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67 lines
1.7 KiB
67 lines
1.7 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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//=============================================================================// |
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#include "cbase.h" |
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#include "weapon_csbase.h" |
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#include "gamerules.h" |
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#include "npcevent.h" |
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#include "engine/IEngineSound.h" |
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#include "weapon_hegrenade.h" |
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#ifdef CLIENT_DLL |
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#else |
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#include "cs_player.h" |
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#include "items.h" |
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#include "hegrenade_projectile.h" |
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#endif |
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#define GRENADE_TIMER 3.0f //Seconds |
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IMPLEMENT_NETWORKCLASS_ALIASED( HEGrenade, DT_HEGrenade ) |
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BEGIN_NETWORK_TABLE(CHEGrenade, DT_HEGrenade) |
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END_NETWORK_TABLE() |
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BEGIN_PREDICTION_DATA( CHEGrenade ) |
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END_PREDICTION_DATA() |
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LINK_ENTITY_TO_CLASS( weapon_hegrenade, CHEGrenade ); |
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PRECACHE_WEAPON_REGISTER( weapon_hegrenade ); |
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#ifndef CLIENT_DLL |
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BEGIN_DATADESC( CHEGrenade ) |
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END_DATADESC() |
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void CHEGrenade::EmitGrenade( Vector vecSrc, QAngle vecAngles, Vector vecVel, AngularImpulse angImpulse, CBasePlayer *pPlayer ) |
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{ |
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//============================================================================= |
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// HPE_BEGIN: |
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// [Forrest] Start a new bullet group so that damage dealt by the grenade will be counted as a separate hit from damage previously dealt. |
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//============================================================================= |
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#ifdef GAME_DLL |
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CCSPlayer *pCSPlayer = ToCSPlayer( pPlayer ); |
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if ( pCSPlayer ) |
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{ |
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pCSPlayer->StartNewBulletGroup(); |
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} |
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#endif |
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//============================================================================= |
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// HPE_END |
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//============================================================================= |
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CHEGrenadeProjectile::Create( vecSrc, vecAngles, vecVel, angImpulse, pPlayer, GRENADE_TIMER ); |
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} |
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#endif |
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