGuiLocalize->ConvertANSIToUnicode( rgchDateBuf, wzDate, sizeof( wzDate ) );
m_pMOTDPanel->SetDialogVariable( "motddate", wzDate );
// Header Color and text
if ( m_pMOTDHeaderLabel )
{
m_pMOTDHeaderLabel->SetText( pMOTD->GetHeaderTitle(nCurLang) );
int iHeaderType = pMOTD->GetHeaderType();
switch ( iHeaderType )
{
case 0:
m_pMOTDHeaderLabel->SetBgColor( Color ( 183, 108, 58, 255 ) );
break;
case 1:
m_pMOTDHeaderLabel->SetBgColor( Color ( 141, 178, 61, 255 ) );
break;
default:
m_pMOTDHeaderLabel->SetBgColor( Color ( 183, 108, 58, 255 ) );
break;
}
}
if ( m_pMOTDHeaderIcon )
{
// Header Class icon
if ( pMOTD->GetHeaderIcon() == NULL || Q_strcmp( pMOTD->GetHeaderIcon(), "" ) == 0)
{
m_pMOTDHeaderIcon->SetVisible(false);
}
else
{
m_pMOTDHeaderIcon->SetVisible(true);
m_pMOTDHeaderIcon->SetImage( pMOTD->GetHeaderIcon() );
}
}
// Set the Title and change font until it fits
// title
int iTitleWide = 0;
int iTitleTall = 0;
int iLabelWide = 0;
int iLabelTall = 0;
wchar_t wszText[512];
g_pVGuiLocalize->ConvertANSIToUnicode( pMOTD->GetTitle(nCurLang), wszText, sizeof( wszText ) );
if ( m_hTitleLabelFont != vgui::INVALID_FONT )
{
surface()->GetTextSize( m_hTitleLabelFont, wszText, iTitleWide, iTitleTall );
}
if ( m_pMOTDTitleLabel )
{
m_pMOTDTitleLabel->GetSize( iLabelWide, iLabelTall );
if ( iTitleWide > iLabelWide )
{
IScheme *pScheme = scheme()->GetIScheme( m_pMOTDTitleLabel->GetScheme() );
int hMediumBoldFont = pScheme->GetFont( "HudFontMediumBold" );
surface()->GetTextSize( hMediumBoldFont, wszText, iTitleWide, iTitleTall );
if ( iTitleWide > iLabelWide )
{
m_pMOTDTitleLabel->SetFont( pScheme->GetFont( "HudFontMediumSmallBold" ) );
}
else
{
m_pMOTDTitleLabel->SetFont( hMediumBoldFont );
}
}
else
{
if ( m_hTitleLabelFont != vgui::INVALID_FONT )
{
m_pMOTDTitleLabel->SetFont( m_hTitleLabelFont );
}
}
}
m_pMOTDPanel->SetDialogVariable( "motdtitle", pMOTD->GetTitle(nCurLang) );
// Body Text
m_pMOTDTextPanel->SetDialogVariable( "motdtext", pMOTD->GetText(nCurLang) );
// Image
const char* pszImage = pMOTD->GetImage();
if ( m_pMOTDTitleImage )
{
m_pMOTDTitleImage->SetShouldScaleImage( false );
if ( pszImage == NULL || Q_strcmp( pszImage, "" ) == 0 || Q_strcmp( pszImage, "class_icons/filter_all_on") == 0 )
{
m_pMOTDTitleImage->SetImage( "../logo/new_tf2_logo" );
}
else
{
m_pMOTDTitleImage->SetImage( pszImage );
}
IImage *pImage = m_pMOTDTitleImage->GetImage();
int iContentWide = 0;
int iContentTall = 0;
if ( m_pMOTDTitleImageContainer )
{
m_pMOTDTitleImageContainer->GetSize( iContentWide, iContentTall );
}
int iImgWide;
int iImgTall;
pImage->GetSize( iImgWide, iImgTall );
// get the size of the content
// perform a uniform scale along the horizontal
float fImageScale = MIN( (float)iContentWide / (float)iImgWide, 1.0f );
float fScaledTall = iImgTall * fImageScale;
float fScaledWide = iImgWide * fImageScale;
pImage->SetSize( fScaledWide, fScaledTall );
// reposition the image so that its centered
m_pMOTDTitleImage->SetPos( (iContentWide - fScaledWide) / 2, (iContentTall - fScaledTall) / 2 );
}
// We need to resize our text label to fit all the text
if ( m_pMOTDTextLabel )
{
m_pMOTDTextLabel->InvalidateLayout( true );
int wide, tall;
m_pMOTDTextLabel->GetContentSize(wide, tall);
m_pMOTDTextLabel->SetSize( m_pMOTDTextPanel->GetWide(), tall );
m_pMOTDTextPanel->SetSize( m_pMOTDTextPanel->GetWide(), m_pMOTDTextLabel->GetTall() );
}
if ( m_pMOTDURLButton )
{
const char *pszURL = pMOTD->GetURL();
m_pMOTDURLButton->SetVisible( (pszURL && pszURL[0]) );
}
if ( m_pMOTDPrevButton )
{
m_pMOTDPrevButton->SetEnabled( m_iCurrentMOTD > 0 );
m_pMOTDPrevButton->SetSubImage( m_iCurrentMOTD > 0 ? "blog_back" : "blog_back_disabled" );
}
if ( m_pMOTDNextButton )
{
m_pMOTDNextButton->SetEnabled( m_iCurrentMOTD < (iCount-1) );
m_pMOTDNextButton->SetSubImage( m_iCurrentMOTD < (iCount-1) ? "blog_forward" : "blog_forward_disabled" );
}
// Move our scrollbar to the top.
m_pMOTDTextScroller->InvalidateLayout();
m_pMOTDTextScroller->Repaint();
m_pMOTDTextScroller->GetScrollbar()->SetValue( 0 );
m_pMOTDTextScroller->GetScrollbar()->SetVisible( m_pMOTDTextPanel->GetTall() > m_pMOTDTextScroller->GetScrollbar()->GetTall() );
m_pMOTDTextScroller->GetScrollbar()->InvalidateLayout();
m_pMOTDTextScroller->GetScrollbar()->Repaint();
}
else
{
// Hide the MOTD, and the button to show it.
SetMOTDVisible( false );
if ( m_pMOTDShowPanel )
{
m_pMOTDShowPanel->SetVisible( false );
}
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CHudMainMenuOverride::SetMOTDButtonVisible( bool bVisible )
{
if ( bVisible && m_pMOTDPanel && m_pMOTDPanel->IsVisible() )
return;
if ( m_pMOTDShowPanel )
{
// Show the notifications show panel button if we have new notifications.
m_pMOTDShowPanel->SetVisible( bVisible );
if ( bVisible && m_bHaveNewMOTDs )
{
g_pClientMode->GetViewportAnimationController()->StartAnimationSequence( m_pMOTDShowPanel, "HasMOTDBlink" );
}
else
{
g_pClientMode->GetViewportAnimationController()->StartAnimationSequence( m_pMOTDShowPanel, "HasMOTDBlinkStop" );
}
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CHudMainMenuOverride::SetMOTDVisible( bool bVisible )
{
m_pMOTDPanel->SetVisible( bVisible );
if ( bVisible )
{
// Ensure the text is correct.
UpdateMOTD( false );
// Clear MOTD button.
