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47 lines
1.2 KiB
47 lines
1.2 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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//=============================================================================// |
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#ifndef FX_CS_SHARED_H |
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#define FX_CS_SHARED_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#ifdef CLIENT_DLL |
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#include "c_cs_player.h" |
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#else |
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#include "cs_player.h" |
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#endif |
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// This runs on both the client and the server. |
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// On the server, it only does the damage calculations. |
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// On the client, it does all the effects. |
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void FX_FireBullets( |
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int iPlayer, |
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const Vector &vOrigin, |
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const QAngle &vAngles, |
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int iWeaponID, |
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int iMode, |
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int iSeed, |
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float fInaccuracy, |
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float fSpread, |
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float flSoundTime = 0.0f |
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); |
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// This runs on both the client and the server. |
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// On the server, it dispatches a TE_PlantBomb to visible clients. |
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// On the client, it plays the planting animation. |
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enum PlantBombOption_t |
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{ |
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PLANTBOMB_PLANT, // play the planting animation |
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PLANTBOMB_ABORT, // abort the planting animation |
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// NOTE: If you add additional items to this enum then m_option in CTEPlantBomb will need to have its SendPropInt setting changed to have more than one bit. |
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}; |
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void FX_PlantBomb( int iPlayer, const Vector &vOrigin, PlantBombOption_t option ); |
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#endif // FX_CS_SHARED_H
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