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90 lines
2.3 KiB
90 lines
2.3 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#include "cbase.h" |
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#include "hud.h" |
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#include "hud_vehicle.h" |
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#include "iclientmode.h" |
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#include "view.h" |
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#include <vgui_controls/Controls.h> |
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#include <vgui/ISurface.h> |
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#include "iclientvehicle.h" |
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#include "c_prop_vehicle.h" |
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// memdbgon must be the last include file in a .cpp file!!! |
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#include "tier0/memdbgon.h" |
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using namespace vgui; |
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DECLARE_HUDELEMENT( CHudVehicle ); |
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CHudVehicle::CHudVehicle( const char *pElementName ) : |
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CHudElement( pElementName ), BaseClass( NULL, "HudVehicle" ) |
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{ |
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vgui::Panel *pParent = g_pClientMode->GetViewport(); |
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SetParent( pParent ); |
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SetHiddenBits( HIDEHUD_PLAYERDEAD | HIDEHUD_VEHICLE_CROSSHAIR ); |
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} |
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void CHudVehicle::ApplySchemeSettings( IScheme *scheme ) |
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{ |
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BaseClass::ApplySchemeSettings( scheme ); |
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SetPaintBackgroundEnabled( false ); |
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SetForceStereoRenderToFrameBuffer( true ); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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// Output : IClientVehicle |
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//----------------------------------------------------------------------------- |
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IClientVehicle *CHudVehicle::GetLocalPlayerVehicle() |
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{ |
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C_BasePlayer *pPlayer = C_BasePlayer::GetLocalPlayer(); |
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if ( !pPlayer || !pPlayer->IsInAVehicle() ) |
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{ |
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return NULL; |
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} |
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return pPlayer->GetVehicle(); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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// Output : Returns true on success, false on failure. |
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//----------------------------------------------------------------------------- |
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bool CHudVehicle::ShouldDraw() |
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{ |
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// Don't draw if we're getting into/out of the vehicle |
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IClientVehicle *pVehicle = GetLocalPlayerVehicle(); |
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if ( pVehicle ) |
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{ |
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C_PropVehicleDriveable *pDrivable = dynamic_cast<C_PropVehicleDriveable*>(pVehicle); |
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if ( ( pDrivable ) && ( pDrivable->IsRunningEnterExitAnim() ) ) |
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return false; |
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return CHudElement::ShouldDraw(); |
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} |
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return false; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CHudVehicle::Paint( void ) |
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{ |
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IClientVehicle *v = GetLocalPlayerVehicle(); |
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if ( !v ) |
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return; |
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// Vehicle-based hud... |
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v->DrawHudElements(); |
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} |
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