SetMOTDButtonVisible( true );
SetNotificationsPanelVisible( false );
SetQuestLogVisible( false );
SetWatchStreamVisible( false );
//SetNotificationsButtonVisible( false );
// Consider new MOTDs as having been viewed.
m_bHaveNewMOTDs = false;
}
else
{
SetMOTDButtonVisible( true );
UpdateNotifications();
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CHudMainMenuOverride::SetQuestLogVisible( bool bVisible )
{
GetQuestLog()->ShowPanel( bVisible );
if ( bVisible )
{
SetMOTDVisible( false );
SetNotificationsPanelVisible( false );
SetWatchStreamVisible( false );
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CHudMainMenuOverride::SetWatchStreamVisible( bool bVisible )
{
m_pWatchStreamsPanel->SetVisible( bVisible );
if ( bVisible )
{
SetMOTDVisible( false );
SetNotificationsPanelVisible( false );
SetQuestLogVisible( false );
}
}
bool CHudMainMenuOverride::CheckAndWarnForPREC( void )
{
enum check_state
{
INVALID,
FOUND,
NOT_FOUND,
};
static check_state s_state = INVALID;
if ( s_state == INVALID )
{
s_state = NOT_FOUND;
ICvar::Iterator iter( g_pCVar );
for ( iter.SetFirst() ; iter.IsValid() ; iter.Next() )
{
ConCommandBase *cmd = iter.Get();
if ( cmd )
{
if ( !Q_strncmp( cmd->GetName(), "prec_", 5 ) )
{
s_state = FOUND;
break;
}
}
}
}
if ( s_state == FOUND )
{
ShowMessageBox( "#TF_Incompatible_AddOn", "#TF_PREC_Loaded" );
}
return ( s_state == FOUND );
}
void CHudMainMenuOverride::OpenMvMMMPanel()
{
if ( CheckAndWarnForPREC() )
return;
GetMvMLobbyPanel()->ShowPanel( true );
}
void CHudMainMenuOverride::OpenCompMMPanel()
{
if ( CheckAndWarnForPREC() )
return;
GetCompLobbyPanel()->ShowPanel( true );
}
void CHudMainMenuOverride::OpenCasualMMPanel()
{
if ( CheckAndWarnForPREC() )
return;
GetCasualLobbyPanel()->ShowPanel( true );
}
CLobbyContainerFrame_Comp* CHudMainMenuOverride::GetCompLobbyPanel()
{
static CLobbyContainerFrame_Comp* pCompPanel = NULL;
if ( pCompPanel == NULL )
{
pCompPanel = SETUP_PANEL( new CLobbyContainerFrame_Comp() );
}
return pCompPanel;
}
CLobbyContainerFrame_MvM* CHudMainMenuOverride::GetMvMLobbyPanel()
{
static CLobbyContainerFrame_MvM* pMvMPanel = NULL;
if ( pMvMPanel == NULL )
{
pMvMPanel = SETUP_PANEL( new CLobbyContainerFrame_MvM() );
}
return pMvMPanel;
}
CLobbyContainerFrame_Casual* CHudMainMenuOverride::GetCasualLobbyPanel()
{
static CLobbyContainerFrame_Casual* pCasualPanel = NULL;
if ( pCasualPanel == NULL )
{
pCasualPanel = SETUP_PANEL( new CLobbyContainerFrame_Casual() );
}
return pCasualPanel;
}
void CHudMainMenuOverride::ReloadMMPanels()
{
if ( GetCasualLobbyPanel()->IsVisible() )
{
GetCasualLobbyPanel()->InvalidateLayout( true, true );
GetCasualLobbyPanel()->ShowPanel( true );
}
if ( GetCompLobbyPanel()->IsVisible() )
{
GetCompLobbyPanel()->InvalidateLayout( true, true );
GetCompLobbyPanel()->ShowPanel( true );
}
if ( GetMvMLobbyPanel()->IsVisible() )
{
GetMvMLobbyPanel()->InvalidateLayout( true, true );
GetMvMLobbyPanel()->ShowPanel( true );
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CHudMainMenuOverride::UpdateNotifications()
{
int iNumNotifications = NotificationQueue_GetNumNotifications();
wchar_t wszNumber[16]=L"";
V_swprintf_safe( wszNumber, L"%i", iNumNotifications );
wchar_t wszText[1024]=L"";
g_pVGuiLocalize->ConstructString_safe( wszText, g_pVGuiLocalize->Find( "#MMenu_Notifications_Show" ), 1, wszNumber );
m_pNotificationsPanel->SetDialogVariable( "notititle", wszText );
bool bHasNotifications = iNumNotifications != 0;
if ( m_pNotificationsShowPanel )
{
SetNotificationsButtonVisible( bHasNotifications );
bool bBlinkNotifications = bHasNotifications && m_pNotificationsShowPanel->IsVisible();
if ( bBlinkNotifications )
{
g_pClientMode->GetViewportAnimationController()->StartAnimationSequence( m_pNotificationsShowPanel, "HasNotificationsBlink" );
}
else
{
g_pClientMode->GetViewportAnimationController()->StartAnimationSequence( m_pNotificationsShowPanel, "HasNotificationsBlinkStop" );
}
}
if ( !bHasNotifications )
{
SetNotificationsButtonVisible( false );
SetNotificationsPanelVisible( false );
}
AdjustNotificationsPanelHeight();
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CHudMainMenuOverride::SetNotificationsButtonVisible( bool bVisible )
{
if ( bVisible && ( m_pNotificationsPanel && m_pNotificationsPanel->IsVisible() ) )
return;
if ( m_pNotificationsShowPanel )
{
// Show the notifications show panel button if we have new notifications.
m_pNotificationsShowPanel->SetVisible( bVisible );
// Set the notification count variable.
if ( m_pNotificationsShowPanel )
{
m_pNotificationsShowPanel->SetDialogVariable( "noticount", NotificationQueue_GetNumNotifications() );
}
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CHudMainMenuOverride::SetNotificationsPanelVisible( bool bVisible )
{
if ( m_pNotificationsPanel )
{
bool bHasNotifications = NotificationQueue_GetNumNotifications() != 0;
if ( bHasNotifications )
{
UpdateNotifications();
}
m_pNotificationsPanel->SetVisible( bVisible );
if ( bVisible )
{
m_pNotificationsScroller->InvalidateLayout();
m_pNotificationsScroller->GetScrollbar()->InvalidateLayout();
m_pNotificationsScroller->GetScrollbar()->SetValue( 0 );
SetMOTDVisible( false );
SetQuestLogVisible( false );
SetWatchStreamVisible( false );
m_pNotificationsShowPanel->SetVisible( false );
m_pNotificationsControl->OnTick();
m_pNotificationsControl->PerformLayout();
AdjustNotificationsPanelHeight();
// Faster updating while open.
vgui::ivgui()->RemoveTickSignal( GetVPanel() );
vgui::ivgui()->AddTickSignal( GetVPanel(), 5 );
}
else
{
// Clear all notifications.
if ( bHasNotifications )
{
SetNotificationsButtonVisible( true );
}
// Slower updating while closed.
vgui::ivgui()->RemoveTickSignal( GetVPanel() );
vgui::ivgui()->AddTickSignal( GetVPanel(), 250 );
}
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CHudMainMenuOverride::AdjustNotificationsPanelHeight()
{
// Fit to our contents, which may change without notifying us.
int iNotiTall = m_pNotificationsControl->GetTall();
if ( iNotiTall > m_pNotificationsScroller->GetTall() )
iNotiTall = m_pNotificationsScroller->GetTall();
int iTargetTall = YRES(40) + iNotiTall;
if ( m_pNotificationsPanel->GetTall() != iTargetTall )
m_pNotificationsPanel->SetTall( iTargetTall );
// Adjust visibility of the slider buttons and our width, as contents change.
