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38 lines
1.3 KiB
38 lines
1.3 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: Define inline functions for the CParticleProperty class. The |
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// definitions exist in this include file to avoid cluttering up |
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// particle_property.h, but this file should not be included from any- |
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// where else. |
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// |
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//============================================================================= |
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#ifndef PARTICLEPROPERTY_H |
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#pragma message("Do not include particle_property_inlines.h from anywhere other than particle_property.h!") |
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#pragma error |
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#endif |
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#ifndef PARTICLEPROPERTY_INLINES_H |
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#define PARTICLEPROPERTY_INLINES_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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/// Set the parent of a given control point on a given effect to the index of another control point. This is |
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/// in fact entirely redundant given the function is actually on the CNewParticleEffect, but is included here |
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/// for uniformity of interface. |
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void CParticleProperty::SetControlPointParent( CNewParticleEffect *pEffect, int whichControlPoint, int parentIdx ) |
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{ |
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pEffect->SetControlPointParent(whichControlPoint, parentIdx); |
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} |
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/// Given an index, return a pointer to the relevant particle effect structure. For convenience. |
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CNewParticleEffect *CParticleProperty::GetParticleEffectFromIdx( int idx ) |
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{ |
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return m_ParticleEffects[idx].pParticleEffect.GetObject(); |
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} |
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#endif // #ifndef PARTICLEPROPERTY_INLINES_H
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