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58 lines
1.1 KiB
58 lines
1.1 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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//=============================================================================// |
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#ifndef WEAPON_CSBASE_GUN_H |
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#define WEAPON_CSBASE_GUN_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "weapon_csbase.h" |
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// This is the base class for pistols and rifles. |
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#if defined( CLIENT_DLL ) |
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#define CWeaponCSBaseGun C_WeaponCSBaseGun |
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#else |
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#endif |
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class CWeaponCSBaseGun : public CWeaponCSBase |
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{ |
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public: |
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DECLARE_CLASS( CWeaponCSBaseGun, CWeaponCSBase ); |
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DECLARE_NETWORKCLASS(); |
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DECLARE_PREDICTABLE(); |
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CWeaponCSBaseGun(); |
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virtual void PrimaryAttack(); |
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virtual void Spawn(); |
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virtual bool Deploy(); |
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virtual bool Reload(); |
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virtual void WeaponIdle(); |
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// Derived classes call this to fire a bullet. |
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bool CSBaseGunFire( float flCycleTime, CSWeaponMode weaponMode ); |
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// Usually plays the shot sound. Guns with silencers can play different sounds. |
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virtual void DoFireEffects(); |
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virtual void ItemPostFrame(); |
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protected: |
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float m_zoomFullyActiveTime; |
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private: |
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CWeaponCSBaseGun( const CWeaponCSBaseGun & ); |
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}; |
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#endif // WEAPON_CSBASE_GUN_H
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