if ( m_pNotificationsScroller )
{
if ( m_pNotificationsScroller->GetScrollbar()->GetSlider() &&
m_pNotificationsScroller->GetScrollbar()->GetSlider()->IsSliderVisible() )
{
m_pNotificationsPanel->SetWide( m_iNotiPanelWide + m_pNotificationsScroller->GetScrollbar()->GetSlider()->GetWide() );
m_pNotificationsScroller->GetScrollbar()->SetScrollbarButtonsVisible( true );
}
else
{
m_pNotificationsPanel->SetWide( m_iNotiPanelWide );
m_pNotificationsScroller->GetScrollbar()->SetScrollbarButtonsVisible( false );
}
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CHudMainMenuOverride::UpdatePromotionalCodes( void )
{
// should we show the promo codes button?
vgui::Panel *pPromoCodesButton = FindChildByName( "ShowPromoCodesButton" );
if ( pPromoCodesButton )
{
bool bShouldBeVisible = false;
if ( steamapicontext && steamapicontext->SteamUser() )
{
CSteamID steamID = steamapicontext->SteamUser()->GetSteamID();
GCSDK::CGCClientSharedObjectCache *pSOCache = GCClientSystem()->GetSOCache( steamID );
if ( pSOCache )
{
GCSDK::CGCClientSharedObjectTypeCache *pTypeCache = pSOCache->FindTypeCache( k_EEconTypeClaimCode );
bShouldBeVisible = pTypeCache != NULL && pTypeCache->GetCount() != 0;
}
}
// The promo code button collides with the VR mode button. Turn off the promo code button
// in that case since the people who deliberately enabled VR are much more likely to want that
// than to claim their Well Spun Hat in Rift.
bool bShowVR = materials->GetCurrentConfigForVideoCard().m_nVRModeAdapter == materials->GetCurrentAdapter();
if( bShowVR )
{
bShouldBeVisible = false;
}
// has the player turned off this button?
if ( !cl_promotional_codes_button_show.GetBool() )
{
bShouldBeVisible = false;
}
if ( pPromoCodesButton->IsVisible() != bShouldBeVisible )
{
pPromoCodesButton->SetVisible( bShouldBeVisible );
}
if ( m_pVRModeBackground )
{
m_pVRModeBackground->SetVisible( bShouldBeVisible || bShowVR );
}
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
bool CHudMainMenuOverride::IsVisible( void )
{
/*
// Only draw whenever the main menu is visible
if ( GetClientModeTFNormal()->GameUI() && steamapicontext && steamapicontext->SteamFriends() )
return GetClientModeTFNormal()->GameUI()->IsMainMenuVisible();
return BaseClass::IsVisible();
*/
return true;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CHudMainMenuOverride::StartHighlightAnimation( mm_highlight_anims iAnim )
{
vgui::surface()->PlaySound( "ui/hint.wav" );
if ( m_pHighlightAnims[ iAnim ] )
{
m_pHighlightAnims[ iAnim ]->Popup();
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CHudMainMenuOverride::HideHighlight( mm_highlight_anims iAnim )
{
if ( m_pHighlightAnims[ iAnim ] )
{
m_pHighlightAnims[ iAnim ]->Hide( 0 );
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CHudMainMenuOverride::TogglePlayListMenu( void )
{
if ( m_bPlayListExpanded )
{
g_pClientMode->GetViewportAnimationController()->StartAnimationSequence( this, "MMenu_PlayList_Collapse", false );
}
else
{
g_pClientMode->GetViewportAnimationController()->StartAnimationSequence( this, "MMenu_PlayList_Expand", false );
UpdatePlaylistEntries();
}
// These all rely on the playlist being in a specific state. If we're
// toggling, then there's no guarantees anything is where we think it is anymore
HideHighlight( MMHA_TUTORIAL );
HideHighlight( MMHA_PRACTICE );
HideHighlight( MMHA_LOADOUT );
HideHighlight( MMHA_STORE );
HideHighlight( MMHA_WAR );
m_bPlayListExpanded = !m_bPlayListExpanded;
CheckTrainingStatus();
}
void PromptOrFireCommand( const char* pszCommand )
{
if ( engine->IsInGame() )
{
CTFDisconnectConfirmDialog *pDialog = BuildDisconnectConfirmDialog();
if ( pDialog )
{
pDialog->Show();
pDialog->AddConfirmCommand( pszCommand );
}
}
else
{
engine->ClientCmd_Unrestricted( pszCommand );
}
}
//-----------------------------------------------------------------------------
// Purpose: Make the glows behind the update buttons stop pulsing
//-----------------------------------------------------------------------------
void CHudMainMenuOverride::StopUpdateGlow()
{
// Dont ever glow again
if ( cl_mainmenu_updateglow.GetInt() )
{
cl_mainmenu_updateglow.SetValue( 0 );
engine->ClientCmd_Unrestricted( "host_writeconfig" );
}
if ( m_pEventPromoContainer )
{
EditablePanel* pUpdateBackground = m_pEventPromoContainer->FindControl< EditablePanel >( "Background", true );
if ( pUpdateBackground )
{
g_pClientMode->GetViewportAnimationController()->StopAnimationSequence( pUpdateBackground, "MMenu_UpdateButton_StartGlow" );
pUpdateBackground->SetControlVisible( "ViewDetailsGlow", false, true );
pUpdateBackground->SetControlVisible( "ViewWarButtonGlow", false, true );
}
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CHudMainMenuOverride::OnCommand( const char *command )
{
C_CTFGameStats::ImmediateWriteInterfaceEvent( "on_command(main_menu_override)", command );
if ( FStrEq( "toggle_play_menu", command ) )
{
TogglePlayListMenu();
return;
}
else if ( FStrEq( "play_competitive", command ) )
{
// Defaulting to 6v6
GTFGCClientSystem()->SetLadderType( k_nMatchGroup_Ladder_6v6 );
PromptOrFireCommand( "OpenMatchmakingLobby ladder" );
return;
}
else if ( FStrEq( "play_casual", command ) )
{
// Defaulting to 12v12
GTFGCClientSystem()->SetLadderType( k_nMatchGroup_Casual_12v12 );
PromptOrFireCommand( "OpenMatchmakingLobby casual" );
return;
}
else if ( FStrEq( "play_mvm", command ) )
{
PromptOrFireCommand( "OpenMatchmakingLobby mvm" );
return;
}
else if ( FStrEq( "play_quickplay", command ) )
{
PromptOrFireCommand( "OpenQuickplayDialog" );
return;
}
else if ( FStrEq( "play_training", command ) )
{
HideHighlight( MMHA_TUTORIAL );
if ( engine->IsInGame() )
{
const char *pText = "#TF_Training_Prompt";
const char *pTitle = "#TF_Training_Prompt_Title";
if ( TFGameRules() && TFGameRules()->IsInTraining() )
{
pTitle = "#TF_Training_Restart_Title";
pText = "#TF_Training_Restart_Text";
}
CTFConfirmTrainingDialog *pConfirm = vgui::SETUP_PANEL( new CTFConfirmTrainingDialog( pText, pTitle, this ) );
if ( pConfirm )
{
pConfirm->Show();
}
}
else
{
GetClientModeTFNormal()->GameUI()->SendMainMenuCommand( "engine training_showdlg" );
}
}
else if ( Q_strnicmp( command, "soundentry", 10 ) == 0 )
{
PlaySoundEntry( command + 11 );
return;
}
else if ( !Q_stricmp( command, "motd_viewurl" ) )
{
CMOTDEntryDefinition *pMOTD = GetMOTDManager().GetMOTDByIndex( m_iCurrentMOTD );
if ( pMOTD )
{
const char *pszURL = pMOTD->GetURL();
if ( pszURL && pszURL[0] )
{
if ( steamapicontext && steamapicontext->SteamFriends() )
{
steamapicontext->SteamFriends()->ActivateGameOverlayToWebPage( pszURL );
}
}
}
return;
}
else if ( !Q_stricmp( command, "view_newuser_forums" ) )
{
HideHighlight( MMHA_NEWUSERFORUM );
if ( steamapicontext && steamapicontext->SteamFriends() )
{
steamapicontext->SteamFriends()->ActivateGameOverlayToWebPage( "http://forums.steampowered.com/forums/forumdisplay.php?f=906" );
}
return;
}
else if ( !Q_stricmp( command, "opentf2options" ) )
{
HideHighlight( MMHA_OPTIONS );
GetClientModeTFNormal()->GameUI()->SendMainMenuCommand( "engine opentf2options" );
