You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
224 lines
5.8 KiB
224 lines
5.8 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
|
// |
|
// Purpose: |
|
// |
|
//=============================================================================// |
|
|
|
#include "cbase.h" |
|
#include "hud.h" |
|
#include "hudelement.h" |
|
#include "hud_macros.h" |
|
#include "iclientmode.h" |
|
#include "hl1_hud_numbers.h" |
|
|
|
#include <vgui/ISurface.h> |
|
#include <vgui_controls/Panel.h> |
|
#include "ihudlcd.h" |
|
|
|
#define MIN_ALPHA 100 |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: Displays current ammunition level |
|
//----------------------------------------------------------------------------- |
|
class CHudAmmo : public CHudElement, public CHL1HudNumbers |
|
{ |
|
DECLARE_CLASS_SIMPLE( CHudAmmo, CHL1HudNumbers ); |
|
|
|
public: |
|
CHudAmmo( const char *pElementName ); |
|
void Init( void ); |
|
void VidInit( void ); |
|
void OnThink( void ); |
|
|
|
private: |
|
void Paint( void ); |
|
void ApplySchemeSettings(vgui::IScheme *pScheme); |
|
|
|
private: |
|
CHandle<C_BaseCombatWeapon> m_hLastPickedUpWeapon; |
|
float m_flFade; |
|
}; |
|
|
|
DECLARE_HUDELEMENT( CHudAmmo ); |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: Constructor |
|
//----------------------------------------------------------------------------- |
|
CHudAmmo::CHudAmmo( const char *pElementName ) : CHudElement( pElementName ), BaseClass(NULL, "HudAmmo") |
|
{ |
|
SetHiddenBits( HIDEHUD_HEALTH | HIDEHUD_PLAYERDEAD | HIDEHUD_NEEDSUIT | HIDEHUD_WEAPONSELECTION ); |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
void CHudAmmo::Init( void ) |
|
{ |
|
m_hLastPickedUpWeapon = NULL; |
|
m_flFade = 0.0; |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
void CHudAmmo::VidInit( void ) |
|
{ |
|
Reset(); |
|
|
|
BaseClass::VidInit(); |
|
} |
|
|
|
void CHudAmmo::OnThink( void ) |
|
{ |
|
C_BasePlayer *pPlayer = C_BasePlayer::GetLocalPlayer(); |
|
if ( !pPlayer ) |
|
return; |
|
|
|
// find and display our current selection |
|
C_BaseCombatWeapon *pActiveWeapon = GetActiveWeapon(); |
|
if ( !pActiveWeapon ) |
|
{ |
|
m_hLastPickedUpWeapon = NULL; |
|
return; |
|
} |
|
|
|
if ( m_hLastPickedUpWeapon != pActiveWeapon ) |
|
{ |
|
m_flFade = 200.0f; |
|
m_hLastPickedUpWeapon = pActiveWeapon; |
|
} |
|
} |
|
|
|
void CHudAmmo::Paint( void ) |
|
{ |
|
int r, g, b, a, nUnused; |
|
int x, y; |
|
Color clrAmmo; |
|
|
|
if (!ShouldDraw()) |
|
return; |
|
|
|
C_BasePlayer *pPlayer = C_BasePlayer::GetLocalPlayer(); |
|
C_BaseCombatWeapon *pActiveWeapon = GetActiveWeapon(); |
|
// find and display our current selection |
|
|
|
if ( !pPlayer || !pActiveWeapon ) |
|
{ |
|
hudlcd->SetGlobalStat( "(ammo_primary)", "n/a" ); |
|
hudlcd->SetGlobalStat( "(ammo_secondary)", "n/a" ); |
|
return; |
|
} |
|
|
|
hudlcd->SetGlobalStat( "(weapon_print_name)", pActiveWeapon ? pActiveWeapon->GetPrintName() : " " ); |
|
hudlcd->SetGlobalStat( "(weapon_name)", pActiveWeapon ? pActiveWeapon->GetName() : " " ); |
|
|
|
if ( ( pActiveWeapon->GetPrimaryAmmoType() == -1 ) && ( pActiveWeapon->GetSecondaryAmmoType() == -1 ) ) |
