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38 lines
1.2 KiB
38 lines
1.2 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $Workfile: $ |
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// $Date: $ |
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// $NoKeywords: $ |
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//=============================================================================// |
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#if !defined( BEAM_FLAGS_H ) |
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#define BEAM_FLAGS_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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enum |
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{ |
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FBEAM_STARTENTITY = 0x00000001, |
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FBEAM_ENDENTITY = 0x00000002, |
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FBEAM_FADEIN = 0x00000004, |
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FBEAM_FADEOUT = 0x00000008, |
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FBEAM_SINENOISE = 0x00000010, |
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FBEAM_SOLID = 0x00000020, |
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FBEAM_SHADEIN = 0x00000040, |
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FBEAM_SHADEOUT = 0x00000080, |
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FBEAM_ONLYNOISEONCE = 0x00000100, // Only calculate our noise once |
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FBEAM_NOTILE = 0x00000200, |
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FBEAM_USE_HITBOXES = 0x00000400, // Attachment indices represent hitbox indices instead when this is set. |
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FBEAM_STARTVISIBLE = 0x00000800, // Has this client actually seen this beam's start entity yet? |
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FBEAM_ENDVISIBLE = 0x00001000, // Has this client actually seen this beam's end entity yet? |
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FBEAM_ISACTIVE = 0x00002000, |
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FBEAM_FOREVER = 0x00004000, |
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FBEAM_HALOBEAM = 0x00008000, // When drawing a beam with a halo, don't ignore the segments and endwidth |
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FBEAM_REVERSED = 0x00010000, |
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NUM_BEAM_FLAGS = 17 // KEEP THIS UPDATED! |
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}; |
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#endif // BEAM_FLAGS_H
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