}
else if ( !Q_stricmp( command, "motd_prev" ) )
{
if ( m_iCurrentMOTD > 0 )
{
m_iCurrentMOTD--;
UpdateMOTD( false );
}
return;
}
else if ( !Q_stricmp( command, "motd_next" ) )
{
if ( m_iCurrentMOTD < (GetMOTDManager().GetNumMOTDs()-1) )
{
m_iCurrentMOTD++;
UpdateMOTD( false );
}
return;
}
else if ( !Q_stricmp( command, "motd_show" ) )
{
SetMOTDVisible( !m_pMOTDPanel->IsVisible() );
}
else if ( !Q_stricmp( command, "motd_hide" ) )
{
SetMOTDVisible( false );
}
else if ( !Q_stricmp( command, "noti_show" ) )
{
SetNotificationsPanelVisible( true );
}
else if ( !Q_stricmp( command, "noti_hide" ) )
{
SetNotificationsPanelVisible( false );
}
else if ( !Q_stricmp( command, "notifications_update" ) )
{
// force visible if
if ( NotificationQueue_GetNumNotifications() != 0 )
{
SetNotificationsButtonVisible( true );
}
else
{
UpdateNotifications();
}
}
else if ( !Q_stricmp( command, "test_anim" ) )
{
InvalidateLayout( true, true );
StartHighlightAnimation( MMHA_TUTORIAL );
StartHighlightAnimation( MMHA_PRACTICE );
StartHighlightAnimation( MMHA_NEWUSERFORUM );
StartHighlightAnimation( MMHA_OPTIONS );
StartHighlightAnimation( MMHA_STORE );
StartHighlightAnimation( MMHA_LOADOUT );
StartHighlightAnimation( MMHA_WAR );
}
else if ( !Q_stricmp( command, "offlinepractice" ) )
{
HideHighlight( MMHA_PRACTICE );
GetClientModeTFNormal()->GameUI()->SendMainMenuCommand( "engine training_showdlg" );
}
else if ( !Q_stricmp( command, "buyfeatured" ) )
{
GetClientModeTFNormal()->GameUI()->SendMainMenuCommand( VarArgs("engine open_store %d 1", m_pFeaturedItemPanel ? m_pFeaturedItemPanel->GetItem()->GetItemDefIndex() : 0 ) );
}
else if ( !Q_stricmp( command, "armory_open" ) )
{
GetClientModeTFNormal()->GameUI()->SendMainMenuCommand( "engine open_charinfo_armory" );
}
else if ( !Q_stricmp( command, "engine disconnect" ) && engine->IsInGame() && TFGameRules() && ( TFGameRules()->IsMannVsMachineMode() || TFGameRules()->IsCompetitiveMode() ) )
{
// If we're playing MvM, "New Game" should take us back to MvM matchmaking
CTFDisconnectConfirmDialog *pDialog = BuildDisconnectConfirmDialog();
if ( pDialog )
{
pDialog->Show();
}
return;
}
else if ( !Q_stricmp( command, "callvote" ) )
{
GetClientModeTFNormal()->GameUI()->SendMainMenuCommand( "engine callvote" );
if ( GetClientModeTFNormal()->GameUI() )
{
GetClientModeTFNormal()->GameUI()->SendMainMenuCommand( "ResumeGame" );
}
return;
}
else if ( !Q_stricmp( command, "showpromocodes" ) )
{
if ( steamapicontext && steamapicontext->SteamFriends() && steamapicontext->SteamUtils() )
{
CSteamID steamID = steamapicontext->SteamUser()->GetSteamID();
switch ( GetUniverse() )
{
case k_EUniversePublic: steamapicontext->SteamFriends()->ActivateGameOverlayToWebPage( CFmtStr1024( "http://steamcommunity.com/profiles/%llu/promocodes/tf2", steamID.ConvertToUint64() ) ); break;
case k_EUniverseBeta: steamapicontext->SteamFriends()->ActivateGameOverlayToWebPage( CFmtStr1024( "http://beta.steamcommunity.com/profiles/%llu/promocodes/tf2", steamID.ConvertToUint64() ) ); break;
case k_EUniverseDev: steamapicontext->SteamFriends()->ActivateGameOverlayToWebPage( CFmtStr1024( "http://localhost/community/profiles/%llu/promocodes/tf2", steamID.ConvertToUint64() ) ); break;
}
}
}
else if ( !Q_stricmp( command, "exitreplayeditor" ) )
{
#if defined( REPLAY_ENABLED )
CReplayPerformanceEditorPanel *pEditor = ReplayUI_GetPerformanceEditor();
if ( !pEditor )
return;
pEditor->Exit_ShowDialogs();
#endif // REPLAY_ENABLED
}
else if ( FStrEq( "showcomic", command ) )
{
if ( m_pWarLandingPage )
{
m_pWarLandingPage->InvalidateLayout( true, true );
m_pWarLandingPage->SetVisible( true );
}
}
else if ( FStrEq( "questlog", command ) )
{
SetQuestLogVisible( !GetQuestLog()->IsVisible() );
}
else if ( FStrEq( "watch_stream", command ) )
{
SetWatchStreamVisible( !m_pWatchStreamsPanel->IsVisible() );
}
else if ( FStrEq( "view_update_page", command ) )
{
StopUpdateGlow();
if ( steamapicontext && steamapicontext->SteamFriends() && steamapicontext->SteamUtils() && steamapicontext->SteamUtils()->IsOverlayEnabled() )
{
CSteamID steamID = steamapicontext->SteamUser()->GetSteamID();
switch ( GetUniverse() )
{
case k_EUniversePublic: steamapicontext->SteamFriends()->ActivateGameOverlayToWebPage( "http://www.teamfortress.com/meetyourmatch" ); break;
case k_EUniverseBeta: // Fall through
case k_EUniverseDev: steamapicontext->SteamFriends()->ActivateGameOverlayToWebPage( "http://csham.valvesoftware.com/tf.com/meetyourmatch" ); break;
}
}
else
{
OpenStoreStatusDialog( NULL, "#MMenu_OverlayRequired", true, false );
}
return;
}
else if ( FStrEq( "view_update_comic", command ) )
{
if ( steamapicontext && steamapicontext->SteamFriends() && steamapicontext->SteamUtils() && steamapicontext->SteamUtils()->IsOverlayEnabled() )
{
CSteamID steamID = steamapicontext->SteamUser()->GetSteamID();
switch ( GetUniverse() )
{
case k_EUniversePublic: steamapicontext->SteamFriends()->ActivateGameOverlayToWebPage( "http://www.teamfortress.com/gargoyles_and_gravel" ); break;
case k_EUniverseBeta: // Fall through
case k_EUniverseDev: steamapicontext->SteamFriends()->ActivateGameOverlayToWebPage( "http://www.teamfortress.com/gargoyles_and_gravel" ); break;
}
}
else
{
OpenStoreStatusDialog( NULL, "#MMenu_OverlayRequired", true, false );
}
return;
}
else if ( FStrEq( "view_war", command ) )
{
HideHighlight( MMHA_WAR );
StopUpdateGlow();
m_pWarLandingPage->InvalidateLayout( true, true );
m_pWarLandingPage->SetVisible( true );
return;
}
else if ( FStrEq( "comp_access_info", command ) )
{
if ( m_pCompetitiveAccessInfo )
{
m_pCompetitiveAccessInfo->SetVisible( true );
}
}
else if ( FStrEq( "OpenReportPlayerDialog", command ) )
{
if ( !m_hReportPlayerDialog.Get() )
{
m_hReportPlayerDialog = vgui::SETUP_PANEL( new CReportPlayerDialog( this ) );
int x, y, ww, wt, wide, tall;
vgui::surface()->GetWorkspaceBounds( x, y, ww, wt );
m_hReportPlayerDialog->GetSize(wide, tall);
// Center it, keeping requested size
m_hReportPlayerDialog->SetPos(x + ((ww - wide) / 2), y + ((wt - tall) / 2));
}
m_hReportPlayerDialog->Activate();
}
else
{
// Pass it on to GameUI main menu
if ( GetClientModeTFNormal()->GameUI() )
{
GetClientModeTFNormal()->GameUI()->SendMainMenuCommand( command );
return;
}
}
BaseClass::OnCommand( command );
}
void CHudMainMenuOverride::OnKeyCodePressed( KeyCode code )
{
if ( code == KEY_XBUTTON_B && engine->IsInGame() )
{
OnCommand( "ResumeGame" );
}
else
{
BaseClass::OnKeyCodePressed(code);
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CHudMainMenuOverride::CheckTrainingStatus( void )
{
bool bNeedsTraining = tf_training_has_prompted_for_training.GetInt() <= 0;
bool bNeedsPractice = tf_training_has_prompted_for_offline_practice.GetInt() <= 0;
bool bShowForum = tf_training_has_prompted_for_forums.GetInt() <= 0;
bool bShowOptions = tf_training_has_prompted_for_options.GetInt() <= 0;
bool bWasInTraining = m_bWasInTraining;
m_bWasInTraining = false;
bool bShowLoadout = false;
if ( tf_training_has_prompted_for_loadout.GetInt() <= 0 )
{
// See if we have any items in our inventory.
