Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef WEAPON_PORTALGUN_SHARED_H
#define WEAPON_PORTALGUN_SHARED_H
#ifdef _WIN32
#pragma once
#endif
#include "cbase.h"
#ifdef CLIENT_DLL
#include "c_weapon_portalgun.h"
#else
#include "weapon_portalgun.h"
#endif
#define PORTALGUN_BEAM_SPRITE "sprites/grav_beam.vmt"
#define PORTALGUN_BEAM_SPRITE_NOZ "sprites/grav_beam_noz.vmt"
#define PORTALGUN_GLOW_SPRITE "sprites/glow04_noz"
#define PORTALGUN_ENDCAP_SPRITE "sprites/grav_flare"
#define PORTALGUN_GRAV_ACTIVE_GLOW "sprites/grav_light"
#define PORTALGUN_PORTAL1_FIRED_LAST_GLOW "sprites/bluelight"
#define PORTALGUN_PORTAL2_FIRED_LAST_GLOW "sprites/orangelight"
#define PORTALGUN_PORTAL_MUZZLE_GLOW_SPRITE "sprites/portalgun_effects"
#define PORTALGUN_PORTAL_TUBE_BEAM_SPRITE "sprites/portalgun_effects"
enum
{
EFFECT_NONE,
EFFECT_READY,
EFFECT_HOLDING,
};
extern ConVar sk_auto_reload_time;
#endif // WEAPON_PORTALGUN_SHARED_H