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225 lines
4.8 KiB
225 lines
4.8 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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// |
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//=============================================================================// |
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// |
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// Health.cpp |
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// |
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// implementation of CHudHealth class |
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// |
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#include "cbase.h" |
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#include "hud.h" |
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#include "hud_macros.h" |
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#include "view.h" |
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#include "iclientmode.h" |
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#include "hl1_hud_numbers.h" |
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#include <KeyValues.h> |
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#include <vgui/ISurface.h> |
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#include <vgui/ISystem.h> |
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#include <vgui_controls/Panel.h> |
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using namespace vgui; |
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#include "hudelement.h" |
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#include "convar.h" |
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#define INIT_HEALTH -1 |
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#define FADE_TIME 100 |
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#define MIN_ALPHA 100 |
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//----------------------------------------------------------------------------- |
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// Purpose: Health panel |
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//----------------------------------------------------------------------------- |
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class CHudHealth : public CHudElement, public CHL1HudNumbers |
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{ |
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DECLARE_CLASS_SIMPLE( CHudHealth, CHL1HudNumbers ); |
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public: |
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CHudHealth( const char *pElementName ); |
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void Init( void ); |
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void VidInit( void ); |
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void Reset( void ); |
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void OnThink(); |
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void MsgFunc_Damage(bf_read &msg); |
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private: |
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void Paint( void ); |
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void ApplySchemeSettings(vgui::IScheme *pScheme); |
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private: |
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CHudTexture *icon_cross; |
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int m_iHealth; |
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float m_flFade; |
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int m_bitsDamage; |
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}; |
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DECLARE_HUDELEMENT( CHudHealth ); |
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DECLARE_HUD_MESSAGE( CHudHealth, Damage ); |
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//----------------------------------------------------------------------------- |
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// Purpose: Constructor |
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//----------------------------------------------------------------------------- |
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CHudHealth::CHudHealth( const char *pElementName ) : CHudElement( pElementName ), BaseClass(NULL, "HudHealth") |
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{ |
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SetHiddenBits( HIDEHUD_HEALTH | HIDEHUD_PLAYERDEAD | HIDEHUD_NEEDSUIT ); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CHudHealth::Init() |
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{ |
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HOOK_HUD_MESSAGE( CHudHealth, Damage ); |
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Reset(); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CHudHealth::Reset() |
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{ |
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m_iHealth = INIT_HEALTH; |
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m_flFade = 0; |
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m_bitsDamage = 0; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CHudHealth::VidInit() |
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{ |
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Reset(); |
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BaseClass::VidInit(); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CHudHealth::OnThink() |
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{ |
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int x = 0; |
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C_BasePlayer *local = C_BasePlayer::GetLocalPlayer(); |
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if ( local ) |
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{ |
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// Never below zero |
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x = MAX( local->GetHealth(), 0 ); |
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} |
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// Only update the fade if we've changed health |
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if ( x == m_iHealth ) |
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{ |
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return; |
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} |
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m_flFade = FADE_TIME; |
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m_iHealth = x; |
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} |
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void CHudHealth::Paint() |
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{ |
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Color clrHealth; |
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int a; |
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int x; |
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int y; |
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BaseClass::Paint(); |
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if ( !icon_cross ) |
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{ |
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icon_cross = gHUD.GetIcon( "cross" ); |
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} |
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if ( !icon_cross ) |
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{ |
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return; |
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} |
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// Has health changed? Flash the health # |
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if ( m_flFade ) |
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{ |
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m_flFade -= ( gpGlobals->frametime * 20 ); |
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if ( m_flFade <= 0 ) |
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{ |
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a = MIN_ALPHA; |
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m_flFade = 0; |
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} |
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else |
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{ |
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// Fade the health number back to dim |
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a = MIN_ALPHA + ( m_flFade / FADE_TIME ) * 128; |
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} |
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} |
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else |
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{ |
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a = MIN_ALPHA; |
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} |
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// If health is getting low, make it bright red |
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if ( m_iHealth <= 15 ) |
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a = 255; |
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if (m_iHealth > 25) |
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{ |
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int r, g, b, nUnused; |
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(gHUD.m_clrYellowish).GetColor( r, g, b, nUnused ); |
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clrHealth.SetColor( r, g, b, a ); |
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} |
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else |
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{ |
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clrHealth.SetColor( 250, 0, 0, a ); |
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} |
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int nFontWidth = GetNumberFontWidth(); |
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int nFontHeight = GetNumberFontHeight(); |
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int nCrossWidth = icon_cross->Width(); |
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x = nCrossWidth / 2; |
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y = GetTall() - ( nFontHeight * 1.5 ); |
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icon_cross->DrawSelf( x, y, clrHealth ); |
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x = nCrossWidth + ( nFontWidth / 2 ); |
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x = DrawHudNumber( x, y, m_iHealth, clrHealth ); |
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x += nFontWidth / 2; |
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int iHeight = nFontHeight; |
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int iWidth = nFontWidth / 10; |
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clrHealth.SetColor( 255, 160, 0, a ); |
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vgui::surface()->DrawSetColor( clrHealth ); |
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vgui::surface()->DrawFilledRect( x, y, x + iWidth, y + iHeight ); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CHudHealth::MsgFunc_Damage(bf_read &msg) |
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{ |
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msg.ReadByte(); // armor |
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msg.ReadByte(); // health |
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msg.ReadLong(); // damage bits |
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Vector vecFrom; |
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vecFrom.x = msg.ReadBitCoord(); |
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vecFrom.y = msg.ReadBitCoord(); |
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vecFrom.z = msg.ReadBitCoord(); |
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} |
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void CHudHealth::ApplySchemeSettings(vgui::IScheme *pScheme) |
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{ |
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BaseClass::ApplySchemeSettings(pScheme); |
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SetPaintBackgroundEnabled(false); |
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}
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