int iNumItems = TFInventoryManager()->GetLocalTFInventory()->GetItemCount();
if ( iNumItems > 0 )
{
bShowLoadout = true;
}
}
if ( bShowLoadout && !m_bPlayListExpanded )
{
tf_training_has_prompted_for_loadout.SetValue( 1 );
StartHighlightAnimation( MMHA_LOADOUT );
}
else if ( bNeedsTraining && m_bPlayListExpanded )
{
tf_training_has_prompted_for_training.SetValue( 1 );
if ( m_pHighlightAnims[ MMHA_TUTORIAL ] )
{
if ( UTIL_HasLoadedAnyMap() )
{
m_pHighlightAnims[ MMHA_TUTORIAL ]->SetDialogVariable( "highlighttext", g_pVGuiLocalize->Find( "#MMenu_TutorialHighlight_Title2" ) );
}
else
{
m_pHighlightAnims[ MMHA_TUTORIAL ]->SetDialogVariable( "highlighttext", g_pVGuiLocalize->Find( "#MMenu_TutorialHighlight_Title" ) );
}
}
StartHighlightAnimation( MMHA_TUTORIAL );
}
else if ( bWasInTraining && Training_IsComplete() == false && tf_training_has_prompted_for_training.GetInt() < 2 && m_bPlayListExpanded)
{
tf_training_has_prompted_for_training.SetValue( 2 );
if ( m_pHighlightAnims[ MMHA_TUTORIAL ] )
{
m_pHighlightAnims[ MMHA_TUTORIAL ]->SetDialogVariable( "highlighttext", g_pVGuiLocalize->Find( "#MMenu_TutorialHighlight_Title3" ) );
}
StartHighlightAnimation( MMHA_TUTORIAL );
}
else if ( bNeedsPractice && m_bPlayListExpanded )
{
tf_training_has_prompted_for_offline_practice.SetValue( 1 );
StartHighlightAnimation( MMHA_PRACTICE );
}
else if ( bShowForum )
{
tf_training_has_prompted_for_forums.SetValue( 1 );
StartHighlightAnimation( MMHA_NEWUSERFORUM );
}
else if ( bShowOptions )
{
tf_training_has_prompted_for_options.SetValue( 1 );
StartHighlightAnimation( MMHA_OPTIONS );
}
}
void CHudMainMenuOverride::CheckForNewQuests( void )
{
CUtlVector< CEconItemView * > questItems;
TFInventoryManager()->GetAllQuestItems( &questItems );
ImagePanel *pImage = m_pQuestLogButton->FindControl< ImagePanel >( "SubImage", true );
if ( pImage )
{
if ( questItems.Count() > 0 )
{
pImage->SetImage( "button_quests" );
}
else
{
pImage->SetImage( "button_quests_disabled" );
}
}
EditablePanel *pNotiPanel = m_pQuestLogButton->FindControl< EditablePanel >( "NotificationsContainer", true );
if ( pNotiPanel )
{
// how many quests are unidentified?
int iUnidentified = 0;
FOR_EACH_VEC( questItems, i )
{
if ( IsQuestItemUnidentified( questItems[i]->GetSOCData() ) )
{
iUnidentified++;
}
}
pNotiPanel->SetDialogVariable( "noticount", iUnidentified );
pNotiPanel->SetVisible( iUnidentified > 0 );
}
}
void CHudMainMenuOverride::UpdatePlaylistEntries( void )
{
CMainMenuPlayListEntry::EDisabledStates_t eDisabledState = CMainMenuPlayListEntry::NOT_DISABLED;
CTFParty* pParty = GTFGCClientSystem()->GetParty();
if ( ( pParty && pParty->BOffline() ) || !GTFGCClientSystem()->BConnectedtoGC() || GTFGCClientSystem()->BHasOutstandingMatchmakingPartyMessage() )
{
eDisabledState = CMainMenuPlayListEntry::DISABLED_NO_GC;
}
// If we have a live match, and a we're not in it, but we should be in,
// dont let the user click the MM UI buttons. GTFGCClientSystem::Update() will nag them
// to rejoin their match or abandon.
if ( pParty && pParty->GetState() == CSOTFParty_State_IN_MATCH )
{
eDisabledState = CMainMenuPlayListEntry::DISABLED_MATCH_RUNNING;
}
CMainMenuPlayListEntry* pEntry = FindControl< CMainMenuPlayListEntry >( "CasualEntry", true );
if ( pEntry )
{
pEntry->SetDisabledReason( eDisabledState );
}
pEntry = FindControl< CMainMenuPlayListEntry >( "MvMEntry", true );
if ( pEntry )
{
pEntry->SetDisabledReason( eDisabledState );
}
pEntry = FindControl< CMainMenuPlayListEntry >( "CompetitiveEntry", true );
if ( pEntry )
{
// Only check competitive access last
if ( eDisabledState == CMainMenuPlayListEntry::NOT_DISABLED )
{
eDisabledState = !GTFGCClientSystem()->BHasCompetitiveAccess() ? CMainMenuPlayListEntry::DISABLED_NO_COMP_ACCESS : eDisabledState;
}
pEntry->SetDisabledReason( eDisabledState );
}
}
void CHudMainMenuOverride::SOEvent( const CSharedObject* pObject )
{
if ( pObject->GetTypeID() == CEconGameAccountClient::k_nTypeID )
{
UpdatePlaylistEntries();
}
if ( pObject->GetTypeID() != CEconItem::k_nTypeID )
return;
CEconItem *pEconItem = (CEconItem *)pObject;
// If the item is a competitive pass - update the main menu lock
// From _items_main.txt
const item_definition_index_t kCompetitivePassID = 1167;
if ( pEconItem->GetItemDefIndex() == kCompetitivePassID )
{
CHudMainMenuOverride *pMMPanel = (CHudMainMenuOverride*)gViewPortInterface->FindPanelByName(PANEL_MAINMENUOVERRIDE);
if (pMMPanel)
{
pMMPanel->UpdatePlaylistEntries();
}
}
}
#define REMAP_COMMAND( oldCommand, newCommand ) \
const char *pszKey##oldCommand = engine->Key_LookupBindingExact(#oldCommand); \
const char *pszNewKey##oldCommand = engine->Key_LookupBindingExact(#newCommand); \
if ( pszKey##oldCommand && !pszNewKey##oldCommand ) \
{ \
Msg( "Rebinding key %s to new command " #newCommand ".\n", pszKey##oldCommand ); \
engine->ClientCmd_Unrestricted( VarArgs( "bind \"%s\" \"" #newCommand "\"\n", pszKey##oldCommand ) ); \
}
//-----------------------------------------------------------------------------
// Purpose: Rebinds any binds for old commands to their new commands.
