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42 lines
1.1 KiB
42 lines
1.1 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#ifndef WEAPON_PORTALGUN_SHARED_H |
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#define WEAPON_PORTALGUN_SHARED_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "cbase.h" |
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#ifdef CLIENT_DLL |
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#include "c_weapon_portalgun.h" |
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#else |
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#include "weapon_portalgun.h" |
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#endif |
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#define PORTALGUN_BEAM_SPRITE "sprites/grav_beam.vmt" |
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#define PORTALGUN_BEAM_SPRITE_NOZ "sprites/grav_beam_noz.vmt" |
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#define PORTALGUN_GLOW_SPRITE "sprites/glow04_noz" |
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#define PORTALGUN_ENDCAP_SPRITE "sprites/grav_flare" |
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#define PORTALGUN_GRAV_ACTIVE_GLOW "sprites/grav_light" |
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#define PORTALGUN_PORTAL1_FIRED_LAST_GLOW "sprites/bluelight" |
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#define PORTALGUN_PORTAL2_FIRED_LAST_GLOW "sprites/orangelight" |
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#define PORTALGUN_PORTAL_MUZZLE_GLOW_SPRITE "sprites/portalgun_effects" |
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#define PORTALGUN_PORTAL_TUBE_BEAM_SPRITE "sprites/portalgun_effects" |
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enum |
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{ |
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EFFECT_NONE, |
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EFFECT_READY, |
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EFFECT_HOLDING, |
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}; |
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extern ConVar sk_auto_reload_time; |
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#endif // WEAPON_PORTALGUN_SHARED_H
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