Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
//
//=====================================================================================//
#include "cbase.h"
#include "c_physicsprop.h"
#include "portal_gamerules.h"
#include "igameevents.h"
#include "soundenvelope.h"
#include "beamdraw.h"
//#define RADIO_DEBUG_CLIENT
class C_Dinosaur_Signal : public C_BaseEntity
{
public:
DECLARE_CLIENTCLASS();
DECLARE_CLASS( C_Dinosaur_Signal, C_BaseEntity );
char m_szSoundName[128];
float m_flInnerRadius;
float m_flOuterRadius;
int m_nSignalID;
};
IMPLEMENT_CLIENTCLASS_DT( C_Dinosaur_Signal, DT_DinosaurSignal, CDinosaurSignal )
RecvPropString( RECVINFO(m_szSoundName) ),
RecvPropFloat( RECVINFO(m_flOuterRadius) ),
RecvPropFloat( RECVINFO(m_flInnerRadius) ),
RecvPropInt( RECVINFO(m_nSignalID) ),
END_RECV_TABLE()
class C_Portal_Dinosaur : public C_PhysicsProp
{
public:
DECLARE_CLIENTCLASS();
DECLARE_CLASS( C_Portal_Dinosaur, C_PhysicsProp );
~C_Portal_Dinosaur( void );
virtual void Spawn();
virtual void Precache();
virtual void ClientThink();
virtual int DrawModel( int flags );
void ScanForSounds();
void SetupSounds();
CHandle<C_Dinosaur_Signal> m_hDinosaur_Signal;
float m_flOldBlend;
bool m_bAlreadyDiscovered;
bool m_bDinosaurExtinct;
// Sound envelopes
CSoundPatch *m_pNormalSound;
CSoundPatch *m_pStaticSound;
CSoundPatch *m_pSignalSound;
};
IMPLEMENT_CLIENTCLASS_DT( C_Portal_Dinosaur, DT_PropDinosaur, CPortal_Dinosaur )
RecvPropEHandle( RECVINFO( m_hDinosaur_Signal) ),
RecvPropBool( RECVINFO(m_bAlreadyDiscovered) ),
END_RECV_TABLE()
void C_Portal_Dinosaur::Spawn()
{
Precache();
m_flOldBlend = 0.0f;
BaseClass::Spawn();
SetThink( &C_Portal_Dinosaur::ClientThink );
SetNextClientThink( CLIENT_THINK_ALWAYS );
}
C_Portal_Dinosaur::~C_Portal_Dinosaur( void )
{
if ( m_pNormalSound != NULL )
{
CSoundEnvelopeController::GetController().Shutdown( m_pNormalSound );
}
if ( m_pStaticSound != NULL )
{
CSoundEnvelopeController::GetController().Shutdown( m_pStaticSound );
}
if ( m_pSignalSound != NULL )
{
CSoundEnvelopeController::GetController().Shutdown( m_pSignalSound );
}
}
void C_Portal_Dinosaur::Precache( void )
{
PrecacheScriptSound( "Portal.room1_radio" );
PrecacheScriptSound( "UpdateItem.Static" );
PrecacheScriptSound( "UpdateItem.Dinosaur01" );
PrecacheScriptSound( "UpdateItem.Dinosaur02" );
PrecacheScriptSound( "UpdateItem.Dinosaur03" );
PrecacheScriptSound( "UpdateItem.Dinosaur04" );
PrecacheScriptSound( "UpdateItem.Dinosaur05" );
PrecacheScriptSound( "UpdateItem.Dinosaur06" );
PrecacheScriptSound( "UpdateItem.Dinosaur07" );
PrecacheScriptSound( "UpdateItem.Dinosaur08" );
PrecacheScriptSound( "UpdateItem.Dinosaur09" );
PrecacheScriptSound( "UpdateItem.Dinosaur10" );
PrecacheScriptSound( "UpdateItem.Dinosaur11" );
PrecacheScriptSound( "UpdateItem.Dinosaur12" );
PrecacheScriptSound( "UpdateItem.Dinosaur13" );
PrecacheScriptSound( "UpdateItem.Dinosaur14" );
PrecacheScriptSound( "UpdateItem.Dinosaur15" );
PrecacheScriptSound( "UpdateItem.Dinosaur16" );
PrecacheScriptSound( "UpdateItem.Dinosaur17" );
PrecacheScriptSound( "UpdateItem.Dinosaur18" );
PrecacheScriptSound( "UpdateItem.Dinosaur19" );
PrecacheScriptSound( "UpdateItem.Dinosaur20" );
PrecacheScriptSound( "UpdateItem.Dinosaur21" );
PrecacheScriptSound( "UpdateItem.Dinosaur22" );
PrecacheScriptSound( "UpdateItem.Dinosaur23" );
PrecacheScriptSound( "UpdateItem.Dinosaur24" );
PrecacheScriptSound( "UpdateItem.Dinosaur25" );
PrecacheScriptSound( "UpdateItem.Dinosaur26" );
}
void C_Portal_Dinosaur::SetupSounds()
{
CPASAttenuationFilter filter( this );
if ( m_pNormalSound == NULL )
{
m_pNormalSound = CSoundEnvelopeController::GetController().SoundCreate( filter, entindex(), "Portal.room1_radio" );
CSoundEnvelopeController::GetController().Play( m_pNormalSound, 0.0, PITCH_NORM );
}
if ( m_pStaticSound == NULL )
{
m_pStaticSound = CSoundEnvelopeController::GetController().SoundCreate( filter, entindex(), "UpdateItem.Static" );
CSoundEnvelopeController::GetController().Play( m_pStaticSound, 0.0, PITCH_NORM );
}
if ( m_pSignalSound == NULL && m_hDinosaur_Signal.Get() != NULL )
{
m_pSignalSound = CSoundEnvelopeController::GetController().SoundCreate( filter, entindex(), m_hDinosaur_Signal->m_szSoundName );
//m_pSignalSound = CSoundEnvelopeController::GetController().SoundCreate( filter, entindex(), "UpdateItem.Signal" );
CSoundEnvelopeController::GetController().Play( m_pSignalSound, 0.0, PITCH_NORM );
}
}
void C_Portal_Dinosaur::ClientThink()
{
SetupSounds();
//if ( V_stristr( engine->GetLevelName(), "testchmb_a_00" ) != 0 )
if ( 0 )//m_hDinosaur_Signal.Get() && m_hDinosaur_Signal.Get()->m_nSignalID == 0 )
{
// TODO:Play either morse code or special sstv content based on
// game account client state given from gc.
