Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================
#include "cbase.h"
#ifdef CLIENT_DLL
bool CheckWinNoEnemyCaps( IGameEvent *event, int iRole );
bool IsLocalCSPlayerClass( int iClass );
bool GameRulesAllowsAchievements( void );
//----------------------------------------------------------------------------------------------------------------
// Base class for all CS achievements
class CCSBaseAchievement : public CBaseAchievement
{
DECLARE_CLASS( CCSBaseAchievement, CBaseAchievement );
public:
CCSBaseAchievement();
virtual void GetSettings( KeyValues* pNodeOut ); // serialize
virtual void ApplySettings( /* const */ KeyValues* pNodeIn ); // unserialize
// [dwenger] Necessary for sorting achievements by award time
virtual void OnAchieved();
bool GetAwardTime( int& year, int& month, int& day, int& hour, int& minute, int& second );
int64 GetSortKey() const { return GetUnlockTime(); }
};
//----------------------------------------------------------------------------------------------------------------
// Helper class for achievements that check that the player was playing on a game team for the full round
class CCSBaseAchievementFullRound : public CCSBaseAchievement
{
DECLARE_CLASS( CCSBaseAchievementFullRound, CCSBaseAchievement );
public:
virtual void Init() ;
virtual void ListenForEvents();
void FireGameEvent_Internal( IGameEvent *event );
bool PlayerWasInEntireRound( float flRoundTime );
virtual void Event_OnRoundComplete( float flRoundTime, IGameEvent *event ) = 0 ;
};
//----------------------------------------------------------------------------------------------------------------
// Helper class for achievements based on other achievements
class CAchievement_Meta : public CCSBaseAchievement
{
DECLARE_CLASS( CAchievement_Meta, CCSBaseAchievement );
public:
CAchievement_Meta();
virtual void Init();
#if !defined(NO_STEAM)
STEAM_CALLBACK( CAchievement_Meta, Steam_OnUserAchievementStored, UserAchievementStored_t, m_CallbackUserAchievement );
#endif
protected:
void AddRequirement( int nAchievementId );
private:
CUtlVector<int> m_requirements;
};
extern CAchievementMgr g_AchievementMgrCS; // global achievement mgr for CS
#endif // CLIENT_DLL