//-----------------------------------------------------------------------------
void CHudMainMenuOverride::PerformKeyRebindings( void )
{
REMAP_COMMAND( inspect, +inspect );
REMAP_COMMAND( taunt, +taunt );
REMAP_COMMAND( use_action_slot_item, +use_action_slot_item );
REMAP_COMMAND( use_action_slot_item_server, +use_action_slot_item_server );
}
//-----------------------------------------------------------------------------
// Purpose: GC Msg handler to receive the MOTD request response
//-----------------------------------------------------------------------------
class CGCMOTDRequestResponse : public GCSDK::CGCClientJob
{
public:
CGCMOTDRequestResponse( GCSDK::CGCClient *pClient ) : GCSDK::CGCClientJob( pClient ) {}
virtual bool BYieldingRunGCJob( GCSDK::IMsgNetPacket *pNetPacket )
{
GCSDK::CGCMsg<MsgGCMOTDRequestResponse_t> msg( pNetPacket );
// No new entries?
if ( !msg.Body().m_nEntries )
return true;
// No main menu panel?
CHudMainMenuOverride *pMMPanel = (CHudMainMenuOverride*)gViewPortInterface->FindPanelByName( PANEL_MAINMENUOVERRIDE );
if ( !pMMPanel )
return true;
// Get our local language
char uilanguage[ 64 ];
uilanguage[0] = 0;
engine->GetUILanguage( uilanguage, sizeof( uilanguage ) );
//V_strcpy_safe( uilanguage, "german" );
KeyValues *pEntriesKV = new KeyValues( "motd_entries");
// Try and load the cache file. If we fail, we'll just create a new one.
if ( !pMMPanel->ReloadedAllMOTDs() )
{
pEntriesKV->LoadFromFile( g_pFullFileSystem, GC_MOTD_CACHE_FILE );
}
bool bNewMOTDs = false;
// Store the time & language we last checked.
char rtime_buf[k_RTimeRenderBufferSize];
pEntriesKV->SetString( "last_request_time", CRTime::RTime32ToString( pMMPanel->GetLastMOTDRequestTime(), rtime_buf ) );
pEntriesKV->SetString( "last_request_language", GetLanguageShortName( pMMPanel->GetLastMOTDRequestLanguage() ) );
// Read in the entries one by one, and insert them into our keyvalues structure.
for ( int i = 0; i < msg.Body().m_nEntries; i++ )
{
char pchMsgString[2048];
if ( !msg.BReadStr( pchMsgString, Q_ARRAYSIZE( pchMsgString ) ) )
return false;
// If there's already an entry with this index, overwrite the data
KeyValues *pNewEntry = pEntriesKV->FindKey( pchMsgString );
if ( !pNewEntry )
{
pNewEntry = new KeyValues( pchMsgString );
pEntriesKV->AddSubKey( pNewEntry );
}
pNewEntry->SetName( pchMsgString );
RTime32 iTime;
if ( !msg.BReadUintData( &iTime ) )
return false;
pNewEntry->SetString( "post_time", CRTime::RTime32ToString(iTime, rtime_buf) );
if ( !msg.BReadStr( pchMsgString, Q_ARRAYSIZE( pchMsgString ) ) )
return false;
pNewEntry->SetString( VarArgs("title_%s", uilanguage), pchMsgString );
if ( !msg.BReadStr( pchMsgString, Q_ARRAYSIZE( pchMsgString ) ) )
return false;
pNewEntry->SetString( VarArgs("text_%s", uilanguage), pchMsgString );
if ( !msg.BReadStr( pchMsgString, Q_ARRAYSIZE( pchMsgString ) ) )
return false;
pNewEntry->SetString( "url", pchMsgString );
if ( !msg.BReadStr( pchMsgString, Q_ARRAYSIZE( pchMsgString ) ) )
return false;
pNewEntry->SetString( "image", pchMsgString );
int iHeadertype;
if ( !msg.BReadIntData( &iHeadertype ) )
return false;
pNewEntry->SetString( "header_type", CFmtStr( "%d", iHeadertype ).Access() );
if ( !msg.BReadStr( pchMsgString, Q_ARRAYSIZE( pchMsgString ) ) )
return false;
pNewEntry->SetString( VarArgs("header_%s", uilanguage), pchMsgString );
if ( !msg.BReadStr( pchMsgString, Q_ARRAYSIZE( pchMsgString ) ) )
return false;
pNewEntry->SetString( "header_icon", pchMsgString );
bNewMOTDs = true;
}
// Tell the schema to reload its MOTD block
CUtlVector< CUtlString > vecErrors;
pMMPanel->GetMOTDManager().BInitMOTDEntries( pEntriesKV, &vecErrors );
pMMPanel->GetMOTDManager().PurgeUnusedMOTDEntries( pEntriesKV );
// Save out our cache
pEntriesKV->SaveToFile( g_pFullFileSystem, GC_MOTD_CACHE_FILE );
// And tell the main menu to refresh the MOTD.
//pMMPanel->SetMOTDVisible( bNewMOTDs ); HACK! Temporarily turn this off!
pMMPanel->UpdateMOTD( bNewMOTDs );
return true;
}
};
GC_REG_JOB( GCSDK::CGCClient, CGCMOTDRequestResponse, "CGCMOTDRequestResponse", k_EMsgGCMOTDRequestResponse, GCSDK::k_EServerTypeGCClient );
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CMainMenuToolTip::PerformLayout()
{
if ( !ShouldLayout() )
return;
_isDirty = false;
// Resize our text labels to fit.