}
else
{
// On any other map, we scan for the partnered Dinosaur_Signal signal
ScanForSounds();
}
if ( m_bDinosaurExtinct == false && m_bDinosaurExtinct != m_bAlreadyDiscovered )
m_bDinosaurExtinct = m_bAlreadyDiscovered;
}
void C_Portal_Dinosaur::ScanForSounds()
{
if ( m_hDinosaur_Signal.Get() == NULL )
{
AssertMsgOnce( 0, "Unpaired radio exists on this map." );
return;
}
// How much of the real signal to blend in
// 1.0 at > outerrad, 0.0 at < inner rad, blend when in between the two.
float flRadiusDelta = fabs( m_hDinosaur_Signal.Get()->m_flOuterRadius - m_hDinosaur_Signal.Get()->m_flInnerRadius );
float flDist = m_hDinosaur_Signal.Get()->GetAbsOrigin().DistTo( GetAbsOrigin() );
float flOuterBlend = RemapValClamped( flDist, m_hDinosaur_Signal.Get()->m_flOuterRadius, m_hDinosaur_Signal.Get()->m_flOuterRadius-(flRadiusDelta*0.5f), 1.0f, 0.0f );
float flInnerBlend = RemapValClamped( flDist, m_hDinosaur_Signal.Get()->m_flOuterRadius-(flRadiusDelta*0.5f), m_hDinosaur_Signal.Get()->m_flInnerRadius, 0.0f, 1.0f );
flInnerBlend = Bias( flInnerBlend, 0.1f );
if ( m_pNormalSound )
{
CSoundEnvelopeController::GetController().SoundChangeVolume( m_pNormalSound, flOuterBlend, 0.1f );
}
float flMidBlend = 0.0f;
if ( m_pStaticSound )
{
if ( flOuterBlend <= 0.0f )
{
flMidBlend = RemapValClamped( flDist, m_hDinosaur_Signal.Get()->m_flOuterRadius-(flRadiusDelta*0.5f), m_hDinosaur_Signal.Get()->m_flInnerRadius, 1.0f, 0.0f );
}
else
{
flMidBlend = RemapValClamped( flDist, m_hDinosaur_Signal.Get()->m_flOuterRadius, m_hDinosaur_Signal.Get()->m_flOuterRadius-(flRadiusDelta*0.5f), 0.0f, 1.0f );
flMidBlend = Bias( flMidBlend, 0.9f );
}
CSoundEnvelopeController::GetController().SoundChangeVolume( m_pStaticSound, flMidBlend, 0.1f );
}
if ( m_pSignalSound )
{
CSoundEnvelopeController::GetController().SoundChangeVolume( m_pSignalSound, flInnerBlend, 0.1f );
}
#if defined ( RADIO_DEBUG_CLIENT )
// Msg( "Dinosaur(%d) listening for signal... dist: %f, blend amt: %f\n", entindex(), flDist, flMidBlend );
#endif
// If we've fully heard this signal, mark the achievement
if ( flInnerBlend >= 1.0f && m_flOldBlend < 1.0f )
{
m_bDinosaurExtinct = true;
int id = m_hDinosaur_Signal.Get()->m_nSignalID;
IGameEvent *event = gameeventmanager->CreateEvent( "dinosaur_signal_found" );
if ( event )
{
event->SetInt( "id", id );
gameeventmanager->FireEvent( event );
}
}
m_flOldBlend = flInnerBlend;
}
int C_Portal_Dinosaur::DrawModel( int flags )
{
int nRet = BaseClass::DrawModel( flags );
CMaterialReference hMaterial;
hMaterial.Init( "sprites/grav_light", TEXTURE_GROUP_CLIENT_EFFECTS );
// Draw the sprite
CMatRenderContextPtr pRenderContext( materials );
pRenderContext->Bind( hMaterial, this );
color32 color;
color.r = ( m_bDinosaurExtinct ) ? 0 : 255;
color.g = ( m_bDinosaurExtinct ) ? 255 : 0;
color.b = 0;
color.a = 128;
Vector vForward, vRight, vUp;
GetVectors( &vForward, &vRight, &vUp );
Vector vOffset = GetAbsOrigin() + ( vForward * 4.0f ) + ( vUp * 1.85f );
DrawSprite( vOffset, 6.0f, 6.0f, color );
return nRet;
}