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33 lines
1.1 KiB
33 lines
1.1 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// Define local cl_dll hooks to the renderable textures in material system |
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// |
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//=============================================================================// |
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#ifndef RENDERTARGETS_H |
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#define RENDERTARGETS_H |
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ITexture *GetPowerOfTwoFrameBufferTexture( void ); |
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ITexture *GetFullFrameFrameBufferTexture( int textureIndex ); |
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ITexture *GetWaterReflectionTexture( void ); |
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ITexture *GetWaterRefractionTexture( void ); |
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ITexture *GetFullscreenTexture( void ); |
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ITexture *GetCameraTexture( void ); |
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ITexture *GetFullFrameDepthTexture( void ); |
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// SmallBufferHDRx=r16g16b16a16 quarter-sized texture |
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ITexture *GetSmallBufferHDR0( void ); |
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ITexture *GetSmallBufferHDR1( void ); |
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ITexture *GetSmallBuffer0( void ); // quarter-sized texture, same fmt as screen |
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ITexture *GetSmallBuffer1( void ); // quarter-sized texture, same fmt as screen |
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#define MAX_TEENY_TEXTURES 3 |
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ITexture *GetTeenyTexture(int which); // tiny 32x32 texture, always 8888 |
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void ReleaseRenderTargets( void ); |
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#endif // RENDERTARGETS_H
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