|
return; |
|
|
|
int nFontWidth = GetNumberFontWidth(); |
|
int nFontHeight = GetNumberFontHeight(); |
|
|
|
a = (int)MAX( MIN_ALPHA, m_flFade ); |
|
|
|
if ( m_flFade > 0 ) |
|
m_flFade -= ( gpGlobals->frametime * 20 ); |
|
|
|
(gHUD.m_clrYellowish).GetColor( r, g, b, nUnused ); |
|
clrAmmo.SetColor( r, g, b, a ); |
|
|
|
int nHudElemWidth, nHudElemHeight; |
|
GetSize( nHudElemWidth, nHudElemHeight ); |
|
|
|
// Does this weapon have a clip? |
|
y = nHudElemHeight - ( nFontHeight * 1.5 ); |
|
|
|
// Does weapon have any ammo at all? |
|
if ( pActiveWeapon->GetPrimaryAmmoType() != -1 ) |
|
{ |
|
CHudTexture *icon_ammo = gWR.GetAmmoIconFromWeapon( pActiveWeapon->GetPrimaryAmmoType() ); |
|
|
|
if ( !icon_ammo ) |
|
{ |
|
return; |
|
} |
|
|
|
int nIconWidth = icon_ammo->Width(); |
|
|
|
if ( pActiveWeapon->UsesClipsForAmmo1() ) |
|
{ |
|
// room for the number and the '|' and the current ammo |
|
|
|
x = nHudElemWidth - (8 * nFontWidth) - nIconWidth; |
|
x = DrawHudNumber( x, y, pActiveWeapon->Clip1(), clrAmmo ); |
|
|
|
int nBarWidth = nFontWidth / 10; |
|
|
|
x += nFontWidth / 2; |
|
|
|
(gHUD.m_clrYellowish).GetColor( r, g, b, nUnused ); |
|
clrAmmo.SetColor( r, g, b, a ); |
|
|
|
// draw the | bar |
|
clrAmmo.SetColor( r, g, b, a ); |
|
vgui::surface()->DrawSetColor( clrAmmo ); |
|
vgui::surface()->DrawFilledRect( x, y, x + nBarWidth, y + nFontHeight ); |
|
|
|
x += nBarWidth + nFontWidth / 2; |
|
|
|
x = DrawHudNumber( x, y, pPlayer->GetAmmoCount( pActiveWeapon->GetPrimaryAmmoType() ), clrAmmo ); |
|
} |
|
else |
|
{ |
|
// SPR_Draw a bullets only line |
|
x = nHudElemWidth - 4 * nFontWidth - nIconWidth; |
|
x = DrawHudNumber( x, y, pPlayer->GetAmmoCount( pActiveWeapon->GetPrimaryAmmoType() ), clrAmmo ); |
|
} |
|
|
|
// Draw the ammo Icon |
|
icon_ammo->DrawSelf( x, y, clrAmmo ); |
|
|
|
hudlcd->SetGlobalStat( "(ammo_primary)", VarArgs( "%d", pPlayer->GetAmmoCount( pActiveWeapon->GetPrimaryAmmoType() ) ) ); |
|
} |
|
else |
|
{ |
|
hudlcd->SetGlobalStat( "(ammo_primary)", "n/a" ); |
|
} |
|
|
|
// Does weapon have seconday ammo? |
|
if ( pActiveWeapon->GetSecondaryAmmoType() != -1 ) |
|
{ |
|
CHudTexture *icon_ammo = gWR.GetAmmoIconFromWeapon( pActiveWeapon->GetSecondaryAmmoType() ); |
|
|
|
if ( !icon_ammo ) |
|
{ |
|
return; |
|
} |
|
|
|
int nIconWidth = icon_ammo->Width(); |
|
|
|
// Do we have secondary ammo? |
|
if ( pPlayer->GetAmmoCount( pActiveWeapon->GetSecondaryAmmoType() ) > 0 ) |
|
{ |
|
y -= ( nFontHeight * 1.25 ); |
|
x = nHudElemWidth - 4 * nFontWidth - nIconWidth; |
|
x = DrawHudNumber( x, y, pPlayer->GetAmmoCount( pActiveWeapon->GetSecondaryAmmoType() ), clrAmmo ); |
|
|
|
// Draw the ammo Icon |
|
icon_ammo->DrawSelf( x, y, clrAmmo ); |
|
} |
|
|
|
hudlcd->SetGlobalStat( "(ammo_secondary)", VarArgs( "%d", pPlayer->GetAmmoCount( pActiveWeapon->GetSecondaryAmmoType() ) ) ); |
|
} |
|
else |
|
{ |
|
hudlcd->SetGlobalStat( "(ammo_secondary)", "n/a" ); |
|
} |
|
|
|
} |
|
|
|
void CHudAmmo::ApplySchemeSettings(vgui::IScheme *pScheme) |
|
{ |
|
BaseClass::ApplySchemeSettings(pScheme); |
|
SetPaintBackgroundEnabled(false); |
|
}
|
|
|