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63 lines
1.6 KiB
63 lines
1.6 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $Workfile: $ |
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// $Date: $ |
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// |
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//----------------------------------------------------------------------------- |
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// $Log: $ |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#if !defined( FXFLECKS_H ) |
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#define FXFLECKS_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "particles_simple.h" |
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#include "particlemgr.h" |
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#include "particle_collision.h" |
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// FleckParticle |
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class FleckParticle : public Particle |
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{ |
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public: |
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Vector m_vecVelocity; |
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float m_flRoll; |
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float m_flRollDelta; |
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float m_flDieTime; // How long it lives for. |
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float m_flLifetime; // How long it has been alive for so far. |
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byte m_uchColor[3]; |
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byte m_uchSize; |
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}; |
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// |
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// CFleckParticles |
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// |
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class CFleckParticles : public CSimpleEmitter |
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{ |
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public: |
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CFleckParticles( const char *pDebugName ); |
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~CFleckParticles(); |
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static CSmartPtr<CFleckParticles> Create( const char *pDebugName, const Vector &vCenter, const Vector &extents ); |
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virtual void RenderParticles( CParticleRenderIterator *pIterator ); |
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virtual void SimulateParticles( CParticleSimulateIterator *pIterator ); |
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//Setup for point emission |
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virtual void Setup( const Vector &origin, const Vector *direction, float angularSpread, float minSpeed, float maxSpeed, float gravity, float dampen, int flags = 0 ); |
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CParticleCollision m_ParticleCollision; |
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CFleckParticles *m_pNextParticleSystem; |
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private: |
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CFleckParticles( const CFleckParticles & ); // not defined, not accessible |
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}; |
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#endif //FXFLECKS_H
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