Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef FX_CS_SHARED_H
#define FX_CS_SHARED_H
#ifdef _WIN32
#pragma once
#endif
#ifdef CLIENT_DLL
#include "c_cs_player.h"
#else
#include "cs_player.h"
#endif
// This runs on both the client and the server.
// On the server, it only does the damage calculations.
// On the client, it does all the effects.
void FX_FireBullets(
int iPlayer,
const Vector &vOrigin,
const QAngle &vAngles,
int iWeaponID,
int iMode,
int iSeed,
float fInaccuracy,
float fSpread,
float flSoundTime = 0.0f
);
// This runs on both the client and the server.
// On the server, it dispatches a TE_PlantBomb to visible clients.
// On the client, it plays the planting animation.
enum PlantBombOption_t
{
PLANTBOMB_PLANT, // play the planting animation
PLANTBOMB_ABORT, // abort the planting animation
// NOTE: If you add additional items to this enum then m_option in CTEPlantBomb will need to have its SendPropInt setting changed to have more than one bit.
};
void FX_PlantBomb( int iPlayer, const Vector &vOrigin, PlantBombOption_t option );
#endif // FX_CS_SHARED_H