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24 lines
563 B
24 lines
563 B
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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//============================================================================= |
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#ifndef VPHYSICSUPDATEAI_H |
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#define VPHYSICSUPDATEAI_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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// this is used to temporarily allow the vphysics shadow object to update the entity's position |
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// for entities that typically ignore those updates. |
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struct vphysicsupdateai_t |
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{ |
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float startUpdateTime; |
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float stopUpdateTime; |
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float savedShadowControllerMaxSpeed; |
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}; |
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#endif // VPHYSICSUPDATEAI_H
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