Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
#ifndef C_BOSS_ALPHA_H
#define C_BOSS_ALPHA_H
#include "c_ai_basenpc.h"
//--------------------------------------------------------------------------------------------------------
/**
* The client-side implementation of Boss Alpha
*/
class C_BossAlpha : public C_NextBotCombatCharacter
{
public:
DECLARE_CLASS( C_BossAlpha, C_NextBotCombatCharacter );
DECLARE_CLIENTCLASS();
C_BossAlpha();
virtual ~C_BossAlpha();
public:
virtual void Spawn( void );
virtual bool IsNextBot() { return true; }
virtual Vector GetObserverCamOrigin( void ); // Return the origin for player observers tracking this target
virtual void FireEvent( const Vector& origin, const QAngle& angles, int event, const char *options );
virtual void ClientThink();
private:
C_BossAlpha( const C_BossAlpha & ); // not defined, not accessible
CNetworkVar( bool, m_isNuking );
HPARTICLEFFECT m_nukeEffect;
};
#endif // C_BOSS_ALPHA_H