You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
49 lines
1.0 KiB
49 lines
1.0 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
|
// |
|
// Purpose: |
|
// |
|
//=============================================================================// |
|
|
|
#include "cbase.h" |
|
#include "weapon_csbase.h" |
|
#include "gamerules.h" |
|
#include "npcevent.h" |
|
#include "engine/IEngineSound.h" |
|
#include "weapon_smokegrenade.h" |
|
|
|
|
|
#ifdef CLIENT_DLL |
|
|
|
#else |
|
|
|
#include "cs_player.h" |
|
#include "items.h" |
|
#include "smokegrenade_projectile.h" |
|
|
|
#endif |
|
|
|
|
|
IMPLEMENT_NETWORKCLASS_ALIASED( SmokeGrenade, DT_SmokeGrenade ) |
|
|
|
BEGIN_NETWORK_TABLE(CSmokeGrenade, DT_SmokeGrenade) |
|
END_NETWORK_TABLE() |
|
|
|
BEGIN_PREDICTION_DATA( CSmokeGrenade ) |
|
END_PREDICTION_DATA() |
|
|
|
LINK_ENTITY_TO_CLASS( weapon_smokegrenade, CSmokeGrenade ); |
|
PRECACHE_WEAPON_REGISTER( weapon_smokegrenade ); |
|
|
|
|
|
#ifndef CLIENT_DLL |
|
|
|
BEGIN_DATADESC( CSmokeGrenade ) |
|
END_DATADESC() |
|
|
|
void CSmokeGrenade::EmitGrenade( Vector vecSrc, QAngle vecAngles, Vector vecVel, AngularImpulse angImpulse, CBasePlayer *pPlayer ) |
|
{ |
|
CSmokeGrenadeProjectile::Create( vecSrc, vecAngles, vecVel, angImpulse, pPlayer ); |
|
} |
|
|
|
#endif |
|
|
|
|