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57 lines
2.0 KiB
57 lines
2.0 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: Deals with singleton |
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// |
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// $Revision: $ |
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// $NoKeywords: $ |
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//=============================================================================// |
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#if !defined( DETAILOBJECTSYSTEM_H ) |
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#define DETAILOBJECTSYSTEM_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "igamesystem.h" |
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#include "icliententityinternal.h" |
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#include "engine/ivmodelrender.h" |
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#include "mathlib/vector.h" |
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#include "ivrenderview.h" |
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struct model_t; |
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//----------------------------------------------------------------------------- |
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// Responsible for managing detail objects |
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//----------------------------------------------------------------------------- |
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abstract_class IDetailObjectSystem : public IGameSystem |
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{ |
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public: |
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// Gets a particular detail object |
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virtual IClientRenderable* GetDetailModel( int idx ) = 0; |
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// Gets called each view |
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virtual void BuildDetailObjectRenderLists( const Vector &vViewOrigin ) = 0; |
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// Renders all opaque detail objects in a particular set of leaves |
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virtual void RenderOpaqueDetailObjects( int nLeafCount, LeafIndex_t *pLeafList ) = 0; |
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// Call this before rendering translucent detail objects |
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virtual void BeginTranslucentDetailRendering( ) = 0; |
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// Renders all translucent detail objects in a particular set of leaves |
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virtual void RenderTranslucentDetailObjects( const Vector &viewOrigin, const Vector &viewForward, const Vector &viewRight, const Vector &viewUp, int nLeafCount, LeafIndex_t *pLeafList ) =0; |
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// Renders all translucent detail objects in a particular leaf up to a particular point |
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virtual void RenderTranslucentDetailObjectsInLeaf( const Vector &viewOrigin, const Vector &viewForward, const Vector &viewRight, const Vector &viewUp, int nLeaf, const Vector *pVecClosestPoint ) = 0; |
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}; |
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//----------------------------------------------------------------------------- |
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// System for dealing with detail objects |
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//----------------------------------------------------------------------------- |
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IDetailObjectSystem* DetailObjectSystem(); |
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#endif // DETAILOBJECTSYSTEM_H |
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