int iW = 0;
int iH = 0;
for (int i = 0; i < m_pEmbeddedPanel->GetChildCount(); i++)
{
vgui::Label *pLabel = dynamic_cast<vgui::Label*>( m_pEmbeddedPanel->GetChild(i) );
if ( !pLabel )
continue;
// Only checking to see if we have any text
char szTmp[2];
pLabel->GetText( szTmp, sizeof(szTmp) );
if ( !szTmp[0] )
continue;
pLabel->InvalidateLayout(true);
int iX, iY;
pLabel->GetPos( iX, iY );
iW = MAX( iW, ( pLabel->GetWide() + (iX * 2) ) );
if ( iH == 0 )
{
iH += MAX( iH, pLabel->GetTall() + (iY * 2) );
}
else
{
iH += MAX( iH, pLabel->GetTall() );
}
}
m_pEmbeddedPanel->SetSize( iW, iH );
m_pEmbeddedPanel->SetVisible(true);
PositionWindow( m_pEmbeddedPanel );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CMainMenuToolTip::HideTooltip()
{
if ( m_pEmbeddedPanel )
{
m_pEmbeddedPanel->SetVisible(false);
}
BaseTooltip::HideTooltip();
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CMainMenuToolTip::SetText(const char *pszText)
{
if ( m_pEmbeddedPanel )
{
_isDirty = true;
if ( pszText && pszText[0] == '#' )
{
m_pEmbeddedPanel->SetDialogVariable( "tiptext", g_pVGuiLocalize->Find( pszText ) );
}
else
{
m_pEmbeddedPanel->SetDialogVariable( "tiptext", pszText );
}
m_pEmbeddedPanel->SetDialogVariable( "tipsubtext", "" );
}
}
//-----------------------------------------------------------------------------
// Purpose: Reload the .res file
//-----------------------------------------------------------------------------
#if defined( STAGING_ONLY )
ConVar tf_icon_festive( "tf_icon_festive", 0 );
CON_COMMAND( mainmenu_refresh, "" )
{
CHudMainMenuOverride *pMMPanel = (CHudMainMenuOverride*)gViewPortInterface->FindPanelByName( PANEL_MAINMENUOVERRIDE );
if ( !pMMPanel )
return;
pMMPanel->InvalidateLayout( true, true );
}
CON_COMMAND( create_icons, "Generate 512 x 512 Paint Kit Item Icons for SteamMarket, Specify min and max itemdef ranges if desired" )
{
tf_icon_festive.SetValue( false );
CHudMainMenuOverride *pMMPanel = (CHudMainMenuOverride*)gViewPortInterface->FindPanelByName( PANEL_MAINMENUOVERRIDE );
if ( !pMMPanel )
return;
int min = args.ArgC() > 1 ? atoi( args[1] ) : -1;
int max = args.ArgC() > 2 ? atoi( args[2] ) : -1;
pMMPanel->GenerateIcons( false, min, max );
}
CON_COMMAND( create_icons_large, "Generate 1024 x 1024 Paint Kit Item Icons for Testing, Specify min and max itemdef ranges if desired" )
{
tf_icon_festive.SetValue( false );
CHudMainMenuOverride *pMMPanel = (CHudMainMenuOverride*)gViewPortInterface->FindPanelByName( PANEL_MAINMENUOVERRIDE );
if ( !pMMPanel )
return;
int min = args.ArgC() > 1 ? atoi( args[1] ) : -1;
int max = args.ArgC() > 2 ? atoi( args[2] ) : -1;;
pMMPanel->GenerateIcons( true, min, max );
}
CON_COMMAND( create_icons_festive, "" )
{
tf_icon_festive.SetValue( true );
CHudMainMenuOverride *pMMPanel = (CHudMainMenuOverride*)gViewPortInterface->FindPanelByName( PANEL_MAINMENUOVERRIDE );
if ( !pMMPanel )
return;
int min = args.ArgC() > 1 ? atoi( args[1] ) : -1;
int max = args.ArgC() > 2 ? atoi( args[2] ) : -1;
pMMPanel->GenerateIcons( false, min, max );
}
//-----------------------------------------------------------------------------
void BuildPaintkitItemInventoryImagePath( char *pchOutfile, int nMaxPath, const CTFItemDefinition *pItemDef, int iWear, bool bLargeTestIcons )
{
// CUtlString strDefName( pItemDef->GetDefinitionName() );
//strDefName = strDefName.Replace( ' ', '_' );
//strDefName.ToLower();
// const char *pchDefName = strDefName;
bool bIsPaintkitItem = pItemDef->GetCustomPainkKitDefinition() != NULL;
const char *pchOutputFolder;
if ( bIsPaintkitItem )
{
pchOutputFolder = bLargeTestIcons ? "resource/econ/generated_icons/LargeTest/" : "scripts/items/unencrypted/icons/generated_paintkit_icons/";
}
else
{
pchOutputFolder = "scripts/items/unencrypted/icons/generated_item_icons/";
}
// const char *pWear = bIsPaintkitItem ? CFmtStr( "_wear%d", iWear ) : "";
char fname[ MAX_PATH ];
V_FileBase( pItemDef->GetInventoryImage(), fname, sizeof(fname) );
if ( tf_icon_festive.GetBool() == true )
{
V_snprintf( pchOutfile, nMaxPath, "%s%s_festive.png",
pchOutputFolder,
fname
);
}
else
{
V_snprintf( pchOutfile, nMaxPath, "%s%s.png",
pchOutputFolder,
fname
);
}
}
//-----------------------------------------------------------------------------
bool SaveImageIconAsPng( CEconItemView *pItem, ITexture *pInputTexture, const char *pszFilePath )
{
bool bRet = false;
ITexture *pTexture = materials->FindTexture( "_rt_FullFrameFB1", TEXTURE_GROUP_RENDER_TARGET );
if ( !pTexture )
return bRet;
// If this is 3 4, we're only generating the actual composite texture for SFM
ConVarRef r_texcomp_dump( "r_texcomp_dump" );
if ( r_texcomp_dump.GetInt() == 4 )
{
return true;
}
if ( pTexture->GetImageFormat() == IMAGE_FORMAT_RGBA8888 ||
pTexture->GetImageFormat() == IMAGE_FORMAT_ABGR8888 ||
pTexture->GetImageFormat() == IMAGE_FORMAT_ARGB8888 ||
pTexture->GetImageFormat() == IMAGE_FORMAT_BGRA8888 ||
pTexture->GetImageFormat() == IMAGE_FORMAT_BGRX8888 )
{
int width = Min( pInputTexture->GetActualWidth(), pTexture->GetActualWidth() );
int height = Min( pInputTexture->GetActualHeight(), pTexture->GetActualHeight() );
Rect_t SrcRect = { 0, 0, width, height };
Rect_t DstRect = SrcRect;
if ( ( width > 0 ) && ( height > 0 ) )
{
void *pixelValue = malloc( width * height * sizeof( RGBA8888_t ) );
if ( pixelValue )
{
CMatRenderContextPtr pRenderContext( materials );
pRenderContext->PushRenderTargetAndViewport( pTexture, 0, 0, width, height );
pRenderContext->CopyTextureToRenderTargetEx( 0, pInputTexture, &SrcRect, &DstRect );
pRenderContext->ReadPixels( 0, 0, width, height, (unsigned char *)pixelValue, pInputTexture->GetImageFormat() );
CUtlBuffer outBuffer;
ImgUtl_WriteRGBAAsPNGToBuffer( reinterpret_cast<const unsigned char *>( pixelValue ), width, height, outBuffer );
FileHandle_t hFileOut = g_pFullFileSystem->Open( pszFilePath, "wb" );
if ( hFileOut != FILESYSTEM_INVALID_HANDLE )
{
Msg( "Saved.. %s\n", pszFilePath );
g_pFullFileSystem->Write( outBuffer.Base(), outBuffer.TellPut(), hFileOut );
g_pFullFileSystem->Close( hFileOut );
bRet = true;
}
// restore our previous state
pRenderContext->PopRenderTargetAndViewport();
free( pixelValue );
}
}
}
return bRet;
}
//-----------------------------------------------------------------------------
extern ConVar tf_paint_kit_force_wear;
ConVar tf_paint_kit_icon_generating_index( "tf_paint_kit_icon_generating_index", 0 );
void StartNextImage( CEconItemView *pItemData, CEmbeddedItemModelPanel *pItemModelPanel, const CUtlVector< item_definition_index_t > &vecItemDef, float flCurrentWear )
