You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
60 lines
1.6 KiB
60 lines
1.6 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
|
// |
|
// Purpose: Team management class. Contains all the details for a specific team |
|
// |
|
// $NoKeywords: $ |
|
//=============================================================================// |
|
|
|
#ifndef DOD_TEAM_H |
|
#define DOD_TEAM_H |
|
|
|
#ifdef _WIN32 |
|
#pragma once |
|
#endif |
|
|
|
|
|
#include "utlvector.h" |
|
#include "team.h" |
|
#include "playerclass_info_parse.h" |
|
#include "dod_playerclass_info_parse.h" |
|
#include "dod_shareddefs.h" |
|
#include "dod_player.h" |
|
|
|
typedef CUtlLinkedList< PLAYERCLASS_FILE_INFO_HANDLE, int > PlayerClassInfoList; |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: Team Manager |
|
//----------------------------------------------------------------------------- |
|
class CDODTeam : public CTeam |
|
{ |
|
DECLARE_CLASS( CDODTeam, CTeam ); |
|
DECLARE_SERVERCLASS(); |
|
|
|
public: |
|
|
|
// Initialization |
|
virtual void Init( const char *pName, int iNumber ); |
|
|
|
CDODPlayerClassInfo const &GetPlayerClassInfo( int iPlayerClass ) const; |
|
const unsigned char *GetEncryptionKey( void ) { return g_pGameRules->GetEncryptionKey(); } |
|
|
|
virtual void AddPlayerClass( const char *pszClassName ); |
|
|
|
bool IsClassOnTeam( const char *pszClassName, int &iClassNum ) const; |
|
int GetNumPlayerClasses( void ) { return m_hPlayerClassInfoHandles.Count(); } |
|
|
|
void ResetScores( void ); |
|
|
|
virtual const char *GetTeamName( void ) { return "#Teamname_Spectators"; } |
|
|
|
virtual CDODPlayer *GetDODPlayer( int iIndex ) { return ToDODPlayer(GetPlayer(iIndex)); } |
|
|
|
private: |
|
CUtlVector < PLAYERCLASS_FILE_INFO_HANDLE > m_hPlayerClassInfoHandles; |
|
}; |
|
|
|
|
|
extern CDODTeam *GetGlobalDODTeam( int iIndex ); |
|
|
|
|
|
#endif // TF_TEAM_H
|
|
|