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103 lines
2.3 KiB
103 lines
2.3 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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//=============================================================================// |
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#include "cbase.h" |
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#include "weapon_csbasegun.h" |
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#if defined( CLIENT_DLL ) |
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#define CAK47 C_AK47 |
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#include "c_cs_player.h" |
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#else |
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#include "cs_player.h" |
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#endif |
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class CAK47 : public CWeaponCSBaseGun |
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{ |
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public: |
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DECLARE_CLASS( CAK47, CWeaponCSBaseGun ); |
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DECLARE_NETWORKCLASS(); |
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DECLARE_PREDICTABLE(); |
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CAK47(); |
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virtual void PrimaryAttack(); |
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virtual float GetInaccuracy() const; |
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virtual CSWeaponID GetWeaponID( void ) const { return WEAPON_AK47; } |
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private: |
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CAK47( const CAK47 & ); |
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}; |
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IMPLEMENT_NETWORKCLASS_ALIASED( AK47, DT_WeaponAK47 ) |
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BEGIN_NETWORK_TABLE( CAK47, DT_WeaponAK47 ) |
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END_NETWORK_TABLE() |
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BEGIN_PREDICTION_DATA( CAK47 ) |
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END_PREDICTION_DATA() |
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LINK_ENTITY_TO_CLASS( weapon_ak47, CAK47 ); |
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PRECACHE_WEAPON_REGISTER( weapon_ak47 ); |
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// ---------------------------------------------------------------------------- // |
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// CAK47 implementation. |
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// ---------------------------------------------------------------------------- // |
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CAK47::CAK47() |
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{ |
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} |
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float CAK47::GetInaccuracy() const |
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{ |
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if ( weapon_accuracy_model.GetInt() == 1 ) |
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{ |
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CCSPlayer *pPlayer = GetPlayerOwner(); |
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if ( !pPlayer ) |
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return 0.0f; |
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if ( !FBitSet( pPlayer->GetFlags(), FL_ONGROUND ) ) |
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return 0.04f + 0.4f * m_flAccuracy; |
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else if (pPlayer->GetAbsVelocity().Length2D() > 140) |
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return 0.04f + 0.07f * m_flAccuracy; |
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else |
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return 0.0275f * m_flAccuracy; |
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} |
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else |
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return BaseClass::GetInaccuracy(); |
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} |
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void CAK47::PrimaryAttack() |
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{ |
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CCSPlayer *pPlayer = GetPlayerOwner(); |
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if ( !pPlayer ) |
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return; |
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if ( !CSBaseGunFire( GetCSWpnData().m_flCycleTime, Primary_Mode ) ) |
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return; |
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// CSBaseGunFire can kill us, forcing us to drop our weapon, if we shoot something that explodes |
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pPlayer = GetPlayerOwner(); |
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if ( !pPlayer ) |
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return; |
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if (pPlayer->GetAbsVelocity().Length2D() > 5 ) |
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pPlayer->KickBack ( 1.5, 0.45, 0.225, 0.05, 6.5, 2.5, 7 ); |
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else if ( !FBitSet( pPlayer->GetFlags(), FL_ONGROUND ) ) |
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pPlayer->KickBack ( 2, 1.0, 0.5, 0.35, 9, 6, 5 ); |
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else if ( FBitSet( pPlayer->GetFlags(), FL_DUCKING ) ) |
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pPlayer->KickBack ( 0.9, 0.35, 0.15, 0.025, 5.5, 1.5, 9 ); |
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else |
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pPlayer->KickBack ( 1, 0.375, 0.175, 0.0375, 5.75, 1.75, 8 ); |
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}
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