{
// Init the item
item_definition_index_t iDefIndex = vecItemDef[ tf_paint_kit_icon_generating_index.GetInt() ];
pItemData->Init( iDefIndex, AE_PAINTKITWEAPON, AE_USE_SCRIPT_VALUE, true );
pItemData->SetWeaponSkinBase( NULL );
pItemData->SetWeaponSkinBaseCompositor( NULL );
bool bIsPaintkitItem = pItemData->GetCustomPainkKitDefinition() != NULL;
if ( bIsPaintkitItem )
{
// Set up the wear
static CSchemaAttributeDefHandle pAttrDef_TextureWear( "set_item_texture_wear" );
pItemData->GetAttributeList()->SetRuntimeAttributeValue( pAttrDef_TextureWear, flCurrentWear );
Msg( "Force Setting PaintKit Wear for Icon Generation : Wear Level %d", tf_paint_kit_force_wear.GetInt() );
}
else
{
// force use_model_cache_icon
static CSchemaAttributeDefHandle pAttrDef_UseModelCacheIcon( "use_model_cache_icon" );
uint32 unUseModelCacheIcon = 1;
pItemData->GetAttributeList()->SetRuntimeAttributeValue( pAttrDef_UseModelCacheIcon, unUseModelCacheIcon );
}
// Add festive attr if enabled
if ( tf_icon_festive.GetBool() == true )
{
static CSchemaAttributeDefHandle pAttrDef_IsFestivized( "is_festivized" );
pItemData->GetAttributeList()->SetRuntimeAttributeValue( pAttrDef_IsFestivized, 1 );
}
//int iWear = EconWear_ToIntCategory( flCurrentWear );
// Force set convar for wear
//tf_paint_kit_force_wear.SetValue( iWear );
// force image generation to use high res
pItemData->SetWeaponSkinUseHighRes( true );
pItemModelPanel->SetItem( pItemData );
pItemModelPanel->InvalidateLayout( true, true );
}
extern ConVar tf_paint_kit_generating_icons;
void CHudMainMenuOverride::GenerateIconsThink()
{
CEmbeddedItemModelPanel *pItemModelPanel = dynamic_cast<CEmbeddedItemModelPanel *>( FindChildByName( "icon_generator" ) );
if ( !pItemModelPanel )
return;
ITexture *pIcon = pItemModelPanel->GetCachedGeneratedIcon();
if ( !pIcon )
return;
Msg( "Saving.. [%d] - %s\n", m_pIconData->GetItemDefIndex(), m_pIconData->GetItemDefinition()->GetDefinitionName() );
// Generate filepath
char outfile[ MAX_PATH ];
BuildPaintkitItemInventoryImagePath( outfile, sizeof(outfile), m_pIconData->GetItemDefinition(), tf_paint_kit_force_wear.GetInt(), m_bGeneratingLargeTestIcons );
SaveImageIconAsPng( m_pIconData, pIcon, outfile );
// Generate next step
while ( true )
{
int iIndex = tf_paint_kit_icon_generating_index.GetInt();
iIndex++;
// Increment Index, if index is greater, increment wear
if ( iIndex >= m_vecIconDefs.Count() )
{
iIndex = 0;
if ( tf_paint_kit_force_wear.GetInt() == 5 )
{
// reset bg color
SetBgColor( Color( 0, 0, 0, 0 ) );
m_bGeneratingIcons = false;
Msg( "Icon Generating Completed" );
tf_paint_kit_generating_icons.SetValue( 0 );
tf_paint_kit_icon_generating_index.SetValue( 0 );
return;
}
else
{
tf_paint_kit_force_wear.SetValue( tf_paint_kit_force_wear.GetInt() + 1 );
}
}
tf_paint_kit_icon_generating_index.SetValue( iIndex );
// only render non-paintkit item one time
if ( tf_paint_kit_force_wear.GetInt() > 0 )
{
// search for the next paintkit item to draw
item_definition_index_t iDefIndex = m_vecIconDefs[ tf_paint_kit_icon_generating_index.GetInt() ];
CEconItemView temp;
temp.Init( iDefIndex, AE_PAINTKITWEAPON, AE_USE_SCRIPT_VALUE, true );
if ( temp.GetCustomPainkKitDefinition() )
{
// draw this one
break;
}
}
}
// start next item, other wise increment wear and go again
delete m_pIconData;
m_pIconData = new CEconItemView;
StartNextImage( m_pIconData, pItemModelPanel, m_vecIconDefs, 0.2f );
}
ConVar tf_icon_bgcolor_override( "tf_icon_bgcolor_override", "" );
ConVar tf_icon_allow_all_items( "tf_icon_allow_all_items", "0" );
void CHudMainMenuOverride::GenerateIcons( bool bLarge, int min /*= -1*/, int max /*= -1*/ )
{
CEmbeddedItemModelPanel *pItemModelPanel = dynamic_cast<CEmbeddedItemModelPanel *>( FindChildByName("icon_generator") );
if ( !pItemModelPanel )
return;
const char *pszBGColor = tf_icon_bgcolor_override.GetString();
if ( pszBGColor && *pszBGColor )
{
color32 bgcolor;
UTIL_StringToColor32( &bgcolor, pszBGColor );
SetBgColor( Color( bgcolor.r, bgcolor.g, bgcolor.b, 255 ) );
}
const char *pchOutputFolder = bLarge ? "resource/econ/generated_icons/LargeTest/" : "scripts/items/unencrypted/icons/generated_paintkit_icons";
g_pFullFileSystem->CreateDirHierarchy( pchOutputFolder, NULL );
pItemModelPanel->SetTall( 1024 );
pItemModelPanel->SetWide( 1024 );
//pItemModelPanel->SetZPos( 1000 );
pItemModelPanel->SetInventoryImageType( CEmbeddedItemModelPanel::IMAGETYPE_LARGE );
pItemModelPanel->SetVisible( true );
pItemModelPanel->m_bOfflineIconGeneration = true;
int rtSize = bLarge ? 1024 : 512;
// Create a larger render target
materials->OverrideRenderTargetAllocation( true );
materials->CreateNamedRenderTargetTextureEx2(
"offline_icon_generation",
rtSize, rtSize,
RT_SIZE_DEFAULT,
materials->GetBackBufferFormat(),
MATERIAL_RT_DEPTH_SHARED,
TEXTUREFLAGS_CLAMPS | TEXTUREFLAGS_CLAMPT,
0 );
materials->OverrideRenderTargetAllocation( false );
// Populate list of item icons
m_vecIconDefs.RemoveAll();
const CEconItemSchema::SortedItemDefinitionMap_t &mapItems = GetItemSchema()->GetSortedItemDefinitionMap();
int nPaintkitItems = 0;
int nNormalItems = 0;
FOR_EACH_MAP( mapItems, idxItem )
{
CEconItemDefinition *pItem = mapItems[idxItem];
CTFItemDefinition *pTFDef = (CTFItemDefinition *)pItem;
item_definition_index_t iDefIndex = pTFDef->GetDefinitionIndex();
// skip numbers below min
if ( min != -1 && iDefIndex < min )
continue;
// skip numbers if above. do not 'break;' since mapItems may NOT be in defindex order
if ( max != -1 && iDefIndex > max )
continue;
if ( pTFDef->GetCustomPainkKitDefinition() )
{
m_vecIconDefs.AddToTail( iDefIndex );
nPaintkitItems++;
}
else if ( tf_icon_allow_all_items.GetBool() )
{
m_vecIconDefs.AddToTail( iDefIndex );
nNormalItems++;
}
}
if ( !m_vecIconDefs.Count() )
{
Msg( "Didn't find any valid itemdefs to generate icons for" );
return;
}
Msg( "Found %d Valid Item defs. %d normal items and %d paintkit items\n", m_vecIconDefs.Count(), nNormalItems, nPaintkitItems );
int nNumGeneratingIcons = nNormalItems + nPaintkitItems * 5;
Msg( "Generating Icons for %d Items and 5 Wear Levels for each paintkit items (%d icons total)\n", m_vecIconDefs.Count(), nNumGeneratingIcons );
// Starting conditions
tf_paint_kit_force_wear.SetValue( 1 );
tf_paint_kit_generating_icons.SetValue( 1 );
// Create a dummy item
m_pIconData = new CEconItemView;
StartNextImage( m_pIconData, pItemModelPanel, m_vecIconDefs, 0.2 );
m_bGeneratingIcons = true;
m_bGeneratingLargeTestIcons = bLarge;
}
#endif