You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
44 lines
1.4 KiB
44 lines
1.4 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
|
// |
|
// Purpose: Game-specific impact effect hooks |
|
// |
|
//=============================================================================// |
|
#include "cbase.h" |
|
#include "fx_impact.h" |
|
#include "engine/IEngineSound.h" |
|
|
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: Handle weapon impacts |
|
//----------------------------------------------------------------------------- |
|
void ImpactCallback( const CEffectData &data ) |
|
{ |
|
trace_t tr; |
|
Vector vecOrigin, vecStart, vecShotDir; |
|
int iMaterial, iDamageType, iHitbox; |
|
short nSurfaceProp; |
|
|
|
C_BaseEntity *pEntity = ParseImpactData( data, &vecOrigin, &vecStart, &vecShotDir, nSurfaceProp, iMaterial, iDamageType, iHitbox ); |
|
|
|
if ( !pEntity ) |
|
return; |
|
|
|
// If we hit, perform our custom effects and play the sound |
|
if ( Impact( vecOrigin, vecStart, iMaterial, iDamageType, iHitbox, pEntity, tr ) ) |
|
{ |
|
// Check for custom effects based on the Decal index |
|
PerformCustomEffects( vecOrigin, tr, vecShotDir, iMaterial, 1.0 ); |
|
|
|
//Play a ricochet sound some of the time |
|
if( random->RandomInt(1,10) <= 3 && (iDamageType == DMG_BULLET) ) |
|
{ |
|
CLocalPlayerFilter filter; |
|
C_BaseEntity::EmitSound( filter, SOUND_FROM_WORLD, "Bounce.Shrapnel", &vecOrigin ); |
|
} |
|
} |
|
|
|
PlayImpactSound( pEntity, tr, vecOrigin, nSurfaceProp ); |
|
} |
|
|
|
DECLARE_CLIENT_EFFECT( "Impact", ImpactCallback );
|
|
|